Really the matter comes down to economic implications, and I still fail to see where limited inventories are what keep the economy in check. Please provide evidence that expanding inventories leads to inflation, because FFXI's economy has shown otherwise: as average inventory space has increased in FFXI, the prior inflation has come down to a recession.
Well, that's a bit like saying since the sky is blue and birds fly, the cause of birds flying is because the sky is blue.
The inflation issues were caused by having more gil being produced than was being destroyed. Just because the price of X goes up doesn't inherently mean that inflation is occurring. It has much more to do with either supply going down OR demand going up.
Now, to answer your question, if more people hold on to things, supply naturally goes down. Supply going down means prices tend to increase. You want an FFXI example? I have stacks upon stacks of various items on my mules. Those will probably not be sold unless I need more room. If I were to sell them, supply would go up and price would naturally go down.
Now, you can argue that one person doing that won't effect much and you'd generally be right. But how many people have mules filled to the brink with stuff? If the inventory space went down, suddenly they'd have to put their stuff on the market (or simply throw it out). Doing so would cause there to be much more supply for those items and the price would go down.
Conversly, if everyone was given 20 new slots for items in their inventory, they would tend to fill those up before putting stuff on the market. This would cause a drop in supply, and prices should go up.
Again, this has nothing to do with inflation, and everything to do with supply and demand and the pack rat mentality that people have.
Hoarding in WoW is natural; you get seasonal items that only come once a year; you can't sell Tier gear (why throw it away if you can store it?); vast majority of non-junk items are soulbound, and whether you store or sell to NPCs is based more on whether or not you care about the silver rather than if you have the space for it.
Its natural in all games unless there is a VERY significant reason not to hold not to things. Ask your LSmates if their inventories are more than 50% full or not. I'd be willing to bet that 95% or more of them are above 50% full. Further I'd be willing to bet that 75% or more of them have their inventory very close to full and their mog house maxed out. Its human nature.
As for soul binding, that does throw a wrinkle into the supply and demand of such items. Once an item is soul bound its demand drops to 0. IE The item is worthless, except for the cash you get by NPCing it. Even still, I'd bet that most people's inventories are very near full in WoW too. I know mine is.
You really can't fairly compare WoW to FFXI, and especially not to FFXIV since we know little about it. And let me repeat, we know FFXIV is not going to have our traditional AH system, so insisting its economy will follow the rules of other games whose economies are based on the exact same AH model used in WoW is just silly.
Well, each game will have an economy of some sort, and all economies fall under the laws of economics. Its hardly silly to compare the games to each other so long as we understand what the differences are.
And FF14 WILL have an economy of some sort. Just because SE isn't using a "classic AH" doesn't mean the economy is going to vanish. Goods will pass from one person to another, as will cash. You don't need an AH for that to happen. And, again, supply and demand will set the prices for goods -- even if there isn't an AH at all.
Sure, maybe a massive inventory in those games would impact the economy, but those games were not built around having a large inventory. Why can't a game be built around a massive inventory, such that considerations are made to incentivise the sale of junk items through means other than making sure you don't have room for them?
Because you can't fight human nature. You can try, but in the end it is very very hard to add enough incentive to get people to NOT do something that comes naturally to them.
Saying that the economy would turn sour and implying that nothing else could be done to prevent that is not a very good reason to discredit a large inventory system.
Really? "If having a very large inventory system causes the economy to be bad, then it would still be ok to have a large inventory system." You're basically saying that you don't care about the economy with such a statement.
And I'm not even saying the economy would be ruined. I'm merely stating that prices would be higher. Most people want lower prices. Most people dislike higher prices.
Your above statement is unreasonable. Edited, Feb 19th 2010 6:49pm by Caia
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