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Inventory SpaceFollow

#1 Jan 22 2010 at 11:15 PM Rating: Good
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I hope that SE realizes that with this whole new system about changing classes on the fly means that we better have a significant amount of inventory space available to us. I remember in the last game ffxi you had to do all the darn gobbie bag quests to get max inventory. I hope they give us a little more space because of the new system.
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#2 Jan 22 2010 at 11:21 PM Rating: Decent
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Maybe inventory will have a different set up. Perhaps each type of equipment has it's own inventory slot. weapon inventory limiting would be interesting with weapons dictating jobs.

#3 Jan 23 2010 at 5:53 AM Rating: Good
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no ..more.. gobbiebag.........., I'd hate to say it but wow diud something right with inventory, you have 5 bag slots and you can buy bigger bags for each slot. i think thats a system that worked nicely as I only ran low on space when farming not when doing endgame or anything where I need different gear.
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#4 Jan 23 2010 at 8:02 AM Rating: Default
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aremethius wrote:
I only ran low on space when farming




That's your fault, not the storage systems.
#5 Jan 23 2010 at 1:40 PM Rating: Good
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He wasn't blaming the inventory system. He was merely saying that he only ran low on inventory space while farming, which is to be expected. FFXI did have inventory problems though. Equiped gear should not take up inventory space. If anything, equipping gear should increase inventory space. Think about it, 'I'm gonna wear these cool new leather pants, they have 4 pockets.' But instead of gaining inventory space, you lose 1 slot for carrying the pants on you?

Obviously this isnt practical because you cant keep a greatsword in the pocket of your jeans, but I think it would be a nice addition and a incentive to gain higher levels where the gear naturally has more inventory space. Belts could be the big piece for inventory space, since you can carry multiple bags and weapons attached to your belt. Or possibly a backpack slot? Devoted exclusively to inventory space.

Sorry if my grammar and punctuation is bad, I just woke up.
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#6 Jan 23 2010 at 3:46 PM Rating: Default
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Mictam wrote:
He wasn't blaming the inventory system. He was merely saying that he only ran low on inventory space while farming, which is to be expected.
    FFXI did have inventory problems though. Equiped gear should not take up inventory space. If anything, equipping gear should increase inventory space.
Think about it, 'I'm gonna wear these cool new leather pants, they have 4 pockets.' But instead of gaining inventory space, you lose 1 slot for carrying the pants on you?

Obviously this isnt practical because you cant keep a greatsword in the pocket of your jeans, but I think it would be a nice addition and a incentive to gain higher levels where the gear naturally has more inventory space. Belts could be the big piece for inventory space, since you can carry multiple bags and weapons attached to your belt. Or possibly a backpack slot? Devoted exclusively to inventory space.

Sorry if my grammar and punctuation is bad, I just woke up.



Gear swaps. Unless you like the idea of hitting a swap macro, and at the same time your pt loot distributes and fills your inventory to max and <insert your favorite, hard-earned piece of gear> goes poof into oblivion.
#7 Jan 24 2010 at 3:08 AM Rating: Good
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I'd hope they would make it different, considering how they're designing the game.

Think about it. Let's say you're playing a Gladiator, so you're wearing your (tank?)gear, killing stuff like a champ. You have your weapon, shield, and your armor. Now, lets say you grow tired of the hack and slash life, and want to try out a little Archer. You swap weapons, bam, archer! But...you'll need armor appropriate for an archer, so that's easily 2 sets of gear right there.

They could avoid this by having two separate inventories(like a previous poster mentioned): General Items(Anything BUT gear) and Equipment.

....

Or just have a ridiculously huge inventory.
#8 Jan 24 2010 at 5:03 AM Rating: Decent
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I haven't played WoW, but from what I read, buying larger bags is pretty much the same thing as Gobbie Bag.

The method/approach/feel may be different, but it all comes down to "you need to buy something to increase inventory space."

I could be wrong, though, since this is just from what I read, not personal experience.

I would like increasing inventory space to involve doing something other than buying something. A series of quests, perhaps, each part with a minimum level requirement. Maybe even something completely random.
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#9 Jan 25 2010 at 10:56 AM Rating: Decent
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A neat idea would be to have your gear set to your weapon from an area in the town so all you have to carry with you will be your weapon. You put it on and bam.. all your gear is on. This would be interesting especially since they only mention switching weapons in interviews as far as I know. Would also save inventory space. The only down side would be having to go to town to put in your new fancy gear.
#10 Jan 25 2010 at 12:29 PM Rating: Decent
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If I recall, it was pretty explicitly stated or inferred early on that you'd be expected to have multiple sets of gear (at least one for each discipline), and that this gear wouldn't detract from your inventory.
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#11 Jan 25 2010 at 12:55 PM Rating: Good
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I think there was a reason SE made sure in the trailer they showed Characters with backpacks. Imagine being able to preload backpacks depending on what you want to do. Say your going farming.. you can load it up with any items you may need for that endeavor. maybe you can purchase multiple backpacks for multiple tasks. These could be linked slots.. meaning if you put "X" sword in "A" backpack.. you can also put it in "B" backpack so you don't have to constantly transfer gear. So they have stated that Chocobo's will be like pack mules.. as well as the possibility of backpacks. I think they are addressing inventory issues this time around.
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#12 Jan 25 2010 at 2:50 PM Rating: Decent
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Quote:
Gear swaps. Unless you like the idea of hitting a swap macro, and at the same time your pt loot distributes and fills your inventory to max and <insert your favorite, hard-earned piece of gear> goes poof into oblivion.


Actually i think they would have something built around that.

Also quests are a bad idea unless they are not too difficult and the items are rare/ex. The gobbie bag quests were ridiculously abused because the items were not that common and the people that did get them sold on the AH for outrageous prices. Part of this was due to the fact that the areas with all the quest items, with exception of dunes for subjob items, were not highly visited areas. The game kind of limited enemy count in certain areas and overpopulated others. This basically forced people to find camps in the most highly efficient areas and not even bother looking at the others as they had no tangible benefit to being there...

The subjob quest is a good example with getting the magicked skull. It was not easy to get and trying to get some help could be quite a lot of work. Often you would get denied parties because of lack of subjob.

There needs to be the right balance and they need to build it so it is still doable in low population and off-hours. Which is exactly why FFXI had problems... off hours killed any casual players.

Edited, Jan 25th 2010 2:05pm by boriss
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