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Dengeki Games Vol. 5 Food Chain and new Q&A??Follow

#1 Jan 22 2010 at 7:35 AM Rating: Good
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本日発売の電撃ゲームス Vol.5にFF14の記事が4Pにわたって掲載されてます。
内容はキャラクターメイキングなどの既出の情報ですが、昨年末の電撃プレイステーションVol.463で掲載された開発スタッフインタビューのQ&Aに新たな質問&コメントを加えた2010年版になってます。

FF14ではモンスターの食物連鎖などの要素もあるそうだとか。


http://ffxiv-fan.rulez.jp/20100122.php

Quote:
Q:βテストで体験できる内容は製品版と比較して何%ですか?
A:βに先立って行われるα版と呼ばれれるもので10%からスタートそして最終的にはシステム面のチェック、ボリューム面では製品版でしか公開されない要素が大半です。

Q:ワールドサーバ名はFF11と同じように召喚獣の名前でしょうか?
A:FFユーザーにとってはなじみの深い名前になることは間違いなく、FF11とは少し変わった名前になります。

Q:β版からの引き継ぎ、製品版でのワールド移転などについては?
A:正式サービスイン時ではβで知り合った仲間と同じワールドでスタート出来るようにはしたい。ワールド移転については将来的に可能性があります、その際何らかの制限は必要でしょう。

Q:「エオルゼア」と「ガレマール」の対立はアルデナード大陸での戦争ですか?
A:最初は、エオルゼア、つまりアルデナード大陸とその周辺の島々を舞台に物語は展開します。ただガレマール帝国の本拠地はもっと大きな大陸にあるようです。

Q:過去を追体験する力とクリスタルの関係は?
A:これは物語の根幹にかかわる設定です。実際にプレイしてその関係を解き明かして下さい。

Q:チョコボは登場しますか?
A:もちろん!しかしFF11とはまた違ったつかわれ方になるよう検討中です。

Q:飛空挺は軍用のものしか発表されていませんが、乗用の定期船のようなものが存在しますか?
A:当然冒険者が交通手段として使えるものもあると思いますが、詳細は今後の発表をお楽しみに。

Q:ずばり、キャラクターメイキングの見どころについて
A:どんなキャラクターも自在に作れる、というよりは世界観にのっとった民族の特徴出しと、そのなかでの多様性に重点をおいて制作しています。選んだクラスによって、初期装備が最初から変化しますのでご注目ください。

Q:見た目的に年齢を変えることはできますか?
A:年齢という要素はありませんが、ある程度経験を感じさせる風貌にすることは可能です。

Q:初期装備は最初に選択したクラスによって決まったものになるのでしょうか?
A:初期装備はクラスによって決定されます。しかしその後どのような装備をしていくかはプレイヤー次第です。

Q:魔法の体系はどんな感じでしょうか?
A:魔法は方向性による種別と、魔法流派という二元的な体系を備えています。例えば、同じHP回復系の魔法であったとしても、その回復量や範囲、そして詠唱に要する時間や代償は流派によって異なる、といった感じです。

Q:FF11には登場しなかったFFシリーズの魔法は?
A:シリーズの定番でありながら、FF11では採用されなかった魔法は多くの場合、MMOならでばの事情があったものばかりです。基本的に採用は難しいのですが、でてこないと断言はしません。

Q:ソーサラー以外で魔法がつかえますか?またはソーサラーの中に剣などを使えるクラスはありますか?
A:クラスによって定義される、というより冒険者の成長のさせかたとしてあり得るかもしれません。

Q:魔法もTPを消費するのでしょうか?
A:現時点では検討中の部分が多いですが、十分に考えられると思います。

Q:ダンジョンで明かりを灯して進むことはありますか?
A:場所によって非常に暗い場所もありますが、現段階では照明具や照明魔法を必須とする仕様は考えていません。

Q:シームレスでダンジョンに入れたりしますか?
A:はい。太陽の照りつけるフィールドから、ジメジメとして薄暗いダンジョンにシームレスに入っていくことができます。

Q:モンスターはアクディブ・パッシブの区別や知覚、リンク等の要素もFF11と同じでしょうか。
A:勿論、フィールドにモンスターは俳諧しています。諸要素にはFF11と同じ要素もありますが、群れや環境に着目した独自の要素もあります。

Q:蛮族は人間をみると無差別に襲ってくるような感じですか?
A:彼らもまた人間であり、平和的な者や裏切り者などがいます。中には取引に応じる者さえいるかもしれません。

Q:モンスター同士で闘うようなことはありますか?
A:当初よりモンスター同士の食物連鎖に近い要素は想定されており、なんらかの形で再現されるでしょう。

Q:FFといえば召喚獣ですが。
A:登場します。ただし神に近い存在として登場しますので助力を得るためにはそれなりのハードルが必要です。

Q:蛮族にもクラスはありますか?
A:彼らも人間同様、独自の文化をもち生活を営んでいます。きっと得意とするクラスもあることでしょう。

Q:マンドラゴラなど人気のモンスターは再登場するのでしょうか?
A:FF11に登場したモンスターの中で、再登場予定のものが複数います。お楽しみに。


I believe this JP game magazine, Dengeki Games which comes out yesterday revealed a little bit about FFXIV Monster's Food Chain and a little bit of a Q&A form of interview which some questions were not really asked before.(actually seems like an old interview), needs Elmer to confirm if they are new :D

My dearest Elmer, may you please use impossible to gauge translating skills to translate it for us?
or do you have any news for this magazine "電撃Games"??

thanks

so... are we going to see a Marbol eating a dodo as her snack?.. or the other way around? lol


Edit: add 電撃Games Vol.5's new Q&A and link....also edited thread subject

Edited, Jan 22nd 2010 10:57pm by Mostaru
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#2 Jan 22 2010 at 7:57 AM Rating: Default
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Not new, it's been said a long time ago. Expect monsters to be fight each other like FFXII and XIII
#3 Jan 22 2010 at 7:58 AM Rating: Decent
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I used Windows Live translator to find it out. :p

It says "Today released Blitz Games Vol.5, and FF14 over 4 P on ます.
Staff is already out, such as the character making information, was published in dengeki PlayStation Vol.463 last at the end of the year of development interview Q & A, a new quality becomes 2010 version plus questions & comments.

Or hear some elements such as Monster food chain in FF14. "
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#4 Jan 22 2010 at 8:05 AM Rating: Decent
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I'd heard 12 was bad so didn't get it, am awaiting my chance at 13, so I've not seen this monsters fighting each other addition. I gotta say I approve though, I think it will be fun to watch, lol.
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#5 Jan 22 2010 at 8:16 AM Rating: Decent
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jpenguin wrote:
Not new, it's been said a long time ago. Expect monsters to be fight each other like FFXII and XIII


i know they have mentioned before, but just saw this on ff14fan this morning, and i would like to share
old news is still better than no news :p
and i believe the forum has not discuss this one yet
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#6 Jan 22 2010 at 8:27 AM Rating: Good
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I have a question about monsters attacking one another, can you attack them while they're fighting? And will random monsters come along and attack your prey while you're trying to kill it?
(Speculate based on past games, I know No one actually knows.)
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#7 Jan 22 2010 at 8:34 AM Rating: Decent
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it will be fun looking at an NM marbol (Cassie??) pops and try to kill all the mandies around her, then she got some links and u see 10 mandies fighting Cassie.

but then, will this food chain affect how we party/grind?? i would imagine we might have less mobs to kill lol
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#8 Jan 22 2010 at 8:57 AM Rating: Excellent
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Why is the first response on posts about topics that resemble, in any way, old news, someone telling the person "Sorry, nothing new here. Nice try loser!" As if there's something more pressing to discuss. Perhaps another post in a thread about jumping?

Edited, Jan 22nd 2010 10:12am by Callipho
#9 Jan 22 2010 at 9:25 AM Rating: Good
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Quote:
will this food chain affect how we party/grind?? i would imagine we might have less mobs to kill lol


From what I understand so far, we will have more options than just grouping up and killing the same mob over and over to gain skills/levels. I don't think having a few mobs eating others from time to time will effect things much. It may add some awesome fun to hunting NMs and such, like we will be able to find some NMs by finding their favorite prey animals.
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#10 Jan 22 2010 at 9:49 AM Rating: Decent
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KingGhidora wrote:

It may add some awesome fun to hunting NMs and such, like we will be able to find some NMs by finding their favorite prey animals.


you are brilliant!

how about when the marbol attacks the mandies, and I go cure V on a mandie. do you think Im going to get some hate?
and then the mandies follows the marbol and then come to aggro me instead of hitting the marbol
sounds like a Super Mario Brawls or something now lol
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#11 Jan 22 2010 at 10:06 AM Rating: Good
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KingGhidora wrote:
It may add some awesome fun to hunting NMs and such, like we will be able to find some NMs by finding their favorite prey animals.


This honestly is the idea of the century. This would make Eorzea feel like it was actually alive, like it really had an ecosystem. Even more in depth on this idea (though highly unlikely) would be if you could actually kill some of its prey, then bait it with some of the meat that prey "drops."

Imagine slaughtering a bunch of mandies, then putting some of their mandy "juice" (or whatever, some of their clovers or something) in a big pile to lure in a specific NM. That's pretty involved, so I'm sure we won't see anything like that, but that is the way I want my video games to be more realistic.

Edited, Jan 22nd 2010 9:15am by jschaub
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#12 Jan 22 2010 at 10:47 AM Rating: Decent
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Callipho wrote:
Why is the first response on posts about topics that resemble, in any way, old news, someone telling the person "Sorry, nothing new here. Nice try loser!" As if there's something more pressing to discuss. Perhaps another post in a thread about jumping?


Or another ******* manthra thread, christ.


Anyway, I'm excited about this aspect. I remember when XI was first coming out and showed a video of a Goobue eating some mandies, but later SE admitted that the engine and the technology used to run it, (ie the PS2), wasn't powerful enough to fully implement such a system.

Now, however, we are in a drastically different era, and I'm happy to see that XVI will have it.
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#13 Jan 22 2010 at 10:50 AM Rating: Good
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Imagine slaughtering a bunch of mandies, then putting some of their mandy "juice" (or whatever, some of their clovers or something) in a big pile to lure in a specific NM.


I can really see XIV doing something like this. Some of the crafting disciplines could even specialize in making traps and lures. Maybe in the Discipline of the Land one of the branches is a wildlife hunter/tracker type class that gets different drops from regular mobs. They would be the ones who could farm the mandies for their... ummmm ... onion cloves?

Edited, Jan 22nd 2010 11:59am by KingGhidora
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#14 Jan 22 2010 at 10:53 AM Rating: Good
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KingGhidora wrote:
Quote:
Imagine slaughtering a bunch of mandies, then putting some of their mandy "juice" (or whatever, some of their clovers or something) in a big pile to lure in a specific NM.


I can really see XIV doing something like this. Some of the crafting disciplines could even specialize in making traps and lures. Maybe in the Discipline of the Land one of the branches is a wildlife hunter/tracker type class that gets different drops from regular mobs. They would be the ones who could farm the mandies for their... ummmm ... onion cloves?

Edited, Jan 22nd 2010 11:59am by KingGhidora


Better still, though even more highly unlikely, would be if you could trap a live mandy - or any prey - and string it up in a tree all eewok style and catch something in a net!! Or at least lure it in to fight it. That's getting pretty complicated though, but anything close to this would be extremely appealing.
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#15 Jan 22 2010 at 10:54 AM Rating: Good
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jschaub wrote:
KingGhidora wrote:
It may add some awesome fun to hunting NMs and such, like we will be able to find some NMs by finding their favorite prey animals.


This honestly is the idea of the century. This would make Eorzea feel like it was actually alive, like it really had an ecosystem. Even more in depth on this idea (though highly unlikely) would be if you could actually kill some of its prey, then bait it with some of the meat that prey "drops."

Imagine slaughtering a bunch of mandies, then putting some of their mandy "juice" (or whatever, some of their clovers or something) in a big pile to lure in a specific NM. That's pretty involved, so I'm sure we won't see anything like that, but that is the way I want my video games to be more realistic.

Edited, Jan 22nd 2010 9:15am by jschaub


So we'd go hunt weaker enemies, get their drops (juice in this case) and use it to 'call' (or spawn) a larger, more difficult enemy that stands a chance at dropping something we want?

Yeah, that's TOTALLY NEVER BEEN DONE BEFORE. I mean, Imagine the COMPLETELY ORIGINAL PREMISE of KILLING LESSER ENEMIES FOR POP ITEMS, and then USING POP ITEMS TO CALL FORTH A MORE DIFFICULT ENEMY. SO ORIGINAL YOU DON'T EVEN KNOW.

lol sorry, I had to, while on the surface it sounds 'fresh' - it would play out just like every other get X and trade it to Y that mmo's rely on as a core game-play foundation.
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#16 Jan 22 2010 at 1:41 PM Rating: Decent
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FUJILIVES wrote:
jschaub wrote:
KingGhidora wrote:
It may add some awesome fun to hunting NMs and such, like we will be able to find some NMs by finding their favorite prey animals.


This honestly is the idea of the century. This would make Eorzea feel like it was actually alive, like it really had an ecosystem. Even more in depth on this idea (though highly unlikely) would be if you could actually kill some of its prey, then bait it with some of the meat that prey "drops."

Imagine slaughtering a bunch of mandies, then putting some of their mandy "juice" (or whatever, some of their clovers or something) in a big pile to lure in a specific NM. That's pretty involved, so I'm sure we won't see anything like that, but that is the way I want my video games to be more realistic.

Edited, Jan 22nd 2010 9:15am by jschaub


So we'd go hunt weaker enemies, get their drops (juice in this case) and use it to 'call' (or spawn) a larger, more difficult enemy that stands a chance at dropping something we want?

Yeah, that's TOTALLY NEVER BEEN DONE BEFORE. I mean, Imagine the COMPLETELY ORIGINAL PREMISE of KILLING LESSER ENEMIES FOR POP ITEMS, and then USING POP ITEMS TO CALL FORTH A MORE DIFFICULT ENEMY. SO ORIGINAL YOU DON'T EVEN KNOW.

lol sorry, I had to, while on the surface it sounds 'fresh' - it would play out just like every other get X and trade it to Y that mmo's rely on as a core game-play foundation.


Nobody said anything about "pop-items"...Trading a tooth (or some other unrelated key item) to a ??? hardly has anything to do with what we are talking about.

We're talking about realism. Find a mob, trap it, then use it as bait. You stalk, you wait, you hunt. Trading a key item to a ??? is retarded. Have you done any real life hunting? Do you take a nick-nack out of your garage and go look for a ??? on the ground somewhere to trade it to?

So keep your "original" comments to yourself.
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#17 Jan 22 2010 at 2:03 PM Rating: Decent
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jschaub wrote:
FUJILIVES wrote:
jschaub wrote:
KingGhidora wrote:
It may add some awesome fun to hunting NMs and such, like we will be able to find some NMs by finding their favorite prey animals.


This honestly is the idea of the century. This would make Eorzea feel like it was actually alive, like it really had an ecosystem. Even more in depth on this idea (though highly unlikely) would be if you could actually kill some of its prey, then bait it with some of the meat that prey "drops."

Imagine slaughtering a bunch of mandies, then putting some of their mandy "juice" (or whatever, some of their clovers or something) in a big pile to lure in a specific NM. That's pretty involved, so I'm sure we won't see anything like that, but that is the way I want my video games to be more realistic.

Edited, Jan 22nd 2010 9:15am by jschaub


So we'd go hunt weaker enemies, get their drops (juice in this case) and use it to 'call' (or spawn) a larger, more difficult enemy that stands a chance at dropping something we want?

Yeah, that's TOTALLY NEVER BEEN DONE BEFORE. I mean, Imagine the COMPLETELY ORIGINAL PREMISE of KILLING LESSER ENEMIES FOR POP ITEMS, and then USING POP ITEMS TO CALL FORTH A MORE DIFFICULT ENEMY. SO ORIGINAL YOU DON'T EVEN KNOW.

lol sorry, I had to, while on the surface it sounds 'fresh' - it would play out just like every other get X and trade it to Y that mmo's rely on as a core game-play foundation.


Nobody said anything about "pop-items"...Trading a tooth (or some other unrelated key item) to a ??? hardly has anything to do with what we are talking about.

We're talking about realism. Find a mob, trap it, then use it as bait. You stalk, you wait, you hunt. Trading a key item to a ??? is retarded. Have you done any real life hunting? Do you take a nick-nack out of your garage and go look for a ??? on the ground somewhere to trade it to?

So keep your "original" comments to yourself.


It's still the same concept granted the execution is a little different.
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#18 Jan 22 2010 at 2:18 PM Rating: Decent
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odinpingpong wrote:
It's still the same concept granted the execution is a little different.


I understand what your argument is, but that's kind of the whole point, is the execution. That's what makes games stand out from the crowd! The more realistic you make the fighting, or hunting in this example, the more engrossed you will become in the action.

If I felt like I was really hunting an NM, instead of just trading a pop item or waiting for his spawn timer to come up, it wouldn't be so boring after all.
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#19 Jan 22 2010 at 3:10 PM Rating: Decent
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MMO's are all games with many people playing them where you do quests for rewards, and get skills to do more quests for more rewards.

SE isn't trying to make a new genre of game, they are making an existing genre of game, thus it'll resemble any other game of that genre when you generalize it. That's why it's called a genre...

It's not what you do, but how you do it. It's not the end but the means of getting to that end that make the game. In the end, you generally end up saving the world. What sets SE apart is how you do it, and how you change while doing it.

I can't think of very many games where you don't begin as a "destined hero who will save the world". The FF series has done wonders creating a character, then creating that characters morals, and then the story follows those morals. From this point of view, I don't think we should call many final fantasy games role playing games. Rather, they should be called story playing games. You often don't change the progression of the story. You are simply going along for the ride.
#20 Jan 22 2010 at 3:21 PM Rating: Default
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jschaub wrote:
FUJILIVES wrote:
jschaub wrote:
KingGhidora wrote:
It may add some awesome fun to hunting NMs and such, like we will be able to find some NMs by finding their favorite prey animals.


This honestly is the idea of the century. This would make Eorzea feel like it was actually alive, like it really had an ecosystem. Even more in depth on this idea (though highly unlikely) would be if you could actually kill some of its prey, then bait it with some of the meat that prey "drops."

Imagine slaughtering a bunch of mandies, then putting some of their mandy "juice" (or whatever, some of their clovers or something) in a big pile to lure in a specific NM. That's pretty involved, so I'm sure we won't see anything like that, but that is the way I want my video games to be more realistic.

Edited, Jan 22nd 2010 9:15am by jschaub


So we'd go hunt weaker enemies, get their drops (juice in this case) and use it to 'call' (or spawn) a larger, more difficult enemy that stands a chance at dropping something we want?

Yeah, that's TOTALLY NEVER BEEN DONE BEFORE. I mean, Imagine the COMPLETELY ORIGINAL PREMISE of KILLING LESSER ENEMIES FOR POP ITEMS, and then USING POP ITEMS TO CALL FORTH A MORE DIFFICULT ENEMY. SO ORIGINAL YOU DON'T EVEN KNOW.

lol sorry, I had to, while on the surface it sounds 'fresh' - it would play out just like every other get X and trade it to Y that mmo's rely on as a core game-play foundation.


Nobody said anything about "pop-items"...Trading a tooth (or some other unrelated key item) to a ??? hardly has anything to do with what we are talking about.

We're talking about realism. Find a mob, trap it, then use it as bait. You stalk, you wait, you hunt. Trading a key item to a ??? is retarded. Have you done any real life hunting? Do you take a nick-nack out of your garage and go look for a ??? on the ground somewhere to trade it to?

So keep your "original" comments to yourself.




Yes. A salt block.
#21 Jan 22 2010 at 3:53 PM Rating: Decent
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DsComputer wrote:
Yes. A salt block.


Touche. However, you don't put it on a ??? in the ground and have an animal materialize out of that ??? :P

Maybe SE will make us set up a blind on a water hole. As exciting (or not exciting) that is in real life, I suppose sitting for 5 hours staring at a virtual water hole waiting for an NM to show up wouldn't be quite the same. But I guess they already make us do that, minus the water hole, by having NMs with 24 hour timers...
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#22 Jan 22 2010 at 7:20 PM Rating: Decent
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guys, I added the source for the Q&A, the source did not say who they interviewed, but it's from 1 of the popular JP gaming magazines "電撃Games"

I tried babelfish and google translation, but they are not that good, but some of those questions we might have seen them already, they could be from a December interview or so, but some of the other questions I've not seen them before.

enjoy.
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#23 Jan 22 2010 at 9:22 PM Rating: Default
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jschaub wrote:
DsComputer wrote:
Yes. A salt block.


Touche. However, you don't put it on a ??? in the ground and have an animal materialize out of that ??? :P

Maybe SE will make us set up a blind on a water hole. As exciting (or not exciting) that is in real life, I suppose sitting for 5 hours staring at a virtual water hole waiting for an NM to show up wouldn't be quite the same. But I guess they already make us do that, minus the water hole, by having NMs with 24 hour timers...



Yup. Of course, after about 5 hours of waiting, I'd be very tempted to put a .308 through my TV after the target materialized. I'd much rather stalk a mob.
#24 Jan 22 2010 at 10:16 PM Rating: Decent
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Mostaru wrote:
guys, I added the source for the Q&A, the source did not say who they interviewed, but it's from 1 of the popular JP gaming magazines "電撃Games"

I tried babelfish and google translation, but they are not that good, but some of those questions we might have seen them already, they could be from a December interview or so, but some of the other questions I've not seen them before.

enjoy.


Lol. 電撃 is Dengeki...
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#25 Jan 22 2010 at 10:32 PM Rating: Excellent
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OK, just caught this thread and finished up the translation.

Enjoy!

http://ffxiv.zam.com/story.html?story=21325
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#26 Jan 22 2010 at 10:41 PM Rating: Decent
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Awesome! Quick translation relative to me, seeing as I found the thread seconds before you posted. :3

All good news so far to me; can't wait to be in a world where mobs not only have multiple different types of aggro/linking patterns, but are effected by the environment and will even attack other mobs.

Imagine if in ffxi during droughts the Goobbues actually ate the mandragoras? XD
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#27 Jan 22 2010 at 11:19 PM Rating: Decent
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Sounds like we'll be sneaking past lady bugs in the day time and running by them in the night some more :D

The phrases made it almost seem as if you can play the beast tribes...
#28 Jan 22 2010 at 11:52 PM Rating: Decent
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Elmer wrote:
OK, just caught this thread and finished up the translation.

Enjoy!

http://ffxiv.zam.com/story.html?story=21325


Elmer, I love you
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#29 Jan 22 2010 at 11:53 PM Rating: Good
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Thanks for the translation Elmer. For the most part, I liked the info from that Q n A. However, I don't like the idea of different server names coupled with no option to transfer servers. This could cause confusion and frustration for those people that want to hook up with old friends. How do you associate ffxiv server names with ffxi server names? If you don't know before hand what server your friends are on, then your sort of SoL. And it doesn't state clearly that you can even choose a server..... Hopefully these worries will be non-issues, but putting limitations on world transfers doesn't make me comfortable. This would be a completely different story, if they just stuck to the old server names. Then I would know exactly where to go: Garuda!!

On another note, a different naming scheme, but something familiar? ...... Character names? Heh. I can see it now. Everyone will be overloading the Sephiroth Server. God help us.
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#30 Jan 23 2010 at 12:47 AM Rating: Good
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Quote:
Q:Does the main story concern the Eorzeans and Garleans battling over the continent of Aldenard?
A:At first, the story will open in Eorzea, that is, the continent of Aldenard and its surrounding islands. However, the Garlean Empire is based on another, larger continent.


First expansion pack already confirmed. rofl
#31 Jan 23 2010 at 3:14 AM Rating: Good
Awesome interview and info! Thanks for the translation Elmer.
#32 Jan 23 2010 at 6:09 AM Rating: Decent
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Quote:
Q:Can classes other than Disciples of Magic use magic? Also, can Disciples of Magic use swords or other weapons?
A:Classes are somewhat pre-defined, but that isn't to say there won't be the possibility as you continue to level and grow your character.
Magic used by classes other than the DoM is a given but this has gotten me excited because there's going to be a real possibility of classes being able to use weapons that other classes specialize in.
#33 Jan 23 2010 at 6:20 AM Rating: Decent
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Magic used by classes other than the DoM is a given but this has gotten me excited because there's going to be a real possibility of classes being able to use weapons that other classes specialize in.


That would not make much sense. If the class is named "Sword-user" in the Japanese version, it's going to be quite weird if said class uses a Polearm to fight instead.

It's not impossible, but I don't know why SE would name the classes in such a way if they allowed you to do that.
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#34 Jan 23 2010 at 8:05 AM Rating: Decent
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AmsaimSutavarg wrote:
Thanks for the translation Elmer. For the most part, I liked the info from that Q n A. However, I don't like the idea of different server names coupled with no option to transfer servers. This could cause confusion and frustration for those people that want to hook up with old friends. How do you associate ffxiv server names with ffxi server names? If you don't know before hand what server your friends are on, then your sort of SoL. And it doesn't state clearly that you can even choose a server..... Hopefully these worries will be non-issues, but putting limitations on world transfers doesn't make me comfortable. This would be a completely different story, if they just stuck to the old server names. Then I would know exactly where to go: Garuda!!

On another note, a different naming scheme, but something familiar? ...... Character names? Heh. I can see it now. Everyone will be overloading the Sephiroth Server. God help us.



Or you could do what I do: keep in touch with your friends via MSN. We already have a forum going for us to talk in. Once the public knows the names of the servers, choose 1 and tell everyone. It's really not that hard.

UNLESS!:

You can't pick what server you land on. That will REALLY be a b****. However, I think you will be able to pick servers. Either that or you can buy a worldpass for your friends. SE won't **** off COUNTLESS people by not letting them be able to play together with their friends, rest assured. :)
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#35 Jan 23 2010 at 12:02 PM Rating: Good
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Threx wrote:
AmsaimSutavarg wrote:
Thanks for the translation Elmer. For the most part, I liked the info from that Q n A. However, I don't like the idea of different server names coupled with no option to transfer servers. This could cause confusion and frustration for those people that want to hook up with old friends. How do you associate ffxiv server names with ffxi server names? If you don't know before hand what server your friends are on, then your sort of SoL. And it doesn't state clearly that you can even choose a server..... Hopefully these worries will be non-issues, but putting limitations on world transfers doesn't make me comfortable. This would be a completely different story, if they just stuck to the old server names. Then I would know exactly where to go: Garuda!!

On another note, a different naming scheme, but something familiar? ...... Character names? Heh. I can see it now. Everyone will be overloading the Sephiroth Server. God help us.



Or you could do what I do: keep in touch with your friends via MSN. We already have a forum going for us to talk in. Once the public knows the names of the servers, choose 1 and tell everyone. It's really not that hard.

UNLESS!:

You can't pick what server you land on. That will REALLY be a b****. However, I think you will be able to pick servers. Either that or you can buy a worldpass for your friends. SE won't **** off COUNTLESS people by not letting them be able to play together with their friends, rest assured. :)
I think it'll be this way - if SE allow you to simply choose a server, there will be huge unbalance. The servers will cooler names will be larger than the ones with 'worse' names, silly as it sounds - but most people would rather join a server named Ragnarok than one named Fairy or Unicorn. Even though Unicorn is actually the coolest server in XI '-')b
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#36 Jan 23 2010 at 12:08 PM Rating: Decent
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Quote:
I think it'll be this way - if SE allow you to simply choose a server, there will be huge unbalance. The servers will cooler names will be larger than the ones with 'worse' names, silly as it sounds - but most people would rather join a server named Ragnarok than one named Fairy or Unicorn. Even though Unicorn is actually the coolest server in XI '-')b


*SE lets players choose and change their server*

-Few months later-

SE: "We are experiencing login difficulties on the Odin and Bahamut servers due to heavy server traffic. We apologize for the inconvenience."
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#37 Jan 23 2010 at 12:15 PM Rating: Default
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LordFaramir wrote:
Threx wrote:
AmsaimSutavarg wrote:
Thanks for the translation Elmer. For the most part, I liked the info from that Q n A. However, I don't like the idea of different server names coupled with no option to transfer servers. This could cause confusion and frustration for those people that want to hook up with old friends. How do you associate ffxiv server names with ffxi server names? If you don't know before hand what server your friends are on, then your sort of SoL. And it doesn't state clearly that you can even choose a server..... Hopefully these worries will be non-issues, but putting limitations on world transfers doesn't make me comfortable. This would be a completely different story, if they just stuck to the old server names. Then I would know exactly where to go: Garuda!!

On another note, a different naming scheme, but something familiar? ...... Character names? Heh. I can see it now. Everyone will be overloading the Sephiroth Server. God help us.



Or you could do what I do: keep in touch with your friends via MSN. We already have a forum going for us to talk in. Once the public knows the names of the servers, choose 1 and tell everyone. It's really not that hard.

UNLESS!:

You can't pick what server you land on. That will REALLY be a b****. However, I think you will be able to pick servers. Either that or you can buy a worldpass for your friends. SE won't **** off COUNTLESS people by not letting them be able to play together with their friends, rest assured. :)


I think it'll be this way - if SE allow you to simply choose a server, there will be huge unbalance. The servers will cooler names will be larger than the ones with 'worse' names, silly as it sounds - but most people would rather join a server named Ragnarok than one named Fairy or Unicorn. Even though Unicorn is actually the coolest server in XI '-')b



If they do make it random, the way ffxi was originally, people will just do what they originally did in ffxi. Reroll until they get the server they want.
#38 Jan 23 2010 at 12:19 PM Rating: Excellent
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>.> I genuinely can't tell if Hyan and Lord are being tounge-in-cheek or serious.


Quote:
Quote:
Q:Can classes other than Disciples of Magic use magic? Also, can Disciples of Magic use swords or other weapons?
A:Classes are somewhat pre-defined, but that isn't to say there won't be the possibility as you continue to level and grow your character.

Magic used by classes other than the DoM is a given but this has gotten me excited because there's going to be a real possibility of classes being able to use weapons that other classes specialize in.


I think what this means, is that if you level your magic-healer-weapon-of-choice enough to have Cure, and you switch over to your Gladiator. You'll still be able to use Cure and be like a defacto Paladin. The Gladiator is still a pre-defined class that doesn't naturally have any magic, but via the 'growth of your character' you can still use it.


Edited, Jan 23rd 2010 1:20pm by Zemzelette
#39 Jan 23 2010 at 12:28 PM Rating: Decent
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>.> I genuinely can't tell if Hyan and Lord are being tounge-in-cheek or serious.


It's based on a true story =P
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#40 Jan 23 2010 at 6:29 PM Rating: Decent
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Quote:
Q:Will monsters behave similarly to FFXI, with Active and Passive types, different ways to sense players, linking, and all that?

A:Of course, there will be many monsters romping around in field zones. The behavior elements from FFXI will be used again, but there will also be other unique elements the can determine a monster's behavior, like herd mentality or environmental factors.


I wasn't sure they would keep the aggro system like they did in FFXI (they may have mentioned it but I could have missed it) but this is something I strongly feel FFXI did right, and i'm very glad they are going to use it again.
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#41 Jan 23 2010 at 6:30 PM Rating: Good
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I imagine they'll auto-sort people into servers unless the player specifies a certain server. They'll probably cap the servers at around 65-70% capacity for the first 6 months or year so everyone doesn't load into a single server.
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#42 Jan 23 2010 at 9:48 PM Rating: Decent
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I think they should just deal out players like you deal out a hand of poker. keep it rotating unless otherwise specified. If someone chooses a specific server, they can go, but that server loses it's next card that it would have been dealt :D.

Random is too random to keep servers even :P
#43 Jan 24 2010 at 12:36 PM Rating: Decent
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Quote:

Q:How is the magic system?
A:Magic is classified by levels and by the school the spell is from. For example, spells that serve the same function (e.g. heal HP) might have a different level of potency, an area of effect, longer casting time or higher MP cost depending on the school of magic the spell is from.

**Translator's note: The answer used very general terminology, but it appears to reference how a healing spell can be classified as Cure I, Cure II, Cure III under White Magic, or at the same time, Pollen under Blue Magic. So there are different levels and different schools that refer to the same function.

Q:Will there be any familiar spells that didn't make their way into FFXI?
A:While there will be familiar spells from the Final Fantasy series, a lot of the magic that didn't make it into FFXI simply can't be used in an MMO. If it's too difficult to work in an MMO environment, we can't say it'll appear.


This stuff has me worried that there will be too many limitations to combat customization, and that the progression system will look a lot like XI ;/ Dun dew eet, SE! I was starting to wonder if they would lose their spine in regards to trying new things, and do something more familiar to the players, and after reading this, I'm kind of getting that sense.
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Ok, now we're going to get slash fiction of Wint x Kachi somehere... rule 34 and all...

Never confuse your inference as the listener for an implication of the speaker.

Good games are subjective like good food is subjective. You're not going to seriously tell me that there's not a psychological basis for why pizza is great and lutefisk is revolting. The thing about subjectivity is that, as subjects go, humans actually have a great deal in common.
#44 Jan 25 2010 at 12:33 AM Rating: Good
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This stuff has me worried that there will be too many limitations to combat customization, and that the progression system will look a lot like XI ;/ Dun dew eet, SE! I was starting to wonder if they would lose their spine in regards to trying new things, and do something more familiar to the players, and after reading this, I'm kind of getting that sense.


The idea of unlimited customization is intriguing, but at the end of the day SE still has to tune the encounters that you're bringing your character to. If they go overboard with limitless options, they run into trouble trying to guess what a reasonable level of progression would be for a particular encounter. I can foresee a lot of ways that they can make character progression extremely diverse with "natural" limitations that function as something of a hybrid tax. That sounds like the way they're going with it.
#45 Jan 25 2010 at 10:27 AM Rating: Decent
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i'm very upset SE did not have anything updated on the official sites for OVER A MONTH NOW!!!
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#46 Jan 25 2010 at 12:27 PM Rating: Decent
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The idea of unlimited customization is intriguing, but at the end of the day SE still has to tune the encounters that you're bringing your character to. If they go overboard with limitless options, they run into trouble trying to guess what a reasonable level of progression would be for a particular encounter. I can foresee a lot of ways that they can make character progression extremely diverse with "natural" limitations that function as something of a hybrid tax. That sounds like the way they're going with it.


Quote:
Q:Can classes other than Disciples of Magic use magic? Also, can Disciples of Magic use swords or other weapons?
A:Classes are somewhat pre-defined, but that isn't to say there won't be the possibility as you continue to level and grow your character.


I actually meant to include this part, which was the main thing I was referring to. Ultimately I guess we'll just have to wait and see whether the potential to customize your character -effectively- extends to the use of hybrid classes.

But I guess I also might not have paid enough attention to this part:

Quote:
Q:Give us the highlights on character creation.
A:We've focused on really allowing the player the freedom to make any kind of character they would like,


My fears are quelled for now.
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Hyrist wrote:
Ok, now we're going to get slash fiction of Wint x Kachi somehere... rule 34 and all...

Never confuse your inference as the listener for an implication of the speaker.

Good games are subjective like good food is subjective. You're not going to seriously tell me that there's not a psychological basis for why pizza is great and lutefisk is revolting. The thing about subjectivity is that, as subjects go, humans actually have a great deal in common.
#47 Jan 25 2010 at 11:38 PM Rating: Decent
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Westyle wrote:
Quote:
Q:Does the main story concern the Eorzeans and Garleans battling over the continent of Aldenard?
A:At first, the story will open in Eorzea, that is, the continent of Aldenard and its surrounding islands. However, the Garlean Empire is based on another, larger continent.


First expansion pack already confirmed. rofl


It's kinda disturbing to me that they are already planning the expansion when the main game has not even been finished yet.
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#48 Jan 25 2010 at 11:50 PM Rating: Decent
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It's better to have some vision of where the game is heading so they don't end up having to pull a plot of a hat. That said, I doubt there's been a great deal of planning invested unless they plan to introduce it prior to the first expansion.
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Hyrist wrote:
Ok, now we're going to get slash fiction of Wint x Kachi somehere... rule 34 and all...

Never confuse your inference as the listener for an implication of the speaker.

Good games are subjective like good food is subjective. You're not going to seriously tell me that there's not a psychological basis for why pizza is great and lutefisk is revolting. The thing about subjectivity is that, as subjects go, humans actually have a great deal in common.
#49 Jan 26 2010 at 12:49 AM Rating: Decent
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jakarai wrote:
Westyle wrote:
Quote:
Q:Does the main story concern the Eorzeans and Garleans battling over the continent of Aldenard?
A:At first, the story will open in Eorzea, that is, the continent of Aldenard and its surrounding islands. However, the Garlean Empire is based on another, larger continent.


First expansion pack already confirmed. rofl


It's kinda disturbing to me that they are already planning the expansion when the main game has not even been finished yet.

Blizzard has had something like 5-6 expansions planned since before they released WoW. I'd say having expansions planned at this point is probably a good thing.

They will of course change things as they progress, but being able to know where you're headed is invaluable when developing content.
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#50 Jan 26 2010 at 7:50 AM Rating: Decent
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Right. If you're making a game that you plan to be running strong for years to come, you need to leave much room for expansion from the get go.
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