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What type of areas do you like?Follow

#52 Feb 02 2010 at 5:51 PM Rating: Good
I hope there will be cities like the Tavnazian Stronghold. Aside from Windy, that's my fave city.
#53 Feb 03 2010 at 3:16 AM Rating: Good
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croythegreat wrote:
Everyone likes snow till they actually have to live in it, which is why a game version is so appealing. You don't need to shovel, you don't have to worry about getting yourself killed while driving (or walking for that matter, tripping on ice). So you get the tranquil or burdening beauty of snow without all the consequences. When I know ill be stuck in the house for a good long time because of work I absolutely adore snow where I live, mainly because of how it suffocates most sound outside, but the minute you have to leave the house or realize you got to shovel so the mail man can get to your house, than it becomes a pain lol.


**** yeah. Came to Thailand for vacation in '04 for a couple of weeks. Went back and I literally couldn't see my car. The WHOLE thing was covered in snow. It was like one huge snowball. It took me over an hour of shoveling to be able to drive out. :(

Not to mention the accidents. I was driving at a crawl one night, and the road was so slippery that the brakes did nothing. I hit the car in front of me, my bumper cracked, and I had to spend over $700 fixing it. :(

Snow is all ooh-ahh for first timers. It can be a huge pain in the *** for people living in it. >.<
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#54 Feb 03 2010 at 6:57 PM Rating: Good
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There's one area in FFXI that I love to hate, but no one ever mentions it.

Gusgen Mines. When you're just there for a little while, you may get a good idea of the creepiness, but when you get stuck and lost behind all the shifting doors and holes in the floor for over an hour, you start to notice... Things... At a modest level of late 20's-early 30's, there's still plenty of stuff in there that's very capable of killing you. So while I'm creeping around this dark dungeon full of undead and various other things no one likes fighting for the first time, I notice the ghosts.

No, not the big pillow looking ones you fight, but actual, humanoid, transluscent ghosts going about their business in the mines. You can't target them. They don't interact with you. But they're there. And every now and then you'll come across this crepy red ghost floating upside down from the ceiling. Makes you wonder what happened in those mines, but there's not much in the game that explains it.

And finally, when you've started to get used to quietness and creepiness of the Mines, a wailing siren cuts through the silence. This signifies the spawning of a certain notorious monster, but I didn't know that at the time and I was scared out of my pants. Ihad no map, so I ended up deathwarping in the end.

So as much as I hate that zone, it really adds a new dimension to FFXI for me.

As far as other types of areas I like, I tend to enjoy desert and wasteland areas the most, but areas like the Horutoto Ruins are cool too.
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#55 Feb 03 2010 at 10:40 PM Rating: Excellent
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I loved the feel of Zi'tah and the jungles. I hated the mazes in both. The glacier wouldn't have been too bad but ... maze. The developers had serious hard-ons for mazes and I didn't like that one bit. In the real world we have relatively open terrain: I don't like being shoehorned down pre-ordained paths. These things are somewhat acceptable in caves and dungeons, but not in the overworld unless there is a darn good reason.

If you want your world to seem bigger then make it bigger. Don't make a couple dozen switchbacks to give the illusion of size, because it just ticks people off.

While on that note, the switchbacks in La Theine ... was this really necessary? That could have been a nice open zone, but the switchbacks all over the place just made it horrifically annoying and I avoided it like the plague. In fact, looking back the only zones that I can think of that were pretty open were the deserts, Ronfaure, parts of Sarutabaruta, and Sauramouge. Everything else was artificially upsized through maze mechanics. The CoP zones took this to an absurd extreme, and then they tried to go even further in ToAU. It was so extreme in WotG that the zones all felt like conveyor belts to me.

Give me open space! This is one area where I hope they take a cue from WoW. While some zones were definite player funnels, many were quite open: the Barrens comes to mind as a good example of a multi-level wide expanse of land that had a nice variety of content. The same goes for Westfall. Even in many zones that did have some funnel mechanics in place they usually had a decent reason for being there rather than simply being there for the sake of arbitrarily increasing travel time and annoyance (i.e. Hillsbrad, STV, etc). The main reason people want to be able to jump is to avoid this kind of nonsense (I'm looking at you, fences in Rolanberry).
#56 Feb 03 2010 at 11:34 PM Rating: Good


I LOVED the boat rides in 11... I hope we see one maybe two!
#57 Feb 04 2010 at 6:36 AM Rating: Good
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Seems like most people like the weird zones. I liked the Promyvion zones too, complete with their fullbright lighting, black sky, and spooky music (except the battle theme, which was awesome). The weird monsters that lick you were a nice touch too. I thought it was pretty neat that you could farm the zone for items with emo names that could be traded in for ways to debilitate the boss, though I'd rather have been able to use them in their raw form instead of having to go all the way back to Jeuno to trade them in. That was just busy work. The zones just seemed so complete in their incompleteness, somehow, if that makes sense.

Aside from that, the lower section of Castle Zvahl Baileys was quite well designed. Eldieme Necropolis and Garlaige Citadel were awful to navigate, even with a map. Quicksand Caves too. I have nothing against dungeons with multiple access points, each one being necessary to get somewhere, but there were far too many in QSC and it was just too much of a mess to navigate. I guess I just don't like huge mazes, which is strange considering how much I appreciate the design of Zvahl. Maybe it's because it's kind of the main enemy base, so it makes sense that it's a giant pain in the ***, and you need to keep your wits about you. I also can't recall any true sight or sound mobs in there, or at least ones that are hard to get by.
#58 Feb 06 2010 at 11:45 AM Rating: Excellent
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It snowed a lot today in New Jersey and now I hope there is a snow town in FFXIV too! My neighborhood looks so nice with the roofs of houses covered and the trees have snow on them too. Also FFXI didn't have a snow town if I can remember correctly so it would be a neat change to have one.
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#59 Feb 06 2010 at 4:54 PM Rating: Excellent
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Quote:
There's one area in FFXI that I love to hate, but no one ever mentions it.

Gusgen Mines. When you're just there for a little while, you may get a good idea of the creepiness, but when you get stuck and lost behind all the shifting doors and holes in the floor for over an hour, you start to notice... Things... At a modest level of late 20's-early 30's, there's still plenty of stuff in there that's very capable of killing you. So while I'm creeping around this dark dungeon full of undead and various other things no one likes fighting for the first time, I notice the ghosts.

No, not the big pillow looking ones you fight, but actual, humanoid, transluscent ghosts going about their business in the mines. You can't target them. They don't interact with you. But they're there. And every now and then you'll come across this crepy red ghost floating upside down from the ceiling. Makes you wonder what happened in those mines, but there's not much in the game that explains it.

And finally, when you've started to get used to quietness and creepiness of the Mines, a wailing siren cuts through the silence. This signifies the spawning of a certain notorious monster, but I didn't know that at the time and I was scared out of my pants. Ihad no map, so I ended up deathwarping in the end.

So as much as I hate that zone, it really adds a new dimension to FFXI for me.

As far as other types of areas I like, I tend to enjoy desert and wasteland areas the most, but areas like the Horutoto Ruins are cool too.


Awesome post, I had no idea of the ghosts!

You brining up the Horutoto Ruins reminded me of something I hope many of the zones in FFXIV have. The towers at first glance seemed like tiny zones, but there were secret doors all over the place that would bring you into even deeper hallways. I used to love leveling in the ruins as a new players (being from Windy and all) but I also spent a lot of time in there farming wild onions off the goblins. Every so often I would discover a new tunnel and find a whole new room full of enemies that would destroy me in 1 hit, and as I continued to level up I would find more. The same goes for Delfkutts tower and the Maze of Shakrami, those places went waaayyyy back. I hope the dungeons are as intricate in FFXIV.

I absolutely loved every single zone added in ToAU. They were so big and mysterious even after a year of exploring them. Doing the ToAU missions early on were some of my best FFXI moments.
#60 Feb 07 2010 at 2:51 AM Rating: Good
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A town/city covered in snow would be awesome.
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#61 Feb 12 2010 at 2:46 PM Rating: Good
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Honestly my favorite zone type was the Emptiness in FFXI
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#62 Feb 14 2010 at 5:50 AM Rating: Excellent
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I saw this in another thread and I just loved it for all the reasons I loved FFXI and I hope FFXIV has some of the same.

The attention to detail, the silly, untouchable, asthetic pieces that made and hopefully make a wonderful world we can all sit back and enjoy.

http://www.youtube.com/watch?v=iesY1XssACM&feature=rec-fresh+div-r-1-HM

But I love areas I can sit down and watch the world just, happen!

Roll on FFXIV!
#63 Feb 14 2010 at 8:10 PM Rating: Good
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Of course, cities are my favorite zones. They're safe. I can relax inside their walls. I can take inventory, make money from exploits on the battlefield etc. But I definitely enjoy blizzard white-out zones like Beadeaux and Xarcabard. It's too bad they were riddled with high level undead and other freakish monstrosities in FFXI.

I dislike deserts. They always have the cliché quicksand pits, hideous scorpions (often huge), poisonous traps, brutal sun and in the case of final fantasy - walking cactii that love playing billiards with your internal organs if you look at them wrong. Every video game that has ever existed has become less fun because of SAND levels. But, without the deserts and demon-infested hellholes you can't really appreciate the "prettier" zones, so they are a necessary evil.

I dislike Grottos as well. Norg, and those insufferable Aht Urghan cave systems infested with undead atrocities... Urgh!




#64 Feb 14 2010 at 8:12 PM Rating: Good
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I agree with BGM of area.
#65 Feb 15 2010 at 9:17 PM Rating: Excellent
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I never thought about it, but I like those promy unknown type areas too. It makes me wonder what will be around the next corner, which for me kept the mystery of traversing the promy levels interesting.
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#66 Feb 15 2010 at 9:51 PM Rating: Good
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I tend to not like extreme arid areas (deserts/snow). I like forests, jungles and thunderstorms. I also enjoy the areas near the sea like a beach. Khazam and Zi'tah were my favorite zones.
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#67 Feb 15 2010 at 9:56 PM Rating: Good
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For me, an important aspect of an area was the music, to be honest. I love Final Fantasy music, it adds a whole new element of feeling to the game. If a zone has good music, it definitely increases its appeal so I can't wait to zone into different areas and hear what they came up with. I love the songs in Rolanberry Fields and Zi'Tah and the Promy songs creeped me out a little which made them a little scarier. :x
#68 Mar 02 2010 at 9:26 PM Rating: Good
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We need a some more info on some areas, but not too much because I love to explore, but just enough to get a better feel for how a town looks or a different outside area looks.
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#69 Mar 02 2010 at 9:32 PM Rating: Good
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I was a Windurstian and I plan to start off in Gridania, green meadows and foresty area's, Lufaise meadows, Zi'tah places like that.

As blue mentioned the music also made both the places I mentioned above more memorable, so i consider that important also.

Edited, Mar 2nd 2010 10:37pm by Diakar
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#70 Mar 03 2010 at 1:35 AM Rating: Good
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I mostly like forest areas. Ronofare was one of my favourite areas in an MMO. In WoW I loved Duskwood. It was dark and creepy, but had a calm feeling (imo). Also the dark was easy on the eyes, unlike say Redridge GAAAHHH the blinding red!.
#71 Mar 04 2010 at 10:24 AM Rating: Good
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I'm gonna have to go with Mhaura for one of my favorite areas. It's the quintessential sleepy port town. Also I really love Ronfaure and La'theine.
#72 Mar 04 2010 at 10:38 AM Rating: Good
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I think I might be one of the only people that actually enjoyed the areas right outside Bastok... those dreary boring areas ;) I'm not sure what it is that makes me love them so much. Probably has something to do with nostalgia, considering I've always done everything out of Bastok.

Overall though, nostalgia aside, I like beach-type areas, bright fields, and snowy areas.
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#73 Mar 04 2010 at 10:57 AM Rating: Good
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I like Promyvion and cool stuff like that. Any kind of dark world with mystery.
#74 Mar 04 2010 at 11:10 AM Rating: Good
Like some I associate my taste for scenery and bgm with the number of senseless deaths I experience in that area. In 2004 I hated Yuhtunga Jungle but now I love it! I once hated Garlaige Citadel but now find it pleasant. If you were to just go walk around in an area -- I'd have to say Gustaberg BGM while hanging out on Purgonorgo Isle.
#75 Mar 04 2010 at 1:02 PM Rating: Good
Dangerous places, where you have to watch each others' backs (unless you all want to end up like paté!)

Also atmospheric places, like Sanctuary of Zi'tah. The music tied everything together, and the rainy-ness was a beautiful touch. Also Promyvion... I could listen to the music in the Promy areas all day ( http://www.youtube.com/watch?v=lvIqyEGb_6I )



I can imagine the kind of stuff waiting for us in FFXIV. Not just visually, but musically (Nobuo Forever). I am anticipating some particularly haunting/beautiful/breathtaking atmospheres.


Edited, Mar 4th 2010 2:03pm by EtherealTwilight
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#76 Mar 05 2010 at 12:55 AM Rating: Good
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About gusgen mines:

Yes, there are ghosts all over the place. Used to mine there. Wasn't so bad once you get used to where they are, but it is really creepy.

As far as feeling, gusgen mines was really one of the best dungeons. Those ghosts... Very few people I think ever really noticed them, and even I thought i was seeing stuff when I first noticed them.

Personally, I spent quite a bit of time in the Kazham Key Dungeons. Palbourough, Fort Ghelshba, that yag place, and those zones kinda grew on me after a while.

I never liked kazham areas. Always got lost, without fail.

The only town I ever liked was Sandy. It was the only town that felt straight forwards to me.

Same with the areas surrounding towns. Saru and Gustaberg, chocobo music ended before you could even get out of those regions.

Due to time constraints and lack of a good LS, I never got to finish CoP, or get to those areas. The only thing in FFXI that I will regret.

Other than that, the Sh*tadel and Bawlers nest were 2 zones I never liked.

#77 Mar 05 2010 at 1:32 AM Rating: Good
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MetalSmith wrote:
About gusgen mines:

Yes, there are ghosts all over the place. Used to mine there. Wasn't so bad once you get used to where they are, but it is really creepy.

As far as feeling, gusgen mines was really one of the best dungeons. Those ghosts... Very few people I think ever really noticed them, and even I thought i was seeing stuff when I first noticed them.



Yea, first time I was running around there, and that creepy *** siren went off and the ghosts started popping out, I was like "WTF is the way out, I'm outta here!!"
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#78 Mar 05 2010 at 4:28 PM Rating: Good
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Desert areas, Jungles with lots of waterfalls, odd mechanical places (think Tower of Babil or the final dungeon in FFIV/Magitek Factory FFVI), and ancient temples.

Would be nice to go to another planet like in FFIV and V though, if only for a few dungeons/outposts.

With Uematsu doing the soundtrack, I hope that most dungeons have music. I like ambient noises for a few places, but the majority of areas should either have their own theme or one thats constant for all areas (cave theme, dungeon theme, etc).

Edited, Mar 5th 2010 4:30pm by Teknoman
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#79 Mar 05 2010 at 5:35 PM Rating: Good
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I won't be dissapointed with the music as long as there is plenty of it.

When I heard Uematsu(sp) was doing the music, I knew it was going to be a rockin game just to listen to tracks on.
#80 Mar 05 2010 at 6:55 PM Rating: Good
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short and simple:

any area that is void of any fishing holes is an area i could care less about.
#81 Mar 05 2010 at 8:00 PM Rating: Good
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The Sanctuary of Zi'tah was my favorite place especially the music, i would love to see a place like that in ff14.
#82 Mar 05 2010 at 8:38 PM Rating: Good
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Quote:
I won't be dissapointed with the music as long as there is plenty of it.

When I heard Uematsu(sp) was doing the music, I knew it was going to be a rockin game just to listen to tracks on.


My wife was pregnant with my daughter while I was playing FFXI and there were many nights that she passed out on the couch listening to the music while I played. To this day she and my daughter both love music from the game. That reminds me, I need to look-up the prices of the FFXI soundtrack......

As for specific zones, I really liked Windy & Sandy. I loved the hustle of Sandy, & the calm of Windy. I was always impressed by the size of caves, be it the mines, or the crawlers nest, or the maze.
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#83 Mar 06 2010 at 12:14 AM Rating: Good
ReiThor wrote:
Quote:
I won't be dissapointed with the music as long as there is plenty of it.

When I heard Uematsu(sp) was doing the music, I knew it was going to be a rockin game just to listen to tracks on.


My wife was pregnant with my daughter while I was playing FFXI and there were many nights that she passed out on the couch listening to the music while I played. To this day she and my daughter both love music from the game. That reminds me, I need to look-up the prices of the FFXI soundtrack......

As for specific zones, I really liked Windy & Sandy. I loved the hustle of Sandy, & the calm of Windy. I was always impressed by the size of caves, be it the mines, or the crawlers nest, or the maze.



I agree, FFXI's soundtrack was great. If you really get into it, look for the FFXI Piano Collection as well. Especially if you like Sandy area music. There's a piano Ronfaure track that's just awesome.

But actually, Uematsu did not score XI. I can't think of the guys name who did, but it wasn't our pal Nobuo. Around this time he had actually left Square to pursue his own work (The Black Mages/other work).
#84 Mar 06 2010 at 10:28 AM Rating: Good
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Thanks for the tip. I do love piano scores. I've seen this collection around, I think it's what we are looking at picking up. Glad to know other fans recommend it.
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#85 Mar 06 2010 at 12:51 PM Rating: Good
I loved towns and citys. You could just sit back and watch people go. It was lots of fun... Then i liked to explore forests and fields. Dungeons were definitely places i hated the most (Erm Garlaige sh*tadel...) But gotta say that some dungeons were seriosly... freaking me out... like that mine near Kons Higlands.. Gusgen mines. I'm sure that one ghost was laughing at me when i walked past.. CREEPYY!

Edited, Mar 7th 2010 3:57am by IAmCookieMonster

Edited, Mar 7th 2010 4:10am by IAmCookieMonster
#86 Mar 07 2010 at 2:46 AM Rating: Good
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I liked Jugner Forest, I remember when you had to make the death run through there at lvl 20 to go to Jueno to get your choco riding skill. You'd be walkin' along and all of a sudden.... A GIANT BLACK TIGER CAME OUTTA NOWHERE TO EAT YOUR ***** FACE OFF! lolz

I also remember thinking that Ronfaur (or however you spell it) was a nice place to hang out. I didn't like La Theine plataeu too much cause it took friggen forever to walk all the way down to VD (Valkurm Dunes) Although I did reffer to that place as a horrible venerial disease... I usually skipped it and just soloed to 20+ :P

I also really liked Boyada Tree, I spent a WHOOOOOLE lot of time in there skillin' up by myself and sometimes with a friend. I remember sky and sea being amazing places to visit when you first get there. There's always these rules people tell you when you get escorted around. Like, don't go near the dolls in the walls... they eat you. Don't cast magic outside unless your absolutely sure nothing else is around. Stay away from the big floating things in the sky... they'll rape you, just like real UFO's haha. lol good times.
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#87 Mar 07 2010 at 2:54 AM Rating: Good
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You'd be walkin' along and all of a sudden.... A GIANT BLACK TIGER CAME OUTTA NOWHERE TO EAT YOUR ***** FACE OFF! lolz


Good times...
#88 Mar 09 2010 at 6:47 PM Rating: Decent
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I like the white sand beaches the best!
#89 Mar 10 2010 at 1:26 AM Rating: Good
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No love for Riverne? I also liked Ordelle's caves in a way..
#90 Mar 10 2010 at 2:17 AM Rating: Good
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Areas with very severe weather was always fun to RP in. Like the dunes with double fire. Being a taru I always got cooked, and there was always a hungry galka somewhere, or the double rain in kazham areas. No need to take a shower after that, just wait for a heat wave to dry off.

http://www.youtube.com/watch?v=fIR0_EbVhp0

Which hopefully by that vid we going to get some.
#91 Mar 10 2010 at 7:31 AM Rating: Decent
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Well, for city areas, I much prefer citys that feel like they have life. FFXI did a bad job with this, too many people standing around waiting for someone to talk to them. I want a city that looks busy, npcs looking like they have stuff to do like the starting city from FFXII, Rabanastre(or however you spell it).

For themes in general, I prefer a large variation. desert, snow, green fields, barren wasteland.

Though the one thing that I really don't care for is being cramped, especially when you can't get the camera where you want it because of a wall.
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#92 Mar 11 2010 at 8:00 AM Rating: Decent
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My favorite areas in FFXI has to be the Sarutabaruta's, Zitah, and Mhaura/Selbina. The jungles were also really nice when it rained, ****, any zone was pretty neat when it rained. I started as a taru RDM, played around with Elvaan to make a MNK, but wound up just playing my Taru. Windurst was my favorite of the starting zones, Aht Urghan became my favorite town more because of the usefulness.

I still remember my 1st trip to Mhaura as a lvl 12 taru monk. It was so thrilling because I was going through an area that could obliterate me. I didn't know about silent oils and prism powders, and even if I had, I never had the gil for it. I would spend a lot of my newb days in windy just fishing moats to make ends meat. But yea, that trip to Mhaura was epic, then I used to love to fish on the boat while it was raining. I got a travelers hat and just used it because it looked like a fishermans hat.

Also, this time around, I'd love to see all the zones capable of receiving all the different weather effects. Also, make it rain when there's a thunderstorm. So many times was I in Konschtat Highlands just farming stuff, here comes a thunderstorm, but no rain to be found. Another zone that really would have benefited from some rain and stormy weather was the dunes. Sure, it's a beachy area, but a lot of the tropical places have rain storms every now and again.
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#93 Apr 10 2010 at 5:43 PM Rating: Good
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I just wanted to move this up because I've noticed some newer people have been joining the forums, so I wanted to make sure this isn't looked over since it was buried on the 5th page haha! I like reading what other people's favorite types of areas are.

Edited, Apr 10th 2010 7:43pm by MrStyles
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#94 Apr 10 2010 at 6:22 PM Rating: Decent
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highlands by the windmills was a nice place to just sit back and chill. I liked to sometimes kickback and watch some of the lower level folks grinding it out and help if needed.

Edited, Apr 10th 2010 5:23pm by Veagan
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#95 Apr 10 2010 at 6:38 PM Rating: Decent
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I prefer plain areas, and sometimes mountain areas, no clue why, I just like them

Depending on the dungeons style, or a city's style, I can like, or dislike them...heh
#96 Apr 10 2010 at 6:47 PM Rating: Decent
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@Raruwaru: my goodness man, Zitah was so awesome - i couldn't remember the name for the life of me so i always called it the "area outside the Boyahda Tree" but yes, Zitah was my favorite area in FFXI solely due to the music because otherwise its one ugly place to spend your time.

In general, I love desert areas, don't ask me why. I loved the Sand Sea in FFXII, for some reason it gave me an FFVIII feeling (not that FF8 was my favorite in the series or anything). I loved Altepa in FFXI, one of my most fond memories from that game was when i was there with a friend I made online, her name was Ninetailz (big shout out to Shiva sever! :D Nine if you're reading this, hey! heheh) and I was a Taru BLM soloing a scorpion while she was nearby killing ants, after a little while she asks me "how you doing, you gonna be ok?" and wouldn't you know it soon as I said "yea, peice of cake." the **** thing one hit KO's me with its stinger and we laughed at it for the longest time. Anyway i deviated off topic a little but yes, for these and many other reasons I love Desert areas in general and like Raruwaru said, music goes a long way to setting a mood -- I think in FFXI Zitah and Ronfaure music where by far the best and I enjoyed them the most.
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#97 Apr 10 2010 at 7:00 PM Rating: Default
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I want a snow city. Every RPG needs and usually has one, it one the most disappointing things about FFXI for me. There was no **** snow city
#98 Apr 10 2010 at 8:19 PM Rating: Good
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I think La Theine will always hold a special place for me. To me, there was nothing cooler than wandering around La Theine and all of a sudden seeing that rainbow right around the Holla spire. It's things like that which really made the FFXI world seem more alive. Zi'Tah was a nice zone, but to be perfectly honest, the only reason I really liked the zone was because of the music. >.>;

The Aurora in Qufim was also pretty cool on the rare instances when it actually showed up. Xarcabard was also a pretty cool zone if you spent some time there.
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#99 Apr 11 2010 at 1:53 AM Rating: Default
i really liked the forest areas like ronfaure, zitah and the yhutunga/yhoater jungles. i also thought the riverne sites and sky were really cool.

edit: forgot to add the the temple of uggelepih (sp), it just looks epic when you are standing outside of it even though the maze-ness of the inside is awful. it has a lot of neat things in there like the room with the double winding staircase and all the library like rooms. the stairway leading to the den of rancor adds some real spookiness to it.

Edited, Apr 11th 2010 4:01am by Darrtt
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#100 Apr 11 2010 at 8:58 AM Rating: Good
I loved Purgonorgo Isle in FFXI, it was beautiful. I just wish there were more to do there.

In general, I like most outdoor zones, especially if they have nice views.
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#101 Apr 11 2010 at 10:22 AM Rating: Decent
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1,822 posts
I like zones that captivate me. Zones that amaze me. This is the main reason I loved FFXI more than other MMORPG's. As good as some of them were, FFXI always gave a feeling like I was in a huge and diverse world. Oddly enough I even think zoning added to this large feel. It wasn't just like instantly changing landscapes, it's like your character went from one region to another in a time span. In my opinion zoning actually gave the world a larger feel, I just wish they had a way for you to receive text when you zoned. Would be nice if it was like a cut scene or something fading to black like the airships are.

As far as zones themselves, I like vast deserts that feel like they go on forever. As mentioned earlier, I guess this is because that would be what I call home, where I'm from. There were a lot of "Low Desert" type regions in FFXI to, I hope FFXIV has some more "High Desert" feeling areas as well. I'd also like to see as some one else mentioned, mountains that have enchanted feeling forests with enormous pine tree's that all extended far into the sky where rays of sunlight shined through. Something magical feeling like that would be great.

Mountains, true mountains in general would be nice as well, maybe beyond the enchanted forests have some beautiful meadows with grassy or flowery fields. Anything that feels magical and mystical I will enjoy. I even thought a farmland region like Rollanberry Fields had a mystical feel in it's own way. I also absolutely loved the feel that Kazham and the surrounding jungles had as well. They feel so incredibly vast yet welcoming, full of things to be discovered and adventures to have.

As others have mentioned, music plays a important role as well. The music needs to match the zone well and give you a good feel for where you are. In my opinion the best music/zone matches in FFXI were probably Lufaise Meadows/Gustaburg/Altepa Desert/Ronfaure/Saurutabaruta/Zi'Tah/Kazham/Yuhtunga-Yhoator Jungle.

All of those areas felt magical. They all captivated me and made me feel like I wasn't just in a MMORPG world but that I was in a actual other world having a adventure. I think properly implementing these aspects should be one of the most important concerns for Square Enix, because no matter how good the game's systems might be, it needs to captivate people to stand out and be a true final fantasy game.
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