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FFXI vs. FFXIVFollow

#1 Jan 17 2010 at 2:46 AM Rating: Good
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I'm not sure if there is a similar post to this one. I know below this is a thread about fears for FFXIV. I want to know what things people would have liked to have seen return from FFXI as well as things that people might have wanted changed for the upcoming FFXIV. I'm really excited for the new game and can't wait to get back into a Final Fantasy MMO. I've played only 3 MMORPG's (FFXI, WoW, and Runescape) so I don't have a whole lot to compare my thoughts to which is why I'm posting this to read what others think/feel about it all. I guess I'll just list some things I would have liked them to keep as well as some changes and my thoughts on them.

1. Jobs - Loved XI's Job System, I'm afraid XIV will lose alot of the traditional Jobs with the new system. Changing jobs on the fly would be amazing if you have the space available for gear. I'm afraid that Pet Jobs (Dragoon, Beast Master, Puppet Master, and Summoner) will be lost.

2. Quests - Also enjoyed Quests from XI amazing stories that kept me intrigued to complete them unlike WoW where you did the same ol' song and dance over and over till you get bored. A little worried that the Guildleve system is going to be to much like WoW and lose out on the amazing story telling that SquareEnix usually delivers.

3. Economy - RMT need to have a way to get rid of them, changing some things would help this alot as far as XI was concerned. Make many NM's drop Rare/Ex/Bind to Account items that can't be sold FF started to do this on some mobs which were still camped but less by RMT and more by people that actually needed the items. I put Bind to account so maybe they could make it able to send to your alts only. Improve amount of gil given when selling junk items so it isn't to hard to make gil. There are other things I'm sure I can't think of right now.

4. Alts/Linkshell - Please make it so you can have a maximum of say 10 characters with no additional costs for any of them. I know that is one thing I really like about WoW I can make 50 characters total 10 per server and I don't have to pay for each one I can use all 50 at the same montly fee. I think SquareEnix was really ******** us with charging the extra dollar per alt. Yeah it was only a dollar but it adds up after a while and they knew it. Linkshells are a must have in some way or form only thing I would change is maybe having a Linkshell Moghouse where items are stored for linkshell members like say the Tenshodo Membership and the beds that unlocked a bigger mog safe, items that could be shared/borrowed/used between linkshell members.

5. Partying/Solo/Exp - Partying was great in XI (meeting people and getting to know your job, and leveling up), the not so great part of it though was waiting for an invite, trying to form a party when no one is seeking, or getting in that party that you die more times then you should and de-level/lose exp or end after 4 hours with the same exp as when you started. Honestly I wish they would do away with the xp loss from dying, if someone sucks people need to either help them learn there job better or kick them. Also since the new game is going to be solo/party, Parties should definately get alot more xp as well as better drops from mobs gear wise and amounts of materials. Solo yeah you would still get xp and materials but you shouldn't get as much obviously. Bad thing about solo play is being able to cap your level but not know the job as well as you could if you had partied. I know this from WoW as I have capped 4 characters but never partied. I'm fine solo but don't know wth to do in a group except hit hit hit.

Anyways this is long enough if not to long already so I'll cut it off here I could talk about these games for hours about music, races, crafting, endgame, etc...but I won't at least not now. I'm excited about the game as well as worried. I know how excited I was to play XI and everytime I logged in I was like a little kid going into a toy store for the first time. I'm hoping that XIV can bring that same kid out again as many games I've played since XI was released many years ago none have compared and trust me I've played many games for (PC, Xbox 360, PS3, PSP, DS, Wii). Anyways I hope that people will post on there thoughts of the 2 games things liked from XI they would like carried over that were done well and worries about things from XIV or things you like about what things XIV has released. Sorry for the long post everyone.

Edited, Jan 17th 2010 5:09am by Sykksmoke
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Final Fantasy XI - Server:Remora
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Sykksmoke 75 WAR, 75 PLD, 70 RDM, 60 NIN - Xorn 41 PLD (Retired)

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Characters:
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Server:Gnomergan
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#2 Jan 17 2010 at 3:13 AM Rating: Decent
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So far this is all just speculation. Until SE releases some definitive info on classes, we dont know if pet jobs will be lost our not. **** I highly doubt that pet jobs will be lost completly. Seeing as how Beastmasters live off the land by using natures animals and beasts to survive and the summoner job has the highest probability of staying, seeing as how they more or less announced summons a little while ago. As I said before there just is'nt enough info to say to come to any conclusions just yet. The only thing we can do as of now, is wait for more info.
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#3 Jan 17 2010 at 3:18 AM Rating: Good
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Alright, have some things to say so I'll break it down:

Sykksmoke wrote:
1. Jobs - Loved XI's Job System, I'm afraid XIV will lose alot of the traditional Jobs with the new system. Changing jobs on the fly would be amazing if you have the space available for gear. I'm afraid that Pet Jobs (Dragoon, Beast Master, Puppet Master, and Summoner) will be lost.


Something tells me there will be a downside to changing jobs on the fly without needing to do anything special but change weapons. I mean if this were in FFXI, I'd solo as Dragoon, switch to White Mage and Cure myself when needed, and when I run out of MP, switch to RDM and convert/refresh. It sounds a little too overpowering. Maybe it will be restricted to only being able to change to the craft jobs. I, too, worry about losing pet jobs, though, because they were without a doubt my favorite jobs in FFXI.

Sykksmoke wrote:
2. Quests - Also enjoyed Quests from XI amazing stories that kept me intrigued to complete them unlike WoW where you did the same ol' song and dance over and over till you get bored. A little worried that the Guildleve system is going to be to much like WoW and lose out on the amazing story telling that SquareEnix usually delivers.


To me, and I'll probably end up wrong, it seems like its going to be both. I think maybe it will have "missions" like in FFXI which are more official than quest and hold the story, while the guildleve/quests will be just story-less tasks which mostly involves monster hunting, which I feel is supported by the fact that you need the guildleve card to access certain areas or battle arenas or whatever.

Sykksmoke wrote:
3. Economy - RMT need to have a way to get rid of them, changing some things would help this alot as far as XI was concerned. Make many NM's drop Rare/Ex/Bind to Account items that can't be sold FF started to do this on some mobs which were still camped but less by RMT and more by people that actually needed the items. I put Bind to account so maybe they could make it able to send to your alts only. Improve amount of gil given when selling junk items so it isn't to hard to make gil. There are other things I'm sure I can't think of right now.


I do approve of making all NM drops Rare/Ex. RMT kept me from getting so many NM claims I deserved, and I wasted a lot of time on trying to get those NMs while feeling like I was at an extremely unfair advantage when RMT would log on at the exact time and place an NM spawns somehow. The 24-hour spawn times didn't help, exactly, either (which I really, really hope they get rid of). I do also agree that basic items should be sold to NPCs for more. Maybe almost an equal amount of what the NPC sells the item for. I feel like I'm getting harcore-Gamestop ripped off with NPCs.

Sykksmoke wrote:
4. Alts/Linkshell - Please make it so you can have a maximum of say 10 characters with no additional costs for any of them. I know that is one thing I really like about WoW I can make 50 characters total 10 per server and I don't have to pay for each one I can use all 50 at the same montly fee. I think SquareEnix was really ******** us with charging the extra dollar per alt. Yeah it was only a dollar but it adds up after a while and they knew it. Linkshells are a must have in some way or form only thing I would change is maybe having a Linkshell Moghouse where items are stored for linkshell members like say the Tenshodo Membership and the beds that unlocked a bigger mog safe, items that could be shared/borrowed/used between linkshell members.


No, sorry, I disagree. In WoW I hated never knowing who was who because everyone had five million alts. Maybe one free would be nice, but it's just not necessary. In WoW, you get one character: Your nation and your class are set. You use different characters in WoW to try different classes and to see what works best for you. Plus, each race was limited in what jobs it could have, which furthered the need even more. In FFXI, you get access to all the jobs on one character and can go back and forth between leveling whatever you want, and there were no class restrictions based on your race. You can even change your nation if you wanted to. If in FFXIV all you have to do is change weapons to change jobs, then no, I don't see being able to create multiple characters without paying extra will be an option. I felt like only paying a dollar more was a steal.

Sykksmoke wrote:
5. Partying/Solo/Exp - Partying was great in XI (meeting people and getting to know your job, and leveling up), the not so great part of it though was waiting for an invite, trying to form a party when no one is seeking, or getting in that party that you die more times then you should and de-level/lose exp or end after 4 hours with the same exp as when you started. Honestly I wish they would do away with the xp loss from dying, if someone sucks people need to either help them learn there job better or kick them. Also since the new game is going to be solo/party, Parties should definately get alot more xp as well as better drops from mobs gear wise and amounts of materials. Solo yeah you would still get xp and materials but you shouldn't get as much obviously. Dad thing about solo play is being able to cap your level but not know the job as well as you could if you had partied. I know this from WoW as I have capped 4 characters but never partied. I'm fine solo but don't know wth to do in a group except hit hit hit.


Well, yeah, they've even stated there's going to be added benefits to partying as opposed to soloing. I didn't mind the death penalty, though. It made death seem like DEATH. You're supposed to fear it and hate it. And it was that fear/hate that did drive people to, when someone "sucks", helping them do their job better or kick them, as you put it. Also, for soloing, I don't think not knowing the job well will be much of an issue. In FFXI, if you soloed you HAD to know your job well, better than people who didn't solo could ever experience, really, because you couldn't relax in a party and do the same routine. It was stressful and hard and required a lot of skill and job knowledge. Sure, they're going to bring down the difficulty for solo players in FFXIV, but I think the principle will be the same, and I also still think there are going to be a lot of things that will be off limits for people who absolutely refuse to party, like bringing down an HNM (and with that, getting its drop).
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#4 Jan 17 2010 at 3:20 AM Rating: Good
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selond wrote:
So far this is all just speculation.


I'm tired of people using that argument. Of COURSE its speculation. The point of this entire forum right now is for discussion. This thread isn't about what Square Enix has officially said, it's about what we want. If you don't want to discuss, or "speculate", then just don't. We've all heard the "speculation" argument a thousand times in absolutely every thread. Enough.
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R.I.P Teraud, Dragoon main on Seraph (2004-2007)
R.I.P. Atli, Blue Mage main on Seraph (2007-2008)
R.I.P. Silje, Beastmaster main on Odin (2008-2008)
R.I.P. My Final Fantasy XI Account forevahz

Back on ZAM for FFXIV!
#5 Jan 17 2010 at 4:35 AM Rating: Default
47 posts
In response to mortalabattoir

mortalabattoir wrote:
Something tells me there will be a downside to changing jobs on the fly without needing to do anything special but change weapons. I mean if this were in FFXI, I'd solo as Dragoon, switch to White Mage and Cure myself when needed, and when I run out of MP, switch to RDM and convert/refresh. It sounds a little too overpowering. Maybe it will be restricted to only being able to change to the craft jobs. I, too, worry about losing pet jobs, though, because they were without a doubt my favorite jobs in FFXI.


The thing I liked most about the on the fly thing was really not having to go to a certain npc to be able to change jobs mainly just being able to change wherever I happen to be. As far as changing jobs during a fight I wouldn't really care for that since I would have to agree on the overpowered statement.

mortalabattoir wrote:
No, sorry, I disagree. In WoW I hated never knowing who was who because everyone had five million alts. Maybe one free would be nice, but it's just not necessary. In WoW, you get one character: Your nation and your class are set. You use different characters in WoW to try different classes and to see what works best for you. Plus, each race was limited in what jobs it could have, which furthered the need even more. In FFXI, you get access to all the jobs on one character and can go back and forth between leveling whatever you want, and there were no class restrictions based on your race. You can even change your nation if you wanted to. If in FFXIV all you have to do is change weapons to change jobs, then no, I don't see being able to create multiple characters without paying extra will be an option. I felt like only paying a dollar more was a steal.


Alright I can see your point in not knowing who's who and everything but sometimes that's the point lol. I mean in the fact that I know I had many alts for FFXI which ended bring my total around $20 a month yeah it's only $20 but it did add up and space for XI was somewhat limited and travel was well kinda crappy so it was easier to have alts in each nation to sell things and hold items as well as if you just wanted to do some things by yourself without anyone asking for help or asking questions you could jump to an alt that linkshell members didn't know and just do things on that for a while. Yes the game is very social and I loved helping people in the game but ended up spending more time helping people then doing things for myself in the game more often times then not so getting away to an alt was nice for a change plus being able to do other crafts was also nice since I didn't like that you couldn't cap every craft on one character. As for XIV being able to do everything is great but again the space factor comes into mind yeah you could be everything but will you have the space to hold everything needed for everything. That is my main concern space really. Many people made alts on WoW just for more space as bank toons etc.

mortalabattoir wrote:
Well, yeah, they've even stated there's going to be added benefits to partying as opposed to soloing. I didn't mind the death penalty, though. It made death seem like DEATH. You're supposed to fear it and hate it. And it was that fear/hate that did drive people to, when someone "sucks", helping them do their job better or kick them, as you put it. Also, for soloing, I don't think not knowing the job well will be much of an issue. In FFXI, if you soloed you HAD to know your job well, better than people who didn't solo could ever experience, really, because you couldn't relax in a party and do the same routine. It was stressful and hard and required a lot of skill and job knowledge. Sure, they're going to bring down the difficulty for solo players in FFXIV, but I think the principle will be the same, and I also still think there are going to be a lot of things that will be off limits for people who absolutely refuse to party, like bringing down an HNM (and with that, getting its drop).


I agree your supposed to fear/hate death in the game but they could come up with other things then losing experience. From reading things about the game on the official site it sounds like armor will have durability which could in turn have a cost to fix this would be one way, if you die gear takes alot heavier damage percentage which in turn costs more to repair. Also Resurrection sickness is another thing people are forced to wait to start partying which is another penalty for death. I just feel there shouldn't be any xp loss/de-leveling. As for soloing I will agree that in XI you really had to know your job well to be able to solo since XI was geared more towards partying however in XIV they are making it solo/party which would make me think that soloing will be far easier to accomplish in XIV which takes away from having to know your Job as much as you may have in XI. That was my thought there. I could have worded some things differently or added a little more but felt my post was already to long since I could go on and on.

Anyways I appreciate your response as I really didn't think I would get many. I'm always interested to hear what others think/feel about certain aspects of games that I enjoy helps me view things a little differently as well. So thank you again for posting :)
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Final Fantasy XIV - Server:Rabanastre
Character:Azrael Sykksmoke - Phy.lvl. 11
PUG-9,THM-6,MIN-5,BOT-5,LNC-3,ARC-2,FSH-2

Final Fantasy XI - Server:Remora
Character:
Sykksmoke 75 WAR, 75 PLD, 70 RDM, 60 NIN - Xorn 41 PLD (Retired)

World of Warcraft
Server:Eonar
Characters:
Nobunaga 80 Warlock, Kale 80 Death Knight, Dais 80 Hunter
Mitsuhide 80 Paladin, Sykksmoke 80 Warrior
Server:Gnomergan
Anubis 80 Death Knight
#6 Jan 17 2010 at 4:43 AM Rating: Decent
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Quote:
1. Jobs - Loved XI's Job System, I'm afraid XIV will lose alot of the traditional Jobs with the new system. Changing jobs on the fly would be amazing if you have the space available for gear. I'm afraid that Pet Jobs (Dragoon, Beast Master, Puppet Master, and Summoner) will be lost.


It will lose all the traditional jobs with this system, which is a good thing. Basically most of the abilities will stay the same though. Pet jobs as we know them might be lost, but there will be pets nonetheless. Don't be afraid of the new.

Quote:
2. Quests - Also enjoyed Quests from XI amazing stories that kept me intrigued to complete them unlike WoW where you did the same ol' song and dance over and over till you get bored. A little worried that the Guildleve system is going to be to much like WoW and lose out on the amazing story telling that SquareEnix usually delivers.


Guildleve's seem to serve a gameplay purpose more than anything, unlike quests in XI that simply fleshed out the world and gave us amazing stories. It might still be this way, for all we know.

Quote:
Improve amount of gil given when selling junk items so it isn't to hard to make gil. There are other things I'm sure I can't think of right now.


If everyone is getting more gil, no one is getting more gil. That just causes inflation. It's not as easily solved issue, but hopefully making gil will be easier this time around.

Quote:
4. Alts/Linkshell - Please make it so you can have a maximum of say 10 characters with no additional costs for any of them. I know that is one thing I really like about WoW I can make 50 characters total 10 per server and I don't have to pay for each one I can use all 50 at the same montly fee. I think SquareEnix was really ******** us with charging the extra dollar per alt. Yeah it was only a dollar but it adds up after a while and they knew it.


Create 10 characters for free that can't change classes, or create 1 character that can (and if you want more, pay 1$). It's a tradeoff. Blizzard is ******** with us by not letting us change classes on single character, all the same.

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#7 Jan 17 2010 at 4:55 AM Rating: Good
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Should one need to 'specialize' their character in one class in order to be the best at that class, I sure as **** hope there are no additional fees for extra characters XD
#8 Jan 17 2010 at 7:23 AM Rating: Excellent
To all the people who want different characters for each class, imagine having to do ZM, CoP, Genkai, mission quest, unlock jobs, ect. over and over again.
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#9 Jan 17 2010 at 7:35 AM Rating: Decent
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SommeTheManthra wrote:
Should one need to 'specialize' their character in one class in order to be the best at that class, I sure as **** hope there are no additional fees for extra characters XD


For me I like to learn everything on one character primarily. However sometime's I find myself bored with looking at the same character all the time so I do like to change things up and make 1 of each race and learn specific jobs on those characters. In XI I only leveled my main for everything and used mules/alts for storage since the game didn't really have much storage and I'm a pack rat. I'm just hoping they follow some other MMO's out there and don't charge for additional characters.

Kikkiaro the Meaningless wrote:
To all the people who want different characters for each class, imagine having to do ZM, CoP, Genkai, mission quest, unlock jobs, ect. over and over again.


Yeah it would suck to do alot of that stuff over and over again but that is a choice people make. I will be getting as much done as possible on my main character. I do however want to try out some other races as well and well I'll be playing from release day till god knows when so everything will be new and fresh so for me doing it multiple times wouldn't be to bad now for people coming in 5 years later when everyone's done them over and over and it's hard to get help. There's no way I would even attempt it. But that's just me. Everyone is different.
____________________________
Final Fantasy XIV - Server:Rabanastre
Character:Azrael Sykksmoke - Phy.lvl. 11
PUG-9,THM-6,MIN-5,BOT-5,LNC-3,ARC-2,FSH-2

Final Fantasy XI - Server:Remora
Character:
Sykksmoke 75 WAR, 75 PLD, 70 RDM, 60 NIN - Xorn 41 PLD (Retired)

World of Warcraft
Server:Eonar
Characters:
Nobunaga 80 Warlock, Kale 80 Death Knight, Dais 80 Hunter
Mitsuhide 80 Paladin, Sykksmoke 80 Warrior
Server:Gnomergan
Anubis 80 Death Knight
#10 Jan 17 2010 at 2:26 PM Rating: Excellent
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I like the way characters feel more personal in FFXI than they do in WoW. My brother and dad play WoW, and they have no emotional tie whatsoever to their avatars, because they have so many. In FFXI I felt attached to my little Taru and I like the way that always being one character really puts you in the game - since that's the only character you play as, it feels like that's you, not just some pixels that move when you push buttons.

I imagine not everyone thinks of it like that, but personally that's why I like having one character that can do everything. Although I agree, one free character (for alt/mule purposes) would be nice.
#11 Jan 17 2010 at 8:48 PM Rating: Decent
Quote:
Something tells me there will be a downside to changing jobs on the fly without needing to do anything special but change weapons. I mean if this were in FFXI, I'd solo as Dragoon, switch to White Mage and Cure myself when needed, and when I run out of MP, switch to RDM and convert/refresh. It sounds a little too overpowering. Maybe it will be restricted to only being able to change to the craft jobs. I, too, worry about losing pet jobs, though, because they were without a doubt my favorite jobs in FFXI.


for that issue, all they have to do is have it set up where if you are in combat and switch to a staff, you start off with 0 MP, whereas if you were not in combat, you will have full MP (unless you casted something recently). that would at least get rid of making people overpowered.

Quote:
I like the way characters feel more personal in FFXI than they do in WoW. My brother and dad play WoW, and they have no emotional tie whatsoever to their avatars, because they have so many. In FFXI I felt attached to my little Taru and I like the way that always being one character really puts you in the game - since that's the only character you play as, it feels like that's you, not just some pixels that move when you push buttons.

I imagine not everyone thinks of it like that, but personally that's why I like having one character that can do everything. Although I agree, one free character (for alt/mule purposes) would be nice.


I agree with this too. on WoW, i just have my 10 characters, all with different names that are OK. On FFXI however, I too felt that my character was personal to me. hopefully they have more customization to make everyone's characters look different. (I think Sykksmoke told me about it before).

anyways, would comment more...but i need to go.
#12 Jan 17 2010 at 8:48 PM Rating: Decent
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This is purely my opinion/assumption (I will not debate on it but could change my mind with good argument). Btw some information I have might be wrong, I read too many “interviews” and forum thread from WebPages till I’m not sure where I got that from or was it just someone fantasy.

1. Jobs

FFXI jobs system is pre-build by the dev with a small level of customization. Job Ability and stats are fixed to the job you selected and customization as in u get to pick a sub combination.

From what I seen floating around, the new class-system will have weapons determined the job. But stats and abilities are customized before battle.
Stats seem to be unaffected when u change jobs (I think I seen this in some interview, once again might be wrong).

So if u have train u magic ability on mage you will retain that 50int even when change to warrior (but since u dun have the stat needed as a warrior therefore u will still be weak as warrior.)

This might seem like a mistake as it will be possible to build a mage that has huge def (as an example) but,

1. The amount of time spend to build such a character is 2x more

2. FFXIV is going to introduce Group vs Group PvE, low def mage is going to die (assumption)

3. Soloing to be feasible for any type of job.


FFXI Job became imbalance and job picking (DPS job) appear due to the damage per second (DPS) different in each job rather than their roles compare to what the dev wanted in the beginning where each job can contribute in a different style of play. People just found the so called “best or fastest” style and prefer to stick to it (human nature).

Now with this new class style, rather den just the abilities in a job, how the character develops his/her stats can determine his/her worth.


4. Alts/Linkshell

In my opinion and assume the above class-system is correct, you wouldn’t want to be creating 50 alts. I believe the FFXI dev wants us to only use 1 main character due to concept such as reputation and other factor in a party focus environment.

Wouldn’t u want to start a new job and people u play with when u were leveling that BLM to 75 still recognize u (the good part) or u recognize that person u hated which was bad at partying now started a new job. Alts do have some advantage such as mule and easy access to different cities AH.

So instead of giving free alts, they could try solving the less of storage space and the AH-system for the new FFXIV (like the dev say they have a new interesting idea for AH).

Only thing to say about FFXI linkshell is… it doesn’t have much function, good if u want it just for socializing and chat, not so good if you want to create a guild/corporation kinda of structure. Easy less function LS/guild system makes it less bothersome to disband (Leader quit, there was a fall out between members and other reason), there are actually a large number(debatable) of LS that collapse in less den a yr.

I actually like EVE online corporation structure but I dislike the “I sneak into your corporation and steal all your stuff” that comes with it.

I want to write more but it’s becoming like a wall of text so ending with this. I believe SE is trying really hard to be different (from WoW and other popular MMO). Human resist changes thus will always compare to what was done before so tough road ahead for SE but I’m sure I would like at least 70% of what they can come up with.
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#13 Jan 18 2010 at 11:57 AM Rating: Decent
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"In WoW I hated never knowing who was who because everyone had five million alts."

Agreed, I had the same problem in City Of Heroes.
One of my favorite things about 11 was always seeing the same characters running around. Seeing sharky the Galka with his daily Bazaar up in Bastok, or running into Ravenfnord in Ronfaure. It made Vana'Diel feel more like a home than a game. I made some solid RL friends through FF11, even found a roommate for a while, I've never even known anyones name in any of the other games. While I'd like to have more storage on my main Character so I need less mules, I think charging for extras or finding some way to make infinite mules costly, is a perfectly acceptable idea.

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#14 Jan 19 2010 at 6:02 PM Rating: Excellent
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2,169 posts
1. Missions

Loved them in FFXI. Hope they bring back similar elements for nostalgic reasons.

2. Quests

Quests with cutscenes, yes please. It made me feel like I was actually doing something. Don't make it like WoW where you click accept then kill 10 turtles and a checkbox alerts you that you've completed your mission. Keep it organic.

3. HNMs

It's okay to have HNMs waddle around zones and 1-shot people, it's okay that they only pop once every 3 days, but lets not put Ridills and eBodys on world-spawn HNMs. Otherwise you get a cluster of lag inside one zone all attempting to bot claim. The only HNMs that should drop anything of value should be instanced or item-popped so everyone has a shot.

4. Jobs

Keep the 1 character, many jobs system. I'm liking the weapon defines your class method to job definitions.

5. Music

Keep it up.

6. Boss fights.

Don't make scripted encounters like WoW, allow bosses to be fought in a variety of ways depending on personnel and people available, just like FFXI.

7. Difficulty

Don't make the game easy. I'd rather people quit the game because it's too hard (FFXI) than to quit the game b/c it's too repetitive and boring (WoW).
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#15 Jan 21 2010 at 2:25 PM Rating: Good
Quote:
2. Quests

Quests with cutscenes, yes please. It made me feel like I was actually doing something. Don't make it like WoW where you click accept then kill 10 turtles and a checkbox alerts you that you've completed your mission. Keep it organic.


I always enjoyed FFXI's quests too. But I think there are far too few of them. Granted, I've also played EQ2 which has something like 5,500 quests... but the bulk of those ARE kill 10 turtles (and then 10 other of X mob and so on).

I'd love to see XIV deeply expand their quest system. But it sounds like that'll be what the Guildleve system is for.

On a side note.... SE: Please bring back the SOB! Smiley: cool
#16 Jan 21 2010 at 8:41 PM Rating: Good
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1. Jobs. Switching from Dragoon to Whm as mentioned above may not be very practical. Expect to have 0 MP and an even longer resting time. That alone should be quite enough to discourage people from exploiting the system.

2. Quests - There are a lot of people sharing your fear about guildleves taking away the immersion :o But it's still entirely possible that that will not be the case. Look at FFXII for example. You can initiate your hunt from boards in a tavern and then you have to go see the poster in person to get more details about the hunt. It make sense if FFXIV will use this approach. If ordinary people need a job done by adventurers, post it at the guild where adventurers hang out!

4. I don't mind paying for extra character in XI... Neither do I need 10 alts per server... I only had 3 chars on 1 single server and it was satisfying enough already. In WoW I had tons of toons on many servers simply because I was BORED... And I seriously hope FFXIV will not be boring. Gawd, I really do.

Edited, Jan 21st 2010 9:51pm by jpenguin
#17 Jan 21 2010 at 8:54 PM Rating: Good
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I fail at quote boxes,

""I like the way characters feel more personal in FFXI than they do in WoW. My brother and dad play WoW, and they have no emotional tie whatsoever to their avatars, because they have so many. In FFXI I felt attached to my little Taru and I like the way that always being one character really puts you in the game - since that's the only character you play as, it feels like that's you, not just some pixels that move when you push buttons.

I imagine not everyone thinks of it like that, but personally that's why I like having one character that can do everything. Although I agree, one free character (for alt/mule purposes) would be nice.""

I completely Agree with this. Almost every other MMO toon I've ever played is a forgotten memory. I can remember what some of them look like, but I cannot remember any of their names, But Elmyr, My Large Galka, Will never be forgotten. I think 1 character also adds a lot to the community. I was in the same LS with the same core 6 or 7 players for several years, 3 of them ended up being roommates of mine IRL over the years. And I always knew those characters, and the characters felt as much friend as the players. I never had to wonder who I was playing with, I always knew, it made the groups tighter. It also makes parties fight better, If i'm playing WoW and play stupid who cares if I get kicked or annoy the party, they may never seen this toon again, but in 11, if My Galka ****** off some Taru by playing like an idiot, odds are he;s gonna see that taru again and not get a party so everyone wants to fight well enough to impress the team because you know these same guys might be in your party tommorow.

At least that's how I see it, a 1 character world does nothing but benefit the community.
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#18 Jan 22 2010 at 9:25 AM Rating: Good
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Missions:

Absolutely loved the story behind the missions, especially CoP (probably the best story out of every RPG I've played). I thought the missions themselves kind of jumped ahead a bit too quick in terms of difficulty level, though. Namely the original Rank 1-10 missions.


Quests:

Quests, for the most part, were nice. Two things I disliked, though: Some quests were very, very vague in what you were supposed to do, and some quests required you to run around like crazy between NPCs in different nations. Normally the running around wouldn't be much trouble, but sometimes you missed one step in the quest and couldn't figure out what you did wrong. Some sort of "Current Quest Log" telling you what step you're on in each active quest would be very nice. I hate it when my static makes its way all the way to Boneyard Gully, then one person finds out he missed talking to an NPC in town.


HNMs:

I had extreme fun with HNMs for 3 years. It was awesome. The only change is that HNM difficulty level and item/equipment quality should be scaled consistently.


Jobs:

I liked it that you could play any job with 1 character. It definitely creates much, MUCH more sentimental value to it. I almost shed a tear when I parted with my char.


Music:

Never had a problem with any FF music.


Gaining experience:

The rate of experience gained by soloing should be about one half of grouping, no matter what level you are. It's pathetic how your everyday Ranger gets 1.5k/hr soloing and 15k/hr in a merit party.


Crafting:
My biggest disappointment. By the time I got my Goldsmithing to 100, it was well on its way to becoming obsolete. I probably burned close to 100 mil leveling that up. There should be a way for crafting to be somewhat more consistent.

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#19 Jan 22 2010 at 10:08 AM Rating: Good
I was a pack rat in ffx1 and lived close to the AH due to my food crafting. It was frustrating that i could only place 7 items on the ah at one time. Especially if you happen to run across an nm that has a drop that takes days to sell. I never liked picking and choosing which items to wait to auction up or merchant due to the limit. Then it still costs an extra dollar per month to auction off items on a mule. In 14 i hope they give us at least 10 spots. Would 12 be asking for too much?
#20 Feb 02 2010 at 11:51 PM Rating: Decent
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I am glad that there are no lvls, for two reasons.
For one in my mind its not as apparent that im starting over >.>; which is the main psychological turmoil for me regarding eminent switch ffxi-> ffxiv
Second, 75 was or is meant to be a symbol of achievement a sort of rite of passage persay, when i was a low lvl ayway I looked up to 75s - I think taking away lvls and finding an alternative i.e. skill progression and stuff in other fields, can help eliminate the "noob 75"
P.S. Im also looking for the fears of ffxiv somone please redirect me I found it the other day now I cant seem to find it. ; ;
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#21 Feb 03 2010 at 12:45 AM Rating: Good
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After playing some WoW I think the biggest thing I hope returns from FFXI is the ability to have as many Linkshells as you can hold. In WoW you could only join one guild, and you couldn't unequip it (without quitting the quild) if you grew tired of the chatter, or just wanted some solo "off the grid" time. The LS system allowed us to have specialized social circles for our specific interests, and allowed us to turn them all off when the mood suited you. If that doesn't carry over, there will be much moaning and wailing coming from my direction...
#22 Feb 03 2010 at 1:18 AM Rating: Default
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Quote:
The LS system allowed us to have specialized social circles for our specific interests, and allowed us to turn them all off when the mood suited you. If that doesn't carry over, there will be much moaning and wailing coming from my direction...


I agree although I think the Linkshells can be more interactive with ffxiv not just a chatroom per say.
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PS: Your Wonder Clomps and Fang Necklace at DRG75 are utter dogsh*t terrible. You've had an entire month and made no improvements in your gear.

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#23 Feb 03 2010 at 2:36 AM Rating: Decent
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ascorbic wrote:
After playing some WoW I think the biggest thing I hope returns from FFXI is the ability to have as many Linkshells as you can hold. In WoW you could only join one guild, and you couldn't unequip it (without quitting the quild) if you grew tired of the chatter, or just wanted some solo "off the grid" time. The LS system allowed us to have specialized social circles for our specific interests, and allowed us to turn them all off when the mood suited you. If that doesn't carry over, there will be much moaning and wailing coming from my direction...

Definitely agree with this; I had 3-4 LSes in FFXI, when I played. One for my group of friends, one for my endgame stuff, one for CoP missions, and one that I ran to camp random lower HNMs that my main LS never went after (Simurgh, Roc, etc).

In WoW, I had my guild, and that was it. Nevermind that half of my guild annoyed the crap out of me, even though I was good friends with the other half.

I ended up making custom chat channels to talk to people most of the time, as I could talk to who I wanted and not have to worry about the retarded asshats in my guild.
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#24 Feb 03 2010 at 2:47 AM Rating: Default
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ahhh yes..CoP Linkshells are some old school stuff, you dont seem them around anymore.
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PS: Your Wonder Clomps and Fang Necklace at DRG75 are utter dogsh*t terrible. You've had an entire month and made no improvements in your gear.

Bsphil to Phantasydragon
#25 Feb 03 2010 at 2:51 AM Rating: Good
One thing I would like to see changed from FFXI is the charging for additional characters.
#26 Feb 03 2010 at 2:56 AM Rating: Decent
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agreed paying a dollar extra for my mules is not cool >.>
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PS: Your Wonder Clomps and Fang Necklace at DRG75 are utter dogsh*t terrible. You've had an entire month and made no improvements in your gear.

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#27 Feb 03 2010 at 5:09 AM Rating: Decent
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Paying an extra dollar for one mule was fine for me. What got to me though was paying 15 extra dollars for 15 extra characters to grow elemental ores on. :(
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#28 Feb 03 2010 at 6:49 AM Rating: Decent
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I want the same basic idea of Linkshells to be in Final Fantasy XIV but with some major twists. Not going to be called "Linkshell" but we should be able to link up one or more Linkshells together and be able to disband that "link". Say, there's a Linkshell that does certain endgame events but for one of those events they need more people and they combine their Linkshell with another Linkshell to accomplish certain endgame event, example:Dynamis. We shouldn't have to make a completely different Linkshell but instead we could just link up and make use of our existing Linkshells, it's alot like the clan/alliance system in other mmorpg's but you can break that connection at any time without any penalties. Think of it as creating an alliance with multiple parties of 6.

Another thing is a ~viewable by all guild members~ guild bank or LS bank with a editable entry log for dates, times, reasons for withdrawing, details and maybe a monthly allowance system for that automatically calculates the hard work you've put in and automatically rewards you accordingly, lol. Nevermind about that last line.
~Yuri The Keeper

Edited, Feb 3rd 2010 8:28am by KeeperOfTheStaff
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