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Will we all be gods?Follow

#1 Jan 23 2010 at 2:40 PM Rating: Default
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Will we all be gods?

With all the speculation on how SE has designed the game when it comes to skill classes vs job classes, and havine open slotted weapons/gear.

I guess my question is : In XIV at Lv.75 would we be able to solo a Lv.95 Monster like Jormungand?

for some reason in my minds eye it's playing out like this..

/Darkpsychosis uses Aggressor
/macro equip main weapon "Excalibur"
/macro equip sub "Lionheart Shield"
>Darkpchosis hit the Jormungand for 1600 damage
>Darkpsychosis deflects Jormungands attack with his shield.
/macro equip main "Blade of Vengeance"
/macro equip sub "Sword of Redemption"
>Darkpchosis hit the Jormungand for 600 damage
>Darkpchosis hit the Jormungand for 600 damage
>Darkpchosis hit the Jormungand for 600 damage
>Darkpchosis hit the Jormungand for 600 damage
>Darkpchosis hit the Jormungand for 600 damage
>Darkpchosis hit the Jormungand for 600 damage
>Darkpsychosis readies Vorpal Blade
/macro equip main weapon "Light staff"
...
...
>Darkpsychosis casts Cure V and recovers 1100 HP
/macro equip main weapon "Fire staff"
>Darkpsychosis Casts Flare on Jormungand dealing 3500 damage.
>Darkpsychosis cast Utsusemi: Ni
> the Snow Maiden hits Jormungand for 25 damage
> the Snow Maiden hits Jormungand for 25 damage
> the Snow Maiden hits Jormungand for 25 damage
>the Jormungand readies Spike Flail
>Darkpsychosis uses Invincable
>the Jormungand uses Spike Flail
>the Jormungand defeats the Snow Maiden
/macro equip main weapon "mezraq"
...
/attack
/attack
/attack
/attack
>Darkpsychosis readies penta thrust
>Darkpchosis uses pentathrust on the Jormungand dealing 2500 damage
>Darkpsychosis defeats the Jormungand



>Darkpsychosis finds a Ice crystal on the Jormungand
>Darkpsychosis finds a Blue Lotus Petal on the Jormungand
>Darkpsychosis finds a Frost Tear Jewel on the Jormungand
...
...
/unequip body "Colossal Armor"
...
...
...
/Item "Fire crystal"
/item "Colossal Armor"
/Item "Blue Lotus Petal"
/Item "Frost Tear Jewel"
>Darkpsychosis infuses a "Blue Lotus Petal" and "Frost Tear Jewel" to the "Colossal Armor" and synthesizes an "Angelic Plate"

am I over reaching?

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#2 Jan 23 2010 at 2:48 PM Rating: Excellent
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I believe it has been explicitly stated that gear changing of that kind will be impossible during combat.
#3 Jan 23 2010 at 3:00 PM Rating: Default
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Quote:
Q:Can classes other than Disciples of Magic use magic? Also, can Disciples of Magic use swords or other weapons?
A:Classes are somewhat pre-defined, but that isn't to say there won't be the possibility as you continue to level and grow your character.


ok, even if you didn't change weapons, still seems to me at end game charters with maxed out skills are gonna be way over powered. or am I missing something?



Edited, Jan 23rd 2010 4:02pm by Darkpsychosis
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CaitsithDarkpsychosis
Never Underestimate the power of stupid people in large groups
Fear fosters frustration; frustration grows into anger; anger leads to hatred;hatred generates violence and violence sometimes soothes.Enjoy the moment!

#4 Jan 23 2010 at 3:05 PM Rating: Good
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Quote:
In XIV at Lv.75 would we be able to solo a Lv.95 Monster like Jormungand?


It has been clearly stated many times that there won't be any leveling at all. Only weapon skill levels apply here. I suggest you read all past news, interviews, info releases, etc. Have you ever been to the Official Web Site yet? I think not. You should do that before posting stuff like this...
#5 Jan 23 2010 at 3:14 PM Rating: Decent
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No, not like that.

Maybe more like this though.

/equip main "support mage class staff"
/ma BioXXVII <t>

*runs around for 120 seconds

/ma BioXXVII <t>
/ma Stoneskin <me>

*runs around for 120 seconds

* 3 hours later

Crimson spellcaster defeated the WTFBOSS.


In seriousness, no, it's a little ridiculous to think that A player who will have maxed out all skills will be able to flex them all at the same time. That would be like equiping 12 jobs at the same time in ffxi, illogical and stupid. There have been inclinations that yes, you will be able to use some out-of-class abilities you have learned under other skills.
#6 Jan 23 2010 at 3:29 PM Rating: Good
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As with all games, there will be some give and take, if you want to be good at curative magic on a given fight, you're going to have to give up some melee potency. We don't know exactly how the balance will be implemented, **** last we heard, SE's not entirely sure yet. But it will be there. Right now, you're basically adding 1 + 1 and getting It's the End of the World!. We just don't have enough information to say one way or another, and given that all games in the past have had give and take, it's a pretty good bet that this one will as well.

Edited, Jan 23rd 2010 4:31pm by Hulan
#7 Jan 23 2010 at 3:43 PM Rating: Decent
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Irspellxxornab wrote:
Quote:
In XIV at Lv.75 would we be able to solo a Lv.95 Monster like Jormungand?


It has been clearly stated many times that there won't be any leveling at all. Only weapon skill levels apply here. I suggest you read all past news, interviews, info releases, etc. Have you ever been to the Official Web Site yet? I think not. You should do that before posting stuff like this...



Clearly, you're missing his point entirely.
#8 Jan 23 2010 at 3:50 PM Rating: Decent
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Hulan
you're basically adding 1 + 1 and getting It's the End of the World!

this made me laugh, =)

I'm not running around screaming "The sky is falling!"

Simply going by what's been released/speculated on, and building a character in my head, I'd hate to make a build on it, only to have It castrated by SE 10 months in, like on Ranger in xi.

I think DsComputer see's where I was going tho ^^
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CaitsithDarkpsychosis
Never Underestimate the power of stupid people in large groups
Fear fosters frustration; frustration grows into anger; anger leads to hatred;hatred generates violence and violence sometimes soothes.Enjoy the moment!

#9 Jan 23 2010 at 3:54 PM Rating: Decent
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Well a couple of generalisations.. Games with similar systems to what we have been told about XIV tend to have a maximum HP that would be considered very low by most game standards, In UO you could start with around 100 hp and with max stats and gear you still didn't get much higher than 200 (at least when I quit).

The only reason characters in most other skill based games can find ways to obtain bizzar levels of power (compaired to other maxed characters) is the skills they choose to use, since they have said the the classes of XIV will be farly rigid (and no swaping gear midcombat) there isn't much chance is people soloing content that is not ment to be soloable.
#10 Jan 23 2010 at 5:59 PM Rating: Good
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I haven't even seen any evidence that support the notion characters would be overpowered in a system that we don't even know the specifics about.

Where did you?
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#11 Jan 23 2010 at 6:11 PM Rating: Good
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Quote:
Kirbster
I haven't even seen any evidence that support the notion characters would be overpowered in a system that we don't even know the specifics about.

Where did you?


that's a great question.
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CaitsithDarkpsychosis
Never Underestimate the power of stupid people in large groups
Fear fosters frustration; frustration grows into anger; anger leads to hatred;hatred generates violence and violence sometimes soothes.Enjoy the moment!

#12 Jan 23 2010 at 9:05 PM Rating: Decent
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181 posts
Of course you won't be able to solo a monster in ffxiv on the difficulty level of something like Jormungand from ffxi. There will be a level cap of some sorts even though there's not any levels. The progression of your character will determine what you're able to kill but there's going to be things that just simply require a group of players to kill no matter how far you've progressed.
#13 Jan 24 2010 at 12:08 AM Rating: Decent
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this question is kinda laughable, i mean, even if you can swap gears mid-combat, i'm 100% sure Jormungand will kill you within 5mins at Level 75 and you might not even drop 5% of his HP


if they want to make an HNM that needs an alliance of 75 to take down, why would they make the system that allows a single 75 to solo it?
and most importantly, the game will become not group-oriented
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#14 Jan 24 2010 at 4:48 AM Rating: Decent
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Hulan wrote:
I believe it has been explicitly stated that gear changing of that kind will be impossible during combat.


I must have missed it. Can you reference that?

So far all I have seen is...

FFXIV Website wrote:
By merely equipping any of a variety weapons or tools, players can instantly change their active skills, thus enabling them to dramatically alter their style of play...


Indeed it would seem changing roles in mid fight would seem broken and most likely people would assume that it would not be allowed. But it's SE here, they tend to be a little off the wall in their design.



Mostaru wrote:
if they want to make an HNM that needs an alliance of 75 to take down, why would they make the system that allows a single 75 to solo it?
and most importantly, the game will become not group-oriented


Hasn't Behemoth been soloed? or at least Duoed? On lesser scale but still group designed; how about Genbu? Or the numerous BCNM ENM that are designed for 3-6 players that get soloed all the time. How about prime avatars that are soloed daily now?

Edited, Jan 24th 2010 5:54am by RobbyFaces
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#15 Jan 24 2010 at 5:37 AM Rating: Good
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Source

Quote:
Will the class/job system go into more depth and branch out into different combinations. Or is a wider variety of jobs not yet released and still currently in development?

It's not a job system anymore. We call it classes now. It depends on what weapon you use. And again, we're calling it a class system in FFXIV this time, so it's not a job system. This new system will allow for a lot flexibility, and also because you can switch weapons between the battles (not during battles) this is giving you much more variety. Although this is not something super new in the history of MMO's, we've seen it before in games like Ultima Online and Meridian 59 (editors note).
Quoted the whole thing so it's easier to find.



Edited, Jan 24th 2010 6:40am by KeeperOfTheStaff
#16 Jan 24 2010 at 6:37 AM Rating: Decent
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RobbyFaces wrote:

Mostaru wrote:
if they want to make an HNM that needs an alliance of 75 to take down, why would they make the system that allows a single 75 to solo it?
and most importantly, the game will become not group-oriented


Hasn't Behemoth been soloed? or at least Duoed? On lesser scale but still group designed; how about Genbu? Or the numerous BCNM ENM that are designed for 3-6 players that get soloed all the time. How about prime avatars that are soloed daily now?

Edited, Jan 24th 2010 5:54am by RobbyFaces


my main point was, Jormungand and other dragons are tough and you wont be able to kill them single-handed even you could switch "jobs" in mid-battle.

fighting a dragon most likely mean u have other links to deal with.
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#17 Jan 24 2010 at 9:23 AM Rating: Decent
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We have always been able to beat NMs like Genbu, Behemoth, and avatars with a single party, even back when sky was new. With the equipment nowadays, soloing these is pretty easy for some people.

Jormungand, however, is on an entirely different level. He's literally at least 3 times harder than anything named above. Fighting 3 Genbus, 3 Behemoths, or 3 avatars at the same time is easier than 1 Jorm.
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#18 Jan 24 2010 at 11:24 AM Rating: Good
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Darkpsychosis wrote:
Simply going by what's been released/speculated on, and building a character in my head, I'd hate to make a build on it, only to have It castrated by SE 10 months in, like on Ranger in xi.


Just a heads up, there will always be situations like this in an MMO where they have to make drastic changes to a Job/Class. It sucks, there is no denying that, but it is simply impossible for any company to see every possibility for a Job/Class they create. There are hundreds, maybe even thousands of programmers, to test how the job will work, but there are hundreds of thousands, sometimes even millions of players, odds are we will find something they didn't think of, and therefor they have to "adjust" said Job/Class.

You should never assume the Job/Class you are playing is ever going to stay exactly the same.
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#19 Jan 24 2010 at 12:50 PM Rating: Good
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KeeperOfTheStaff wrote:
Source

Quote:
Will the class/job system go into more depth and branch out into different combinations. Or is a wider variety of jobs not yet released and still currently in development?

It's not a job system anymore. We call it classes now. It depends on what weapon you use. And again, we're calling it a class system in FFXIV this time, so it's not a job system. This new system will allow for a lot flexibility, and also because you can switch weapons between the battles (not during battles) this is giving you much more variety. Although this is not something super new in the history of MMO's, we've seen it before in games like Ultima Online and Meridian 59 (editors note).
Quoted the whole thing so it's easier to find.


Thanks, rate-up, was a good read I missed before.
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FFXI Jobs:
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Nations: Windhurst rank 10, Sandy rank 10, Bastok lol
#20 Jan 24 2010 at 1:29 PM Rating: Good
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It should be a given that people will figure out ways to do things that the devs do not intend to be doable. How they handel it is what will decide if things get better or worse.
"Nerfing" some classes to keep them in line with other classes will happen, acheiving a working balance though can be tricky with so many players out there looking to exploite the system (legaly or not) any advantage will be ferreted out. The fun part comes in when they do balance a class and everyone starts complaining becuase they aren't more powerfull than everyone else anymore...

The whole thing makes me wish people actualy just wanted to have fun and play a fun class instead of pulling out the spread sheets and crud to minmax out a template character just like everyone else.
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