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What DO you want to see from FFXI in FFXIV?Follow

#1 Feb 15 2010 at 8:21 PM Rating: Good
562 posts
I know there is a topic of what you are afraid of seeing in FFXIV , and after a quick scan I didn't see a topic like this so I figured I could start one. Forgive me if I missed it...

1)Something I'd really like to see carried over is Level Sync.
I know, I know, the new class-less / level-less system is all everyone is talking about, but you don't expect anyone to believe that your going to grow your character at the same pace fighting enemies in "starting" areas as opposed to harder to reach places.
Therefore, I'd like some way for people who have been playing for a short time and have gained some growth to head back and party with someone who is just starting out without having to put their character's growth "on hold"

2) Campaign. That was fun! Especially just before I stopped playing FFXI. When what you did was rewarded at the end of the battle. I don't even mind the idea of needing to build all the way up in order to survive there. That was part of the fun. It was something fun to do, alone or in a party, end game that didn't need hours of planning.

3) Crafting. I know it's been talked about, and I never got into it much in FFXI. But I'd really like to see it return and maybe be expanded on. Maybe if you make armor, you could customize it to let the world know your the crafter. A specific design or color... I think that would be great. How great would it be if someone in your linkshell was known for making awesome green blades?

That's all of the top of my head, I'm sure theres more. I just don't want this to become an illegible wall of text.
The more I train, the harder I get. The harder I get, the more lethal I am. The more lethal I am, the fewer opponents. The fewer opponents, the less to lose. The less to lose, the more I let up. The more I let up, the more room for mistakes. The more room for mistakes, the more I train.

#2 Feb 15 2010 at 8:25 PM Rating: Good
85 posts
all the festival and event that held in FFXI

ex) X-MAS event, Egg hunt event, Spring Cherry bloom event, summer event, etc...
#3 Feb 15 2010 at 8:32 PM Rating: Decent
45 posts
I'd perfer we able to group without the need to level sync >_<;

I want to see hard missions similar to XI's

And the good community
#4 Feb 15 2010 at 8:46 PM Rating: Good
531 posts
I hope to see a friendly community, campaign (but changed a little to feel fresh), garrison or some sort of "defend this area and npcs with your friends and/or party", the lots of quests that had different stories to them, fun missions along with quests, and people acting as a team.

#5 Feb 15 2010 at 9:52 PM Rating: Excellent
736 posts
There were a few things Squeenix did really really right with XI.
I feel as though I'm nothing but negative to the game on these boards, but there was a reason I devoted a handful of years to it.

1) Storyline
Before XI came along the idea of a MMO having an overarching plot past the introductory cutscene was downright laughable. Maybe not the best story they've ever told, but considering most companies took a good 4 years later to claw their way out of the 'kill ten rats' mire, it didn't really have to be to be genre changing. I hope they continue to put their best foot forward in the storyline category, and give us a story that sets the bar even higher.

2) Races not being limited to playing select classes.
It's true that the races did give a nudge in one direction or another with the starting stats, but the fact you can select a casting class as a Galka or tanking class as a Taru is sadly more novel than it really should be. It's just one of those things people parrot from their predecessors without really giving it much thought, and it's always nice to see somebody have a moment of genre awareness and ask themselves "Waitaminute, is this really the best idea?".

It seems from earlier interviews they wanted race to be an aesthetic choice, but I'll wait to breathe easy until we hear the purpose behind the factions. (moonkepeer/sunkeeper, etc.)

3) Target Lock with camera orientation and zoom
Oh, you laugh. It seems like such a silly thing to like. But until you've played a game where you can be searching around a crowded city for a friend not less than 5 feet away from you, it's hard to appreciate the fact you can center your camera on a target at will. I know from the gamescon videos there's some kind of interaction with the camera and targeting, but nothing explicitly the above.

4) Casting times > 1 second
with the addendum that slow casting speeds can't just be slow for the sake of being slow, they need to be slow because the new battle system has a strategic element that relies on that. (such as interrupts, shields, counters and blocks.)

Edited, Feb 15th 2010 11:24pm by Zemzelette
#6 Feb 16 2010 at 1:40 AM Rating: Decent
977 posts
I'm mostly hopeful for two things.

The first is the community as it was when FFXI was still young. At that point pretty much everyone was close knit, and helped each other. This kind of broke down when they introduced server transfers (I hope they don't introduce that this time). I remember people shouting for help in cities, and strangers coming to their aid, now you can't even get help for a 5 minute assault.

The second thing is grouping. This ties in with the first of my interests, but I feel that without grouping, the community will be an empty shell. It was always fun attempting something as a group. At least for me, playing by myself is kind of boring.

A drink. A drink. A drink.
#7 Feb 16 2010 at 7:15 PM Rating: Decent
253 posts
That's easy! Everything but the following;

* Gil Sellers.
* Runaway prices in the auction house.
* Players that lie about not buying Gil.
* Bots.
* Insane crafting system.
* Forced teaming.
* Long waiting times for mass-transit.

Please....please.....PLEASE add Summoner and Puppetmaster jobs.

Edited, Feb 16th 2010 8:18pm by netglen

Edited, Feb 16th 2010 8:18pm by netglen
We are the BLU. Lower your shields and power down your weapons. You will be assimilated. We will add your biological and technological distinctiveness to our own. Resistance is futile
#8 Feb 16 2010 at 7:29 PM Rating: Default
562 posts
Subjobs, did I mention them?
I really loved how in FFXI you could have the same main job as someone and be a completely different kind of player if you had a different sub. A great example of this is with my favorite job, the Dragoon.
The more I train, the harder I get. The harder I get, the more lethal I am. The more lethal I am, the fewer opponents. The fewer opponents, the less to lose. The less to lose, the more I let up. The more I let up, the more room for mistakes. The more room for mistakes, the more I train.

#9 Feb 17 2010 at 7:32 AM Rating: Default
423 posts
I admit, i bought gil... twice. But why not from my perspective i was a low level player trying to buy gear without the need to farm. If i had farmed it would take 5+ hours and it is not worth it. Instead $30 bought me... 500k? gil. Enough to get a base level equip and slowly progress me through any helpful quests like gobbiebag etc.

Sorry back on subject...

Level sync... bleh i don't want it if they can fix this solo'ing. biggest issue why level sync was made was if you couldn't find a party you did not level, period. haha

Crafting: Well they claimed they will fix drop rates to be a little more generous. I very much enjoy that, the only time the drops were really good was in entry levels when you fought VE and EM all by yourself... The crafting however was really good. The only problem was finding recipes, unless you know someone who crafted something and they made a list there was no way to tell what went together. It did however encourage the dedicated by having better stuff available higher and made it so not everyone could be there, which i personally enjoyed.

Some areas: I loved West/East Ran. RolanBerry fields, and yes even the Dunes. If they can bring those type of areas where many people feel at home fighting stuff i will be very very happy.

Races: I completely agree with Zem, i would love to see races be a different esthetic choice with no actual bearing on immediate gameplay. One thing that infuriated me was taru was always a caster type and galka was always a tank. I don't want to be limited by what race is choose, social standards will always be set but if they can stop them ahead of time we are on track for success... yes i know it sounds retarded.
#10 Feb 17 2010 at 11:15 AM Rating: Decent
2 posts
I am hopefull they will have some sort Summoner and Beastmaster type classes.
#11 Feb 17 2010 at 1:14 PM Rating: Good
394 posts
Chocobo Circuit

*evasive maneuvers*
#12 Feb 17 2010 at 1:14 PM Rating: Good
2,536 posts
ReiThor wrote:
What DO you want to see from FFXI in FFXIV?

1. My old friends.

2. Skillchains

3. Prishe, Shantoto, and Lion. :P
FF11 Server: Caitsith
Kalyna (retired, 2008)
100 Goldsmith
75 Rng, Brd
#13 Feb 17 2010 at 5:55 PM Rating: Good
95 posts
a driven storyline but that's about it. I hope this game will be completely new and separate itself from ffxi in many ways.
Sin(SWTOR): 50 Jedi Sentinel

Krystalin(FFXI) :(retired) 85BRD/85BLM/85WAR/85BLU/85SAM/85DRG/85PLD/85RDM/85THF/85DRK/75BST/75PUP/75COR/75MNK/75NIN/75RNG

Vikzul(WoW):(retired) 80 rogue

Clytie(WoW):(retired) 80 pld
#14 Feb 18 2010 at 9:33 AM Rating: Decent
359 posts
I would like for pet classes to be introduced faster than the new avatars.
#15 Feb 18 2010 at 1:41 PM Rating: Decent
149 posts
I would like them to make sure that the same HQ crafting bonus from FFXI makes it into FFXIV, namely that when facing north on days with full moons which also happen to start with a T, that you get a 6.43% bonus chance to HQ. I miss those threads the most :)

On a serious note, I liked that leveling a craft was hard. I liked that not everyone knew the same recipes. I liked that the people who experimented with recipes could find things that no one else had ever crafted before (and as a result could sell them on the AH for TONS of gil). I liked that you had to really dedicate yourself to a craft to get to the higher levels, and, as a result of all that dedication, I liked being "that guy" on the forums that knew all the really rare recipes and was willing to share them with others (after having milked a reasonable amount of money from the AH).

Edited, Feb 18th 2010 1:47pm by Maarg
#16 Feb 18 2010 at 11:15 PM Rating: Decent
108 posts
I would like to be that guy who does all you just said but before you ~.^

auto trans
something jeunoish to hang out in
Optical hats
great music
memorable zones
more balanced selection of job roles
no voice!!
real time fighting
no cookie cutting
bazaars and bazaar comments
rol-mart dodge tax yes please
PS: Your Wonder Clomps and Fang Necklace at DRG75 are utter dogsh*t terrible. You've had an entire month and made no improvements in your gear.

Bsphil to Phantasydragon
#17 Feb 19 2010 at 1:16 AM Rating: Decent
I hope the Samurai class is put in or at least sometime soon after launch.
One day maybe:
#18 Feb 22 2010 at 4:49 PM Rating: Decent
562 posts
As much as I did enjoy the SAM class, I hope if it is in XIV that it won't become the only DD job that's wanted.
As my time in XI came to an end I was trying to level up a DRK, cause I had so much fun leveling my DRG.
When I would get into a party they would ask if I had a SAM to use instead, when I would tell them my SAM was already in the 60s they would almost beg me to sync down with my SAM.
SAM was good, but I didn't have nearly as much fun with it as I did my DRG. I'd like to not have the same thing happen again.
The more I train, the harder I get. The harder I get, the more lethal I am. The more lethal I am, the fewer opponents. The fewer opponents, the less to lose. The less to lose, the more I let up. The more I let up, the more room for mistakes. The more room for mistakes, the more I train.

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