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#1 Feb 28 2010 at 10:38 AM Rating: Decent
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I always assumed that SE wanted everyone to move from FFXI to FFXIV. I expected some sort of bonus for transferring or maybe even a free trial for FFXI members. I am not sure thats what they want to do now. The latest update for FFXI is HUGE!!!! Seeing that SE said they rolling it out incrementally, it will take years to level up to 99 and and your sub-jobs to 49 and explore the new areas and get new AF armor. I haven't played FFXI in about a year and I am really considering going back. I just can't understand the direction they are going because much like movies, first week sales of a new game determine it's success. I just hope they are not planning to push the release date back.
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#2 Feb 28 2010 at 10:45 AM Rating: Default
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Obiar wrote:
I always assumed that SE wanted everyone to move from FFXI to FFXIV. I expected some sort of bonus for transferring or maybe even a free trial for FFXI members. I am not sure thats what they want to do now. The latest update for FFXI is HUGE!!!! Seeing that SE said they rolling it out incrementally, it will take years to level up to 99 and and your sub-jobs to 49 and explore the new areas and get new AF armor. I haven't played FFXI in about a year and I am really considering going back. I just can't understand the direction they are going because much like movies, first week sales of a new game determine it's success. I just hope they are not planning to push the release date back.


I was suprised as well, maybee SE doesn't want people from FFXI to jump ship and join FFXIV as fast as people would want to, rather SE is reserving FFXIV for som new blood or even people drawn from other mmo's.
#3 Feb 28 2010 at 10:48 AM Rating: Excellent
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they want to get your subscription fees for both games = P
#4 Feb 28 2010 at 10:57 AM Rating: Excellent
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They stated that they want people to play both games simultaneously. Maybe they meant it.
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#5 Feb 28 2010 at 11:17 AM Rating: Decent
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Well they said the update wasn't until June so maybe they plan on doing it near the FFXIV 'frenzy phase' when everyone's really getting excited about release. So I don't htink it would take too much from FFXIV's base. I mean, the people who were going to stay with FFXI are going to stay anyway, regardless.
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#6 Feb 28 2010 at 11:35 AM Rating: Good
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hey stated that they want people to play both games simultaneously. Maybe they meant it.


That is crazy talk! Most people have barely enough time to play 1 MMO.

Edit: I must admit I have had subscriptions to 2 MMO's at once in the past though... FFXI being one of them. I am insane.

Edited, Feb 28th 2010 12:38pm by Nyu
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#7 Feb 28 2010 at 11:42 AM Rating: Decent
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They stated that they want people to play both games simultaneously. Maybe they meant it.

The time it will take to get from level 75 to 99 will probably be the same as leveling 2 other level 75 characters. There is definately no time to play both.
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#8 Feb 28 2010 at 12:13 PM Rating: Decent
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This almost made me want to start playing XI again but I'm keeping myself out for when XIV hits. Though I am happy to see that SE listened to some of the things people wanted over the years. I.E. Higher level cap, Odin, Alexander summons etc. They're really trying to make it last and I feel they just might do it with some of this.
#9 Feb 28 2010 at 12:29 PM Rating: Decent
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They stated that they want people to play both games simultaneously. Maybe they meant it.


Ok, personal speculation.

The races are the same because the world is actually Vana'diel several thousand years in the future. Vana'diel history, culture, and languages have all changed, the era of 11 is a remembered legend to the people of 14. And the rumors about traveling to the past will actually be players of 14 being jumped into 11 somehow for short term questiing so that the 2 games can interact.
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#10 Feb 28 2010 at 12:49 PM Rating: Decent
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lol dont spoil the story Elm
#11 Feb 28 2010 at 12:58 PM Rating: Decent
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that would be pretty awesome elmyr. time travel stuff has always intrigued me, and that would be a helluva way to make it work.
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#12 Feb 28 2010 at 7:00 PM Rating: Decent
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This is big news, but IMO it's a bit too game breaking. If I was still playing FFXI right now, I'd probably quit, instead of the opposite.
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#13 Feb 28 2010 at 7:35 PM Rating: Good
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Pluelf wrote:
This is big news, but IMO it's a bit too game breaking. If I was still playing FFXI right now, I'd probably quit, instead of the opposite.


Seems like this is FFXI's swan song. I don't see much harm in pulling out all the stops and offering something that'll help players pass the time, even if it causes a few issues.

Heck, in the last week of FFXI before they close the servers, they should just go nuts. Have people randomly get changed into other people's characters every 15 minutes or something. Drop a horde of beastmen on the Jeuno AH. Something like that.
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#14 Feb 28 2010 at 7:49 PM Rating: Good
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Heck, in the last week of FFXI before they close the servers, they should just go nuts. Have people randomly get changed into other people's characters every 15 minutes or something. Drop a horde of beastmen on the Jeuno AH. Something like that.


that would be awesome. but i fear for the backlash; WoW had a weeklong Zombie Apocalypse event leading up to the release of their second expansion, and it was either the best thing since sliced bread or the spawn of satan himself depending on who you talked too.

basically, a person could become "infected" with a plague and if the plague ran its course (or you died) it would turn you into a zombie. a slow-moving, shambling zombie that couldnt communicate with anyone besides other zombies. if you, as a zombie, attacked another non-zombie, you gained life and infected that person. each subsequent attack done by a zombie onto that target would lower the duration of the plague until it eventually hit 0, turning them into a zombie.

by the end of the event, chaos reigned. entire cities could be wiped out, thanks to the large npc army of zombie a single pc could create. the zombie-only communication turned out to work cross-faction, meaning the opposing factions of horde and alliance could finally communicate in game (but only as a zombie). nothing was quite as fun as seeing a multi-faction group of zombies raid a capital city in an attempt to turn everyone into a zombie. zombie-hunting groups with the express desire of killing all zombies were often formed, some for the "zombie apocalypse survivor" feel, while most others did it because they saw the zombie invasion as an interruption of the "real" aspects of the game. that is to say, it kept people from doing pvp, or arena, or whatever.

the amount of complaining on the boards was epic beyond belief, and i doubt blizzard will implement a world-wide event like that again. which is a damned shame, because it really was quite fun for all but an incredibly vocal minority.

which is why i doubt SE will do it :(. but oh man if they did....
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#15 Feb 28 2010 at 8:20 PM Rating: Decent
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Quor wrote:
WoW had a weeklong Zombie Apocalypse event leading up to the release of their second expansion, and it was either the best thing since sliced bread or the spawn of satan himself depending on who you talked too
That was awesome. It also sucks the sheer amount of **** hurt it caused by stupid little twunts that no company will ever do something that amazing again.
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#16 Feb 28 2010 at 9:05 PM Rating: Decent
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If you look at the XI forums it has caused quite a stir and alot of people are already considering quitting the game. I'm glad I left a while ago and this pretty much just cements it for me. Now if these changes had come, say... 4 years ago? Probably would have been a welcome change. Now, there's just all kinds of asschappery (is that even a word? If not I hereby commission it :D)

To those of you who are considering returning... I can't for the life of me figure out why you would want to punish yourself like that.
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#17 Feb 28 2010 at 9:29 PM Rating: Good
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As a former FFXI player, my initial thought was "I'm definitely going back!" but after the awe wore off, I started seriously considering all of the work, AKA, the grind.

This could be what can be thought of, as the final (big) expansion of FFXI, with FFXIV in the wake, they may finally make FFXI the way they envisioned it to be to see how it works.

Personal thoughts aside, I'm not expecting level 75-99 to be as huge in exp costs as people will think it will be, but there's my RDM and PLD to 99, and I'm expecting lots of subjobs needing to be leveled to 49. I'm not really looking forward to that, and I'd rather just start a new beginning in FFXIV.

I'm not really sure what is causing the FFXI forum to rage quit though. I'm pretty sure the majority already have 4+ 75 jobs. Guess they hate the grind as much as I do.
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#18 Feb 28 2010 at 9:49 PM Rating: Excellent
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If you look at the XI forums it has caused quite a stir and alot of people are already considering quitting the game. I'm glad I left a while ago and this pretty much just cements it for me. Now if these changes had come, say... 4 years ago? Probably would have been a welcome change. Now, there's just all kinds of asschappery (is that even a word? If not I hereby commission it :D)

To those of you who are considering returning... I can't for the life of me figure out why you would want to punish yourself like that.


I agree with you on one point...if this had been announced four years ago, I might have stuck around.

But now...I can't for the life of me figure out why people are complaining. I really can't. They wanted something big. They wanted something more than another $9.99 DLC quest series. They wanted changes to jobs. They wanted something big. They got it. Now more QQ. I really don't get it. Short of a full graphics overhaul for the PC version, there's nothing more that SE could have done. The lifespan of the game has been extended. Current endgame content, unless it is retuned for the new level cap with each incremental increase, will still be available and, while not representing the same "challenge" it may have previously offered, it will be more accessible. Dynamis weapons aren't being rendered obsolete and it's a pretty safe bet new "endgame" content will be added throughout the process. Players will have all kinds of things to occupy their time that are shaping up to be a fair bit more diverse than simply grinding merit points and running the same endgame content that has been in the game for years.

FFXI players wanted more. They got it. There's just no pleasing some people...
#19 Feb 28 2010 at 9:51 PM Rating: Good
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But now...I can't for the life of me figure out why people are complaining. I really can't. They wanted something big. They wanted something more than another $9.99 DLC quest series. They wanted changes to jobs. They wanted something big. They got it. Now more QQ. I really don't get it.


I see you've discovered the MMO player demographic. The whiniest, ********* hardcore gamer archetype.

Edited, Feb 28th 2010 10:27pm by Kirbster
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#20 Feb 28 2010 at 10:03 PM Rating: Good
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Kirbster wrote:
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But now...I can't for the life of me figure out why people are complaining. I really can't. They wanted something big. They wanted something more than another $9.99 DLC quest series. They wanted changes to jobs. They wanted something big. They got it. Now more QQ. I really don't get it.


I see you'd discovered the MMO player demographic. The whiniest, ********* hardcore gamer archetype.

Edited, Feb 28th 2010 7:52pm by Kirbster


The sad truth. With such a diverse demographic of players, you're bound to make someone unhappy with anything that you do or don't do change a game. And because of the nature of the internet forum, people are more likely to post about something that they're unhappy about, rather than something that they enjoy. To add even more to that, when people disagree with those dissatisfied posters it just leads to bigger threads and bigger flame wars, drawing more attention to the negativity. That's just the way it is.

Edited, Feb 28th 2010 11:04pm by Eske
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#21 Feb 28 2010 at 10:08 PM Rating: Good
Kirbster wrote:
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But now...I can't for the life of me figure out why people are complaining. I really can't. They wanted something big. They wanted something more than another $9.99 DLC quest series. They wanted changes to jobs. They wanted something big. They got it. Now more QQ. I really don't get it.


I see you'd discovered the MMO player demographic. The whiniest, ********* hardcore gamer archetype.


The bulk of the new information seems to have been received rather well overall. I'm happy for the people still playing FFXI. A lot of excitement to be had in playing an MMO is the anticipation of things to come. Whether that comes from content already in-game that you are working towards or content in development that you can look forward to, it all boils down to the same thing. New places to explore, things to do, character progression to plug away it. Kind of makes me wonder what the people complaining would have rather been given.

And...as it pertains to FFXIV...it suggests very strongly that SE has come to accept certain things about MMOs. I highly doubt they would have made concrete plans to bump the level cap to 99 if they hadn't come to accept the inherent benefits of vertical progression. But they're clever...yes, I'll give them that. They've found a way to preserve Dynamis weapons without having to preserve them as the best of the best in their current form. Very savvy. Good thinking. If they're willing to tweak FFXI to accommodate playability at the expense of the "tried and untrue" standard grindfest, it bodes well for FFXIV.
#22 Feb 28 2010 at 10:14 PM Rating: Good
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AureliusSir the Irrelevant wrote:
FilthMcNasty wrote:
If you look at the XI forums it has caused quite a stir and alot of people are already considering quitting the game. I'm glad I left a while ago and this pretty much just cements it for me. Now if these changes had come, say... 4 years ago? Probably would have been a welcome change. Now, there's just all kinds of asschappery (is that even a word? If not I hereby commission it :D)

To those of you who are considering returning... I can't for the life of me figure out why you would want to punish yourself like that.


I agree with you on one point...if this had been announced four years ago, I might have stuck around.

But now...I can't for the life of me figure out why people are complaining. I really can't. They wanted something big. They wanted something more than another $9.99 DLC quest series. They wanted changes to jobs. They wanted something big. They got it. Now more QQ. I really don't get it. Short of a full graphics overhaul for the PC version, there's nothing more that SE could have done. The lifespan of the game has been extended. Current endgame content, unless it is retuned for the new level cap with each incremental increase, will still be available and, while not representing the same "challenge" it may have previously offered, it will be more accessible. Dynamis weapons aren't being rendered obsolete and it's a pretty safe bet new "endgame" content will be added throughout the process. Players will have all kinds of things to occupy their time that are shaping up to be a fair bit more diverse than simply grinding merit points and running the same endgame content that has been in the game for years.

FFXI players wanted more. They got it. There's just no pleasing some people...

After thinking about it I can probably make an educated guess, quite similar to when SE nerfed the EXP requirement from 50-75 back during 2005. Basically, getting level 75 was the highest you can get, and after that was all gear and player skill. A lot of achievements were based around that. I'm guessing the XI playerbase is just ****** that all of that is being "taken away" since big stuff like HNMs will be low-manned.
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#23 Feb 28 2010 at 10:27 PM Rating: Good
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I reactivated my account today because the news excited me and I'm MMO-less right no until XIV or Star Wars comes out.

The Zombie WoW sounds a-mazing. So sad I had no idea, I woulda reactivated my WoW for that ish. Old friends in XI are whiny though. It's probably because most don't see XI as a dying game going out with a big bang and a last hurrah. For going out with a bang, this is a big awesome bang.
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#24 Feb 28 2010 at 10:48 PM Rating: Good
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I reactive today also, and after a while the realisation hit that getting back into the game would require a lot of hard work.

I decided to start lvling RDM (from 1) just to get into the swing of things again, nothing worse than jumping back into a job you have forgotten how to play, doesn't help that Fairy seems to be severely underpopulated either.

I think much of the whining is further impacted by the fact that its not just a few changes, the more you change the more people you are guna upset, and as Eske said negative posts/threads always draw more attention.

I get the feeling the majority of the people who are threatening to leave are the hardcore players who have spent years trying to get relics and top tier gear only to be told that they will need to start from where everyone else will, you get used to this kind of stuff in WoW as armour and weapons are easily replaced, but FF11 is totally different.

It makes me wonder if these updates are designed to soften the blow when players switch to FF14, 6 man instanced encounters for AF3 sounds very WoW to me, not that I have a problem with that.

Edited, Feb 28th 2010 11:48pm by Diakar
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#25 Feb 28 2010 at 10:54 PM Rating: Good
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Diakar wrote:
It makes me wonder if these updates are designed to soften the blow when players switch to FF14, 6 man instanced encounters for AF3 sounds very WoW to me, not that I have a problem with that.


Interesting idea. I could see the business logic of using final updates to FFXI as a way of habituating its player base to changes that they'll encounter when they fire up FFXIV. Something to ease the transition, perhaps. It'd probably have to be fairly subtle, though.
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#26 Mar 01 2010 at 12:10 AM Rating: Decent
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To the people reactivating their closed accounts I just gotta ask, why? I'd think a move like this would make it easier to move on from the game and look ahead. I loved FFXI while I played and it seems I left just in time.

Aurelius wrote:
But now...I can't for the life of me figure out why people are complaining. I really can't. They wanted something big. They wanted something more than another $9.99 DLC quest series.


In all honesty, it seem they're getting just that. 3 more expansions that are not actually expanding on the game. Expanding their pockets is more like it lol

Aurelius wrote:
The lifespan of the game has been extended. Current endgame content, unless it is retuned for the new level cap with each incremental increase, will still be available and, while not representing the same "challenge" it may have previously offered, it will be more accessible. Dynamis weapons aren't being rendered obsolete and it's a pretty safe bet new "endgame" content will be added throughout the process.


I agree that having new endgame content sounds exciting, but until we actually see what that includes its really hard to be excited(especially considering the popularity of the last 3 mini expansions). The current endgame content was never really challenging as when it was released and even then the challenge wore off pretty quickly. I do think the people who think their relic and high tier gear will be obsolete are taking it a bit too far though. At best the average player will now have access to something that puts their output 'closer' to the elite.
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#27 Mar 01 2010 at 12:16 AM Rating: Good
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FilthMcNasty wrote:
To the people reactivating their closed accounts I just gotta ask, why? I'd think a move like this would make it easier to move on from the game and look ahead. I loved FFXI while I played and it seems I left just in time.

Gives me something to do.

Then again, I'm one of the people that quit before she even got one job to 75, so the new content is just added pressure to me.
#28 Mar 01 2010 at 12:56 AM Rating: Decent
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In all honesty, it seem they're getting just that. 3 more expansions that are not actually expanding on the game. Expanding their pockets is more like it lol


How is it not expansing on the game exactly, guess you didn't see the same news the rest of us saw.

Don't be fooled into thinking that SE make this content for the **** of it, of course they want to make money.
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#29 Mar 01 2010 at 2:13 AM Rating: Good
FilthMcNasty wrote:
In all honesty, it seem they're getting just that. 3 more expansions that are not actually expanding on the game. Expanding their pockets is more like it lol


New areas, new mobs, new quests. That's generally at the crux of any expansion. What else would you want?

Aurelius wrote:
I agree that having new endgame content sounds exciting, but until we actually see what that includes its really hard to be excited(especially considering the popularity of the last 3 mini expansions). The current endgame content was never really challenging as when it was released and even then the challenge wore off pretty quickly. I do think the people who think their relic and high tier gear will be obsolete are taking it a bit too far though. At best the average player will now have access to something that puts their output 'closer' to the elite.


Considering SE has said that there will be repeatable quests that will allow players to upgrade their Relic/Mythic weapons and that those quests will be more difficult than what has previously been offered suggests to me that the people whining about it need to cry a little less and read a little more.
#30 Mar 01 2010 at 2:30 AM Rating: Good
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Obiar wrote:
I always assumed that SE wanted everyone to move from FFXI to FFXIV. I expected some sort of bonus for transferring or maybe even a free trial for FFXI members. I am not sure thats what they want to do now. The latest update for FFXI is HUGE!!!! Seeing that SE said they rolling it out incrementally, it will take years to level up to 99 and and your sub-jobs to 49 and explore the new areas and get new AF armor. I haven't played FFXI in about a year and I am really considering going back. I just can't understand the direction they are going because much like movies, first week sales of a new game determine it's success. I just hope they are not planning to push the release date back.


Honestly. I think the level cap raise allows them to focus on FFXIV rather than working on costly expansions and brand new content, including areas, mission scripting, complicated battle systems and such.

After they tweak FFXI a bit for the level change the game can kind of run on Autopilot. It lets dedicated players continue with their journey. Level 99 is a long way to go from 75, if you are like me and take forever to even get to 75 it allows for years of tooling around to get there.

They can just do small updates and mini expansions to add new things. There will plenty of desire for new stuff to accommodate the level 99s so even an update with just a plethora of rehashed items will go over well.

Mostly, I think the change is aimed towards long term players that want more of a challenge. That is where I think the change really makes sense. Those that want to start new might just consider doing that in a new world altogether (FFXIV). Where as those that have played FFXI for a long time can continue to improve their exisiting characters.

I didn't see a single thing actually that effected new FFXI players. Even the new Quest system Magica(sp?) is aimed at 75+ levels. The last of Nation Quests are continued, AF3, Campaign areas are even higher than before, teh job changes are for those that have 75s. The change is aimed for those that were bored with the game.

I would have been more shocked if all the changed were aimed at new players. That would not make sense when a new MMO is just around the corner.
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#31 Mar 01 2010 at 8:44 AM Rating: Decent
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TerisaFenrir wrote:
FilthMcNasty wrote:
To the people reactivating their closed accounts I just gotta ask, why? I'd think a move like this would make it easier to move on from the game and look ahead. I loved FFXI while I played and it seems I left just in time.

Gives me something to do.

Then again, I'm one of the people that quit before she even got one job to 75, so the new content is just added pressure to me.


I had only quit in October and was toying with the idea of going back until I got into a beta phase or the game came out.

This announcment excited me abotu FFXI in a way I havent been in a long time.
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#32 Mar 01 2010 at 9:05 AM Rating: Good
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This just goes to re-prove what I constantly re-state.

There are two things you can do to ruin a game; the first is to ignore your customers and the second is to give them what they want.
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#33 Mar 01 2010 at 10:02 AM Rating: Decent
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Louiscool wrote:
I had only quit in October and was toying with the idea of going back until I got into a beta phase or the game came out.

This announcment excited me abotu FFXI in a way I havent been in a long time.

Well, I'm only three hours in and I'm reminded of all the reasons why I quit. XD So yeah, reactivate at your own risk, since I already "paid" for this month I'll try to stick it out, but if you go in hyped, it'll die quick.
#34 Mar 03 2010 at 11:42 AM Rating: Decent
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Guys it wouldn't take as much time as you think to go from 75-99. I was doing MMM the other day and it is crazy fast exp. I was talking to one of the people who does it regularly and he said he went from 1-55 in a week doing it. I understand the new lvl cap now. You could get 75 in two to three weeks doing MMM every night.
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#35 Mar 03 2010 at 12:31 PM Rating: Decent
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Whether or not its feasible for people to play 2 MMOs, for my sanity i'll stick with just one. XIV it is. I'm up for a new adventure, not to mention I've been looking forward to a graphical overhaul for quite some time.
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#36 Mar 06 2010 at 1:02 PM Rating: Decent
LVL CAP TO 99?!

Hehe... fun. now all the noobs can solo the hardest mobs in the game... Lvl cap to 99 has ruined many players game by doing relics almost useless. Now all your awesome 75 gear is useless... I'm actually glad i left FFXI because i dont like the way it's going now...

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