Forum Settings
       
1 2 3 Next »
This Forum is Read Only

Interviews! Beta Info! New Classes! (Famitsu&Dengeki)Follow

#102 Mar 13 2010 at 11:09 AM Rating: Decent
***
3,416 posts
Quote:
4 seconds is what it took me to swing twice, at worst. <.<; Sometimes, I even swung 6 times in 3 seconds!


That's with haste and other mumbo-jumbo. I assume XIV will not take that long to swing a weapon either at high levels, but we're talking about lower levels when you don't have that many cool tools in your ******* like Haste and so on.

When 60 delay translates to 1 second, the fastest you could swing was 2,5 seconds with a 150 delay weapon. I assume those kind of weapons will be in XIV too, but we haven't seen one yet, at least not in the gameplay vids.

Although as a 75 Monk with haste spell, marches and 24% haste in gear, it still took me 3 to 4 seconds to do another round of attacks. It's a shorter time than you'd think.
____________________________
SE:
Quote:
We really want to compete against World of Warcraft and for example the new Star Wars MMO.

#103 Mar 13 2010 at 11:23 AM Rating: Decent
***
3,416 posts
Quote:
I guess its unfair to make conclusions based on a character who we have no idea what kind of stats he's working with. Delay in XI is slightly quicker than what I saw in the video, but I guess I was just hoping it would be faster. It shouldn't be so fast that you need catlike reflexes to play(1 second cooldowns come to mind), but not so slow that you don't have any interaction with the battles.


Like I said, you didn't see the delay in the video. You saw a player spamming a skill he couldn't activate. That tells us nothing about the pace of fights (except if you enjoy spamming a skill like a madman, which does nothing).

Even if you're not pressing anything at one moment, you're still thinking ahead and what you Should press at what time, looking at the monster and if it misses you, activating a specific skill that only works when a monster misses you, moving around the battlefield to get you in a right position, moving around the target to do the maximum damage possible, checking up your allies to see if they need help...

Just because you're not pressing buttons all the time doesn't mean you don't have interaction with the battles. From what we've heard so far, the interaction in XIV goes far beyond spamming skills and attacks. Those are not the only things that matter, but the aforementioned things as well. Those will keep you on your toes even if you have to wait 4 seconds to attack again.

Quote:
4 seconds is a little bit longer than the delay you would have if you bought a starter sword in sandy and went out to whack some rabbits. IIRC with a level 1 wax sword your delay for a normal swing would put you just over a 3 second swing timer. To me this or something a bit lower is a more comfortable range for one handed weapons. There isn't much strategy involved in killing a mindless dodo I'd imagine, so not much to think about. My hope was that these stances they spoke of would allow you to dictate a bit more of what you are trying to do in a battle.


It is a bit longer, yes. Wax sword has a delay of 225, which translates to 3,75 seconds (231/60). Makes a difference? Not really. Basically, a 4 second delay. A low level scythe on the other hand, with let's say 500 delay, takes 8,33 seconds to attack.

The game should start off simple, so no, I don't think there should be much strategy needed to kill dodo's. Once you get further in the game, things change, especially if you're in a group. What YOU do is not the only thing you should be concerned about, but what others do as well. How does the monster react? Are your party members in trouble? At the same time you should remember to attack the monster as well, and use a counter skill if it happens to miss you. Sounds like a lot to think about.

The more strategy involved, the slower the pace should be, or you'll be overwhelmed. Add a skillchain type element to the gameplay and you'll have zillion things to think about. I'm actually quite scared that SE adds too many gameplay elements and I'll be overwhelmed with all the things I have to take care of to do well. With all the features mentioned this week, I don't think I'd miss skillchains and magic bursts with all the other stuff going on in the screen at the same time >__>;.

Edited, Mar 13th 2010 8:25pm by Hyanmen
____________________________
SE:
Quote:
We really want to compete against World of Warcraft and for example the new Star Wars MMO.

#104 Mar 13 2010 at 11:37 AM Rating: Excellent
***
2,084 posts
I'd rather be overwhelmed than bored.
____________________________
What would happen if I hired two private investigators to follow each other?
#105 Mar 13 2010 at 12:10 PM Rating: Decent
Scholar
**
279 posts
You won't be bored. At least we get more than a couple different abilities, on timers measured (I hope) in seconds as opposed to 3 min, 5 min, 10 min, 2 hours....
____________________________
WoW - Quel'dorei <ON HOLD>

Main: Tancoo (80 Tauren Enhance Shaman)
Other: Saraah (63 BE Paladin)
Raymund (47 Troll Hunter)

FFXI - Carbuncle <RETIRED>
Raymund - 45 DRG, 42 PLD, 26 BLU, 30 RNG, 1 NIN <- I miss you Buster!
#106 Mar 13 2010 at 7:02 PM Rating: Decent
Scholar
****
9,997 posts
And thank god the conditions for using an ability aren't always so simple as "Timer is up," or "Sufficient MP/TP." I love that they're introducing abilities that, for example, you have to dodge first to activate.
____________________________
Hyrist wrote:
Ok, now we're going to get slash fiction of Wint x Kachi somehere... rule 34 and all...

Never confuse your inference as the listener for an implication of the speaker.

Good games are subjective like good food is subjective. You're not going to seriously tell me that there's not a psychological basis for why pizza is great and lutefisk is revolting. The thing about subjectivity is that, as subjects go, humans actually have a great deal in common.
#107 Mar 19 2010 at 12:21 AM Rating: Default
**
572 posts
Quote:
Beta Test Q&A

Q: Do you plan to let players transfer their characters from the beta test into the final release version of the game?

A: We do plan to allow that, but when official service starts we will have to add new worlds and players may have to transfer. We need to put some rule in place in the event a new player chooses the same first and last name as a beta player before the beta player is transferred over.


Wow, this is news to me, intresting that they would allow such a thing.
#108 Mar 19 2010 at 12:59 AM Rating: Excellent
Guru
**
641 posts
While it wasn't specified (they basically say "character name, etc." in reference to what might be transferred) the answer seems to imply they are just talking about a character's full name and appearance.
____________________________
JPButton | Twitter
#109 Mar 19 2010 at 1:01 AM Rating: Good
***
2,084 posts
That's a relief.
____________________________
What would happen if I hired two private investigators to follow each other?
#110 Mar 19 2010 at 11:19 AM Rating: Decent
***
1,171 posts
With the elemental affinity I really hope they do some serious thinking on this. I don't want to see the majority of monsters at any level range only be susceptible to this or that so that a player finds they have to completely reverse their elemental affinity in endgame just to be accepted to fight the powerful monsters..

Quite interesting though, I just hope it is well implemented.
____________________________
http://ffxi.allakhazam.com/profile.xml?111209
Mnk90 Whm90 Smn90 Blm90 Sam81 Pld60
Bastokan and proud!
1 2 3 Next »
This forum is read only
This Forum is Read Only!
Recent Visitors: 21 All times are in CST
Anonymous Guests (21)