Pretty sure they've said there will not be an experience points system in the game. Anyone more knowledgeable about information on the game wanna find me a quote? ;)
i don't think it works that way...
if you cain 1-5 skill like that, either you'll see one every weeks or the cap would be 99999, to make the game last long enough.
having .1~5 skillup somewhat often, while not being few thousands away from your goal is probably one of the best compromises...
Hate to make a WoW comparison (only MMO I've really played aside from FFXI), but that's what they do in WoW. You just increase the skill level cap, change the skill up formula. Very different combat system from FFXI, so it's not a great comparison. While in WoW you don't necessarily cap right away during your leveling experience, if you want to switch weapons, it levels up pretty quickly to bring you up to par so you're not gimped for too long with your new weapon.
Another thing that made FFXI's skill up system complicated is that it was based on the level of the enemy you were fighting, not YOUR current level of skill - so you had to find an enemy who had a level range equal to or slightly higher than your target weapon skill up range to ensure skill ups. It was impossible to skill up on enemies that would yield xp (as you'd never hit) or be worthwhile to farm in most cases (poor mob placement in an area, mobs that were easy to get to and not likely to kill you in packs weren't good for much more than skilling up on).
Anyways, we'll just have to wait and see. With a more "solo-friendly" take this time around (whatever that means to the makers of JRPGs, we'll find out eventually), I imagine the skill up formula will be similarly more friendly to cater (or pander, depending on your point of view) to more casual players. Edited, Feb 13th 2010 5:22pm by dalm