Since Discples of Land and Discples of Hand will be a "class" in FFXIV, I wonder how SE will make these two Discples progess in the game.
Think about Disciple of War and Magic, they are the "combat" classes, you will earn "EXP" or skill points in some sort to "level up", and during that progress, you will need to know what to do when you actually fight the monster (example: a tank needs to know when to voke and take hate, etc)
but on the other hand, think about Discples of Land and Hand, we do not have much info on them yet, only thing caught my eye was the Tanner could set up traps to capture animals (info on official site), but I assume we wont classified these two discples into the "combat" classes, that means.. you wouldnt expect to see a Weaver engage in the battle with a needle right?
Since these two Discples are actual classes, they will get skill points in some sort to "level up" as well, would you think they should need some special skills such as a blacksmith should know when to swing the hammer and get the better result (same thing as a combat classse know when to voke, when to do SATA, when to magic burst and stuff)?
Should there be also some type of penalties if they fail to do what it's needed while they progress? like combat classes u fight the monster to "level up" but if you die you could have death penalties, while the Disciples of Land and Hand (esp. Discples of Hand)might most likely stay in town and will not die from what they are doing to get the whatever skill points they need to progress.
what's ur opinion on this? (sorry I'm at work, let me know if what I type doesnt make sense or you dont get my point, I will fix it)