No, I'm not talking about WoW or EQ2 style achievements. Although EQ2's system wasn't bad, for fluff.
What I mean, and really am hoping to see in XIV are things that really give you that amazing sense of accomplishment. Of FINALLY reaching that "finish line". Fellow XI players should be able to relate...
Arriving in Jeuno for the first time, and then that scary first walk down the Qufim caves.
Finishing your AF3 quest, completing the series for that job. Before the population shifted to heavier end game levels and AF quests became a PL'ing breeze.
Getting access to Sky, after completing all those Zilart missions and exploring around for the first time.
Beating the Promyvions and getting to see the Tavnazian Archipelago/Stronghold, as well as Sacrarium/Riverne A01/B01
Getting your first character to 75 (not really the same as these other categories).
Getting SEA access, after TONS of hard work (that was a major one for me).
SE has been notorious (or noteworthy depending on your point of view) for things like this. Sure, some of them are a serious time investment, as well as general pains in the asses. But the feeling that you've finally acheived your goal was, for me, as good as if not better than getting that next EXP level.
I'm the first person to cheer for SE allowing for more solo/casual play in XIV, but I hope they don't neglect this core principal that kept so many of us going in XI.
Edited, Mar 7th 2010 1:12am by Osarion