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PvP in FFXIV - {Yes, Please}Follow

#1 Jan 28 2010 at 1:23 PM Rating: Default
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I have been playing FFXI for just a little over two months now and enjoy the game thoroughly. For example, I was just reading on another thread on the FFXI General forum that some players were frustrated by the "grind" of the game mechanics, but I think this "grind" is what makes the game fun.

However, the one thing that I have found lacking in this game is a strong PvP element. I have to admit that because I am a new player, I have not done Ballista yet, and I think there are other PvP "minigames" as well. But that's exactly the point: any PvP that goes on in this game is simply a side-show. PvP plays no real strong role in FFXI.

I'm not talking about adding more PvP minigames in FFXIV. I'm talking about being able to kill any player, at any time, in any area. This adds a whole new element to the game -- anyone who has played an MMO that does feature PvP can attest to this. There's danger around every corner. Arguments among players can be solved not with words but with fights. "Trust" among allied becomes enormously important. And so on, and so on.

Anyways, here are my main arguments as to why adding PvP would be better:

1.Something about killing a computer just isn't the same. For example, once you figure out the mechanics of how a certain monster fights, it's game-over for the monster. By and large, the monster will no longer surprise you, as it is programmed to fight with a certain strategy. THERE ARE NO SURPRISES when fighting a computer program. On the other hand, human players are not simply streams of code -- they can think tactically and strategically, and they can pull out surprises. Fighting is much deeper and more complex when it's human versus human. I fenced for 3 years in college, trust me when I say that combat is INCREDIBLY deep when you are trying to win a fight against another person that can also think/react/plan/feint/surprise/etc. And fighting with humans would constantly be "fresh" and "new," since players would devise new strategies to respond to old strategies, and combat would evolve over time.

2.If you want "community" play, this will bring "community" play! The only other MMO I played was Asheron's Call. The thing I liked most about that game was the social dynamics that were created simply because there was full-on PvP in that game. It would be difficult to describe such rich social dynamics in a short space, but an example may be sufficient:

It evolved into a situation where players had voluntarily organized themselves into two groups: the "Bloods" and the "Antis." They fought "wars" against each other. There were camp "raids." Think of it in terms of Linkshell versus Linkshell battles -- what better way to build "community" than by building a group of people whom you trust and depend upon for protection from "enemy" characters. The "us" versus "them" aspect of the game was very powerful, and I think it brought me closer to my AC friends than I am with my FFXI friends. We "died" together against our foes on the field of battle. There was betrayal, backstabbing, and scandal.
I can't possibly do justice here to the complexity of community built under the mechanics of PvP, but hopefully I've gotten the point across.

3. Make "safe" areas in town. This would be similar to the "zoning an agro" concept -- if another player attacks you while you are outside, you could run to town safely. And if towns are "safe" areas, players could craft/trade/socialize without fear of random killing. The ECONOMY aspect of the game would not be effected by PvP if there were areas that players could safely gather and trade.

4.Make some, but not all, servers feature PvP. If SE is still terribly concerned that most players don't want PvP all the time in-game, then make some servers PvP, and some servers not PvP. This would be a smart business strategy: cater to a whole separate niche of players that like the MMO experience but also want PvP. Those players that want PvP can play on the PvP servers. Those that don't want PvP can play on the "Player vs. Computer Only" servers.

An example to support this: when I started FFXI two months ago, I had a real life friend start with me. He quit after the first week because he really wanted to see PvP in the game. That's $12.95 per month that SE was passing up right there -- and I'm sure this has happened thousands of times.

To conclude, there are so many complexities and rich game dynamics that are brought on by having a PvP system. So PLEASE SE, consider having some of the servers in FFXIV be PvP servers!

Thoughts?

Edit: Fixed a typo...thanks for pointing it out. Obviously a freudian slip that I wanted PvP in FFXI also!

Edited, Jan 28th 2010 2:47pm by GadsdenFromTitan
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#2 Jan 28 2010 at 1:40 PM Rating: Excellent
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So PLEASE SE, consider having some of the servers in FFXI be PvP servers!

FFXI?

Anyway, don't expect it.
Quote:
Still, they say PvP will more likely take a shape similar to Final Fantasy XI, and they seem to shy away from allowing players to simply fight and kill each other anywhere, worrying it could lead to monopolization of content.

http://ffxi.allakhazam.com/story.html?story=18309
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#3 Jan 28 2010 at 1:40 PM Rating: Default
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I played FFXI for 4 years before getting fed up and leave for WoW. Since then, I've been on a PvP WoW server and the fun of walking around some place, always expecting to be ambushed by a player of the enemy faction makes the game so much better.

However, I don't think FFXIV should feature the same kind of "on sight" PvP, but rather, at least, a duel option amongst players who want to fight each other. Maybe there could be more PvP-type games too, Ballista was always empty when I tried to join.
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#4 Jan 28 2010 at 1:41 PM Rating: Decent
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Uh oh, sensitive subject ;)

The reason why FF XI is such a great pve-game (in my opinion) is that it only has a pve focus, everything is balanced towards pve and nothing else. Balancing both has proved to be troublesome in the majority of mmo's I've played. I'm not looking for pvp in FF XIV and I think I would like it if they took the same approach as they did in FF XI and concentrated on the pve-part.

I'm not at all against pvp and if they could strike a balance which both sides could appreciate, hats off to the developers.

I really don't think you will see any open pvp in this game but maybe they will do some sort of battle-ground-thingy?

Though I wouldn't get my hopes up if I were you too see any pvp at all.


Edited, Jan 28th 2010 3:07pm by WhiteWabbit
#5 Jan 28 2010 at 1:44 PM Rating: Excellent
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Well, I personally don't like pvp, outside of voluntary things (like arena in wow, battlegrounds etc.) the problem is you always have those moronic little douche bags that love to gank the lowbies. I've tried playing wow on pvp servers. doesn't matter what time of the day it is you'll find people going for the easy kills. Please don't think a final fantasy game would be immune to people like that. I will say though that I have tried ballista and such when I was still playing ffxi, and just couldn't get into it.

I personally haven't seen SE show any real ability to create a viable balanced pvp system. One of the biggest problem I forsee is leveling crafter professions. Good luck gathering stuff for crafting when the moment you step out of town you get slaughtered because your not in a combat role.

PvP really only works well when it is designed in from the start,and is hard to balance with PvE.With SE not mentioning very much about it beyond a "we're thinking about it." Honestly it just doesn't seem to be part of their style, I don't see it happening.

Edited, Jan 28th 2010 11:46am by saiyandon
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#6 Jan 28 2010 at 1:46 PM Rating: Good
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No thanks, go play one of the dozen WOW clones if you want to grief.*

*Because in the end thats all that ever becomes of PvP...
#7 Jan 28 2010 at 1:49 PM Rating: Default
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windexy wrote:
No thanks, go play one of the dozen WOW clones if you want to grief.*

*Because in the end thats all that ever becomes of PvP...


Just because you got ganked a few times in whatever game you played that had PvP, doesn't mean all PvPers are "griefers".


But yeah, pretty sure the devs already said the game's not going to be PvP oriented.
#8 Jan 28 2010 at 1:50 PM Rating: Default
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for PvP I'd recommend a slight variation of the Diablo 2 method. The main difference being that in order to PvP, BOTH parties should be in town to have access to the "hostile" feature.
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#9 Jan 28 2010 at 1:54 PM Rating: Default
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I loved WoW's PVP, it's by far the best part of the game.

Even though I enjoyed FFXI's Ballista, it would never come close to standing toe-to-toe with what WoW's has to offer. I went into WoW thinking PVP was lame, I left loving it - but I certainly didn't go back to FFXI 'hoping' for the same thing.

Personally I think FFXI had 'finally' got it right when they introduced Besieged - it gives that 'free for all' PVP feel, without any real 'individual' repercussions for failure (IE no loss of XP or Money) - while still providing an excellent platform for PVP style Teamwork.

Really, if they introduce a 'battleground' type of PVP I would be interested in toying with it, but I honestly have almost no faith in the FF series ever finding balance. FF has never really been about balance, its always been about far-end-contrasts and 'unique' in-betweens that each tell their own story.

Would I enjoy seeing a PVP option, even if its totally ghetto? Sure! Would I ***** and cry if it wasn't there? Nope! Would I much prefer a teamwork-based besieged / campaign type scenario? **** Yes.
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#11 Jan 28 2010 at 1:55 PM Rating: Excellent
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I agree with some previous posts. I'd prefer SE focuses on PvE to make the PvE battles more interesting, more complex. If a large PvP system is introduced they'll have to spend a lot of resources balancing PvP. In general games that try to do both only end up being mediocre in both. Focusing on one is where you get great PvE or PvP games.

And yes, MMO PvP always seems to devolve into griefing. This can be prevented somewhat with instanced PvP like FFXI did, that way you can garuntee that you're only PvPing with friends.

So open world PvP? Please no! Instanced PvP? Sure, but only after PvE is fully ironed out.

Edited, Jan 28th 2010 1:56pm by Hydragyrum
#12Skyra, Posted: Jan 28 2010 at 2:01 PM, Rating: Sub-Default, (Expand Post) Here my idea of how PvP could be added to FFXIV and thrive.
#13 Jan 28 2010 at 2:03 PM Rating: Excellent
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Ultimately:

If you want a quality PvP game, you must balance for it.
If you want a quality PvE game, you must balance for it.

Balancing for one will affect the other.
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#14 Jan 28 2010 at 2:23 PM Rating: Excellent
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PVP? No Thanks!
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#15 Jan 28 2010 at 2:24 PM Rating: Good
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Took the words right out of my mouth kordain =). I am not in the interest for constant class "adjustments" every week because some class is destroying everything else with w/e abilities it has. Then next week the adjustments come and its some other class, and it never ends. A ballista like PvP where both parties have to agree to duel with nothing but pride to lose or gain is what I think the game should have, pretty much like FFXI.

I still have a strong distaste for PvP after the last alt I tried to level on WoW which was basically run back the graveyard every 10 mins when the level 80 thats camping level 20-30 zones finds you and gets a hard on every time they one shot you.


Edited, Jan 28th 2010 2:25pm by Ipwnrice
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#16 Jan 28 2010 at 2:33 PM Rating: Excellent
Been said pretty much already, but:

Quote:
Hearing that the developers are striving for equality, the interviewer wonders if this will make PvP a reality in the world of Eorzea. However, Tanaka quickly states that PvE will be the focus of the game. If PvP elements are ever added, they will be in the form of sports and games, like Final Fantasy XI. It was decided very early on that PvP would not be added, and it does not appear the developers are going to waver from this.
#17 Jan 28 2010 at 2:33 PM Rating: Excellent
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FFXIV will have barely any PvP, its already been said I believe. It was in an interview but I remember that it would be a small aspect like how ballista was.

Honestly, I wouldn't want to see major PvP in FFXIV, that would just ruin FFXIV in my eyes. Valkurm Dunes was bad enough at some times. Last thing you need is to be grouping in a party and some high level runs up and wipes your party. Leave that to the Goblins.
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#18 Jan 28 2010 at 3:07 PM Rating: Decent
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Well, your reasoning is all fine and dandy, but you'll have to hold out for FFXVII.

Edited, Jan 28th 2010 4:07pm by TraumaFox
#19 Jan 28 2010 at 3:14 PM Rating: Default
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One feature I'd liked to have seen added to FFXI/FFXIV was a "free" zone. Basically a zone where you can just mess around/kill time, no rewards or penalties. In it everyone could attack everyone and they could have a few random enemies of all kinds spawn around. Free temp. items of all kinds and enough space/entrances/terrain to allow people to spread out a bit. (Plus you could tell arguing LS members to STFU and go settle it in the free zone.)

You may think then "What's the point?" Well, most online non-MMORPG games are PvP with no real reward. It would serve the same purpose, something extra to have fun with and kill time.

I guess over time they could add some small rewards such as a little extra gil or exp. based on how you perform, but nothing more major than Ballista's rewards.


Other than that, I would've liked to have seen more PvP in these games, but not having PvP isn't going to turn me away.
#20Overlord Theophany, Posted: Jan 28 2010 at 3:26 PM, Rating: Sub-Default, (Expand Post) I think the author of this thread is a good example of why I'm probably going to hate coming back to a SE game; abuse of the auto-translator.
#21 Jan 28 2010 at 3:26 PM Rating: Good
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I don't really want PvP because stepping out of town worrying every moment if you'll get killed right away or while you're trying to do a quest won't make me want to play. If they have PvP it should be on the side or w/e you consider FFXI ways of doing it except maybe a little easier, but IDK.
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#22 Jan 28 2010 at 3:39 PM Rating: Good
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Just because you got ganked a few times in every pvp game ever made


Fixed the bold part for you. If PVP is what your after fine, there are plenty of games that you can play. Just don't try dragging that ******** into FF.
#23 Jan 28 2010 at 3:41 PM Rating: Good
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I've never been a fan of PvP. I guess it's alright to have in the game as long as it's not "triggerable in public areas."
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#24 Jan 28 2010 at 3:58 PM Rating: Excellent
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The Lack of PvP was one of the big reasons I was so stuck on FF11. I was every ones friend in that game, everyone had the same goals.

If you've ever seen "Ninja Warrior" aka "Sasuke" all of the contestants are friendly with one another, they give each other advice, train together, they act like teammates in an event that is essentially a non-competitive sport. I think of 11 the same way, everyone working together, everyone working to bring down the big nasty evil consuming the world instead of slaughtering each other.

PvP in FFXIV -{**** NO}

In the real world people kill each other all the time, Final Fantasy is an escape from the real world, I don't wanna kill some random guy in FF after doing it all day in the real world.
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#25 Jan 28 2010 at 3:59 PM Rating: Decent
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I'm all for PvP... As long as I don't have to take part in it in any way, shape, or form.

Just give me the option to be un-pkable no matter where I am, and you all can murder each other to your hearts content.

Quite frankly tho, I don't see FFXIV having PvP outside of some type of arena setting.
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#26 Jan 28 2010 at 4:05 PM Rating: Excellent
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Back when ballista was more popular, I absolutely LOVED it. It was the only reason I played sometimes. I think ffxi got it right in that department. 'sport' type pvp is way fun.
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#27 Jan 28 2010 at 4:13 PM Rating: Excellent
mithrandrk wrote:
Back when ballista was more popular, I absolutely LOVED it. It was the only reason I played sometimes. I think ffxi got it right in that department. 'sport' type pvp is way fun.


I thought Ballista was fun too. However I HATED the penalties for gear swap. Every single one of my characters macros had gear swaps lol.
#28 Jan 28 2010 at 5:40 PM Rating: Excellent
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I personally love PvP in various MMOs.

But honestly, I don't want it to ever become a focus in XIV.
I actually enjoyed FFXI's very strong PvE slant.

As others have said, you can have a very strong PvP-oriented game or a very strong PvE-oriented game, but not both.

Maybe a Colosseum or Sport-based PvP similar to XI, but much more accessible to everyone.

God, can you imagine XI endgame or NM hunting with world PvP? Jesus Christ I'm getting a headache just thinking of it.

Edited, Jan 28th 2010 3:51pm by Kirbster
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#29 Jan 28 2010 at 5:53 PM Rating: Excellent
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I think the author of this thread is a good example of why I'm probably going to hate coming back to a SE game; abuse of the auto-translator.

If you're around Japanese person, I can understand using it, but to put it in a signature, title of your thread, etc? That's just idiotic.

Pretty sure we all know what "yes, please!" means, chief. Smiley: wink


If you think this is an abuse of the auto-translator, I'd like to see what you thought of some of the other things people came up with. :P If you don't think you can deal with it, don't; and don't comment. You just sound overly judgmental when perhaps that's not your intention at all.

As for the OP - I'm on board with others. Instanced, sport-type pvp or even duels would be fun to have in the game, but having played WoW myself, being ganked while leveling is not fun. And while we can say "not everyone is like that" till we're blue in the face, it still happens, people still get camped on a regular basis. Not to mention, if partying at xp camps is something that will happen in this game again (which I'm hoping it's NOT), having to contend not only with mobs, but also other parties from other factions, will make things ridiculous.

SE has been about promoting cooperation between players - I would not have enjoyed FFXI nearly as much, nor would I have met as many friends as I did, if we have been thrown into an actual Sandy vs Bastok vs Windy battle. Making missions part of the game and difficult guild leves etc. will create a sense of community just as quickly as PvP would.

As has been stated many times in many different threads, the community in FFXI is much tighter and stronger than that in a lot of other games, WoW most especially, because you are forced to work together at an early level to reach your goals. You can go from level 1 to 80 in WoW without ever interacting with another person if you so choose. Because of that format, it's almost necessary to WoW to have PvP so people have a reason to work together (and even then, most gankers will get bored after a while and go away before you can call in reinforcements). Until you start gearing up in instances for endgame, other people aren't needed. If FFXI and SE's statements are any indication, this game will be about the epic story and the journey to get there. Here's to that.

#30 Jan 28 2010 at 6:00 PM Rating: Excellent
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You are right about PvP not all players are gankers. But really it only takes a couple. Looks left, looks right, yep still on the internet. If you believe that there won't always be at least one ganker on at any time then you have not played very many pvp games.
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#31 Jan 28 2010 at 6:12 PM Rating: Decent
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An objective based battleground with some rewards like Warsong Gulch or Arathi Basin would be perfect.
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#32 Jan 28 2010 at 6:35 PM Rating: Good
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PvP
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#33 Jan 28 2010 at 7:01 PM Rating: Excellent
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being able to kill any player, at any time, in any area.

No.

No no no, a thousand times no.

I'm with everyone else when they say if you want this go back to WoW. World PvP is terrible in every way. My wow character is on a PvP server, and it's in no way a blessing to have world PvP. 95% of the time you are either being ganked by an *******, or ganking a defenseless player. The fraction of the time you actually run into a member of the opposite faction that is the same level, most of the time we just stare each other down, and then carry on our business questing. It would serve no purpose to kill each other, because all it's going to do is ensure you'll get killed by them when they respawn, it adds nothing to the game.

Sparring with players for fun I'm cool with. Even scheduled arena tournaments for prizes would be cool, and are almost alluded to in the weapon descriptions so far. And WoW-esque battlefields would be fun, and I"m sure they could fit it into the storyline if they wanted to.

On the other hand, I'd be perfectly happy with no PvP whatsoever. The poster above me who mentioned ninja warrior/sasuke made a brilliant point. As players, it's more enjoyable to have a more challanging game, and not compete against each other, but compete with each other.
#34 Jan 28 2010 at 7:25 PM Rating: Good
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if PvP is open play, the "casual players" will never have fun, SE mentioned ppl with only half an hour to play each day could have fun in FFXIV too.

it's like all the first person shooting games, it only take one team-killer to ruin the whole round, yeah u can vote to boot or ban him from the server, but MMORPG wont allow you to do it.


PvP in open play???
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#35 Jan 28 2010 at 7:30 PM Rating: Excellent
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Quote:
being able to kill any player, at any time, in any area.

No.

No no no, a thousand times no.



Agreed. Balancing PvE is hard enough, couple that with balancing PvP, the outlook is bleak at best. I can see battlegrounds being somewhat effective, perhaps determining control of a region? But I'm pretty sure there is already a topic about World PvP in FFXIV, And I'm pretty sure I wrote something similar to this in that post...
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#36 Jan 28 2010 at 7:45 PM Rating: Good
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Final Fantasy series has never been about pvp. It's all about working as a team to defeat the hard bosses etc. Todays MMO almost requires pvp but that's what makes final fantasy unique. They provide a pve experience unlike any other.
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#37 Jan 28 2010 at 7:51 PM Rating: Excellent
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Final Fantasy series has never been about pvp. It's all about working as a team to defeat the hard bosses etc. Todays MMO almost requires pvp but that's what makes final fantasy unique. They provide a pve experience unlike any other.


This.
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#38 Jan 28 2010 at 8:08 PM Rating: Default
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Berezo wrote:
Final Fantasy series has never been about pvp. It's all about working as a team to defeat the hard bosses etc. Todays MMO almost requires pvp but that's what makes final fantasy unique. They provide a pve experience unlike any other.

If you mean long, drawn-out, and boring, then yes, you're right.

Otherwise, WoW completely trumps FFXI PvE in every category.
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#39 Jan 28 2010 at 8:13 PM Rating: Default
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When I heard about the whole faction thing, the idea popped in to my head. . but it aint gonna happen man.

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#40 Jan 28 2010 at 8:23 PM Rating: Decent
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If you mean long, drawn-out, and boring, then yes, you're right.


It is your opinion that it is long, drawn-out, and boring. There are plenty of people here that would disagree with you on that. As for WoW, I've played both and the PvE from WoW was nothing special. It was simple accept and retrieve quests. As for the bosses in instances, that might be the only thing you could say could top ffxi.

Edited, Jan 28th 2010 9:25pm by Berezo

Edited, Jan 28th 2010 9:28pm by Berezo
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#41 Jan 28 2010 at 8:44 PM Rating: Good
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Otherwise, WoW completely trumps FFXI PvE in every category.


Well, at least you're not biased.

Edited, Jan 28th 2010 6:46pm by Kirbster
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#42 Jan 28 2010 at 9:49 PM Rating: Default
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Sarcasm not required. He's right from an objective viewpoint.

Edited, Jan 28th 2010 9:50pm by Allegory
#43 Jan 28 2010 at 10:43 PM Rating: Decent
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I'm not entirely convinced that there will be no or "very little" pvp in xiv.

If you read about the Elezen on the official website it says that there is a sect of Elezen that are still at war with the Hyur called Duskwight Elezen.

SE has mentioned before that players would be able to draw their weapons in town. When I hear this it makes me think that we will be at least be able to duel another player.

This is just my spectulation but imagine if each race has a light side and a dark side. When the game launchs we will be in a time of peace. A few months down the line perhaps the political climate has changed and factions are at war now.

I think it would be interesting if pvp occured periodically as an event or at the end of a conquest tally.

I also think it would do some good to take the most popular nation or faction out of your lfg pool once in awhile. Hyur are most populated and powerful. Now they are declaring war and you can no longer party with them. Now you might have to let those drg, pups, and smn in your group since their aren't as many sams and rngs to pick from.
#44 Jan 28 2010 at 10:46 PM Rating: Excellent
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{Thanks for the offer but I'll have to pass.}

Besides, didn't the say they are going to have PvP just like FFXI with "mini-games" like Ballista and Brenner?

Edited, Jan 28th 2010 9:49pm by dyvidd
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#45 Jan 28 2010 at 10:49 PM Rating: Good
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I'm not entirely convinced that there will be no or "very little" pvp in xiv.

Right, because over analyzing out of context snippets is way more reliable than reading the interview where they directly addressed (omission of) PvP.

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Sarcasm not required. He's right from an objective subjective viewpoint.
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Edited, Jan 28th 2010 11:52pm by shintasama
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#46 Jan 28 2010 at 10:56 PM Rating: Default
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shintasama wrote:
Quote:
Sarcasm not required. He's right from an objective subjective viewpoint.
ftfy

Your understanding of objective/subjective is wrong, or you don't understand my point of view.

Kirbster wrote:
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Otherwise, WoW completely trumps FFXI PvE in every category.


Well, at least you're not biased.

I'm actually not. I don't like WoW any more than I do FFXI, at this point. I'm horrified at the thought of going back to both games.

That said, looking at both games objectively, I can safely say that WoW's content is much, much better and the effort that's put into production of more content really shows with WoW, where it never really did to the same extent in FFXI.

Don't get me wrong, getting a new expansion every 2 years or so with FFXI was cool, and they were decent (alright, not really compared to WoW), but if you think that FFXI can hold a candle to WoW in terms of the depth of the game, you're smoking something really really good.

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If you mean long, drawn-out, and boring, then yes, you're right.


It is your opinion that it is long, drawn-out, and boring. There are plenty of people here that would disagree with you on that. As for WoW, I've played both and the PvE from WoW was nothing special. It was simple accept and retrieve quests. As for the bosses in instances, that might be the only thing you could say could top ffxi.

The only way that I might be stating an opinion is in saying it's boring; that's a personal statement of opinion, that's true.

But as for long and drawn-out? Yeah, FFXI is that.

WoW takes less than a week of play time to get to 80. It takes a lot more than that to go from 1-75 in FFXI. Longer and more drawn-out.

Bosses easily trump FFXI; the simple fact that Blizzard has actually added in tons of new dungeons over FFXI (how many people still do sky bosses, and how relevant is the gear that those bosses drop?) seals the deal. Sky is the equivalent of tier 1 in WoW. I was doing that 4-5 years ago, right after I quit FFXI after dying like 6,000 times on AV.

If I came back to FFXI, having had some of the best RNG gear before I quit, I gather from talking to friends that my gear would still be pretty relevant. Maybe one minor upgrade or two, but other than that, I could still hang with the big DPSers after getting the hang of the game again.

See, had I quit WoW 5 years ago and come back, I would still be level 60 with tier 1 gear. WoW is now on tier 10, with completely new mechanics and 20 more levels, on top of dual spec, flying mounts, clod weather flying, etc.

This is all PvE content.

So yeah, FFXI has the best PvE content. Smiley: rolleyes

You may like the PvE content more in FFXI, but there's more content and more development in WoW. There's no possible way to argue that FFXI objectively has better content than WoW.
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#47 Jan 28 2010 at 11:40 PM Rating: Good
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As much as I couldn't get into WoW the guy above me hit the nail on the head. FFXI has you grinding the same things for years with little to no reward.

You want PvP in a beautiful game go play Aion. After a couple weeks you will want to nerdrage quit. PvE and PvP should NEVER be mixed. It is a recipe for disaster which I got to realize first hand. All the PvPers chased off all the PvE people now the PvP people are quitting with no one to gank.

PvP can be done but should be kept completely separate from PvE. FF and PvP are just too foreign anyway.
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#48 Jan 29 2010 at 1:30 AM Rating: Default
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As has been pointed out in nearly every one of these threads that has popped up:

PVE balance does not have to affect PVP balance and vice versa.

It's a very simple and reasonable thing to have slight balance adjustments for PVP and PVE.

Personally I'd like a dueling option at the very least, though I don't care much for open world, limitless PVP. I don't want to have to worry about fighting other players unless I decide to.
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#49 Jan 29 2010 at 1:41 AM Rating: Default
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Kachi wrote:
As has been pointed out in nearly every one of these threads that has popped up:

PVE balance does not have to affect PVP balance and vice versa.

It's a very simple and reasonable thing to have slight balance adjustments for PVP and PVE.

Personally I'd like a dueling option at the very least, though I don't care much for open world, limitless PVP. I don't want to have to worry about fighting other players unless I decide to.

I think it would be reasonable to expect something like Ballista or whatever it was in FFXI, though more robust. FFXI was too slow for most PvP to really be any good; here's hoping that FFXIV is faster so that PvP might actually be exciting.

Though I agree, world PvP would probably be a bust.
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#50Gasgiant, Posted: Jan 29 2010 at 4:32 AM, Rating: Sub-Default, (Expand Post) I think most of the previous posters have glossed over a very important point, whether by design or by accident.
#51 Jan 29 2010 at 7:00 AM Rating: Good
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PvP should be for specific instance in FFXIV like FFXI.. leave the hardcore pvp to the other games that balance it that way.
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