AureliusSir the Irrelevant wrote:
Pretty sure nobody wanted 3hr (you mean 21-24 probably) HNM spawns, so therefore I'm not sure who you are addressing with that statement.
The other thing is, there are a lot of people willing to leave WoW for a brand new MMO, something different. WoW was the right game at the right time, and for FFXIV to "beat" WoW, it will need to be the right game at the right time with the right mechanics, but probably not the same mechanics.
Imagine if you are a player desperately trying to leave WoW for a new game, and you discover that the new game is just like a less polished version of WoW. That's what happened with Aion and Warhammer.
Let me see if I can word this in such a way as you begin to understand.
You can't make sweeping comparisons to other games that have been influenced by WoW and expect those statements to have any basis in a specific discussion. We're not talking about macro level concepts. We're talking about specific areas of game mechanics where a developer can't afford to not
take note of the way the genre has evolved. One of those areas is frustrating your customers with excessive demands (and punishments) and offering only trivial rewards along the way.
When you make such sweeping statements, it makes it seem like you're afraid to address the issue. You still haven't commented on the big picture impact of xp loss for death on the community as a whole. It makes it seem like your position is based more around personal e-peen than anything else. You don't care if your preferences have a directly negative impact on the people you share the game with.
So be a sport and comment on the impact needless penalties would have on the community as a whole. You've stated your preferences, now buck up and expand your point of view. Show us what the oh-so-mighty FFXI "community centric" philosophy has to say about inclusiveness and large scale appeal.
Personally, I don't think you can. I don't think you can argue your preferences alongside an inclusive sense of community without contradicting yourself. Go on ahead and prove me wrong.
You are right, I can't. I guess that's my point, nobody really can. I joined this thread to give my opinion, and you tried to make it into an argument about what's best for game subscriptions. I didn't join in on those topics to argue one way or another, only pointing out that at best, all we have are opinions here, and we shouldn't pass it on as anything more.
My only point was that we as players really don't know which mechanic is best for the games sales or longevity. It could be any number of factors. As you mentioned about durability loss and using gil to repair armor, it was really no different than me saying there should be some other type of penalty.
There are so many things a developer can do with a death mechanic in FFXIV:
- Skill points loss on weapon
- A mini puzzle game given by god of death, of which you must complete to rez or pay gil to bypass.
- Answering trivia questions to recover without rez sickness.
- Durability loss and armor repair through gil
- corpse running
- rez sickness for X minutes
- Nothing happens you just rez and keep fighting from last point
- Incrementally restoring stats over the period of 3 minutes until maxxed
I have a preference, it's a personal one, but I'm not trying to pass it as the end-all be-all solution. I don't think it's possible to determine what that would be, tbh.