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What will your motivation be?Follow

#1 Mar 09 2010 at 11:06 AM Rating: Good
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[ This is a long post. I don't do "short", sorry :P ]


This may sound strange but.. does anyone else wonder what's going to make each of us "unique / special" in FFXIV, and what will motivate us to continue?

Lemme explain.. basically in FFXIV, what I've gathered from the interviews and what not at least, everyone can be everything at once. You can be out solo'ing as some kind of fighter, finish your battle, swap your sword to a staff (as an example), heal yourself, swap back to your sword and keep on fighting.

This is great -- but doesn't that mean everyone is going to be a jack-of-all-trades? Everyone can be anything. Need a fighter more than a Mage? No problem, the Mage just switched her weapon, now she's a fighter. Problem solved.. It takes some of the "flare" out of it though. I liked having a primary job that I played and that I was good at, more so than perhaps the same person in the same job next to me, or maybe less so.

But now, there aren't going to be jobs anymore. It's now the "class" system, and everyone can be any class based on weapon alone. Sure, inventory might limit what you can bring with you, but at the end of the day it feels as though there will be no more "We've got a great White Mage as our healer," or "Wow our tank really sucks."

Won't everyone basically just be the same? After a battle, everyone just swaps out to their staff and heals themselves. It almost takes some of the magic out of learning to be an awesome healer and "taking care of your party," or being the best tank, the biggest damage dealer, and so on. Everyone's gonna be everything, whenever they need to be..

If everyone can be everything, and on top of it there are no levels (just skill/ability points/levels), what will motivate you to play the game from day to day? What do you think our main achievements will be? What do you think will set us apart from each other?

Or was it designed that we will all just be.. interchangeable. Was that the idea? If so, it certainly takes some of the appeal away from the game, for me at least.
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#2 Mar 09 2010 at 11:10 AM Rating: Excellent
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There are two things I plan to do:

1. I want to be one of the best fishermen on whatever server I end up on. I want to start making money as soon as possible.

2. When I first started FFXI back in 2003, I originally wanted to be a Dragoon. My first melee job on FFXIV is going to be Lancer, and I want to see that one through to the end.
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#3 Mar 09 2010 at 11:16 AM Rating: Excellent
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Ralrra wrote:
There are two things I plan to do:

1. I want to be one of the best fishermen on whatever server I end up on. I want to start making money as soon as possible.

2. When I first started FFXI back in 2003, I originally wanted to be a Dragoon. My first melee job on FFXIV is going to be Lancer, and I want to see that one through to the end.
YOU'LL BE A MINER AND A PALADIN AND YOU'LL LIKE IT, GALKA. Smiley: mad
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#4 Mar 09 2010 at 11:17 AM Rating: Excellent
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lolgaxe wrote:
Ralrra wrote:
There are two things I plan to do:

1. I want to be one of the best fishermen on whatever server I end up on. I want to start making money as soon as possible.

2. When I first started FFXI back in 2003, I originally wanted to be a Dragoon. My first melee job on FFXIV is going to be Lancer, and I want to see that one through to the end.
YOU'LL BE A MINER AND A PALADIN AND YOU'LL LIKE IT, GALKA. Smiley: mad

I DON'T WANT TO BE A MINADIN ANYMORE! Smiley: cry
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#5 Mar 09 2010 at 11:17 AM Rating: Decent
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I'm thinking of it as more of a "Custom Build" system of character advancement. I'd expect they'd make the actual advancementfrom one level to the next to take a good amount of time so that in 5 years of play you'd only really manage to focus on a few jobs you really like, unless you're hardcore then you're gonna max everything regardless of hours, lol.

For me I wanna be a Paladin type character so I expect I'll be leveling the Warrior equivalent for quite some time, then switching off for some levels in a healing class, which I'd exect to take me many months of play, then maybe some lancer so I can be a Spear weilding Tank, not to mention the amount of time I'll spend leveling the crafting and harvesting jobs. I'm hoping that the advancement will be indepth enough that unless you can put in 40 hours a week it'll take you'll be years away from being a total Jack-of-all-trades.
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#6 Mar 09 2010 at 11:18 AM Rating: Good
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So people are still mostly going to be choosing a class and sticking with it, rather than switching back and forth, do you think?

I'm sort of hoping that will happen, it will alleviate the "jack of all trades" thing I fear. And sure, we had jacks-of-all-trade in FFXI too, but it was a lot harder / more challenging to accomplish a significant set of achievements (levels) on all jobs when you couldn't change them on the fly so easily.

I guess I'm trying to figure out "how do we challenge ourselves in a world where we can do everything on the fly" and I guess the answer might be "The same way you decide to eat one cookie, or the entire bag of cookies -- just a simple decision."

I know it's what I want to do (just pick something and stick with it), but the way Square puts it forward in some of the interviews, it almost seems like that's not what they may have geared the game toward. Not that what they want matters much to me :P But still, it will often decide how the majority of people play, how the game is designed will siphon us in a particular way.
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#7 Mar 09 2010 at 11:20 AM Rating: Good
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Also, I think I'm somewhat concerned as well because my main job in all my MMOs, is always Healer.

I worry it is about to become obsolete.
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#8 Mar 09 2010 at 11:33 AM Rating: Default
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I doubt this. Remmeber gear takes space in invo, having to wait so long for someone to switch regear and so on is not gnna make someone jack of all trades.

And for guy above me, not one mmo has healers as obsolete, they are ALWAYS needed.

Edited, Mar 9th 2010 12:34pm by Lovestospoon
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#9 Mar 09 2010 at 11:43 AM Rating: Good
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You do have a good point.

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#10 Mar 09 2010 at 12:32 PM Rating: Good
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What's exciting me the most about FFXIV is the fresh start and the whole new experience.

I've played 2 MMOs, FFXI and WoW, both already sometime into their lives. FFXI brought a better experience with being a fresh newbie, the sights, the battles, the people who play with you as well as the people you see in every town.

What I want is to experience that feeling again, except this time I get to do it from the very beginning of the game's life. Nobody knows everything yet and everyone wanting to work together to accomplish things.

Also if FFXIV holds up to it's "easier on the time schedule" game play, I can go to and from the game whenever I please (meaning I'd like a break more when I feel like it, not 1 hour into an exp party I just got into after waiting a long time).
#11 Mar 09 2010 at 1:33 PM Rating: Good
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I don't think they will make it easy to max everything out, SE have a lot of bored people on their hands not wanting to pay their monthly fee. Imagine if you could switch jobs in FFXI whenever you want. It will still take you just as long to level the jobs as if you were doing them separately. The XP would still only advance whatever job you currently are using. It may not be quite the same, but I doubt they will make it easy to max out multiple classes at once. And I wouldn't worry about roles being obsolete. I'm sure the act of switching a job on the fly will result in some kind of negative effect. Even as simple as a tank losing all the points needed to use a taunt when switching to healing gear. And I would imagine the healing gear would be very squishy.
#12 Mar 09 2010 at 1:33 PM Rating: Decent
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I was worried about the "jack-of-all-trades" thing myself. Changing gear on the fly ceratinly seems to make it possible. I'm not sure how SE is gonna stop this (or even if it's something they want to stop) but I thought the main idea behind the new system was that you could solo more easily, but you'd be better off (time & exp wise) in a party.

Lets hope the beta starts soon and answers some of our questions.
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#13 Mar 09 2010 at 1:46 PM Rating: Good
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I don't think there will be too many "Jack of All Trades" because it would take a long time to continually level up those jobs together. The way I am understanding it works is, you skill up say, your fighter job and you're pretty good at fighting. But if you want to heal yourself adequately, you're going to also have to skill up healing to the same range as your fighter.

In FFXI terms, it would be like having a level 50 warrior.. you go out and fight, then in between battles you're going to need to have a level 45-50 white mage to safely heal yourself, unless you're ok with just Cure I a whole bunch LOL.

I see this as a good alternative for casual players that want to just log in and do a few guildleves now and again, but I have a feeling that by and large most people are going to stick with their preferred job (or two) and rely on grouping up with others to fill roles. At least I hope so. :D I am going to need people to tank for!

[Disclaimer: yes I know that FFXIV does not have "levels" per se, but they do have skill ups, so in terms of "skilling up" or "leveling up" your characters it's more or less similar for this example.]



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#14 Mar 09 2010 at 1:57 PM Rating: Decent
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In FFXI I had my main job (DRG) that I used as much as I could cause it was my favorite. I had a friend who started after me and I decided to try to use WHM and "static" with him. I did the same as my PLD with my wife.
It always gave me stuff to do depending on which of my friends were on. I hope that the new skill system leaves this as an opition again. Even if you can only play some nights for less than an hour.
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The more I train, the harder I get. The harder I get, the more lethal I am. The more lethal I am, the fewer opponents. The fewer opponents, the less to lose. The less to lose, the more I let up. The more I let up, the more room for mistakes. The more room for mistakes, the more I train.

#15 Mar 09 2010 at 3:03 PM Rating: Good
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I'm not going to rush the game... I don't have much time to play but still, I will take it slowly and enjoy the experience.
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#16 Mar 09 2010 at 5:14 PM Rating: Excellent
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As has been pointed out already, you will have to skill up your disciples to similar levels to be adequate in swapping between battles to do any curing. There may be those who do exactly that, but they have already said you will probably not be able to change during combat.. and I wouldn't leave it out of the question if there were some form of cool-down time on abilities or switching weapons to keep people from exploiting the system. Or maybe they *want* us to exploit the system. Regardless, it's still going to take some time to be able to have everything skilled up enough that it would be worthwhile, and you also have to account needing to get new gear.. quests.. missions.. whatever else there is to do.

And something that nobody pointed out, they were very big on changing the way people will grow their characters. Instead of many-vs-one like we did in XI (pulling back to camp, kill, rise and repeat), they are going to make it many-vs-many. I can see everyone having their specific roles.. and enjoying *exactly* those roles. They may not want to switch back and forth. I know plenty of people that won't spend their time working themselves up to heal, they don't want any part of it. Or even more so, there may not be the time for switching. By the time your group kills off the other group, it may be more time efficient to immediately go find the next group than wait for people to swap around.

I think the idea behind being able to change yourself on the fly is exactly how they present it on their website. Say you're out working up your Pugilist, you just started trying it out. You find a nice fishing spot, so you decide to switch to your Fisherman and get some gil. Next thing you know your friends run by you on their way to slay a boss for a mission you need to complete, you can swap right into your Lancer and join your group where you left off. That's not the exact example, but it was something along those lines. Imagine in XI if you were to be in the same situation. No, you wouldn't have to swap anything to fish, but you would have to run your low level back to town through aggro, then change jobs and gear, then run all the way back out. By the time you completed all of that, you may have spent 30 minutes and your group could have been done with the mission.

We'll just have to wait and see what they have allowed us to do.
#17 Mar 09 2010 at 5:16 PM Rating: Decent
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Quote:
And something that nobody pointed out, they were very big on changing the way people will grow their characters. Instead of many-vs-one like we did in XI (pulling back to camp, kill, rise and repeat), they are going to make it many-vs-many. I can see everyone having their specific roles.. and enjoying *exactly* those roles. They may not want to switch back and forth. I know plenty of people that won't spend their time working themselves up to heal, they don't want any part of it. Or even more so, there may not be the time for switching. By the time your group kills off the other group, it may be more time efficient to immediately go find the next group than wait for people to swap around.


Now that is an interesting scenario-type I hadn't considered :)
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#18 Mar 09 2010 at 8:05 PM Rating: Decent
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I had the same worry when I heard they were doing away with the old job system from FFXI. I can't pass an opinion on this new way of gaming until I've actually tried it, but I have a feeling I'm going to miss the job/subjob way of doing things.

I am excited to see how they made the game more solo-friendly, but at the same time, the group efforts are what separated FFXI from games like AoC and WoW. I became bored too quickly being able to run around doing everything myself, including leveling. The player interaction is one of the main reasons I play MMO's; that and it takes RPG'ing beyond the level of any other game by continuously updating the content. The stories of Final Fantasy are always great, but they are heavily reliant on ties with other characters, and I don't want to see this lost in transition. I definitely want there to be many instances in the game where something can only be taken down by a large group of people. I'd love to be able to solo certain things or level by myself if no one else is up for it, but I wouldn't have met half the people I did meet or have had anywhere near as much fun if I wasn't forced to get groups together to complete missions, quests, NM's, etc.

This was my motivation. Even if my job wasn't necessarily ideal for a situation, my friends and I would still play together. Being a jack-of-all-trades might even be better since we can choose which jobs we'd like to use more easily instead of being forced the come as the same job every single time.
#19 Mar 09 2010 at 8:15 PM Rating: Decent
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The group interaction will still be present, and they have said that it will be required at times. The solo-friendly aspect of the game will likely be though the leves and disciples of the hand. I believe they also said you will progress easier when grouped with others.
#20 Mar 09 2010 at 8:40 PM Rating: Decent
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ZeuDiabolos wrote:
The group interaction will still be present and they have said that it will be required at times.


Don't worry, I already realize this, though we do not know the extent, which is what I was attempting to comment on.

Quote:
The solo-friendly aspect of the game will likely be though the leves and disciples of the hand.


While I would like to say this is obvious, I'm not so sure. If we are now able to switch classes "on the fly" as people have been saying, this may mean that there will be just as much "solo-friendliness" to all of the disciples, seeing as procuring rare items would most likely require a group effort. I'm sure the crafting itself will be solo-friendly, as it was in FFXI, but I wouldn't necessarily say that the disciple of the hand will be more solo-friendly than progressing in any other class. I believe SE's goal is to strike up more of a balance in FFXIV. The leves I do not know enough about to comment on, unfortunately.
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