The bottom line is this: you can find people who will say that part of the reason they left FFXI was that the penalties for failure were too harsh and the rewards were too insubstantial. Again with your narrow thinking.
The bottom line is this: you can
find people who will say that part of the reason they left WoW was that the penalties for failure were too mild and the rewards were too easy to obtain. Again with your narrow thinking. (I can say ******** that's correct and pointless too.)
Why must you continue to deny public opinion? You discourage innovation and creativity.
Seeing as I have repeatedly stated that I actually agreed with your opinions on the death penalty, roughly, what exactly do you think I'm denying? If I'm discouring it, then you apparently must be too.
Public opinion defines success and failure in the MMO genre. Is that so hard for you to understand?
And the public opinion is just that, an opinion. It is different from person to person; therefore it can not be what defines the success or failure of a game. By that logic, either my opinion along with the other minority who think WoW is a boring game makes WoW a failure; or WoW is the only
successful game because it is currently the only one liked by the majority. Either way it's a retarded way of thinking; it does not work like that.
You forget...I played FFXI for almost 4 years. I've played several other MMOs since. FFXI's grind is not comparable to that of other MMOs. No other MMO I've ever played has featured hours upon hours of fighting the same mobs over and over again for xp. No other MMO I've played has created such an enormous distinction between base character progression in groups vs. solo. If you think FoV is an example of good solo progression, you're a lunatic. Not only is it dull as ****, it's severely limited. For people whose only frame of reference is FFXI pre-FoV, FoV might seem like an amazing, wonderful thing. For those who have experienced the more diverse (and rewarding) solo options in other games, FoV is kind of lame.
Remember when I said ignorance? Yeah. I could easily solo 3k/hr before FoV even existed. Party experience netted you 4-5k/hr. With FoV now I can easily match the exp gain of an exp party solo. No other MMO features hours upon hours of fighting the same mobs over and over again for XP? I'll name one for you, WoW. Now let's replace XP with "rep" and increase the occurances for WoW. WoW was by far more boring than ffxi, the first 67~ levels of the game were solo, there was no epic storyline, there was little community, there was no economy, etc. Plain dull.
Really? What would you call trigger farming for sky or old school HNMs? Again, it doesn't matter what SE has added since then. If you want the full FFXI experience, camping long spawns is part of it. Stop denying the truth.
In the time spam on 2-3 hours I could have killed Zip, MG, Fuast, Despot, and BB. As for HNMs, you payed attention a grand total of 10 minutes maximum, and afk'd for .3~2.8 hours if
you decided to camp HNM. Notice that one of the words you said was "require", ffxi doesn't require you to camp HNMs. If you must
get their drops, you can just do einherjar. "It doesn't matter what ffxi had added since then"? lolretard. Next time you try to bring up anything a game that was added after it's initial release I'll be sure to tell you it doesn't count. For my past 2+ years of endgame, I have not once had to camp a long spawn. Stop denying the truth.
Solo in FFXI is crap. Get it through your head. Truly viable solo play means you should be able to run out into the field as any sensible class combination and do well. The instant you start requiring a particular subjob (especially if you have to unlock said subjob) for it to be viable, it's a broken system.
No, it's not. And no, it's not. Get it through your head. If you can go out in the world and fight ocho's for good exp as a god **** brd/thf, then
it's a broken system. As any
main job you can go solo and get a good exp/hr rate. Stop making up rediculous requirements for your own opinions of "viable" and applying them like they're facts.
SE has announced plans to launch FFXIV globally with their initial offering, yet it won't be in every country in the world on release day. So are you now claiming to be more knowledgeable on the functional use of the word "global" than SE? Careful where you stick your foot.
You've stuck your own foot in your mouth well over 5 times in this thread. Shut up and take your own advice. Once I see ffxi or ffxiv playable in every nation that WoW is playable in; then I'll consider it global.
You mean like you and odinpingpong? I'm not the only one in this thread arguing against xp loss for death, deadgye. And the discussion forums for a game still in alpha are not representative of the majority opinion for said alpha game's predecessor.
I've said it before and I'll say it again: you argue poorly. And your frustration is becoming more and more evident as your hypocrisy comes more and more apparent.
I'll say it again. You're a ******. How many times must it be said that my argument matches yours on the subject of this thread? Telling me I'm wrong is saying that you're wrong. But you're too ******* retarded and full of yourself to see that I'm not talking about that right now, I've been talking about how you keep repeatedly put your own foot in your mouth and keep making statements that are incorrect and filled with ignorance.
I've said it before and I'll say it again: Show me where my posts conflict.
About as mature as, "you're a god **** @#%^ing ******", amirite?
What, do you take offense being called what you are?
elllllllllll ooooooohhhhhhhhh eeeeeeeelllllllllllllll 75% customer loss that was really 25% customer loss that happened in every single MMO on the chart also says wut. So much for your "facts".
A better analogy would be one where a student fails the course and is forced to repeat it if they want credit for it (re: no xp loss on death).
Compared to a student failing a course and the school administration going over to their permanent record and adjusting their grades from the previous year down as punishment (re: xp loss on death).
In the first analogy, a goal was set (to achieve a passing grade) and was not met, therefore in order to achieve the goal the student would start over.
In the second analogy, that same goal was set but because they failed to meet it, not only must they take the course over to achieve the goal, they have to make up for the impact the extra penalty has on their overall standing.
Still a horrible analogy. The correct one is, you fail the course and nothing happens. You take the course over again if you want credit. Or; you fail the course and your gpa goes down because you got a 0. You need to retake the class over again for credit, and even if you get an A this time through overall you end up with a C. Guess which one happens in real life? I'll give you a hint, it's not the first one.
Actually, they don't. Group play in WoW throughout all level ranges is at an all time high right now thanks to the new cross realm LFG system.
Oh oh oh oh, "Again, it doesn't matter what
Blizzard has added since then."
Stat loss on gear that scales based on durability is a horrible mechanic.
This. It may be understandable if it's at say.. 10 or 15%, but anything more and it's just annoying. Same goes for how much it's usefulness is decreased, anything more than a 10% loss in effectiveness if way too annoying.