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#52 Feb 23 2010 at 10:56 AM Rating: Good
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I'm going to self-quote myself on this issue:

Painted wrote:
There have been a couple threads on this so far, such as this one.
and this one.

Overall these threads degenerate into the following points:

1) Shuddup Mac user, use boot camp.
2) Not economically viable to port to a platform with only 57 users (ie, no-one uses macs)
3) Windows is sooo much better than macs, buy a PS3 or a real computer

Personally, I think it's a fabulous idea, and anyone who uses any of the above replies doesn't know what they're talking about. Booting to boot camp is a last resort thing; it's a P.I.T.A. to require a reboot (plus a Ca$130 Windows licence and install) just to play a game. There are far more Macs out there than you think- if WoW and WAR both think it's worth porting, why not FFXIV?

Even SE thinks it's more than doable:
Square Enix wrote:
Would you consider releasing your next MMO for operating systems besides Windows?

Nothing is set in stone, but we are shooting for PS3, Xbox 360 and Windows. This is not to say that there will not be a Linux or Mac OS version. Creating versions for those platforms would be a little harder, but it's not out of the question.


Quote taken from this interview.

I have to admit, I really don't understand the anger the idea of a Mac client seems to generate in some people. Why can't we have a native client so we can access the game in our OS of choice? There are a lot more of us than you think, especially in recent years...
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#53 Feb 23 2010 at 12:34 PM Rating: Good
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Painted wrote:
I'm going to self-quote myself on this issue:

Painted wrote:
There have been a couple threads on this so far, such as this one.
and this one.

Overall these threads degenerate into the following points:

1) Shuddup Mac user, use boot camp.
2) Not economically viable to port to a platform with only 57 users (ie, no-one uses macs)
3) Windows is sooo much better than macs, buy a PS3 or a real computer

Personally, I think it's a fabulous idea, and anyone who uses any of the above replies doesn't know what they're talking about. Booting to boot camp is a last resort thing; it's a P.I.T.A. to require a reboot (plus a Ca$130 Windows licence and install) just to play a game. There are far more Macs out there than you think- if WoW and WAR both think it's worth porting, why not FFXIV?

Even SE thinks it's more than doable:
Square Enix wrote:
Would you consider releasing your next MMO for operating systems besides Windows?

Nothing is set in stone, but we are shooting for PS3, Xbox 360 and Windows. This is not to say that there will not be a Linux or Mac OS version. Creating versions for those platforms would be a little harder, but it's not out of the question.


Quote taken from this interview.

I have to admit, I really don't understand the anger the idea of a Mac client seems to generate in some people. Why can't we have a native client so we can access the game in our OS of choice? There are a lot more of us than you think, especially in recent years...


Agreed. About the arguing on this, sometimes it really is just as simple as a hostility towards things that are different.
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#54 Feb 24 2010 at 9:02 PM Rating: Good
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Painted wrote:
2) Not economically viable to port to a platform with only 57 users (ie, no-one uses macs)

You're exaggerating this point to make it sound unreasonable. It's true, Macs are more widespread than people give them credit for, but they still only hold around 10% of the market share. The fact remains that it is not economically viable to port games to OS X in most cases. Please read my earlier post about the feasibility of porting DX games to OGL.

Painted wrote:
...if WoW and WAR both think it's worth porting, why not FFXIV?

WoW received a port because 1) Blizzard can afford to do that; 2) It already had OpenGL mode, hence easier to port; and 3) Porting WoW to a toaster would be economically viable; other games just don't have that kind of profit potential. WAR received a port because 1) It uses the Gamebryo engine, which has been ported to Mac before (Civ4); 2) The developers honestly expected it to be a WoW-killer, so the development costs surely would have been offset by the billions they'd hoped to rake in, if that had actually been the case. These are both exceptions in the grand scheme of things, so it's not fair to say "See, if these two games can do it, why can't <insert desired game here>?"

Painted wrote:
I have to admit, I really don't understand the anger the idea of a Mac client seems to generate in some people. Why can't we have a native client so we can access the game in our OS of choice? There are a lot more of us than you think, especially in recent years...

It really has little to do with the number of Mac owners. I agree that a lot of the Mac hatred is unfounded and unnecessary, but you can't use that as an excuse to ignore valid reasons why you won't get a native client. Unfair as it may seem, the argument that you shouldn't choose OS X if gaming is important to you is a justified one. You have Apple to thank for making OS X uninhabitable as a gaming platform. Much as I hate Gabe Newell, he puts the reality of the situation forward very clearly in this interview.

Again, please read my previous post about why porting to Mac isn't some simple task. You can put part of the blame on Microsoft for DirectX, but bear in mind that many developers are willing to put the dev time into Mac ports; it's Apple that really drops the ball when it comes to supporting these developers. Would it be nice if SE releases a OS X port of FFXIV? Sure, but if they, like most other game developers, decide it's unfeasible, you can't really point your finger at them. I'm not telling you to just live with the limitations of your platform and shut up, but when so many Mac users go out of their way to blame every entity other than Apple for something that's Apple's fault, it shouldn't really come as a surprise when anti-Apple flames consume everything in reach. Now I'm not personally accusing you of blaming anybody, but if you really want people to accept your idealist notion that games should be ported to Mac just because you were placed in a position where you are unable to play games otherwise, you're forcing us to essentially ignore reality. Yes, it sucks that you can't play the games you want on your platform, and I'd be more than happy if you could, but there are too many strong reasons why things are the way they are, and there's really just no way to get around that.
#55 Feb 24 2010 at 9:56 PM Rating: Decent
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Also, I assume that most people who are complaining about apple not having the games they want didnt grow up in the time before the IBM PC became a defacto standard for the home computer.

Even though I was only born in 1986, for quite a while my home computer was an amiga (which I loved to death), but again, it eventual became out of date, and had very little new stuff coming out for it.

Though, my dislike of macs comes from the fact that during the majority of my time in primary school, the computers in the computer lab were hopelessly out of date Mac IIs, which was compounded by the fact that I had a much more powerful computer at home.

I also remember going into computer stores and noticing that as time went by, fewer and fewer stores had sections for mac games (this was before there were major chains of stores dedicated to video games, so most stores were either independant, or small chains). Heck, even JB-hifi, no longer has a dedicated mac section anymore, and they had one a few years ago.

So, basicly, the reason that many places dont make mac ports is that while there is a market, it is not evenly divided in all areas, so many stores just wont order in mac versions of games, and with some chains, if a large number of their stores wont be able to sell it, they just wont order it.
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#56 Feb 25 2010 at 12:01 PM Rating: Good
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Kirbster wrote:
Quote:
Mac's can do anything a PC can as long as you use Bootcamp (for Windows software). Mac's are where you will go for video and music production. More than half of Hollywood uses Final Cut Pro.


That's a common misconception.

Music production, yes. Video, not so much. Barely any of the major movie studios use Final Cut Pro, they typically use node-based compositors such as Nuke, Shake! and (layer-based) Adobe Premiere, in addition to in-house software that typically runs on either Linux or Windows. TV studios typically use AfterEffects and Premiere


Hmmm...I work at MJZ in freelance Commercial Production, and the majority of the editing houses we work with on commercials use either Avid, or Final Cut Pro. Both of which work on a Mac. (Natively, I believe, in both cases)

For those of you unfamiliar with MJZ. They are one of the largest commercial production companies in the world, with offices in Los Angeles, New York and London.

Company 3, the dailies house we use is exclusively Mac, as well.

EDIT: Linkfail

Edited, Feb 25th 2010 10:02am by stupidmonkey
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#57 Feb 25 2010 at 12:04 PM Rating: Good
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Yeah, I totally forgot to mention Final Cut Pro and Avid, which do get a fairly large amount of usage in television. Movie studios, though, typically always use Shake or Nuke though, for compositing.


<3 Nuke 6

Edited, Feb 25th 2010 10:10am by Kirbster
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#58 Feb 25 2010 at 1:04 PM Rating: Good
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Shake is incorporated into Final Cut Studio and is developed by apple, Nuke 6 also works under OSX and is also a plugin for FCP.
#59 Feb 25 2010 at 3:57 PM Rating: Good
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@TraumaFox:

1) absolutely, I'm sorry if the sarcasm in that part of the post didn't make it through. I've used Macs in it's nadir (Performa 6200 & OS 8.1), as well as now when it seems to be making good inroads in general computing.

2) Agreed, Apple is it's own worst enemy when it comes to gaming. No argument there.

3) I don't quite agree on the Blizzard/Mythic issues you state- Blizzard is certainly an 800lb gorilla in the field, but they've always done simultaneous releases, even when they were much smaller. And if WoW would sell on a toaster, why hasn't it been ported to the XBox and PS3? In addition, this developer seems to think the smaller the dev shop, the more you might want to consider the mac platform.

4) DirectX vs. OpenGL- the same developer I linked to above argues that there are strong benefits to using OpenGL over DirectX (admittedly, possibly he has a particular axe to grind here). I'd argue, if using MS's proprietary 3D tech locks you so solidly into a single (dual, if you include the XBox) platform, why on earth would you do so? And what about the PS3, afaik it doesn't support DirectX either, so they're already looking at maintaining two 3d libraries.

Not trying to start any kind of fight here, your response is probably the single most rational and considered one I've yet to hear on the subject. Kudos!
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#60 Feb 25 2010 at 7:33 PM Rating: Good
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malcolmtn wrote:
Shake is incorporated into Final Cut Studio and is developed by apple, Nuke 6 also works under OSX and is also a plugin for FCP.


I never said it didn't, but FurnaceCore for FCP isn't the same thing, (it's still layer-based) and Shake was used more often on Linux than OSX (to my knowledge, at least.)

Nuke for OSX, in my experience anyway, doesn't run as smoothly as it does on Linux/Windows7 at the moment. Whether it's just something that's needed to be patched for a few years or something, I don't know, but in a scale of smoothness on various OS, it went from Vista(lowest, of course)/XP/OSX/Linux-W7.


Edited, Feb 25th 2010 5:40pm by Kirbster
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#61 Feb 25 2010 at 8:10 PM Rating: Excellent
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I'm pretty sure that SE has considered the possibility of a mac port and conducted serious research as to the costs, benefits, and potential profitability of doing it. They'll be able to make a smarter decision than any of us retards on this thread. They know what the development costs will be much better than any of us, and with the economic models they're using they'll also have a much more accurate prediction of what the OS X market would be like for FFXIV.

None of us are in any position to call SE stupid for going one way or the other ha. They have a (potentially enormous) profit-based incentive to make the most informed decision possible, and they're for sure going to spend some resources to do that.

On that note, I'm typing this on a mac right now so my fingers are crossed that they do it :)
#62 Mar 01 2010 at 2:11 PM Rating: Good
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Painted wrote:
3) I don't quite agree on the Blizzard/Mythic issues you state- Blizzard is certainly an 800lb gorilla in the field, but they've always done simultaneous releases, even when they were much smaller. And if WoW would sell on a toaster, why hasn't it been ported to the XBox and PS3? In addition, this developer seems to think the smaller the dev shop, the more you might want to consider the mac platform.

4) DirectX vs. OpenGL- the same developer I linked to above argues that there are strong benefits to using OpenGL over DirectX (admittedly, possibly he has a particular axe to grind here). I'd argue, if using MS's proprietary 3D tech locks you so solidly into a single (dual, if you include the XBox) platform, why on earth would you do so? And what about the PS3, afaik it doesn't support DirectX either, so they're already looking at maintaining two 3d libraries.


The reason WoW isn't on the latest generation consoles is because it's an older generation game, and the reason it never hit the original XBox or the PS2 should be fairly obvious. Besides, Blizzard has done console games in the past, so I'm sure they'd have loved to put out console versions of WoW if it were technically possible.

As for your developer commentary, you're really just echoing what I mentioned before. Yes, I'd think most developers would love to port to OS X (and Linux), because there's a definite chance at big profit increases. The reason they choose DirectX most of the time: hardware support. nVidia and ATi develop their GPUs with hardware support for DirectX, and when your primary audience is Windows users, you develop your games with DX in mind first. Sure, OS X might have some robust graphics hardware, but it doesn't run DirectX, making porting and optimization to a different graphics engine even more painful than it already is. As for advantages of OpenGL over DirectX, there aren't terribly many, apart from it being an open engine. For every advantage you can list, there are two advantages DX has over OGL. Really the biggest reason is that DirectX specifically caters to gaming, whereas OGL does not.

(Side note: his pie graph is terribly misleading. Some unpublicized indie game sold just as much on Mac as it did on PC despite the weaker market share? That's not far from saying "See, iWork is more popular on Mac than PC!" Of course it sold less on PCs, PC gamers have more and better choices, whereas Mac gamers don't get much else to choose from)

As I said, it would be great if developers would port games to as many platforms as possible. The reality is, smaller developers generally can't afford to do that, and Apple really needs to create some incentives for bigger developers by actively supporting gaming on their platform. For console games, usually the pattern is console first, then PC port. Not too many games do get ported (but notice XBox games tend to be more often than others). For those that do, they tend not to rely heavily on DirectX, and you'll notice the PC ports are sometimes shoddy or poorly-optimized (Assassin's Creed, Gears of War for example). Even if OS X ports of console games took the same level of effort, the profit potential isn't the same as Windows ports, especially if the developer is looking to make a quick and dirty cash-in on PC gamers. Different developers have different reasons, and while we can try to sit and analyze all the possible reasons why they don't port to OS X, it's fair to say that the general mindset is "Stick with the tried-and-true platform," and more developers prefer that mindset instead of taking the risk of developing for a much less popular platform. No matter how you break it down or try to encourage developers, it's really up to Apple to promote the Mac as a gaming platform.

There's an irony to this whole issue: the iPhone has more profit potential for games than OS X. Developers are moving to the iPhone, putting money behind developing for it, because the market is so much larger than the Mac market, and because you only have to make a simple mobile game rather than a full-blown next-gen title. If Apple could pull that off with Macs, it might turn out to be a boon for developers, but we've yet to see that happen.
#63 Mar 04 2010 at 1:15 AM Rating: Decent
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Does anyone know if a standard MacBook Pro is going to be enough to run FFXIV well on bootcamp? Does it run FFXI well on bootcamp?
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#64 Mar 04 2010 at 4:25 AM Rating: Good
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Running under bootcamp, Windows runs at native speed basically. So, if the same system specs run something fine under Windows, it will run fine on the Mac.


I'm surprised nobody has spoken of EVE. EVE was ported to Mac using some form of self-containted emulation environment. I believe it was a DirectX game too, nothing to do with OpenGL. I'm sure it cost them a pretty penny to use, but then again EVE isn't exactly full of amazing graphics... just lots of pretty backgrounds. No telling how well emulating DirectX would work with a game that looks as good as XIV.

I also remember years back, Square Enix had a survey that included a question asking people if they would use a Mac client for XI. It seems not enough people did the survey, and/or not enough people responded interested in a Mac client as one has never happened.

I use a Mac myself, and would love to see a native client. That doesn't mean it will happen, nor that I can blame them for not doing it. If you're going to consider "10%" of the market runs a Mac, I believe that number is for the US only. This game will also be in Japan, Germany, France, the UK, etc. I don't think they have as high of a percentage of Mac users in those places. It just doesn't make business sense, especially when there will be PS3 and 360 (that was confirmed, right?) versions. If you can afford a Mac, you probably can afford one of those systems, if you don't already own at least one of them.
#65 Mar 04 2010 at 10:34 AM Rating: Default
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I basically meant, tell me whats inside my MacBook Pro, and if thats good enough for a video game. Call me a stereotypical mac user but I seriously have no idea whats inside this hoe.
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#66 Mar 04 2010 at 1:27 PM Rating: Good
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DrZoidburg wrote:
I basically meant, tell me whats inside my MacBook Pro, and if thats good enough for a video game. Call me a stereotypical mac user but I seriously have no idea whats inside this hoe.


We can't tell you what's in your MacBook Pro just by you telling us it's a MacBook Pro. We'd need to know what year and what size it is. This is like asking us what parts are in your car and only telling us that it's a Honda. Even with the specifics, no one can tell you how well FFXIV is going to run under BootCamp because we don't know how well FFXIV is going to run on any hardware. My guess in your case would be "decently" but probably not at full graphics settings.

Addendum: Side note, it seems Valve is likely to announce/release Steam for OS X fairly soon. Perhaps things are turning around a bit for Mac fans.

Edited, Mar 4th 2010 2:29pm by TraumaFox
#67 Mar 04 2010 at 1:32 PM Rating: Decent
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Oh bahahaha sorry I didn't realize how vague I was being >.< my bad.
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#68 Mar 04 2010 at 2:15 PM Rating: Decent
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DrZoidburg wrote:
Oh bahahaha sorry I didn't realize how vague I was being >.< my bad.


And yet you didn't elaborate ...

Bottom line ... Just about every MacBook pro except the Core Duo models from 2007 (not Core 2 Duo) will have no problem running it. The base graphics card in all the Core 2 Duo models is good enough - probably even the radeon X1600 128 MB card inside the original Core 2 Duo model.

To see what processor you're running, in the Apple menu select "About this Mac" and it will tell you everything.
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#69 Mar 05 2010 at 9:11 AM Rating: Decent
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**** most college students who have mac, as some people say, are Mac Books. The graphic chip in that is a intel onboard chip that sucks hard. Unless they have a Mac Book Pro, which most don't, they wouldn't be able to play FFXIV ANYWAY.
#70 Mar 05 2010 at 9:30 AM Rating: Decent
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MagisTheTaru wrote:
**** most college students who have mac, as some people say, are Mac Books. The graphic chip in that is a intel onboard chip that sucks hard. Unless they have a Mac Book Pro, which most don't, they wouldn't be able to play FFXIV ANYWAY.
Uh..i have a MacBook, not a MacBook Pro, and my video card is an nVidia GeForce 9400.

That's yards and yards better than an intel (But I'm gonna go with a no on FF14 since, um, Mass Effect starts lagging after 5 minutes of play. on medium)
#71 Mar 05 2010 at 9:51 AM Rating: Good
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burtonsnow wrote:
Sloannn wrote:
Quote:
just to play devils advocate, blizzard still makes their games for mac also ;p


as much as I would enjoy having ffxiv on my mac, I would never get any work done if that was the case ;p


Another reason why SE makes me scratch my head. Pretty much every single college student uses a Mac, and a huge amount of college students play WoW, so it's a jackpot. SE would target a big market by putting FFXIV on the mac.


SE wanted to have a smart population, not a population brainwashed by marketing...good job for not making a Mac port.


If SE wanted a smart population, they would've made the game for Linux only.
#72 Mar 05 2010 at 10:17 AM Rating: Decent
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plutoknight wrote:
MagisTheTaru wrote:
**** most college students who have mac, as some people say, are Mac Books. The graphic chip in that is a intel onboard chip that sucks hard. Unless they have a Mac Book Pro, which most don't, they wouldn't be able to play FFXIV ANYWAY.
Uh..i have a MacBook, not a MacBook Pro, and my video card is an nVidia GeForce 9400.

That's yards and yards better than an intel (But I'm gonna go with a no on FF14 since, um, Mass Effect starts lagging after 5 minutes of play. on medium)


The 9400M can do just fine. It will almost surely play FFXIV on low-to-medium settings, as it does all games.

It's not a "real" graphics card, but it is a dedicated processor. I've played Fallout3, WoW, League of Legends, Mass Effect and Oblivion on medium settings with no problem.

If you're experiencing "lag" (or more accurately, slowdown) 5 minutes into a game, it's likely a driver or system issue with your Windows installation. I run ME without any hitches. It doesn't look nearly as good as it does on my PC, but it is still very playable and entertaining when I'm on the road.
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#73 Mar 05 2010 at 10:18 AM Rating: Decent
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MagisTheTaru wrote:
**** most college students who have mac, as some people say, are Mac Books. The graphic chip in that is a intel onboard chip that sucks hard. Unless they have a Mac Book Pro, which most don't, they wouldn't be able to play FFXIV ANYWAY.


It's been almost 1.5 years since Apple replaced the Intel chip with the base N 9400M 512mb (shared) processor. Get your facts straight, or keep your mouth shut, IMO.

Edited, Mar 5th 2010 11:18am by Jordster
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#74 Mar 05 2010 at 12:33 PM Rating: Good
I’m very sure FFXIV will perform well on the current Mac Book Pro running windows.

WARNING: If you are a sensitive Mac fan do not read further.

I hate Macs for gaming quality. I have one at work for testing purposes and it works great for that. You most likely won’t be able turn up all the graphics settings and keep a decent frame rate.

Apple really needs to update their MacBook Pro line. It is way overpriced with dated components. I would never buy a Mac with the intention of gaming with it as it is now. Apple is sitting on their Brand name while other companies like Asus are advancing their products at a rapid pace.

Current MacBook Pro 17” costs $2500 and scores 5232 points in 3DMark 06
Review-Apple-MacBook-Pro-17-Notebook-Aluminium-Unibody-17-9600M-GT-T9550

New Asus G73Jh 17.3” costs about $1600 and score 11990 points in 3DMark 06
Hands-On-Asus-G73Jh-with-ATI-s-Mobility-Radeon-HD-5870

Other big differences:
Ram: G73Jh has 8 GB of ram, MacBook Pro has 4 GB, but you can get 8 GB if you pay $600 more.

Hard drives: G73Jh has two 500 GB hard drives, MacBook Pro has one.

BTW: I bought G73Jh-A1 and I’m replacing the hard drives with two 80 GB Intel G2 SSDs and it is still cheaper then a MacBook Pro. I should get it around March 17th.


Edited, Mar 5th 2010 1:39pm by Pseudopsia
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#75 Mar 05 2010 at 3:53 PM Rating: Decent
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Apple does ream you on RAM, which is why you buy it elsewhere for cheaper and install it yourself. (usually a 4-***** door behind or near the battery last I checked.)

Their current MacBooks are overdue for an upgrade, and I'm not really sure why they don't do it more often. Incentive to buy soon as they upgrade, I suppose.

As far as the price argument, go to dell.com and look at the enterprise hardware of similar specifications. When you buy an Apple, you're getting some of the same components. That's part of why most users never experience any real troubles, you're not just getting average components. The trick is also to buy anything from them as a student to save hundreds, and if you time it right during the year they usually do deals to get a free iPod touch or printer or something with it. There's always refurbished or used hardware too, believe it or not there are some people that trade in their MacBooks every time there is a minor upgrade. This is not saying there is anything *wrong* with the Asus laptop.. nor that it's going to explode on your lap. It would probably run fine for years.

Regardless, I'm not knowledgeable enough to try and fight over anything.. and I don't want to anyway. I use a Mac because it's more intuitive to me, and I prefer OS X over Windows. I *do* game on a Windows machine, but any game that can run natively on a Mac I choose that version and have no problems. I fail to see why the word "Mac" always infuriates people and causes back and forth discussions on why X is better than Y. It's just a matter of preference in the end.
#76 Mar 05 2010 at 4:12 PM Rating: Decent
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Pseudopsia wrote:
I’m very sure FFXIV will perform well on the current Mac Book Pro running windows.

WARNING: If you are a sensitive Mac fan do not read further.

I hate Macs for gaming quality. I have one at work for testing purposes and it works great for that. You most likely won’t be able turn up all the graphics settings and keep a decent frame rate.

Apple really needs to update their MacBook Pro line. It is way overpriced with dated components. I would never buy a Mac with the intention of gaming with it as it is now. Apple is sitting on their Brand name while other companies like Asus are advancing their products at a rapid pace.

Current MacBook Pro 17” costs $2500 and scores 5232 points in 3DMark 06
Review-Apple-MacBook-Pro-17-Notebook-Aluminium-Unibody-17-9600M-GT-T9550

New Asus G73Jh 17.3” costs about $1600 and score 11990 points in 3DMark 06
Hands-On-Asus-G73Jh-with-ATI-s-Mobility-Radeon-HD-5870

Other big differences:
Ram: G73Jh has 8 GB of ram, MacBook Pro has 4 GB, but you can get 8 GB if you pay $600 more.

Hard drives: G73Jh has two 500 GB hard drives, MacBook Pro has one.

BTW: I bought G73Jh-A1 and I’m replacing the hard drives with two 80 GB Intel G2 SSDs and it is still cheaper then a MacBook Pro. I should get it around March 17th.


Edited, Mar 5th 2010 1:39pm by Pseudopsia


Refresh is pending ... Expect it any day now. You are absolutely right - Core 2 Duo in laptops that pricey is just bad right now.

Check out this site:

http://buyersguide.macrumors.com/

Tells you how long each Apple product has been on the market, how long on average between refreshes, and a recommendation.

MacBook Pro ... Average = 200 days. Current model is 270 days old. DO NOT BUY.

Also, you're comparing a 10 lb + desktop replacement with a 6.6 lb sleek laptop. For some people, that doesn't matter. But you shouldn't discount it as a HUGE selling feature for a lot of people.


Edited, Mar 5th 2010 5:13pm by Jordster
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#77 Aug 25 2010 at 2:49 PM Rating: Default
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I've was on windows until last year where i got a Mac because of the software offered on their the basic software included was helpful for my college work such as Editing and other things, However before i got a Mac i was like people like Painted going "oh mac's Fail, can't play games if people wanted to play games should of got a Pc" but tbh over the last year and a half i have matured and it really doesn't matter what OS you run, if the audience is big enough you should be allowed the platform.

For you people that say their aren't that many Mac users and they don't have many games so whats the point, Prepared to be shocked with basic facts:

1. Now that Steam is on the Mac, there are a lot more games and a lot more Mac gamers.
2. There is a large enough audience, when the Mac Version of Torchlight was realised the game shot up to 500,000 sales and has now shot up to 750,000 since then and they are now considering a console port they could not make at least a minimum 400,000 games sold without the Mac audience.
3. If successful companies like Blizzard make Mac clients for there games that shows their is enough business and also other games such as Warhammer online.
4. 16% of Sales for computers belongs to Apple *the other 84% doesn't belong to microsoft, it belongs to Dell,Sony and Etc* so 16% is a lot considered how many other companies there are.

#78 Aug 25 2010 at 3:22 PM Rating: Default
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749 posts
Quote:
Their current MacBooks are overdue for an upgrade, and I'm not really sure why they don't do it more often. Incentive to buy soon as they upgrade, I suppose.


you do know they JUST updated them, right?

Honestly though, port job aside I don't see why FFXIV wouldn't run on a mac, even last decade's model with the 9400m. I mean, sh**, if they can make it run on a PS3, it should run on ANYTHING!



:D
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#79 Aug 25 2010 at 5:13 PM Rating: Default
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From what I was told the WAR mac port ran terribly.

Quote:
2) The developers honestly expected it to be a WoW-killer, so the development costs surely would have been offset by the billions they'd hoped to rake in, if that had actually been the case.


Mythic never stated that they expected WAR to be a "WoW-killer". They said(post-release) that they expected to have a lot more players than what they got, but not as many as WoW. Seriously, you won't find an official statement from Mythic saying that they thought it would be a "WoW-killer".
#80 Aug 26 2010 at 7:59 AM Rating: Default
5 posts
The Mac port runs fine on my Mac. infact runs better than it did on my PC
#81 Aug 26 2010 at 8:27 AM Rating: Good
Mac System 1.0 & Windows 3.1 FTW.

EDIT: GD threads that keep getting revived Smiley: bah

Edited, Aug 26th 2010 10:41am by PLDXavier
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#82 Aug 26 2010 at 8:40 AM Rating: Decent
5 posts
As a student *studying Film and media* i find the mac very helpful, and it's about choice really there both equally good both have good and bad points.

Now i'm not saying Mac's should have all games or as many as windows have because some computers wont run based off graphics, but i think With MMO's and certain Genre Mac gamers seem to graviate towards like on my mac i play WoW, War, Starcraft 2 and Torchlight i have other games like TF2 and the killing floor but i prefer to play FPS on Consoles. As i have said when Steam came out on Mac the number of sales and games being release shows the Market.

This is just my view and my theory but if ABP had a Mac Client all the people still playing Quake Wars, and other fps on Mac and MMO's would jump at the chance to play a Game like ABP which MIGHT have helped the game and it may not be in the trouble it is now. Most Mac/MMO fans end up only playing WoW and War because thats their only choice.
#83Ezno, Posted: Aug 04 2011 at 1:45 AM, Rating: Sub-Default, (Expand Post) I really hate how a simple question turned into the stereotypical Mac Vs. PC bull****.
#84 Aug 04 2011 at 10:51 AM Rating: Decent
Edited by bsphil
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Ezno wrote:
I really hate how a simple question turned into the stereotypical Mac Vs. PC bull****.
I really hate how people a year late to the party open by complaining about everyone else.
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#85 Aug 04 2011 at 10:52 AM Rating: Excellent
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bsphil wrote:
Ezno wrote:
I really hate how a simple question turned into the stereotypical Mac Vs. PC bull****.
I really hate how people a year late to the party open by complaining about everyone else.
His Macbook didn't have the software to post a year ago.
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#86 Aug 04 2011 at 11:22 AM Rating: Decent
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http://appdb.winehq.org/objectManager.php?sClass=version&iId=21478&iTestingId=57620

Apparently it runs. :)
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Like Final Fantasy XI, the game specs will be extremely high for the time, but in about 5 years, an average machine can run it on max settings with little to no issues. Tanaka also expressed interest in making a benchmark program available.

FilthMcNasty wrote:
I endorse this thread.
#87 Aug 04 2011 at 11:26 AM Rating: Good
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two pages and not one themacuser.org troll... *skies brighten?*

p.s. don't follow url
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#88 Aug 04 2011 at 2:29 PM Rating: Good
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7,106 posts
Every Apple computer can run Windows just fine, and if you can afford the hardware premium to buy a Mac, you can afford Windows. Why did this discussion even happen? I guess when there were hopes for a proper-sized player-base, someone thought cutting out Macs might actually exclude a meaningful number of players.

*edit* Incidentally, I love my MacBook. The first thing I did when I got it was wipe it and put Windows 7 on it. Now I have the hardware I want and the software I want. I don't need any Mac-specific programs, so OSX could go.

Edited, Aug 5th 2011 1:50am by Caesura
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