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#1 Jan 26 2010 at 3:31 AM Rating: Good
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Every MMO I've played since FFXI has had some kind of instanced Tutorial, rarely have I seen a game which done it the way FFXI done and for me I prefer FFs.

For me there was a sense of actually arriving in that huge city of Windhurst, not knowing where anything was and just, slowly feeling my way around and stumbling upon the outside world. Thinking back I might not have died so much if an NPC had told me just how Tough a T-Yagudo was. Saying that, this also contributed to the learning curve and made me into the well informed and experienced player, as it did with most of us.

With FFXIV on the horizon I hope SE don't fall with the recent trend of Tutorial level, the you can get stuck in. I wouldn't mind but unless its done well it can become really irritating.

AoC was a good Tutorial, so was LOTRO. They both served to push the story forward and teach the player, however I don't want this. I wanna be my own person following my own path. FFXI let me do this. I don't wanna hear about how I'm destined for this and must do that because I'm the last hope. /dramatic music

I think the problem was, the other MMOs force fed me the plot/story/situation before I had even found my feet and resented that. I just wanted to look around and work it all out for myself.

What does everyone here think? Would a tutorial section in FFXIV fit in? How could they work it?

#2 Jan 26 2010 at 5:12 AM Rating: Good
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I too hope there won't be a tutorial because I liked how first I arrived in Sandoria and was thinking wow this is big! Then after walking around I found an armor shop and weapon shop. Eventually I found west ronfaure. Next I started leveling and finding other adventurers. I reached 10 and those adventurers and I started to learn about partying and linkshells came into play. With meeting new people in a linkshell, I learned the different missions and quests through others and exploring. Overall I really hope that they do it like they did in FFXI.
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#3 Jan 26 2010 at 5:18 AM Rating: Decent
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MrStyles wrote:
I too hope there won't be a tutorial because I liked how first I arrived in Sandoria and was thinking wow this is big! Then after walking around I found an armor shop and weapon shop. Eventually I found west ronfaure. Next I started leveling and finding other adventurers. I reached 10 and those adventurers and I started to learn about partying and linkshells came into play. With meeting new people in a linkshell, I learned the different missions and quests through others and exploring. Overall I really hope that they do it like they did in FFXI.


I hope they dont do it like XI. I dunno if things have changed, but when I started I was plonked in Bastok, given the very definition of the word brief introduction to trading items to NPCs for a reward that might has well have been a chocolate kettle, and shoved on my way (and not even in any particular direction!).

Age of Conan, for all its many flaws, had the first few hours of gameplay polished to near perfection. As someone else has said, LotRO also has a nice introduction element to it :)

Does need to be anything hugely indepth. Just: here is an item, its in your bag, use it like this, equip this, hit monsters like that, get your HP back by doing this, ask this bloke for some general directions, do this if you die, and go here if you want to read full in depth information, and have fun!
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#4 Jan 26 2010 at 8:05 AM Rating: Decent
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A tutorial would be very nice, provided you can choose whether to go through it or not after char creation.
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#5 Jan 26 2010 at 8:11 AM Rating: Decent
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I would prefer no tutorial.

In 11 I had to find other players and interact with them to learn things. I got to know the game from hanging with other players just as well I an instanced tutorial taught me in others. FF just has a social element I've never seen any other game come close to, and I think the lack of tutorial helped.
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#6 Jan 26 2010 at 8:13 AM Rating: Good
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I like the tutorial that FFXI implemented very late in it's existence. There is a tutorial NPC. It is optional. But he's there if you need it. And it is broken up into different achievements. So it sets small goals for you to help get the hang of it, but you can do what you want in between. Even though I've been playing for years, I went through it on one of my mules and I couldn't help thinking "Man, where was this 5 years ago?! I really could have used that!"
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#7 Jan 26 2010 at 9:01 AM Rating: Decent
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The first time I logged into FFXI, I was running around asking people how to log out....
#8 Jan 26 2010 at 9:03 AM Rating: Good
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I thought that about Champions Online xD
#9 Jan 26 2010 at 10:32 AM Rating: Decent
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I wouldn't mind a tutorial that you could turn off and on.. I like how FFXI was like life, you had no one holding your hand.
#10 Jan 26 2010 at 10:34 AM Rating: Good
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I would prefer a very hands-off tutorial, as I actually liked XI's approach, but for less seasoned gamers, I can see why it can throw them off, as so many games like to hold your hand through everything now.


They should have an optional tutorial house or school that you could visit like they used to have in the older FFs.
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#11 Jan 26 2010 at 10:45 AM Rating: Decent
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jpenguin wrote:
The first time I logged into FFXI, I was running around asking people how to log out....


read the manuel! I do it while on the throne =P
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#12 Jan 26 2010 at 12:03 PM Rating: Good
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I think the devs have already stated there will be a 'tutorial' or first timers experience. They mentioned how every new adventurer would have a quest/instance at the beginning of the game where they arrive in the game world. The only one they actually described was the one leading to Limsa Lominsa and you arrive in the game world by ship. Thats probably where all those empty like mobs come into play, one of your tasks before you arrive at the harbor is extinguish them and thus it will be like a tutorial as it slowly introduces you to the finer points of the combat system. This method is fine by me, it gives you an early experience of the game world and it doesn't need to be very long, and than just like FFXI you are all of a sudden plopped right into the game world looking for something to do.
#13 Jan 26 2010 at 12:34 PM Rating: Decent
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I'd definitely like some kind of tutorial to help with the learning curve of a new game, but not something too intrusive. I think ideally the game continually presents new challenges that test your abilities, but also provides you with some guidance that allows you to complete those challenges if you need it. Naturally that should start with a good tutorial.

A lot of players need some direction, and without it from the get-go, a lot of new players will quit.
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#14 Jan 28 2010 at 10:24 PM Rating: Decent
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WoW's little tips/tutorial notes that pop up at the bottom of the screen when you first make a character are perfect. Not overly intrusive, explain how the game works to new players, and can be turned off. Im fine with instanced tutorials as long as I can skip them and don't have to play through the same lame tutorial everytime I make a new character.
#15 Jan 28 2010 at 10:42 PM Rating: Decent
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would be nice for a little tutorial to describe how to use the new system
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#16 Jan 28 2010 at 10:59 PM Rating: Decent
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I like stepping into a world of a mmorpg not knowing anything about anything and figuring it out through experimentation but when some box pops up telling me how to do something i wanted to figure out on my own completely ruins it for me. As long as i can disable those tutorials i'll be happy but the "disable tutorial button" has to be easy to find atleast.
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