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New leaked Famitsu info!Follow

#1 Mar 10 2010 at 1:56 AM Rating: Excellent
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Apparently lots of things being reported, but no confirmation. link: http://www.eorzeapedia.com/forums/viewtopic.php?f=2&t=3048 I'll copy/paste here.

The writeups will have pictures from the alpha build and interviews.

When fighting, you have to think of distance and position. Also, moving parties will be the norm compared to the non-moving pull back to camp style of FFXI.

MP will not auto-refresh. You will have to be careful with how you manage MP. There will be ways to gain MP.

There will be 6 elements. Some people are saying that Light and Dark will not be present.

Puglists have steal.

You can throw javelins at enemies that are not in a battle state to do a sort of sneak attack.

Marauder's have low accuracy. They also have a meditate-like ability to store... something. Probably TP.

Horticulturalist are the only ones that can see digging spots meant for them. They can dig up stuff during battle that can be used to back up the party. The more of these people you have, the more items you can get it sounds like.

When a blacksmith repairs your weapon, you don't have to hand it over!!!

The alpha build requires a computer with high specs. Some are saying its due to a lack of config options. The final product will require lower specs.

VRAM512MB is enough.

Not all parts of character making will be present in the beta. In particular, you cannot do facial customization.

There is a mode where you can walk around to regain HP.

There are spells you can cast while moving.

There are many ways to earn TP. You can earn TP from spellcasting as well.

General parties are 6 to 8 people. Alliances are also possible.

There are alpha build screenshots. People say there are small things that are different from the German alpha build we saw at Gamescom.

Gladiators and Puglists have a way to gain hate.

Gladiators have a version of Phalanx different from FF11. Their version is where you can guard with a shield while still attacking.

Puglists have a provoke ability called Whistle.

Edit: More info

The Thaumaturge will be able to suck MP from enemies that have no HP. i.e. after you defeat a monster, it'll stick around for you to drain MP from.

The Puglist job is for people who don't want to worry about small details.

The Marauder job is for people who like finishing off enemies (...not sure since we don't have the real text yet but thats what it sounds like)

The Archer job is for people who like to fight solo or work on their own

There are times where your defense (defensive moves perhaps?) kicks in automatically and other times where you have to activate it yourself

There is some kind of relief measure for Archers when they run out of arrows. (No idea what that specifically means right now.)

Archers have an ability to make enemies run away.

Archers will use bows, not crossbows. A crossbow might be used by a different class in the future (unsure about it at this time)

Arrow types are not by material as in FFXI. Instead, they will be sorted by number (number of arrows? number of enemies? i don't know), the type of enemy, and topography.

Famitsu will have 10 pages. Dengeki will have 8 pages. alpha build screenshots are included as are interviews.

The word for enmity will change in Japanese. No idea how it will change in English.

Edited, Mar 10th 2010 8:24am by Zerxion
#2 Mar 10 2010 at 2:49 AM Rating: Default
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Quote:
General parties are 6 to 8 people.


::choke:: :::cough::: What?
Because that obviously worked out so well last time?
#3 Mar 10 2010 at 2:54 AM Rating: Good
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FFXI had the best PT system in all MMO's. Thank god it's 6-8

Very pleased with this news
#4 Mar 10 2010 at 2:55 AM Rating: Decent
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Actually, I'm very glad, that all solo-talk turns to be talk and nothing more. "Onry group" style is what makes FF online different.
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#5 Mar 10 2010 at 3:04 AM Rating: Excellent
Vantol wrote:
Actually, I'm very glad, that all solo-talk turns to be talk and nothing more. "Onry group" style is what makes FF online different.


I think it's more that soloing is more viable in XIV than XI. SE has said very plainly that casual and solo play will be an option. I'm glad to see that they're going to keep the grouping options strong, too, but I don't expect to see another "Onry group" game.

#6 Mar 10 2010 at 3:09 AM Rating: Decent
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It could work out well. I was hoping for 4+, but I definitely prefer a higher viable cap. The problem with FFXI was that parties weren't very flexible with the number of people you had. It'll all come down to how they scale xp though. Hopefully 4 will be roughly as viable as 8.

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#7 Mar 10 2010 at 3:27 AM Rating: Decent
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Very interesting news for now. Horticulturalist seems fun :D
#8 Mar 10 2010 at 3:27 AM Rating: Decent
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Quote:
When fighting, you have to think of distance and position. Also, moving parties will be the norm compared to the non-moving pull back to camp style of FFXI.


Thank god!

Well, all this news helps to allay some of my fears. We're getting TP! I had hoped that would continue over. If they carry skill chains over (which I also hope they do), might they be fixed? In other words, it'll be better to chain than spam weapon skills.
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#9 Mar 10 2010 at 3:43 AM Rating: Decent
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love the fact you don't have to stand still to gain HP, and also moving parties sounds more fun to me... also like you can cast certain spells while moving.
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#10 Mar 10 2010 at 4:07 AM Rating: Decent
I hope there isn't too much solo play, one of the reasons I want to play this game is to interact with other people. Not just meeting them in towns for a chat lol :)
#11 Mar 10 2010 at 4:08 AM Rating: Decent
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Zemzelette wrote:
Quote:
General parties are 6 to 8 people.


::choke:: :::cough::: What?
Because that obviously worked out so well last time?


Yes it worked excellent.
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#12 Mar 10 2010 at 4:09 AM Rating: Decent
Pinkfyre wrote:
I hope there isn't too much solo play, one of the reasons I want to play this game is to interact with other people. Not just meeting them in towns for a chat lol :)


I totally agree. I just think they're (SE) starting to realize that they really were overly restrictive in XI when it came to solo/low man PT play.
#13 Mar 10 2010 at 4:12 AM Rating: Good
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I thought alpha didn't start until thursday?
#14 Mar 10 2010 at 4:51 AM Rating: Decent
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Mykha wrote:
I thought alpha didn't start until thursday?


It is being open to people who have applied and gained invitation to a small closed alpha/beta testing. Also, there is no official word whether the alpha/beta testing open to these certain people will begin on Thursday. The site is just set to go online at that time. There is speculation that the site will allow those who can sign in to download the client and read various instructions on their "job" as testers. Not necessarily jump right into the game.

But anyway, that doesn't mean that the game hasn't been played before. Hence why this information is "leaked" as the title suggests. There are some very specific, yet very welcomed details about the game in this write up. I like how in this game again, we will have to manage MP. Although it is definitely a hassle at times, I enjoy the limitations it has on powerful magic casters. Separates the people who can manage their job and MP usage from the people who can't. Also, it seems like SE is really trying to diversify and find different ways of each disciple helping out each other. I just hope that they don't inadvertently ***** themselves over, as they did with diversifying (creating more jobs) FFXI.
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#15 Mar 10 2010 at 4:54 AM Rating: Good
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Mykha wrote:
I thought alpha didn't start until thursday?


The public announced entrance to the Alpha, that is correct. Be assured that SE has been alpha testing for quite a while, and it is entirely possible that some external people were approached and are also testing.
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#16 Mar 10 2010 at 5:05 AM Rating: Excellent
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I don't know why, but Eorzeapedia left out the part about the Archer class.

Below is what I got out of a web-translator with some additional editing on my part. If someone knows Japanese and wants to give a better translation, go for it.

・弓術士 
Archer

矢がなくなったときの救済策がある。
Archers have a way to recover their arrows.

敵を逃走させるアビがある
Archers have a flee ability.

弓術士は孤独が好きな人向け
Archer class is for people who like solitude.

弓術士が使うのは弓でクロスボウは現状ではない、ほかのクラスで登場するかも
Archer will use an archery bow. There will be no cross-bow in FFXIV for Archer or any other class.

矢の種類は11のような材質ではなく敵の種類、数、地形によって分別されてるっぽい
Unlike FFXI, arrows will not be classified by material type. There will be arrows for different enemy types, numbers, and geographical features.

For those who want a go at translating the entire thing themselves, I compiled a few different variations of the FFXIV info from the upcoming Famitsu which was posted on 2ch (in Japanese of course). Download below:
http://www.mediafire.com/?nku2ztdemyw

Edited, Mar 10th 2010 3:35am by Cyberbeing
#17 Mar 10 2010 at 5:10 AM Rating: Good
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There better be room to scale the party, finding 6-8 people to make a group is guna be S*** to say the least.

It just better not force partying again.
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#18 Mar 10 2010 at 5:23 AM Rating: Excellent
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Diakar wrote:
There better be room to scale the party, finding 6-8 people to make a group is guna be S*** to say the least.

It just better not force partying again.


I don't understand what makes you say this. I know that they say that the typical party size will be 6-8 people, but let's take a number of things into consideration here. SE has on numerous occasions said that this game will be open to more casual players as well as hardcore players. There are definitely ways of going about leveling either solo or with a smaller group of people. If SE does not deliver on that promise, they would only ***** themselves over in the end considering they have been advertising that bit of info ever since the announcement of FFXIV. Also, grouping is what made FFXI what it was. As numerous people above have said, it's what set this game apart from all of the others. And is 6-8 really that many people? Think about the other little tidbits of information that was in the OP. People who used to do HELM in FFXI can now become parts of "experience point" parties and actually contribute (or that is the intention at least). Also, crafters seem to be able to play a part in parties as well. So think about those people who sat in town crafting all day or who went out HELMing becoming available for parties.
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#19 Mar 10 2010 at 5:29 AM Rating: Good
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I'm saying it because anything could happen, I mean 6 was the norm now they have added the possibility to add 2 more.

All we have to go on at the moment is how FF11 works its the same dev team after all, the party mechanics for 11 were so restrictive, you had to have specific classes for the party to work, which meant it took sometimes a lot of time to make a party.

I like to party don't get me wrong but I don't like waiting around for hours LFP, which is my biggest worry at this point.

Sure they have said a lot of things, but to what extent its possible to play solo is anybodies guess.

Edited, Mar 10th 2010 6:33am by Diakar
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#20 Mar 10 2010 at 5:35 AM Rating: Excellent
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Cyberbeing wrote:
I don't know why, but Eorzeapedia left out the part about the Archer class.



Cause I was just breezing through the things that I had mentioned to somebody else. I did see the Archer stuff tho. I'll go add it to my post over on orz.

Cyberbeing wrote:
If someone knows Japanese and wants to give a better translation, go for it.

敵を逃走させるアビがある

I read this as "Archers have an ability to make enemies run away."

Quote:

弓術士が使うのは弓でクロスボウは現状ではない、ほかのクラスで登場するかも

Archers will use a bow but not a cross bow. A crossbow may be used by another class but we don't know right now.

I'll look over your collection and see if there is anything else I missed. Thanks for pulling stuff together. My original idea behind that quicky post on orz was just to let people know there is information coming.

(Also, I mentioned it in my post but the OP left it out. I didn't check for spelling, etc. I just wanted to get the info to our members quickly to let them know something official would be coming soon. ^^)

Edited, Mar 10th 2010 11:40am by Kippen
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#21 Mar 10 2010 at 5:40 AM Rating: Good
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Very pleasing information. Thank you for showing us this, since updates are very rare from SE lol.
#22 Mar 10 2010 at 5:45 AM Rating: Good
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Diakar wrote:
I'm saying it because anything could happen, I mean 6 was the norm now they have added the possibility to add 2 more.

All we have to go on at the moment is how FF11 works its the same dev team after all, the party mechanics for 11 were so restrictive, you had to have specific classes fot the party to work which meant it took sometimes a lot of time to make a party.

I like to party don't get me wrong but I don't like waiting around for hours LFP, which is my biggest worry at this point.

Sure they have said a lot of things, but to what extent its possible to play solo is anybodies guess.

Edited, Mar 10th 2010 6:30am by Diakar


First, I'm guessing the reason they gave a range instead a straight number is because they are trying to separate this from FFXI. If this was FFXI-2, they would name it so, as they have done in the past. They don't want to place a restriction on the necessary party member numbers, otherwise, to the playerbase, it's FFXI all over again. And again, they have shown that they are trying to do away with the pointless idling that goes on in FFXI. There is the ability to change classes somewhat easily (the exact details of restrictions/consequences are unknown) and they will make this a more solo friendly game. Like I said in my last post, they would not advertise such information in order to attract other demographics and NOT deliver. That would be a stupid business move.

Now, you're right. To what extent it's possible to play solo is anybody's guess. I'm hoping that it is not too easy. Why? Because I would like to get stuff done solo if I'm not in the mood for a party or cannot find one, but I do not want to level as quickly. That makes the game completely unfair.

Have a little faith in SE and their words. I'm sure the only idling you'll be doing is if you're too lazy to go out and help yourself gain levels.

P.S.: I'm not too sure on this, but if you say that this is the same development team from FFXI, that's actually amazingly beneficial. They created FFXI and they learned, as the game grew, all of the various flaws within it. Hopefully (and I'm sure of it), there will be better planning the second time around.
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#23 Mar 10 2010 at 6:08 AM Rating: Excellent
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Kippen wrote:
Cause I was just breezing through the things that I had mentioned to somebody else. I did see the Archer stuff tho. I'll go add it to my post over on orz.

I'll look over your collection and see if there is anything else I missed. Thanks for pulling stuff together. My original idea behind that quicky post on orz was just to let people know there is information coming.

So you're the translator for Eorzeapedia? Corinth?

Don't get me wrong, I have no complaints. I appreciate your effort in translating everything quickly just to get the info out there in English. I haven't exactly been searching 2ch hourly for new info, so if it wasn't for your translation, I wouldn't have even realized there was new info. Good job and thank you.

Edited, Mar 10th 2010 4:20am by Cyberbeing
#24 Mar 10 2010 at 6:08 AM Rating: Good
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If partys are 8 ppl, and alliances are still 3 partys. Got to think what some of these fights are going to be like.
#25 Mar 10 2010 at 6:33 AM Rating: Excellent
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Cyberbeing wrote:

So you're the translator for Eorzeapedia? Corinth?

Don't get me wrong, I have no complaints. I appreciate your effort in translating everything quickly just to get the info out there in English. I haven't exactly been searching 2ch hourly for new info, so if it wasn't for your translation, I wouldn't have even realized there was new info. Good job and thank you.

Edited, Mar 10th 2010 4:20am by Cyberbeing


Technically, yes, I am the lead Japanese translator and head of the Translation team. But I've been on sabbatical for awhile and largely inactive. ^^ I might be more active in the future. Just a lot of real life stuff that takes precedence.

I'd use Corinth on the ZAM forums too but someone else already uses the name so I've been using Kippen on alla for a long time.

Thanks for your collection too! It makes it a lot easier to go through when just the info part is pulled out of the 2ch rather than sorting through it. I've updated my post on orz and thanked you there for what you did.
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#26 Mar 10 2010 at 6:54 AM Rating: Decent
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Kippen wrote:
Cyberbeing wrote:
I don't know why, but Eorzeapedia left out the part about the Archer class.



Cause I was just breezing through the things that I had mentioned to somebody else. I did see the Archer stuff tho. I'll go add it to my post over on orz.

Cyberbeing wrote:
If someone knows Japanese and wants to give a better translation, go for it.

敵を逃走させるアビがある

I read this as "Archers have an ability to make enemies run away."


"Abi have escaped to the enemy." I still think this is flee, but it's vague.

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#27boriss, Posted: Mar 10 2010 at 7:20 AM, Rating: Sub-Default, (Expand Post) kind of worries me if leveling is as difficult as FFXI. Honestly trying to picture a game like FFXI where you have to move on top of doing your regular stuff, well wow. With moving you are eliminating the mages chance to rest and gain back MP since active regen will not exist...
#28 Mar 10 2010 at 7:26 AM Rating: Decent
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I agree with that, the fact that we are expected to run to enemies and there is no refresh is kind of bizarre, makes me not want toplay as a healer already.

Of course they did mention other ways of regaining mp so I can only hope that its something more than potions or aspir.

If potions are eaay to make and are cheap then I'm happy with that. (they have mentioned in the past that items will be more widely used in 14)


Edited, Mar 10th 2010 8:28am by Diakar
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#29 Mar 10 2010 at 7:28 AM Rating: Decent
Boriss .. it also states (not in the OP message) that mages can get MP from dead mobs. You can also cast magic while moving.
#30 Mar 10 2010 at 7:29 AM Rating: Decent
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Quote:
General parties are 6 to 8 people.


Bullocks. I hated having to find 6 freakin people to party with in XI, I would hate to have the same thing happen in XIV. There **** well better be viable party options that will let you "level" your character with less people that won't involve slower progress because you couldn't find that ideal 6+ people.

Everything they have said has lead be to believe that 4+ would be the norm not the exception.
#31 Mar 10 2010 at 7:30 AM Rating: Decent
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Nice find! thanks!

Archer have ability to recover arrows, nice picking up arrow from dead corpse with probably some broken... nice wont need to be rich to level this!

Archer good at soloing, might be an interesting option for me! even if I am really glad party are from 6-8 so you can start with a group of 8 and continue to play even if one (even 2) as to go and you haven't found a replacement yet.

#32 Mar 10 2010 at 7:31 AM Rating: Decent
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By 'ways to gain mp' I think they mean a way of you getting it back during battle in other ways aside from 'pots'. Perhaps you have a skill that when used in combination with something else gives you certain amounts back. Maybe part of your rotation of skills/spells determines how much mp is used/gained back. Maybe by piggybacking off of other's skills... or skillchaining (enfiring an arrow or magic bursting) results in mp regen. I mean ****, maybe they gave the mage class types 'aspir'. Is it that unheard of?
#33 Mar 10 2010 at 7:36 AM Rating: Decent
Hey guys,

Before we start complaining about party size being 6-8 remember they are allowing DoL and DoH to be in parties, so they could be considering this also when they mention the size.

If they kept the max size at 6, I'm sure most people would ignore having DoL/DoH in a party.

Edited, Mar 10th 2010 8:38am by vonlock
#34 Mar 10 2010 at 7:46 AM Rating: Decent
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Well thats depends, if SE give DoL and DoH decent abilities then perhaps people won't shun them.

Which goes back to the specific party set up mentality that hinders FF11 so badly, look at pretty much any other recent mmo and its not such a big problem.

Can only hope SE have learnt enough in the last 8 years.
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#35 Mar 10 2010 at 7:52 AM Rating: Good
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MrBarjavel wrote:
Archer have ability to recover arrows,

Note that this is a very non-literal translation on my part. More of a guess about what I think the literal web-translation is implying, so I may be completely off the mark.

For reference, the more literal web-translation is: There is a remedy (rescue plan) for when you run out of arrows.

Kippen translated that part as: There is some kind of relief measure for Archers when they run out of arrows.

Feel free to draw your own conclusions about what that means.

Everybody should really take a look at the update Kippen make to her original post below EDIT 1 as she translated some additional information: http://www.eorzeapedia.com/forums/viewtopic.php?f=2&t=3048
Zerxion, you might want to update your first post.

Edited, Mar 10th 2010 6:10am by Cyberbeing
#36 Mar 10 2010 at 8:08 AM Rating: Excellent
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Cyberbeing wrote:

Everybody should really take a look at the update Kippen make to his original post below EDIT 1 as he translated some additional information: http://www.eorzeapedia.com/forums/viewtopic.php?f=2&t=3048
Zerxion, you might want to update your first post.

Edited, Mar 10th 2010 5:57am by Cyberbeing


I'm a girl ^^b

My alla name might make it confusing tho cause Kippen is actually the name I used for a male character in a RPG game.

And to make this post a little longer...

there is info floating around for FFXI as well. A lot of the 2ch rumor stuff came from this blog that reports magazine leaks

http://gamenyarth.blog67.fc2.com/

You can see a long list of the FFXIV and FFXIV news that should be coming out tomorrow there as well.
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#37 Mar 10 2010 at 8:32 AM Rating: Good
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BlueElf wrote:
By 'ways to gain mp' I think they mean a way of you getting it back during battle in other ways aside from 'pots'. Perhaps you have a skill that when used in combination with something else gives you certain amounts back. Maybe part of your rotation of skills/spells determines how much mp is used/gained back. Maybe by piggybacking off of other's skills... or skillchaining (enfiring an arrow or magic bursting) results in mp regen. I mean ****, maybe they gave the mage class types 'aspir'. Is it that unheard of?
I'm thinking the "ways to recover MP" is likely linked to the fact that you can gain TP by casting, which is incredibly intriguing and something I had hoped to get in FFXI for a long time.
#38 Mar 10 2010 at 8:36 AM Rating: Excellent
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Kippen wrote:
I'm a girl ^^b

My alla name might make it confusing tho cause Kippen is actually the name I used for a male character in a RPG game.

What!? There are no girls on the internet.
*Cyberbeing takes note of this interesting info.

Just kidding. I went back and fixed my post. Since Kippen is a male name, in my head I automatically assumed male, even though you also use Corinth, a female name.

Determining gender over the internet has never been easy. I mean just look at how many guys pretended to be female in FFXI, just so they could get free stuff from gullible guys. There were even female players who pretended to be male for the opposite reason, just so they wouldn't get harassed by guys.

Edited, Mar 10th 2010 6:46am by Cyberbeing
#39 Mar 10 2010 at 8:53 AM Rating: Decent
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I think it important to realize that what was stated in the OP was that "typical parties are from 6-8." This does not rule out the idea of parties being able to be smaller, or nonexistent. As has already been stated, rather than pulling one mob back to a stable camp, you will be able to move and possibly take on multiple enemies at once. As the parties get smaller, I'm sure that will be the first thing to change. If you're solo'ing, obviously you cannot solo multiple enemies at the same time.

To respond to Diakar, if the DoH and DoL are being split into two out of the four classes, I would assume they would be useful in parties and have desirable abilities. If mp-management now has more focus on it, that means that they are adding another tier to the back-up roles in FFXIV as opposed to FFXI. Instead of there just being the mages, bards, etc. who back up the melee who back up the tanks, the DoH and DoL may have very important roles to in turn back up all members of the party and will most likely be essential to any functioning linkshell. Personally, this boosted my interest greatly in these two areas of focus.

That said, I believe that in the future some type of refresh will be added to the game, but I do not think it will be as accessible or spoon-fed as it was in FFXI. I would guess that there will also be items or food that the DoH will be able to make that give refresh or regen.

Based on the OP, my fears of the "jack-of-all-trades" issue have been completely alleviated. It seems that every job will not only have it's place, including DoH and DoL, but also not be so easy to level up at once. The challenge will definitely make the game more interesting.
#40 Mar 10 2010 at 8:56 AM Rating: Decent
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"There are spells you can cast while moving."
"The Thaumaturge will be able to suck MP from enemies that have no HP. i.e. after you defeat a monster, it'll stick around for you to drain MP from"

AWESOME!

i just hope there decent spells and not lame like you can cast warp and teleport while moving

Edited, Mar 10th 2010 10:02am by morval
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#41 Mar 10 2010 at 9:03 AM Rating: Good
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morval wrote:
i just hope there decent spells and not lame like you can cast warp and teleport while moving


How would casting warp while moving be lame? If I had 1,000 gil for every time warping/escaping while running like **** would have saved my life... I'd have a lot of gil...
#42 Mar 10 2010 at 9:03 AM Rating: Decent
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I don't understand why people fuss so much about the 6-8 party max. Just because that is going to be the max doesn't mean your party has to be that big to go out and do something.

This is something you should already know from FFXI (-____-)p

Edited, Mar 10th 2010 6:36pm by RedGalka
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#43 Mar 10 2010 at 9:12 AM Rating: Decent
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3,416 posts
Quote:
I don't understand why people fuss so much about the 6-8 party max. Just because that going to be the max doesn't mean your party has to be that big to go out and do something.


Finally someone said it. FFXI gave a penalty to parties with less than 6 people, which is why you always had to have a full party to get the best experience.

FFXIV's maximum party size is 6-8, but there has been no word out that parties with less than 6 players would be given a penalty. If SE implements that, then you should be worried. Right now I see nothing to worry about.

Would you rather have maximum party size of 3 and if you wanted to do something with a larger group of people you wouldn't be able to?

I mean, even WoW has a maximum size of 5 if I recall correctly. And yes, that game is so group dependant and you must have 5 players with you at all times to get experience....

Edited, Mar 10th 2010 6:14pm by Hyanmen
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#44 Mar 10 2010 at 9:25 AM Rating: Good
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There is a lot of interesting information here; I hope to see some citation and clarification soon. I find "MP will not auto-refresh. You will have to be careful with how you manage MP. There will be ways to gain MP." to seem to be at odds with "Also, moving parties will be the norm compared to the non-moving pull back to camp style of FFXI." Either MP regen is vastly different in FFXIV than most MMORPGS or we have some bad translations or flawed rumors.
RedGalka wrote:
I don't understand why people fuss so much about the 6-8 party max. Just because that going to be the max doesn't mean your party has to be that big to go out and do something.

I think it's easy to see why people would be concerned. You didn't need 6 people to do something in FFXI either, but nearly always leveled with 6 and required 6 for special events. Usually, the group cap size in an MMORPG becomes the standard size. Any content designed for fewer people becomes trivial with a larger group, so challenges are usually designed with max group size in mind.
#45 Mar 10 2010 at 9:28 AM Rating: Decent
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77 posts
im just saying i hope the moving spells are involved in battle and not just something you can do outside of a fight
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#46 Mar 10 2010 at 9:40 AM Rating: Decent
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354 posts
Thanks for the info. I used the .txt in google translate. Its not perfect, although I hope this helps everyone.

Quote:
FF14
The monster is also PT, arm in
, In the battle to the fight while staying in one place without moving
Basically, MP will not recover. Is there a way to recover
· MP importance of cost management
Battle is important to take positions,
There is a mobile, tactical
6, one attribute. FF11 does not have light and darkness?
· PC version of the spec will be fine if the test a few years ago a high-performance PC version requires α
If you or · VRAM512MB k
· Α-like test starts soon
I want to play, along with 11 colleagues
Professional fighter, the "Ke Ekotohaiindayo fine" for people
Ax, professional art for those who want to have the lion
Professional archery, for people who like solitude
In beta testing, can make all the characters in this version is not the making of the face and can not be changed
, While moving to HP in the recovery mode
· PT is scheduled for 6-8 people. Some Ara
Fighting distance, range, direction is important
Lodge, while moving some magic
Deru, and any defense can do it automatically
A professional fighter, "steal" in Abi
, Lance can footed lunge at an enemy state and non-combat
Ax art to the patent, "Earn"
, In archery professional remedy when there is no longer arrows. Abi have escaped to the enemy
Mining is a mining professional, bring in additional income to the members pt. Many pt's and mine's all up to
Mining, where mining will be visible only to the patent
Master blacksmith is still serviceable, like other players with other players and weapons
Famitsu Furage more
________________________________________________________________________________

FF14
Which also formed a party, the Monster
, In the battle to the fight while staying in one place without moving
Basically, MP will not recover. Is there a way to recover
· MP importance of cost management
Battle is important to take positions,
There is a mobile, tactical
6, one attribute. FF11 does not have light and darkness?
Deru, and any defense can do it automatically
A professional fighter, "steal" in Abi
, Lance can footed lunge at an enemy state and non-combat
Ax art to the patent, "Earn"
, In archery professional remedy when there is no longer arrows. Abi have escaped to the enemy
Professional mining, mining income to bring party members. He's all mine up to the party and many
Mining, where mining will be visible only to the patent
Master blacksmith can repair, while other players with other players and weapons
________________________________________________________________________________

FF14
10 page magazine · F, D magazine is a special feature on page 8 α SS version of the public, and interviews
Deru also teamed enemy, PT
You have a certified diver, combat hate and give professional fencing
, In the battle to the fight while staying in one place without moving
Basically, MP will not recover. Is there a way to recover
· MP importance of cost management
Battle is important to take positions,
There is a mobile, tactical
Six attributes. FFXI does not have light and darkness?
Details of the job,
Patent fencing
Offense and defense together, but are serviceable and lettuce and a shield bash is different from FFXI Phalanx.
『XIV』 Phalanx attack while on guard shield
Whistle teacher fight (FFXI provocation)
Ax ax art teacher has a low hit rate
『XIV TP』 is all about gathering in combat. Includes a magic chant
Deru, and any defense can do it automatically
A professional fighter, "steal" in Abi
, Lance can footed lunge at an enemy state and non-combat
Ax art to the patent, "Earn"
, In archery professional remedy when there is no longer arrows. Abi have escaped to the enemy
Mining, drilling of certified PT members bring in additional income. PT's all up to mine and many professional
Mining, where mining will be visible only to the patent
Master blacksmith is still serviceable, like other players with other players and weapons
· PC version of the spec will be fine if the test a few years ago a high-performance PC version requires α
If more than · VRAM512MB OK
· Α-like test starts soon
『XI, he wants to play with fellow
Professional fighter, the "Ke Ekotohaiindayo fine" for people
Ax, professional art for those who want to have the lion
Professional archery, for people who like solitude
In beta testing, can make all the characters in this version is not the making of the face and can not be changed
, While moving to HP in the recovery mode
· PT is scheduled for 6-8 people. Some Ara
Fighting distance, range, direction is important
Lodge, while moving some magic
· Α and events that arose from the screen shot of a German version, but I found many different colors just fine
________________________________________________________________________________

FF14
You have a certified diver, combat hate and give professional fencing
The monster is also PT, arm in
, In the battle to the fight while staying in one place without moving
Basically, MP will not recover. Is there a way to recover
· MP importance of cost management
Battle is important to take positions,
There is a mobile, tactical
6, one attribute. FF11 does not have light and darkness?
Job Details
Patent fencing,
Battle together, but are serviceable and lettuce and Phalanx Shield Bash
FF11 is a different thing. 14 Phalanx of the attack while on guard shield
Professional fighting, whistling (FF11 provocation), "steal" in Abi
Professional fighting is "Ke Ekotohaiindayo fine" for people
Ax, ax has a low accuracy rate professional art (FF11 with), "accumulate" in
Ax art professional who wants to take a big bite for
Patent spear, spear and dart can surprise the enemy non-combatant status
When there is a remedy, there are no professional archery arrows. Abi have escaped to the enemy
For people who like archery professional isolation
Use the professional archery bow, cross bow is not present, or to appear in other classes
Types of arrows are 11 types of materials such as the enemy rather than a number, like I been separated by topography
Certified professional mining mining mining, PT bring additional income to members. PT's all up to mine and many professional
Mining where mining will be visible only to the patent
Kazi Kazi master teacher is like, can be repaired while other players with other players and weapons
Professional HP0 magic from the enemy, lying there in the MP absorb the magic. What will be defeated enemy may soon disappear?
TP 14 is all about the battle, run up. Includes a magic chant
Deru, and any defense can do it automatically
· PC version of the spec will be fine if the test a few years ago a high-performance PC version requires α
If more than · VRAM512MB OK
· Α-like test starts soon
I want to play, along with 11 colleagues
In beta testing, can make all the characters in this version is not the making of the face and can not be changed
, While moving to HP in the recovery mode
· PT is scheduled for 6-8 people. Some Ara
Fighting distance, range, direction is important
Lodge, while moving some magic
· Α and Germany arose from the events, but I found where small color screen shot of our Edition difference Poi
Called 14 witnesses, that the rate of hostility in
Point to point to the emergence of the enemy, instead of fighting the enemy to tap into a specific location and we feel
________________________________________________________________________________

FF14
The monster is also PT-kun, in the
, In the battle to the fight while staying in one place without moving
. Basically, MP will not recover. Is there a way to recover
· MP importance of cost management
Battle is important to take positions,
There is a mobile, tactical
Six attributes. FF11 does not have light and darkness?
D 既出 whole job, as I'm riding more
Patent fencing
Battle together, but are serviceable and lettuce and Phalanx Shield Bash
FF11 is a different thing. 14 Phalanx of the attack while on guard shield
Visual spear
Patent whistle fight (FF11 provocation)
The art of ax ax hit rate is low (FF11 with w
The predicate bow
Patent 幻術
Professional magic
Professional Smithing
Mined
TP 14 is all about gathering in combat. Includes a magic chant
Deru, and any defense can do it automatically
A professional fighter, "steal" in Abi
, Lance can footed lunge at an enemy state and non-combat
Ax art to the patent, "Earn"
, In archery professional remedy when there is no longer arrows. Abi have escaped to the enemy
Mining is a mining professional, bring in additional income to the members pt. Many pt's and mine's all up to
Mining, where mining will be visible only to the patent
Master blacksmith is still serviceable, like other players with other players and weapons

· PC version of the spec will be fine if the test a few years ago a high-performance PC version requires α
If you or · VRAM512MB k
· Α-like test starts soon
I want to play, along with 11 colleagues
Professional fighter, the "Ke Ekotohaiindayo fine" for people
Ax, professional art for those who want to have the lion
Professional archery, for people who like solitude
In beta testing, can make all the characters in this version is not the making of the face and can not be changed
, While moving to HP in the recovery mode
· Pt is scheduled for 6-8 people. Some Ara
Fighting distance, range, direction is important
Lodge, while moving some magic
· Α and Germany arose from the events, but I found where small color screen shot of each version different baggage

FF11 is the name likely will be different but along Oita FF14.
Action RPG with action elements of Poi is not feeling it might be possible.

Tomorrow is finally the day fast β ー Opening want Nya site.
Of himself.
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#47 Mar 10 2010 at 9:48 AM Rating: Excellent
Sage
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63 posts
more fun for you guys too

Famitsu posted the info and pics online as well.

http://www.famitsu.com/game/news/1232830_1124.html

very pretty pics :)

Elmer will have you guys taken care of with English translations if the NA site doesn't update right away soon I'm sure.
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#48 Mar 10 2010 at 10:02 AM Rating: Decent
Scholar
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214 posts
Quote:
I would guess that there will also be items or food that the DoH will be able to make that give refresh or regen.


I didn't think of this, something like WoW where a cook could prepare a feast to encrease stats and mp/hp regen would be really cool and could be quiet saught after in party set ups.

Quote:
I mean, even WoW has a maximum size of 5 if I recall correctly. And yes, that game is so group dependant and you must have 5 players with you at all times to get experience....


And this is the thing, because we haven't had enough information we are jumping to conclusions. (there is no harm in speculation)

WoW doesn't rely on party mechanics to level though, it's still unclear if FF14 does or doesn't, the info above could just be refering to party based activities such as boss fights and whatnot.

Edited, Mar 10th 2010 11:11am by Diakar
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#49 Mar 10 2010 at 10:08 AM Rating: Decent
Scholar
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802 posts
So.. Marauder = AOE + Big Hits

Sounds good.

Google translation cause some interesting choice of words

Quote:
Sato "battle together," I mean, it is a relatively good class defensive attack. Everything flawlessly so f*ckable, I will leave the popular classes.


Time to wait for better translations.

Edited, Mar 10th 2010 11:33am by Humster
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#50 Mar 10 2010 at 10:12 AM Rating: Decent
Kippen wrote:
more fun for you guys too

Famitsu posted the info and pics online as well.

http://www.famitsu.com/game/news/1232830_1124.html

very pretty pics :)

Elmer will have you guys taken care of with English translations if the NA site doesn't update right away soon I'm sure.


OMG.. I'm at work, and I just pooped my pants. That page was full of win!!! Did you see the Lalafel Lancer!!!

I'm in heaven right now.
#51 Mar 10 2010 at 10:15 AM Rating: Decent
Scholar
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214 posts
Ok I changed my mind Lalafell aren't so bad looking after all.

http://www.famitsu.com/image/7130/IGp2L44ia4jH65n8F5ItQ974HISyywoG.jpg

http://www.famitsu.com/image/7130/AYO22DbmLhz6Azj2j4Ibj8se9tQ6wa96.jpg

Edited, Mar 10th 2010 11:15am by Diakar
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