Thats exactly what came to mind. I'm standing there charging up my furious whirlwind of fiery death and the mob moves for whatever reason so I start back at square one. The reason I ask is because in the only game footage I've ever seen there is a character with a sword and shield (I'm guessing NOT a Marauder, the job specifically stated as storing up this mysterious 'power') and he runs up to a mob with sword drawn. After standing there facing the mob for(what seemed like an eternity) literally 5-6 seconds he makes a quick lunge and strikes at the mob. Then about 8 seconds later he does some sort of spinning attack and appears to strike another target next to his original target as well.
So am I understanding it correctly that you DO have an auto attack and you just specify that you would like it to be a short(if you call 5 seconds short) and quick, medium(did it just take me 10 seconds to perform that?) and somewhat strong or long(I'm going for a smoke break) and very strong AoE attack; all of these building TP for the other abilities?
I will explain what happened in the game footage:
Character with a sword and shield (Gladiator) runs up to a mob with his sword drawn. As he stands there, chat log shows a spam of text- particularly "You cannot use that skill at this time."
Why is this? Because the player did not understand the concept of storing your TP with normal attacks before using special skills. He keeps spamming the special skill but due to not having any TP he cannot strike the mob. After a while he succeeds in attacking the monster with a normal swing that generates TP, but after that he spams every special there is but with no success, because he still has no TP after one swing. At the same time, the monster he's facing keeps hitting him time and time again and that generates TP to the player as well- and after 8 seconds the player has finally generated enough TP from the mobs hitting him that he can unleash the spinning attack on the monsters.
Yes, you can choose which attack to perform.. short but agile, or if you wait longer, strong but inaccurate. However, you're not stressed to press the attack button as soon as it's up, because it will keep getting stronger even if you don't press it immediately. These attacks generate TP for other abilities like the Spinning attack. But- it's not as long wait as the game footage seemed to show- it's just that the player sucked at playing the game. 3 to 4 seconds should be enough to do a fast strike. I'd also assume that once the battle goes on for longer, there are multiple mobs and some classes have the ability to conserve TP, you have a lot to do in the fight aside from just using the normal attacks. However at the start of the fight you might have to use some normal attacks before the fight really gets rolling. Speculation, though. Edited, Mar 12th 2010 3:18pm by Hyanmen Edited, Mar 12th 2010 3:18pm by Hyanmen