- Realistic Drops
I've always wanted realistic drops from mobs. When I kill a boar...I damnwell expect to be able to get a boar head from it. Not a 1/10 chance that it will drop it's head for me. Think about how nice that would be while leveling. You see a monster with a sword, shield and armor. You should be able to kill that monster and these items are now available to you to use.
How about defeating a lizard and the leather worker being able to skin it. A bone worker being able to loot the bones. A cook being able to loot the meat. An alchemist being able to loot the eye balls and the various other secretions alchemists insist on using in their potions. I'm not saying you HAVE to be this specific trade to actually loot these items. It was just used for example purposes.
I don't like the idea of logging points and mining points. If you go into a forest you should be able to cut from any tree. If you go into a mine you should be able to start mining in any spot. Why should one tree drop different kinds of wood? Better yet...why is the tree next to it unable to be harvested for wood?
- Grouping system
I found grouping in XI started out very well upon release, but as the years went by it was harder and harder to get into groups at lower levels and being certain jobs. Blizzard, has found a solution to this problem and I think SE should take a good look at the system they had created. It's pretty amazing.
The system itself allows you to queue into the dungeon system for certain dungeons OR random ones under a role of your choosing. Like a tank, DD or healer. Which it reaches cross server to select people for the jobs and then puts them together in the dungeon without ever having to do any of the negotiation. Upon completion of the random dungeon you gain a reward. Reward for doing work...what a novel idea. Of course this system doesn't prevent you from doing your own leg work and forming your own groups for those of you who feel the need to. It's just a better system for our gaming society in which there are far more followers then leaders.