AureliusSir the Irrelevant wrote:
Somewhere along the line I think people have tricked themselves into thinking that I've said endgame in MMOs is impossible without voice chat. I haven't. I've said it offers a benefit. I've said that in games where you're triggering abilities every couple of seconds, communication no longer comes at the cost of performance when voice chat is used. Pointing out examples where voice chat hasn't been used doesn't make voice chat any less useful. And it ignores the reality: many MMORPG players are accustomed to voice chat as a standard means of communication in large group events. If SE doesn't account for that, FFXIV is going to suffer in one way or another.
Maybe not you specifically, but the point is, I have encountered some who believe it to be the case now. I haven't logged onto Aion much in the past few days after that little tiff with the leader. Sure, part of it is the result of me being physically exhausted after shoveling two feet of snow off and on from my sidewalk and driveway over the past few days, but I'm not really in the mood for the, "Have you set up vent yet?" line of interrogation.
As is, the friend I play with is out of town and will be for another week or so. So, I haven't been able to bring this up with him, nor to confirm if whether or not they told him about the requirement early on because he certainly didn't mention it to me and he knows I'm rather fixed on my privacy and comfort levels. There's the possibility we may wind up bailing on the legion if they're gonna be hardheaded. We might even end up leaving the game altogether since he hasn't gotten to play much in the past two months and I largely got it to hang out with him.
Whether or not us quitting sends a message, I dunno. Message might only be received if enough follow suit, but if we'd all quit the game, nobody really wins. No isn't good enough for those guys, and they're not the ones I want getting legs to stand on fragmenting possible group formations because those who have no issue working with text people aren't in leadership positions and might not even know they're missing out on potential teammates.
So, if the response to that is that I should just create my own groups, well, that thought has crossed my mind. Personally, I don't think charisma is a strength of mine and I don't do the greatest job in meeting new people even though I do believe I have the analytical and organizational skills to keep people together in the long term. Plus my schedule can be random due to family affairs, so part of it would also be a matter of acquiring worthy folks to keep things from going to **** in my absence. None of these are things you can really assess within a few short days or weeks of a game's life, and I've seen more than my share of the "ding and ditch" crowd, too.
Perhaps it's safer to say I don't want content requiring more than 6 people, and in turn some kind of crazy organization/communication, within the first year of XIV's life. We'll still need to get familiar with the controls, the combat system, and little things SE can introduce to us in baby steps that'd eventually culminate into 18-man affairs... and hopefully no more for the sake of effort:reward. People will get settled in. Those who do like voice will have used it for more casual affairs. Those not interested will have had a chance to make an impression, too. Even after reading the Yogg stuff, while it may seem random at times, I still see some method in that madness, individually and collectively.