I guess its unfair to make conclusions based on a character who we have no idea what kind of stats he's working with. Delay in XI is slightly quicker than what I saw in the video, but I guess I was just hoping it would be faster. It shouldn't be so fast that you need catlike reflexes to play(1 second cooldowns come to mind), but not so slow that you don't have any interaction with the battles.
Like I said, you didn't see the delay in the video. You saw a player spamming a skill he couldn't activate. That tells us nothing about the pace of fights (except if you enjoy spamming a skill like a madman, which does nothing).
Even if you're not pressing anything at one moment, you're still thinking ahead and what you Should press at what time, looking at the monster and if it misses you, activating a specific skill that only works when a monster misses you, moving around the battlefield to get you in a right position, moving around the target to do the maximum damage possible, checking up your allies to see if they need help...
Just because you're not pressing buttons all the time doesn't mean you don't have interaction with the battles. From what we've heard so far, the interaction in XIV goes far beyond spamming skills and attacks. Those are not the only things that matter, but the aforementioned things as well. Those will keep you on your toes even if you have to wait 4 seconds to attack again.
4 seconds is a little bit longer than the delay you would have if you bought a starter sword in sandy and went out to whack some rabbits. IIRC with a level 1 wax sword your delay for a normal swing would put you just over a 3 second swing timer. To me this or something a bit lower is a more comfortable range for one handed weapons. There isn't much strategy involved in killing a mindless dodo I'd imagine, so not much to think about. My hope was that these stances they spoke of would allow you to dictate a bit more of what you are trying to do in a battle.
It is a bit longer, yes. Wax sword has a delay of 225, which translates to 3,75 seconds (231/60). Makes a difference? Not really. Basically, a 4 second delay. A low level scythe on the other hand, with let's say 500 delay, takes 8,33 seconds to attack.
The game should start off simple, so no, I don't think there should be much strategy needed to kill dodo's. Once you get further in the game, things change, especially if you're in a group. What YOU do is not the only thing you should be concerned about, but what others do as well. How does the monster react? Are your party members in trouble? At the same time you should remember to attack the monster as well, and use a counter skill if it happens to miss you. Sounds like a lot to think about.
The more strategy involved, the slower the pace should be, or you'll be overwhelmed. Add a skillchain type element to the gameplay and you'll have zillion things to think about. I'm actually quite scared that SE adds too many gameplay elements and I'll be overwhelmed with all the things I have to take care of to do well. With all the features mentioned this week, I don't think I'd miss skillchains and magic bursts with all the other stuff going on in the screen at the same time >__>;. Edited, Mar 13th 2010 8:25pm by Hyanmen