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#1 Jan 26 2010 at 8:50 AM Rating: Decent
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I am currently a WoW player. I switched to WoW from FFXI which was my first MMO ever. I switched because I had several friends that were leaving FFXI for WoW so I thought I would go too. After playing WoW for a while I realized what a bore FFXI was due to the endless grinding and forced grouping.

I was just wondering if anyone has heard if FFXIV is taking a WoW type approach of being able to solo, or group, whatever you want to do, if quests are going to give xp, or is it going to be another endless grindfest like FFXI was?

WoW is starting to drag on me a bit, but I think its because of how long I've been playing it. I've been a fan of Final Fantasy since I was introduced to it starting with FFV, so I would love to try out this game, but I'm not going to waste my time if its just a repeat of FFXI.
#2 Jan 26 2010 at 8:59 AM Rating: Good
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I smell a war coming.
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#3 Jan 26 2010 at 9:00 AM Rating: Good
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SE said they will allow soloing with lessor emphasis on grouping. How close to WoW, we don't know. Not enough details had been given. Look up the "guildleve" system.

For story line related quests tho you will probably still need to group. The story line seems to be fairly deep and I'm really expecting FFXI style missions.
#4 Jan 26 2010 at 9:33 AM Rating: Good
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Quote:
I smell a war coming.


hehe, lets get comfy and watch.
let's get it started right, lol

Quote:
I was just wondering if anyone has heard if FFXIV is taking a WoW type approach


God I hope not.

Quote:
but I'm not going to waste my time if its just a repeat of FFXI.


On this I gotta agree, I've already played 11 for many years, It's time for a new game, not an 11 clone, and for the LOVE OF GOD not a WoW clone.
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#5 Jan 26 2010 at 9:42 AM Rating: Good
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By WoW type approach, I didn't mean a WoW clone, I meant more or less not being forced to group at all times, not taking more than 3 min to finish a regular fight, getting xp for quests, having mounts (not the rent-a-chocobo that was in FFXI, I want a mount I can hop on and ride around whenever and for however long, and I don't want to do a crazy long quest for it either). Just the basic stuff that you see in most MMOs but was missing out of FFXI.

By all means, I don't want another WoW clone. I have tried several other MMOs since I've started WoW, but they were all attempts at WoW clones, and WoW is the best WoW, so always ended up going back to it. I want a new and original game, but I don't want to spend 16 hours in Jeuno LFG to finally get fed up and log out because you can't do anything by yourself. I don't want to spend 2 days trying to finish a quest so I can rent a chocobo only to have it drop me off half way to my destination. I don't want to spend a crazy amount of time after finally getting a group, to get everyone situated, the puller designated, everything figured out, only to spend a huge amount of time killing crabs for the next 10 hours in hope of gaining a level, and God forbid you die, there goes about a half an hour of grinding.

I just hope they learned a few things from what all was wrong with FFXI and change it in FFXIV.
#6 Jan 26 2010 at 10:41 AM Rating: Good
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Sphyrna wrote:
By WoW type approach, I didn't mean a WoW clone, I meant more or less not being forced to group at all times, not taking more than 3 min to finish a regular fight, getting xp for quests, having mounts (not the rent-a-chocobo that was in FFXI, I want a mount I can hop on and ride around whenever and for however long, and I don't want to do a crazy long quest for it either). Just the basic stuff that you see in most MMOs but was missing out of FFXI.

By all means, I don't want another WoW clone. I have tried several other MMOs since I've started WoW, but they were all attempts at WoW clones, and WoW is the best WoW, so always ended up going back to it. I want a new and original game, but I don't want to spend 16 hours in Jeuno LFG to finally get fed up and log out because you can't do anything by yourself. I don't want to spend 2 days trying to finish a quest so I can rent a chocobo only to have it drop me off half way to my destination. I don't want to spend a crazy amount of time after finally getting a group, to get everyone situated, the puller designated, everything figured out, only to spend a huge amount of time killing crabs for the next 10 hours in hope of gaining a level, and God forbid you die, there goes about a half an hour of grinding.

I just hope they learned a few things from what all was wrong with FFXI and change it in FFXIV.


They actually fixed a majority of those problems in FFXI itself (the ones I put in bold), they didn't need a whole new game to fix all of those problems.

Level Sync
Chocobo Breeding
Fields of Valor
Customized NPCs

Judging XIV in comparison to a version of a game you played 6 years ago is silly in my opinion. It's no question that World of Warcraft revolutionized and set the bar for how MMOs should be in terms of not being such an epic grind. The developers of FFXI took this in mind and made XI much easier now than when you played in that regard, but keep in mind comparing FFXI pre-WoW and post-WoW is completely unfair.


Edited, Jan 26th 2010 8:44am by UltKnightGrover
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#7 Jan 26 2010 at 10:45 AM Rating: Good
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Guildleves itself will you give you experience points and i beleive that a huge chunk of those will require a group of people that will need to communicate to finish the objective or to make a good outcome. You can solo, sure but you probably won't get as much experience points or advance as fast as the people that group up all the time because faster kills=faster exp gain, tried & true. Final Fantasy XIV is going to be a group oriented game for every part of the game but there will be stuff there for players that can't really play to long each day.

There was so many things wrong with Final Fantasy XI but it really has the best Endgame, better than any other mmorpg i've seen and that's what kept me and alot of players hooked.
#8 Jan 26 2010 at 1:10 PM Rating: Decent
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You can solo, sure but you probably won't get as much experience points or advance as fast as the people that group up all the time



That right there is the problem I am wanting to avoid. In games such as WoW, people who solo level just as fast, if not faster, than people who group. There is the xp drag down in WoW when you group with someone. You can group with someone your level and the mobs that you had no problems killing lightning fast a min ago for 100 xp are now taking the same amount of time, but only granting 50 xp. In order for this game to work like that, the mobs that were being killed very quickly for 100 xp would have to give the same amount of xp, or more, for being in a group, which makes no sense.

At least for me, I don't think there should be any benefit for leveling in a group against leveling solo. Now sure, there should be areas, quests, what have you that require a group, and in doing so, you get a little better xp, and better rewards, but there should be a limit. I'm thinking something like WoWs dungeons. You get better xp and good loot, but at the end of the day, you don't want to level from 1-cap like that unless you just want to drive yourself insane.
#9 Jan 26 2010 at 1:31 PM Rating: Good
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As long as soloing on any job consistently gets you about half the exp/hr as grouping throughout the game, I'll be satisfied.
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#10 Jan 26 2010 at 1:55 PM Rating: Decent
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Stop Defaulting the poor guy, he's coherently and unoffensively offering his opinions and promoting intelligent discussion, even if it's nothing original. He's not trolling or starting a flame war, so cut him some slack.

In response to solo vs. group play, all I'll say is different strokes for different folks. We don't know exactly how both play styles will balance, only that FFXIV will cater to both. My guess is that parties will not progress faster than soloists, or vice versa, but they will instead progress differently. I believe there will be a dynamic other than just rate-of-xp, so to speak, such that neither play style will be at a particular disadvantage when it comes to endgame activities.
#11 Jan 26 2010 at 2:03 PM Rating: Decent
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Threx wrote:

As long as soloing on any job consistently gets you about half the exp/hr as grouping throughout the game, I'll be satisfied.


This is my preference too, but I'll be playing the game no matter what they choose to do.
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#12 Jan 26 2010 at 2:07 PM Rating: Decent
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I have nothing against group play, and I wish it was more in depth in WoW than it is, just grabbing the same 5 people and spamming dungeons for hours at a time gets a little old. I just want the ability to solo for those days I don't feel like looking for a group, or the days I don't have much time, and still want to log on and feel like I accomplished something. I don't want the endless /inv in whatever zone and star spamming <job> lfg for hour after hour to end up logging out after a full weekend and get nothing done (nobody ever seemed to want a monk back when I played).

Its just one of those things I have mixed feelings about. I don't know how else to describe it. From what I understand from what I've read on other sites and some of the responses here, it is going to be like I want. Focused around groups, but still able to do stuff by yourself if you don't feel like grouping for whatever reason, be it time limits or just not feeling like dealing with people.
#13 Jan 26 2010 at 2:09 PM Rating: Good
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I read that skillchains will make a return to FFXIV, so the party dynamic will require teamwork and timing, as well as positioning.

That alone makes me happy to know. Maybe different combinations of skills can add party boosts like attack speed, damage, etc, who knows. But the grouping in FFXIV seems promising if you base it off the interviews alone.
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#14 Jan 26 2010 at 2:42 PM Rating: Decent
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I hope Skillchains are more worthwhile in XIV. The only time I ever really bothered with SC in an exp party was if it ended with a SATA (usually big SC damage) or for the Blm to MB. Otherwise, it was just mindly spamming WSs as fast as possible.

SC effects giving you bonuses such as attack speed, defense down, etc. would be awesome, as long as the effects are significant enough to make you WANT to do SC. That was the point of Skillchains in the first place: doing it should have been better than not.

I hated it when my Sidewinder hit for 2000 damage and the Reverberation did...200.

Edited, Jan 26th 2010 2:44pm by Threx
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#15 Jan 26 2010 at 3:25 PM Rating: Good
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Square Enix stated in a video interview:
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Rather than deseighning the game for solo play specifically, the main idea, as was mentioned before, was to provide freedom of growth through a variety of quests offered. Players can meet up with eachother freely over the course of their adventures, or if they don't happen across anyone, they have the option of playing solo. We want to create a game where players won't be bored with nothing to do.
http://www.youtube.com/watch?v=qGRT9h3Siao&feature=player_embedded#

Freedom of growth, we'll be able to advance our character in alot of different ways, some examples: Quests-Guildleves-killing stuff-missions(maybe)-and anything else i didn't think of. I think Square Enix wants group play to be the focal point and the fastest way of character advancement in ffxiv and they're just adding options for solo play to the players that just don't have enough time to commit to group playing or if they just don't have very much play time. I naturally think that killing monsters in a party with other players will be the fastest and most efficent form of character developement in ffxiv, most of everyone can easily agree with that.

So all in all Square Enix has everyones needs covered, 30 minutes? no problem, you can solo a guildleve that has a 30min duration and gain some nice experience points and walk away with the feeling of accomplishment. It won't be anything like ffxi was in terms of the difficulty of having to party to advance, you'll have unlimited options for character developement in ffxiv.


Edited, Jan 26th 2010 5:28pm by KeeperOfTheStaff
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