Seeing as how they have divided up the 4 spheres that most mmo's share (that being melee, magic, gathering and crafting) into their own unique class sets, it is my hope that they actually do crafting justice. Here is what i would love to see:
CRAFTING THAT IS AN ENGAGING ACTIVITY!!
I mean, look at games like bejeweled, which are extraordinarily simple, yet have hundreds of thousands (if not millions) addicted to them. Or how addictive the card game was in ffIX; why not implement something like that to crafting? Some type of mini game based on skill or strategy, which at the end effects the quality of your work.
By engaging, i mean something along the lines of what vanguard attempted to do, but actually succeed. I would personally love it if it took 5 minutes to make basic things, and up to 2 hours for more complex armors/weapons/potions/etc. Sorta like a dungeon for crafting, which takes both time and effort to complete.
I am just truly tired of the half-assed crafting systems that many mmo's today just tack on to their game, just to say they have it. Having the items in your inventory, they pressing 2 buttons and *POOF!*, like magic you have the item.
Well, here's to hoping anyway. What are your hopes for the Hand?