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Name Display Customization Follow

#1 Feb 22 2010 at 11:01 AM Rating: Good
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I don't know of any MMOs that allow for name display changes. The developers of FFXIV keep pushing the idea of being original with game design. I think being able to change the look of your name would be a cool little feature. In general, the more freedom I have to control aspects of my character, the more I like the system.

The most important thing to me in name customization is the ability to use the spacebar. This should have limits, after some thought I think four spaces is about right. It would have to be limited, otherwise chat windows would be cluttered with names with too much s p a c i n g.
For example, in most MMOs a character name would appear as Jackiepaper. With the addition of two things this name could look much better. All it needs is a space and another capital letter.

Jackie Paper

This of course brings me to my next option, capital letters. This one also needs limits. Again, I think four would do. This would prevent people from being too awesome, but you could still be awesome with a short name (like ZOAH).

All slash functions could be the same.

/invite jackiepaper would invite that character. Upon entering the party, the character name would be displayed as Jackie Paper in the party HP/MP bars and their name would appear the same way in chat

Jackie Paper: yeah, I know some stuff about dragons brah.

Edited, Feb 22nd 2010 12:07pm by ELodius
#2 Feb 22 2010 at 11:12 AM Rating: Good
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In a general sense, this has already been confirmed. Names will optionally include first and last names, as well as possibly middle names (I believe I saw a screenshot with a "F." in between the first and last name). This is not unlimited custimation, but I think having first and last names is a pretty decent middle ground between customization and realism. I believe that they will also stick with the system from FFXI wherein the first letters of each name will always be capitalized, and the rest will alwaysp be lower case.

Edited, Feb 22nd 2010 12:12pm by Hulan
#3 Feb 22 2010 at 11:42 AM Rating: Decent
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Uses of spaces and multiple capital letters should be banned imo. I don't want names like ZOAH and I don't get the point of having last names in a computer game.
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#4 Feb 22 2010 at 1:00 PM Rating: Excellent
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I prefer the mandatory first letter capitalization, but I'd also like little flourishes such as hyphens and apostrophes, at least so I can match NPC naming conventions. Otherwise, keep those stupid internet screen names out of my game. It's a proper name, emphasis on proper.
#5 Feb 22 2010 at 5:17 PM Rating: Decent
46 posts
There is a simple solution. The first letter and the first letter after a space is autocapitalized (this can be backspaced and changed to lowercase should you wish, see below), but all other letters are automatically lowercased regardless of how they are entered. A maximum of two spaces can be used. A maximum of one hyphen (autocapitalized after the hyphen) and one apostrophe (autolowercase after, a word can't begin with one) per name. No numbers can be used. Accented/umlaut vowels can be used. The player can choose to display the entire name or only the first "word".

When searching, "Piqo'te von Zam-forums" could be found a number of ways.

"Piqotevonzamforums" - exact match
"Piqo'te von Zamforums" - exact match
"Piqote von Zam@" - everything that starts with this
"Piqo@" - everything that starts with this

In searching, replacing an accented or umlauted character with the non-accented version would find a match. Doing this allows every possible sensible name in all the available regions, allows for easy searching, and prevents the worst of issues. Names that are still a bit ridiculous can be petitioned to a GM on an individual basis.
#6 Feb 22 2010 at 6:43 PM Rating: Good
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Quote:
Uses of spaces and multiple capital letters should be banned imo. I don't want names like ZOAH and I don't get the point of having last names in a computer game.


Perhaps you forget that this is an MMORPG with a rpg fan base from previous games. This isn't an FPS where there is usually little personal attachment to the character that appears on the screen in front of you. People build characters from scratch, which most will play for a long time. Last names are a big step in increasing attachment to characters, imo. Not to mention in customizing your character.

It does leave the potential for more repeats of names and really lame first/last name combination jokes. But you get those in lots of MMOs these days without last names(I facepalm every time I log in to my WoW toon at the new, juvenile toon names people come up with), and really, to each their own. It doesn't really affect my gaming experience unless I let it.
#7 Feb 22 2010 at 7:09 PM Rating: Decent
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first and last names sounds interesting...be cool to see it implemented.
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#8 Feb 22 2010 at 7:28 PM Rating: Good
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I'm personally not a fan of using spacing and symbols in names because I think it can be abused more easily, like with people making rude or ridiculous names. It'd also mean you'd run into common names in different variations more often, and then you might see someone called "I'm Cool" one day, then "Im Cool", "Imcool", "I'mcool", wouldn't that get annoying?

I think for the people who want to use it properly, like with actually using a first and a last name, it'd be very much appreciated. But with all the silly people around who like to make disproportionate/ugly characters just to annoy other people, it would just make it worse.
#9 Feb 22 2010 at 7:46 PM Rating: Decent
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It's super easy to prevent space and caps abuse. Have name fields.

First name:
jesus

Middle name/initial:
h

Last Name:
chRiSt

Will appear automatically as Jesus H Christ. I'd like something like that, potentially with titles and surnames as well, wherein you can also change which names are displayed generally (though people can still look at your full name to distinguish you from others who may have the same visible name).
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#10 Feb 22 2010 at 11:19 PM Rating: Good
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The same as XI, for the love of god. Almost every other MMO made my eyes bleed.

Edited, Feb 22nd 2010 9:20pm by Kirbster
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#11 Feb 22 2010 at 11:47 PM Rating: Good
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I still need there to be at least one "LeggomyEggolas". That joke never gets old.
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#12 Feb 22 2010 at 11:47 PM Rating: Good
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The problem with spaces is that they are often used to denote a new variable/command.

"/tell playername message" is a simple syntax the computer can recognize, "<command> <target> <text>." When names can contain spaces as well, then it becomes ambiguous.There are workarounds, but it's an extra step for something I consider largely unnecessary and devoid of benefit.
#13 Feb 23 2010 at 10:58 AM Rating: Decent
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Allegory wrote:
The problem with spaces is that they are often used to denote a new variable/command.

"/tell playername message" is a simple syntax the computer can recognize, "<command> <target> <text>." When names can contain spaces as well, then it becomes ambiguous.There are workarounds, but it's an extra step for something I consider largely unnecessary and devoid of benefit.


That's easily fixed by just having "name". Typing out stupid long names though, that'd get annoying.
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#14 Feb 23 2010 at 11:09 AM Rating: Decent
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Quote:
The problem with spaces is that they are often used to denote a new variable/command.

"/tell playername message" is a simple syntax the computer can recognize, "<command> <target> <text>." When names can contain spaces as well, then it becomes ambiguous.There are workarounds, but it's an extra step for something I consider largely unnecessary and devoid of benefit.


Not just this but I would tend to bypass ever sending a /whisper to people with longer names and spaces in them. It would be tedious to have to type /whisper Sephiroth Cloud instead of just /whisper Sephiroth. I prefer the single name convention because it makes my life of messaging MUCH easier.
#15 Feb 23 2010 at 11:23 AM Rating: Decent
10 posts
It seems like some things are being missed here. If done properly, there would be no issues finding players. The only thing that would change is display. Adding spaces or hyphens wouldn't count as a new name, it just adds more freedom with character name display. That's it. I think it would be a good addition. Maybe they could add an option to not display name changes if they offend you, while the people who would use it could enjoy it to their hearts content.
#16 Feb 23 2010 at 11:39 AM Rating: Good
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Spaces and capitalization of letters are some of the easiest things to code and deal with. They teach you how to manipulate both in your first semester in computer science so there's really no excuse not to allow spaces or convert oddly capitalized words into proper ones or to easily search for players with spaces or apostrophes or other characters in the name.
#17 Feb 23 2010 at 11:42 AM Rating: Decent
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ELodius wrote:
It seems like some things are being missed here. If done properly, there would be no issues finding players. The only thing that would change is display. Adding spaces or hyphens wouldn't count as a new name, it just adds more freedom with character name display. That's it. I think it would be a good addition. Maybe they could add an option to not display name changes if they offend you, while the people who would use it could enjoy it to their hearts content.


They aren't missing anything. Ok so you have the first name last name convention. Inherently that means you can have characters with the same first name. So you: "/whisper Cloud yo man". Well, now it would have to bring up the option for Cloud Lastname1, Cloud Lastname2, Cloud Lastname3, an added step some would not appreciate. In addition, unless you had a system that was able to decipher the actual whisper text from the character name it would not be doable. So whats to say if you "/whisper Cloud Yo whats up man", but you are trying to find Cloud Yohan and whisper "whats up man", not whisper Cloud Yog "Yo whats up man".


*edit*
But yog, they are arguing about whispering, not searching and finding someone. two completely different things...and to whisper quickly this naming does not really allow it easily.

Edited, Feb 23rd 2010 12:47pm by burtonsnow
#18 Feb 23 2010 at 12:22 PM Rating: Decent
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Maybe the first name can be unique and last name something several people can share. Would prevent the issue of /telling the wrong person and would add something extra for those who would like to show that they are related or w/e.
#19 Feb 23 2010 at 12:25 PM Rating: Decent
9 posts
In the more recent mmos that enable this feature (I believe both LotR and WAR have this feature), the developers have implemented it in such a way that the last name is nothing more than 'flavor' for the Rp'er. To be more specific, say my character's name was William Tell. You'd see me walking around as 'William Tell', but to the database, your searching algorithms, your macros; I'd be simply 'William'. Further, since 'William' is my main, searchable name, you can only have one. There is no way to have 'Cloud Strife' and 'Cloud Strife1337' because Cloud would only be allowed once. Last names, however, could be repeated, since they were merely tagged to your character via a much less important database column. In LotR, at least, this also allowed for rpgers to declare families and relatives (which LotR actually kept track of)
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