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Achievements in XIVFollow

#1 Mar 07 2010 at 3:10 AM Rating: Good
No, I'm not talking about WoW or EQ2 style achievements. Although EQ2's system wasn't bad, for fluff.

What I mean, and really am hoping to see in XIV are things that really give you that amazing sense of accomplishment. Of FINALLY reaching that "finish line". Fellow XI players should be able to relate...



Arriving in Jeuno for the first time, and then that scary first walk down the Qufim caves.

Finishing your AF3 quest, completing the series for that job. Before the population shifted to heavier end game levels and AF quests became a PL'ing breeze.

Getting access to Sky, after completing all those Zilart missions and exploring around for the first time.

Beating the Promyvions and getting to see the Tavnazian Archipelago/Stronghold, as well as Sacrarium/Riverne A01/B01

Getting your first character to 75 (not really the same as these other categories).

Getting SEA access, after TONS of hard work (that was a major one for me).




SE has been notorious (or noteworthy depending on your point of view) for things like this. Sure, some of them are a serious time investment, as well as general pains in the asses. But the feeling that you've finally acheived your goal was, for me, as good as if not better than getting that next EXP level.

I'm the first person to cheer for SE allowing for more solo/casual play in XIV, but I hope they don't neglect this core principal that kept so many of us going in XI.

Edited, Mar 7th 2010 1:12am by Osarion
#2 Mar 07 2010 at 3:20 AM Rating: Good
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FFXI always had something to look forward to, whether it was unlocking a new area, gaining better equipment, story cutscenes or even merits. There was always something to do. I think they won't let us down on the side content that FFXI had or the exploration. I have faith that that there will be a lot of unlocks and that there will be more epic quests that will give even a greater sense of accomplishment over FFXI.

One of my favorite things was when I first reached Jeuno and got my Chocobo license. Not far after that was the Kazham airship pass and finally at 30 was the advanced jobs. It seems like every few levels there was always something new and exciting to do and unlock. My other favorite was finally reaching the Artifat Gear levels...

Can't wait for FFXIV... FFXIII and Resonance of Fate will have to hold me over.
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#3 Mar 07 2010 at 3:33 AM Rating: Decent
I believe that SE will manage again to make the game epic and rich by its storyline and gameplay. In the FFXI I kept felting the feeling of accomplish because it all was just so EPIC!

My favorites in FFXI were the avatar battles. I mean the solo ones, not the cheat ones where you just put some high level friend to kill the mobs for you. After every won battle you felt like you were closer becoming the real summoner lol.

I can't wait the great storylines FFXIV will hold and i hope they'll make avatars worth to get again :) AND EVERYONE REMEMBER TO SOLO THEM IF IT'S POSSIBLE!
#4 Mar 07 2010 at 3:45 AM Rating: Good
IAmCookieMonster wrote:
I can't wait the great storylines FFXIV will hold and i hope they'll make avatars worth to get again :) AND EVERYONE REMEMBER TO SOLO THEM IF IT'S POSSIBLE!


I was one of the first (AFAIK) to go and get all my base avatars in the "Mini Fights". As soon as it was announced, I pretty much went non stop gunning for them.
#5 Mar 07 2010 at 3:54 AM Rating: Good
Quote:

"I was one of the first (AFAIK) to go and get all my base avatars in the "Mini Fights". As soon as it was announced, I pretty much went non stop gunning for them.


*high fives* : D

I can still remember myself shaking like crazy when i fought Shiva as my first avatar. And then i got my *** kicked quite bad.. lol. Garuda was maybe my personal nemesis cuz i had to go six times againts her... It was crazy O_o

Edited, Mar 7th 2010 4:55am by IAmCookieMonster
#6 Mar 07 2010 at 4:37 AM Rating: Decent
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fighting/beating Maat your first time.

lu shang's! ( they should have something like this in FFXIV )

first valkurm dunes party. ( lol )

Edited, Mar 7th 2010 5:38am by snuggans
#7 Mar 07 2010 at 8:12 AM Rating: Good
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I remember my first time as SMN too, I was doing the first minifight vs Titan and I lost I was so **** I force turn off my PC, I was so depressed the whole day. (Lol I was 10 at the time) then I logged back in and I notice just before dying I casted Dia on Titan and it killed it, that was the best accomplishment for me :D.
#8 Mar 07 2010 at 9:52 AM Rating: Default
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Well i know for MAG which i recently started playing they made some seriously unattainable trophies.

Some are like 30 killstreaks which would be... difficult. I figure i'm an above average player and i've made it to 23, thats the best i can do.

Hopefully SE will follow suite.

Either way i have a feeling 50%-75% of the achievements will be game progression based like WoW and all the others. I don't find this bad if there is 200+ achievements. It really shows if this is someones first job and it's not their fault for messing up or if perhaps it isn't and they are just being party lazy... which happens.

Edited, Mar 7th 2010 8:59am by boriss
#9 Mar 07 2010 at 10:31 AM Rating: Default
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If you do something tedious, it yields a higher sense of accomplishment?

I figured out that it was an illusion 5 years ago.

Anyway, WoW's achievement system is full of fluff, but everyone knows which achievements are meaningful. And there are plenty of them. And they're **** hard to get ...

This isn't an FFXI forum. Try to keep the WoW bashing on game=10
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#10 Mar 07 2010 at 11:34 AM Rating: Good
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I think WoW/EQ2/360 achievements have become the gold standard for games and I really would like to see them in FFXIV as well. Performing specific tasks (some silly and some really difficult) should come with a reward and the ability to just say "yea I did that".
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#11 Mar 07 2010 at 12:40 PM Rating: Decent
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They GMs should be able to force titles on naughty players like [Gil Seller], [Gil Buyer], [Botter], [Griefer] so the community can know who they are.
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#12 Mar 07 2010 at 12:55 PM Rating: Decent
Edited by bsphil
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Osarion, Goblin in Disguise wrote:
Finishing your AF3 quest, completing the series for that job. [sm]Before the population shifted to heavier end game levels and AF quests became a PL'ing breeze.
You mean, "before the population got 75 on that first job and could solo the AF quests for their next job".
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#13 Mar 07 2010 at 1:36 PM Rating: Excellent
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Hhhhmmmmm.
I think it's a mistake to equate grind to a sense of accomplishment without a few footnotes and addendum. I think that working hard (not long, hard) is a part of that feeling, but the Theatrics and Player Choice have a stake in the outcome as well.

Theatrics is why "Kill Bahamut" is always better than "Kill 10 rats", even if you performed the same mechanical actions in both cases. As a standard rule, Squeenix is godly at theatrics. Their visuals are topnotch, their worlds are immersive, their writing some of the best the industry has to offer (not saying much), how this all gets wrapped up with a pretty bow and presented to you in perfectly piecemeal pacing is always excellent. I think you can bet things will seem epic, and lend itself to that feeling of accomplishment, no matter what they end up doing to the other parts of the formula.

Player choice, or the illusion of player choice, is something Squeenix handles in RPGs with a greater finesse' than MMOs. Speaking from a pre-ToAU perspective, they were good at presenting goals that constitutes a choice because the reward was good but not entirely necessary (Sea), and they were good at making you feel as though you would have normally chosen to pursue something that you had no choice but to obtain (Airship Pass), but they failed when it came to making fundamentally different but equal options (Certain jobs, armor, weapons) - which is where the bulk of player choice in an MMO normally is.

It's important we feel as though we're making a choice, because the minute we find ourselves pursuing something we don't particularly want and don't particularly enjoy the process of obtaining, is the moment the Illusion that surrounds all grinding becomes stripped away. Obtaining a goal feels less like an Accomplishment and more like a Duty.

Edited, Mar 7th 2010 2:53pm by Zemzelette
#14 Mar 07 2010 at 1:49 PM Rating: Decent
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My favorite accomplishment was finally reaching 75bst. Soloing the whole way.
#15 Mar 07 2010 at 3:17 PM Rating: Excellent
Zemzelette wrote:
Hhhhmmmmm.
I think it's a mistake to equate grind to a sense of accomplishment without a few footnotes and addendum.


I don't necessarily equate a grind to a sense of accomplishment. It could be something as simple as finally making it to Jeuno for the first time. And I agree with your hard work vs needlessly long/busywork is important as well.

Quote:

Player choice, or the illusion of player choice, is something Squeenix handles in RPGs with a greater finesse' than MMOs


Interesting you bring this up. Have you heard much about XIII? Some of the deviations from their RPG traditions worry me a bit.
http://www.youtube.com/watch?v=4YICSw0qrwU
A bit, not a lot... SE has more than a good track record when it comes to successfully reinventing the wheel. Or at least making it a bit shinier with each installment.
#16 Mar 07 2010 at 3:39 PM Rating: Excellent
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Quote:
I don't necessarily equate a grind to a sense of accomplishment.


My apologies, I misunderstood.

Quote:

Interesting you bring this up. Have you heard much about XIII?

Ohhhh, that's a great review.
Thanks for the link.

Sounds like they cast aside the illusion of freedom in terms of level design, but you still have some actual choices in battle and character development. Still, that's pretty **** bold. That's one of the major pillars JRPGs are founded on, it'll be interesting to see if it can stand without it.

#17 Mar 07 2010 at 4:07 PM Rating: Decent
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At first glance I thought it was going to be a topic about PS3 Achievements. Kind of like X-box 360 had them for FFXI. As a side note, I hope those are back....

As for personal Achievements, I think that things you place value on for yourself fall into that category. Killing my first NM, getting my first job to 75 (DRG), or getting a Colibri chain into the 180s while in a merit party.

Then again there are some things you can't place a virtual value on. Like when you met a person in game who after years of playing together became a real life friend, or how about that first time a high level ________ gave you _______ because it was right for your job at the level you were on and you should be using it, and it's too low for them to use again, or what about the first time you made a crazy low bid on something at the AH and got the item anyway.

Good times!
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#18 Mar 08 2010 at 12:07 PM Rating: Decent
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PS3 Games are now required to offer Trophy support

So FFXIV will have some trophies while on PS3, dunno how that will translate to the PC
#19 Mar 09 2010 at 4:37 AM Rating: Good
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I fully expect that 14 will have trophies on PS3, and if it is on 360, it will have achievements as well.

If there's one thing the player base of WoW has showed me, it's that I'd hate to see a WoW-esque "Achievement system" implemented. If I never see the words "Link achieve" again, it will be too soon.
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#20 Mar 09 2010 at 11:19 AM Rating: Excellent
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Quote:
...i hope they'll make avatars worth to get again :) AND EVERYONE REMEMBER TO SOLO THEM IF IT'S POSSIBLE!


For the longest time, the mini-avatar battles at lvl 20 were the most exciting battles in the game for me. I think my favorite achievement and battle in the game was the Windurst Rank 10 battle. The group I did that with and I loved it so much, we stayed at that instance for like 3-4 hours helping anyone who came along to get it just swapping out people as needed.

No one thing in that game meant as much to me as that Windurst flag in my moogle house. ^^
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