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So ... Who is playing FFXIII right now?Follow

#1 Mar 12 2010 at 9:21 AM Rating: Good
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With FFXIV months (and months) away, I'm excited for FFXIII.

I bought the game a few days ago. Now I'm just waiting for tonight to play it. I have March Break next week (I'm a teacher, not a student ... heh) and I am picking up a new HDTV on my way home. I've been waiting, not wanting to play it on my old TV.

Just wondering how much fun people are having with it. I've heard from people who think it's awesome despite it's linearity. I've heard the story is amazing. I can't wait to get home!

Who's playing it? What do you think?
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#2 Mar 12 2010 at 9:42 AM Rating: Excellent
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Final Fantasies are for the people who don't mind linearity, and may actually prefer it for the superior storytelling aspects.

I'm liking it so far, few hours in. Although the combat is not that in-depth and is quite boring (feels like I was playing FF1-10), I know it'll get a lot better so I don't mind. Hope is annoying.
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#3 Mar 12 2010 at 9:49 AM Rating: Good
I'm having a blast; I'm on chapter four so far.

I'm taking my time and reading the datalog, so I understand how the characters are feeling and getting the full aspect of the story.

Reviews complain about the linear aspect of the game, but I think it's great because the story flows well. If it wasn't linear the game would feel like it takes forever to complete because of the massive story.

Square-Enix took out tedious stuff from traditional RPGs such as you don't replenish your party after a battle.

It's an awesome designed for people who just want to dive into the story and not spend endless time leveling their characters.

It's a great break from a MMORPG, which is on the other extreme.





Edited, Mar 12th 2010 10:50am by Pseudopsia
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#4 Mar 12 2010 at 9:49 AM Rating: Excellent
I am only a few hours in myself, but I am already willing to rate it up there with 6 for my personal best in the series list.
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#5 Mar 12 2010 at 9:58 AM Rating: Good
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I'm just like 4 hours in right now. I'm really pleasantly surprised at the battle system.[highlight*sp to read about battle system, possible spoiler] When I first found out about the battle system only allowing you to control one person I was like "WTF? dude! seriously?" but I really do enjoy it so far. @ this point I wish I had another sentinel besides Snow though.
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#7 Mar 12 2010 at 10:01 AM Rating: Excellent
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What's even more funny, from what I've noticed, is that when critics rate the game high, the fans won't like it (FFXII).. and when critics "bash" the game (well, 8.2 average ain't that much for an FF I'd say) people like it a lot (FFXIII). At least that's what I've noticed on the forums, putting aside the comments of regular SE/FF haters with their "what did I say LOL" posts.

I don't think linearity is a problem for the fans and those who like the franchise as much as it is for the western gaming sites/magazines that think of freedom and open progression as the holy grail of RPG'ing, while linearity is old and boring concept.

They don't realize that linearity can be a strength for the game as much as open progression can be a weakness, depending on what your preferences are.
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#8 Mar 12 2010 at 10:10 AM Rating: Good
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I'm enjoying the game.

How many chapters are there? I hope they slow down a bit.. I'm taking my time reading every Data Log, etc... but I think I'm in Chapter 6 or 7 and I don't think there's very many.. I hope it slows down a little and opens up some side stuff to do to burn time because I don't want it to end. :d
#9 Mar 12 2010 at 10:15 AM Rating: Good
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I think I read that there are 13 chapters, and the game finally gives you some "freedom" around chapter 11.
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#10 Mar 12 2010 at 10:16 AM Rating: Excellent
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One of my friends bought it and allowed me to play it on my PS3. He said that he found on the internet the reason for both the extremely linear storyline and the reason why you can't switch characters/party leaders at will: Xbox 360 limitations.

The PS3 version of the game is on Blu-ray, while the 360 is on 2 DVDs. You apparently don't get the ability to change characters until the 2nd 360 disc, so both versions of the game are programmed that way. While frustrating for me at first, I've more or less adjusted to it.

Also, I kept hoping to push Hope and Vanille off those metal pipe bridges in Lake Bresha. Hope because he's so emo, and Vanille because she's so overly optimistic, it's annoying.
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#12 Mar 12 2010 at 10:28 AM Rating: Good
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xPeekABoo wrote:
Anyone beat the Boss outside Hope's house yet?

Learn how to use spoiler tags, dude. Some of us aren't that far yet.
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#13 Mar 12 2010 at 10:28 AM Rating: Good
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Ralrra wrote:
One of my friends bought it and allowed me to play it on my PS3. He said that he found on the internet the reason for both the extremely linear storyline and the reason why you can't switch characters/party leaders at will: Xbox 360 limitations.

The PS3 version of the game is on Blu-ray, while the 360 is on 2 DVDs. You apparently don't get the ability to change characters until the 2nd 360 disc, so both versions of the game are programmed that way. While frustrating for me at first, I've more or less adjusted to it.

Also, I kept hoping to push Hope and Vanille off those metal pipe bridges in Lake Bresha. Hope because he's so emo, and Vanille because she's so overly optimistic, it's annoying.


Your friend is wrong.

The game was orignally a PS3 game and was ported to 360. It's actually on 3 discs for the 360. This is nothing new. Even the classic FFVII came on 3 discs for PlayStation.

The FFXIII 360 discs are full of graphical info. The ability so swap characters is not a storage concern, but rather a programming concern.
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#14 Mar 12 2010 at 10:30 AM Rating: Good
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Jordster wrote:
Ralrra wrote:
One of my friends bought it and allowed me to play it on my PS3. He said that he found on the internet the reason for both the extremely linear storyline and the reason why you can't switch characters/party leaders at will: Xbox 360 limitations.

The PS3 version of the game is on Blu-ray, while the 360 is on 2 DVDs. You apparently don't get the ability to change characters until the 2nd 360 disc, so both versions of the game are programmed that way. While frustrating for me at first, I've more or less adjusted to it.

Also, I kept hoping to push Hope and Vanille off those metal pipe bridges in Lake Bresha. Hope because he's so emo, and Vanille because she's so overly optimistic, it's annoying.


Your friend is wrong.

The game was orignally a PS3 game and was ported to 360. It's actually on 3 discs for the 360. This is nothing new. Even the classic FFVII came on 3 discs for PlayStation.

The FFXIII 360 discs are full of graphical info. The ability so swap characters is not a storage concern, but rather a programming concern.
Yes, but after all the years of people complaining about PS2 limitations for FFXI, it was nice to be able to turn the tables and complain about Xbox 360 limitations for once.
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#16 Mar 12 2010 at 10:39 AM Rating: Decent
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Ralrra wrote:
Jordster wrote:
Ralrra wrote:
One of my friends bought it and allowed me to play it on my PS3. He said that he found on the internet the reason for both the extremely linear storyline and the reason why you can't switch characters/party leaders at will: Xbox 360 limitations.

The PS3 version of the game is on Blu-ray, while the 360 is on 2 DVDs. You apparently don't get the ability to change characters until the 2nd 360 disc, so both versions of the game are programmed that way. While frustrating for me at first, I've more or less adjusted to it.

Also, I kept hoping to push Hope and Vanille off those metal pipe bridges in Lake Bresha. Hope because he's so emo, and Vanille because she's so overly optimistic, it's annoying.


Your friend is wrong.

The game was orignally a PS3 game and was ported to 360. It's actually on 3 discs for the 360. This is nothing new. Even the classic FFVII came on 3 discs for PlayStation.

The FFXIII 360 discs are full of graphical info. The ability so swap characters is not a storage concern, but rather a programming concern.
Yes, but after all the years of people complaining about PS2 limitations for FFXI, it was nice to be able to turn the tables and complain about Xbox 360 limitations for once.


I could see that being true ... if it wasn't wrong.

The other thing is that PS2 limitations have nothing to do with Sony vs MS gaming wars. It was a question of age, and a bad decision by SE to continue to support a gaming platform that barely exists any more (Remember, PS2 slim doesn't play FFXI ... And the neither the PS2 hard drive nor PS2 network card are available any more)
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#17 Mar 12 2010 at 10:51 AM Rating: Excellent
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I love FFIII. The main thing going into it is knowing that the game ramps up gradually.. and then gets really complex and more difficult quite quickly at a certain point.

It will be extremely easy to do the fights for the first handful of hours. After that, not so much.

The combat system really gets quite enjoyable. The story is great. The visuals are amazing. I can't really ask for too much more!
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#18 Mar 12 2010 at 10:55 AM Rating: Decent
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I'm at Chapter 6 currently on my PS3 Copy...and I'm quite impressed I'd say. I mean, I've been being pushed into one direction most of the game so far, but it makes sense taking into the consideration the nature of the story. You actually have to work for your freedom (AKA: Free Roam). This isn't FFXIV caliper but it'll have to suffice for now.
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#19 Mar 12 2010 at 10:57 AM Rating: Decent
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Jordster wrote:
Ralrra wrote:
Jordster wrote:
Ralrra wrote:
One of my friends bought it and allowed me to play it on my PS3. He said that he found on the internet the reason for both the extremely linear storyline and the reason why you can't switch characters/party leaders at will: Xbox 360 limitations.

The PS3 version of the game is on Blu-ray, while the 360 is on 2 DVDs. You apparently don't get the ability to change characters until the 2nd 360 disc, so both versions of the game are programmed that way. While frustrating for me at first, I've more or less adjusted to it.

Also, I kept hoping to push Hope and Vanille off those metal pipe bridges in Lake Bresha. Hope because he's so emo, and Vanille because she's so overly optimistic, it's annoying.


Your friend is wrong.

The game was orignally a PS3 game and was ported to 360. It's actually on 3 discs for the 360. This is nothing new. Even the classic FFVII came on 3 discs for PlayStation.

The FFXIII 360 discs are full of graphical info. The ability so swap characters is not a storage concern, but rather a programming concern.
Yes, but after all the years of people complaining about PS2 limitations for FFXI, it was nice to be able to turn the tables and complain about Xbox 360 limitations for once.


I could see that being true ... if it wasn't wrong.

The other thing is that PS2 limitations have nothing to do with Sony vs MS gaming wars. It was a question of age, and a bad decision by SE to continue to support a gaming platform that barely exists any more (Remember, PS2 slim doesn't play FFXI ... And the neither the PS2 hard drive nor PS2 network card are available any more)
I beg to differ. If the 360 had a Blu-ray drive like the PS3 does, they wouldn't have to compress the info onto 3 regular DVDs. Since it doesn't, I see it as both a storage concern (which it is, given that Wikipedia's entry on FFXIII states that the Blu-ray is 50GB) and a programming concern.

I take it you play on the 360 and not a PS3. No shame in trying to defend your system, but nothing's ever come out on 360 that could justify me buying one.
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#20 Mar 12 2010 at 11:04 AM Rating: Good
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What's even more funny, from what I've noticed, is that when critics rate the game high, the fans won't like it (FFXII).. and when critics "bash" the game (well, 8.2 average ain't that much for an FF I'd say) people like it a lot (FFXIII).


Critics are just players who are often playing a game outside of their repertoire and often don't even play the game as fully as an actual player would before forming their opinion. A video game critic's opinion means less to me than an average player's.

I think the reason XII wasn't received as well was simply because it wasn't as good of a game. It was highly gameplay-focused in a franchise that is famed for its stories, and the gameplay wasn't even very well balanced or interesting once you really started to dive in to it. And it wasn't especially Final Fantasy-ish, which was only made more apparent by the use of Ivalice. Anyway, there's no question that it's still a good game, but I think there's good reason for it to be rated less than great by the player community.

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They don't realize that linearity can be a strength for the game as much as open progression can be a weakness, depending on what your preferences are.


Personally I welcome some linearity, and the reason is very practical: because at least wherein Final Fantasy games are concerned, I still feel a strong urge to be a completionist. For some people, open worlds and freedom encourage exploration and adventure! For many of us, they encourage buying strategy guides and making many trips to GameFAQs so that we don't miss anything.

The fewer times I have to stop playing the game to make sure I don't miss something, the better. I guess what I'm saying is that for me, the game is pretty linear whether they make it linear or not, so I prefer not to have to do the work of constructing the linear path that I'll follow.

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And the neither the PS2 hard drive nor PS2 network card are available any more


Not in the US, at least. But you can still find them.

Edited, Mar 12th 2010 9:05am by Kachi
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#21 Mar 12 2010 at 11:15 AM Rating: Decent
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nothing's ever come out on 360 that could justify me buying one.


It makes me chuckle when I see Xbox360 VS PS3

Both systems are inferior to current gaming PCs. The only reason I bought a PS3 was to play FFXIII. I would have loved if Square-Enix made a PC port. I wouldn’t be force to a max resolution of 720p on game play.

Even at 720p I still notice a few real time rendered cut scenes where frame rate suffers.

Only big bonus about consoles is the wider verity of games and the cheap price. Performance wise they both are showing their age; they are like a 3 year old gaming PC.
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#22 Mar 12 2010 at 11:15 AM Rating: Decent
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Ralrra wrote:
Jordster wrote:
Ralrra wrote:
Jordster wrote:
Ralrra wrote:
One of my friends bought it and allowed me to play it on my PS3. He said that he found on the internet the reason for both the extremely linear storyline and the reason why you can't switch characters/party leaders at will: Xbox 360 limitations.

The PS3 version of the game is on Blu-ray, while the 360 is on 2 DVDs. You apparently don't get the ability to change characters until the 2nd 360 disc, so both versions of the game are programmed that way. While frustrating for me at first, I've more or less adjusted to it.

Also, I kept hoping to push Hope and Vanille off those metal pipe bridges in Lake Bresha. Hope because he's so emo, and Vanille because she's so overly optimistic, it's annoying.


Your friend is wrong.

The game was orignally a PS3 game and was ported to 360. It's actually on 3 discs for the 360. This is nothing new. Even the classic FFVII came on 3 discs for PlayStation.

The FFXIII 360 discs are full of graphical info. The ability so swap characters is not a storage concern, but rather a programming concern.
Yes, but after all the years of people complaining about PS2 limitations for FFXI, it was nice to be able to turn the tables and complain about Xbox 360 limitations for once.


I could see that being true ... if it wasn't wrong.

The other thing is that PS2 limitations have nothing to do with Sony vs MS gaming wars. It was a question of age, and a bad decision by SE to continue to support a gaming platform that barely exists any more (Remember, PS2 slim doesn't play FFXI ... And the neither the PS2 hard drive nor PS2 network card are available any more)
I beg to differ. If the 360 had a Blu-ray drive like the PS3 does, they wouldn't have to compress the info onto 3 regular DVDs. Since it doesn't, I see it as both a storage concern (which it is, given that Wikipedia's entry on FFXIII states that the Blu-ray is 50GB) and a programming concern.

I take it you play on the 360 and not a PS3. No shame in trying to defend your system, but nothing's ever come out on 360 that could justify me buying one.


Dual layer DVDs hold ~7 GB. It's not a "programming" issue at all. It's a purely storage issue. Textures are compressed on both systems. Textures are always compressed. So is audio ... Otherwise 50 GB wouldn't be enough.

I have a PS3 and a 360. I loaned my PS3 out, so I'm playing FFXIII on XB360. I'm not a fanboy of either, though. They are both awesome.
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#23 Mar 12 2010 at 11:16 AM Rating: Good
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Personally I welcome some linearity, and the reason is very practical: because at least wherein Final Fantasy games are concerned, I still feel a strong urge to be a completionist. For some people, open worlds and freedom encourage exploration and adventure! For many of us, they encourage buying strategy guides and making many trips to GameFAQs so that we don't miss anything.

The fewer times I have to stop playing the game to make sure I don't miss something, the better. I guess what I'm saying is that for me, the game is pretty linear whether they make it linear or not, so I prefer not to have to do the work of constructing the linear path that I'll follow.


Yep, very much this. I had to restart The Last Remnant 5 times because I missed some minor quest I had to do to complete the whole game. The more linear the game is, the better for me.

I also don't like replaying my games to see everything it has to offer. It's why I don't really like games with multiple choices to make like Mass Effect, or that you can only get to max level by replaying the game again. I want to see all that the game has to offer from the start. ES:Oblivion made my mind explode.

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Only big bonus about consoles is the wider verity of games and the cheap price. Performance wise they both are showing their age; they are like a 3 year old gaming PC.


I'd say that's a massive bonus, but maybe I'm just poorer than you are.

Edited, Mar 12th 2010 8:17pm by Hyanmen
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#24 Mar 12 2010 at 11:40 AM Rating: Excellent
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Just finished up Chapter 7 last night, at about 16 hours into the game. Yes, it's linear, no there are no towns or NPCs, but it doesn't matter. The game is fun, the story is great, and I've never seen better graphics. I'm really enjoying the linearity of the game so far, since it makes sense within the storyline. Snow is annoying, as is Vanille, but the rest of the cast is enjoyable and the voice acting is excellent (with the exception of Vanille, way too twee for me, thanks).

Battles do tend to get more difficult as you proceed, and you do have to think about your strategies as you progress. Battle is quick and flows very smoothly. Two thumbs up from this fan.

For the person who asked the question that should have been spoiler-fonted:

If you're referring to the large aircraft carrier thing outside of Hope's house, you've got to focus on taking out the turrets first, then the hull plating. That will weaken it to the point where you should be able to take out the main portion. I constantly switched between Diversity, Relentless Assault, and a RAV/SEN/SYN (for buffs) to make it work.
#25 Mar 12 2010 at 11:42 AM Rating: Decent
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Sheesh... I feel so alone. Everywhere I look, people are having fun with the game. Me, I'm actually on Gran Pulse and nearing the end of it, and the only thing keeping me playing at this point is the story.

The Eidolon fights always end up being constant Square mashes within the last ten seconds- I only got one of them on the very first try. It's also like they try to force the leveling system to be even more limiting than the game's locales by using X's Sphere Grid and removing all of the possibilities for personalized development. Monsters give such little Crystogen Points that it takes forever to grind anywhere in the game. Later on you can unlock all job roles for everyone, but it barely even matters because the gained roles are just as hard to develop as the ones you've been developing for the entire game so far. There's just a lot to this game that's leaving me with a sour taste in my mouth, and that's just the tip of the iceberg.

For reference, the only FF I dislike is FFII. FFXII left me with over 200 hours under my belt. I feel like I'm doing something wrong with this game when I see so many people having fun with it, but maybe this one just isn't my cup of tea.
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#26 Mar 12 2010 at 11:50 AM Rating: Good
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Apparently you have never played the new Star Ocean on 360. You actually have to physically switch discs depending on what old areas you go back to in that game. 360 is definitely NOT the reason it's not an open game. The reason why it's not an open game is because the l'Cie are wanted fugitives by the Sanctum. And probably some or most of the Fal'cie considering some certain storyline situations. When your face is plastered in a technological society where everyone has a tv in their face it's kind of hard to allow an open world unless you want to be fighting every single thing wherever you go.

(Yes I know why SE designed it to be linear but my version sounds better and it justifies it more :-P, just a reply to the below post)

I enjoy the linearity personally because I have spent hundreds of hours in 7 and in 8, and even just recently played them again not to mention Xenogears. Final Fantasy XIII didn't even seem linear to me. It has a powerful story, good CGI and voice acting. I love the combat system because you can't just stroll into Boss X and totally whoop its ***. Usually you'll die and if you Libra you know its weakness for the next try. Or you'll win by sheer luck.

Game has had some challenging bosses so far I'll give it credit for that, **** some of the enemies have kicked my *** too. If you're rolling RAV or COM with two medics though you can take anything out. In about 2 hours lol. This game definitely requires strategy. Look at all the posts whining they can't get past X boss. I think it's awesome. Final Fantasy XIII to me is a 9.5 for everything it is and plus it's the first FF game on this generation's console.

As for where I am, Chapter 11. I am close to the end of the game. I'm trying to fight everything and do everything but I probably won't be doing any upgrading of weapons as it seems to be too much of a hassle and almost unnecessary.

Also you get a preview of what the engine that will be running Final Fantasy XIV can do. If it's just as seamless as XIII when running XIV; it is quite possible that XIV could draw in a bigger crowd. Specially after everyone beats the new WoW expansion in about 14 days or less :-P

Edited, Mar 12th 2010 1:09pm by Excenmille
#27 Mar 12 2010 at 11:58 AM Rating: Good
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The reason why it's not an open game is because the l'Cie are wanted fugitives by the Sanctum. And probably some or most of the Fal'cie considering some certain storyline situations. When your face is plastered in a technological society where everyone has a tv in their face it's kind of hard to allow an open world unless you want to be fighting every single thing wherever you go.


This is not the reason, Square-Enix designed it this way:

"In order to allow the player to become absorbed in the drama of the storytelling and the new and exciting world of Cocoon and be drawn to the characters without getting distracted or lost we have deliberately used a linear game design for the introduction sections so they can be enjoyed in the same manner as watching a film.", Motomu Toriyama
Square-Enix Defends Linear Design In Final Fantasy XIII



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#28 Mar 12 2010 at 12:04 PM Rating: Good
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im bored with it. 12 hrs in and im tired of mashing X the whole time. as per reviews i still got 10+ hrs until it opens up and i can choose who is in the party. also not a huge fan of the way jobs are caped so they all get upgraded evenly, but im gonna stick with it in hopes the mid to end game is better.

Edited, Mar 12th 2010 1:04pm by morval
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#29 Mar 12 2010 at 12:21 PM Rating: Decent
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I quite liked the story line although it has some terrible script writing in places and Snow and Vanille are probably the 2 most annoying characters I have seen in a game.

Don't like the battle system, it's all flash and no substance feels like the computer is playing the battle for you most of the time, the paradigm shift system is kind of clunky, would have prefered set classes.

Overal I prefer it over 12 but thats not saying much :S

Quote:
He said that he found on the internet the reason for both the extremely linear storyline and the reason why you can't switch characters/party leaders at will: Xbox 360 limitations


Haha I've have heard it all, you do realise that the 360 DVD's have over a GB of free space on each disc, you get to control any character at chapter 11 and form a party of yout choice.

Quote:
Sheesh... I feel so alone. Everywhere I look, people are having fun with the game. Me, I'm actually on Gran Pulse and nearing the end of it, and the only thing keeping me playing at this point is the story.

The Eidolon fights always end up being constant Square mashes within the last ten seconds- I only got one of them on the very first try. It's also like they try to force the leveling system to be even more limiting than the game's locales by using X's Sphere Grid and removing all of the possibilities for personalized development. Monsters give such little Crystogen Points that it takes forever to grind anywhere in the game. Later on you can unlock all job roles for everyone, but it barely even matters because the gained roles are just as hard to develop as the ones you've been developing for the entire game so far. There's just a lot to this game that's leaving me with a sour taste in my mouth, and that's just the tip of the iceberg.


I feel exactly the same.

Edited, Mar 12th 2010 1:33pm by Diakar
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#30 Mar 12 2010 at 12:29 PM Rating: Good
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Don't like the battle system, it's all flash and no substance feels like the computer is playing the battle for you most of the time


Don't default to auto battle. Also, if you blindly use auto battle there are most certainly some fights that you could probably do better on your own.

However, it is interesting they have that system. It makes the game accessible.
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#31 Mar 12 2010 at 12:36 PM Rating: Good
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Don't default to auto battle. Also, if you blindly use auto battle there are most certainly some fights that you could probably do better on your own.


If you want to get 5 gold stars on most fights you don't have time to sit and think about what spells you should use, as long as you use libra auto battle will generally select the best attacks.

Also when you get to Gran Pulse some of those monsters will kill you fast you just don't have time to go through a list of spells because you will be dead.


Edited, Mar 12th 2010 1:37pm by Diakar
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#32 Mar 12 2010 at 12:41 PM Rating: Excellent
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I am i don't really like the story on this one, I like the game just not really into the story. Im having a hard time beating a boss its the space ship boss outside Hopes house anyone get there yet? Any hints?


Take out the two turrets first - you'll want to be in Solidarity mode (Sentinal, Medic, Commando or Ravager) for the first half of the battle. Once those two guns are down, take on the hulls - the damage being taken won't feel so bad once the turrets are gone.
#33 Mar 12 2010 at 12:47 PM Rating: Good
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It seems that SE made the battle system extremely automatic. I find very few instances where I'm not mashing the auto-attack button, and only switching paradigms when I need to heal or rebuff. Obviously commanding every member to do everything in a real ATB system would be nigh-impossible, but even most of the bosses are extremely simple if you set up the paradigms correctly.

The Eidolon fights are hands down the most difficult fights in the game. Espesially Vanille's. You are required to use only 2 members, and the boss is extremely hard to control. Plus the whole 'Doomed' party leader doesn't help. When I finished hers my game told me my expected fight time was 22minutes...clearly not because Doom gives a game over after like 2:30min

Also, If you get a game-over there is a retry button which basically auto saves before the boss. Except that when you try again you have the option of changing your paradigms before the fight. Some of the boss fights I would intentionally flop because the game would change my party members and ***** up my paradigms. I had to get a game-over to set them to paradigms that were actually useful.

Overall, I like the game. There are a few things that drive me crazy, but that's to be expected...since I didn't develop it myself, and I probably would have overlooked some of the battle mechanics aswell. But AoE attacks from bosses...when you can't control where your party is standing...That's frustrating! It's the difference between taking 1500 damage across all members and 500 to a single target...It seems that party member move on their own accord and introduces an aspect of luck that, in my opinion, shouldn't have such a drastic effect on gameplay. (Critical hits on luck are fine, even miss or dodge).
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#34 Mar 12 2010 at 12:49 PM Rating: Good
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#35 Mar 12 2010 at 12:59 PM Rating: Good
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I had to get a game-over to set them to paradigms that were actually useful.


You can press Start then select Retry, so you don't have to wait for gameover.
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#36 Mar 12 2010 at 1:27 PM Rating: Decent
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i'm loving it so far. the aspect that blows me away the most is the graphics. everything is so gorgeous.

i know i've seen ingame screenshots of xiv, but i'm assuming they're alpha/beta shots and obviously for pc. does anyone have a guess how the xiv graphics will compare to xiii on ps3?
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#37 Mar 12 2010 at 1:29 PM Rating: Good
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LOL check this cool little fella out.

http://www.youtube.com/watch?v=xbxCO7FEqU0 (potential spoiler)

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#38 Mar 12 2010 at 2:14 PM Rating: Excellent
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Jordster wrote:

With FFXIV months (and months) away, I'm excited for FFXIII.

I bought the game a few days ago. Now I'm just waiting for tonight to play it. I have March Break next week (I'm a teacher, not a student ... heh) and I am picking up a new HDTV on my way home. I've been waiting, not wanting to play it on my old TV.

Just wondering how much fun people are having with it. I've heard from people who think it's awesome despite it's linearity. I've heard the story is amazing. I can't wait to get home!

Who's playing it? What do you think?


Never thought I'd say this about a game but: it's totally worth it. This game is absolutely beautiful on the PS3.

From a story/gameplay PoV, this is the Final Fantasy I've been waiting for since the severe disappointment that was FF XII.

Edited, Mar 12th 2010 3:15pm by Redyoshi
#39 Mar 12 2010 at 3:50 PM Rating: Decent
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Ok, I've played FF IV,VII.IX,X,XI, and XII but I find that I have absolultly no interest in playing XIII but I'm hyped for XIV. I just marathon'd my way through Mass Effect, ME2 and Dragonage a maybe that burnt my taste for jrpgs.
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#40 Mar 12 2010 at 8:03 PM Rating: Good
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I am i don't really like the story on this one, I like the game just not really into the story. Im having a hard time beating a boss its the space ship boss outside Hopes house anyone get there yet? Any hints?


Its pretty simple actually take out everything one at a time saving the main part for last

#41 Mar 13 2010 at 2:32 AM Rating: Decent
Am I the only person that actually enjoyed XII? Smiley: lol


Anyway, what bothers me about XIII...
TOO linear. Of course some linearity is needed, but my god, I haven't played a FF this linear since Tactics. I like the ability to explore around and enjoy the story at my own pace. I get that SE is trying to get us to stick to the story, but we are not reading a book here, people, don't force us into it. Also, it feels to me like I'm watching the bulk of the game rather than playing it.

The battle system seems extremely basic to me. Most of the time I can set a Commando/Medic setup, and just mash the X button and not even have to look at the screen... while still getting full stars. With Lightning as the CMD anyway. At first I was in disbelief that we would not be able to control other party characters, but the battle system moves so quickly that you'd go insane trying to do so, so it works out just fine having only the main at your command.

The dialogue. Oh, the dialogue... I'm trying to think of a word stronger than Melodrama, but I can't. It just makes the characters less human. Snow is especially bad in this regard. And what's with all this (I don't know if there's an actual word for this) Breath Dialogue anyway? Why do all of the characters express their emotions with a @&!#'ing exhalation? XII had this too, but not nearly as bad.


Towns. Make it so!!! Smiley: mad




Having said that, the game is just beautiful. There's no denying that. I love the change of pace in their music too -- a nice direction for the FF series.

I do enjoy the story of the game (sans the dialogue).

Character role development is an interesting change, no complaints there. I don't mind a little grind to get CP. PS: I believe this to be a glimpse at what we can expect for the Class System we'll have in XIV.

Weapons/Accessory upgrading is a pretty cool system as well I think.

I am on chapter 7 right now.



Overall, I think XIII is an excellent game, but the fact that it carries the Final Fantasy brand makes me (and a lot of us I'm sure) have certain expectations *cough*TOWNS*cough* that aren't there.

Edited, Mar 13th 2010 12:38am by Osarion
#42 Mar 13 2010 at 12:21 PM Rating: Default
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I'm probably going to buy it soon.
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#43 Mar 13 2010 at 12:37 PM Rating: Good
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PS: I believe this to be a glimpse at what we can expect for the Class System we'll have in XIV.


I had this same thought and hope it turns out to be the case.
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#44 Mar 13 2010 at 12:49 PM Rating: Excellent
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Osarion, Goblin in Disguise wrote:
Am I the only person that actually enjoyed XII?


I really enjoyed the more mature, deep, and engaging dialogue in the beginning of XII, believing that it would lead to a game with compelling, nuanced characters that I could care about, and a similarly deep story.

Then abruptly, the amount of dialogue tanked, character development stopped (and for characters like Penelo, it never really started) and the game became a series of tedious dungeon crawls. I actually beat the game on accident, because I didn't think there was any way the game could end with notable story threads unresolved in the way that it did.

Don't get me wrong, there were parts of the game that I appreciated, and I'd definitely call it a "good" game, but it just wasn't up to snuff for me.
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#45 Mar 13 2010 at 1:09 PM Rating: Excellent
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Osarion, Goblin in Disguise wrote:
Am I the only person that actually enjoyed XII?


Count me in as another one who loved 12. By the time I beat it, I had over 200 hours in the game. Heck, I had all of the licenses mastered by the time I got to the Tomb of Raithwall. Ivalice and its lore have always captivated me, as have all of the games involved with it- VS, FFT, FFTA2...

My only gripe about the game is that the role Vaan and Penelo played was pretty much nonexistent, especially after the game gets full force. That wouldn't be an issue to me if the game was like 13 in that there's no 'set' main character where can change leaders at will, but you could only do that in 12 when you weren't in a city. The moment you entered a town, Vaan took point- really strange, considering that Ashe was honestly the story's most important character. It's argued that Vaan was created solely as a guise for the player to control to experience the war and Ivalice in its entirety, but we could've done that just fine without Vaan, or if Vaan had a more developed role, as with Revenant Wings or FFTA2. (Speaking of A2, Vaan is pretty badass there.) A lot of the mechanical problems people have with 12 were remedied in the International Job System version, but... we never received that on this side of the Pacific.

12 did have its problems, but every FF does. 12 is definitely **** high on my favorites list, all things considered.
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#46 Mar 13 2010 at 7:22 PM Rating: Good
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I'm about 37 hours in to FF13 right now. So far it's pretty good but there's a few problems I have with it:

- Some bosses are completely unfair. I've never been a fan of one-hit kill attacks, and it really seems common in some of the battles. There's always a way around it but I'd just rather not have to deal with insta-kills.

- For the first 2-3 hours I was completely clueless as to what was going on with the story. Characters kept dropping terms like l'Cie, Fal'cie, Cocoon and so on. Luckily there's a datalog (similar to Mass Effect 2's codex) that explains a lot of the stuff you need to know. However, I don't really think I should be forced to go read the "optional" back story. In such a story driven game you'd think SE would have the decency to spend a few minutes of narration so players know what the heck is going on.

- The ranking system is absolute garbage. You get a rating of 0 - 5 stars depending on how quickly you defeat the enemies. Early on it works well but as I'm getting close to the end of the game, it's just so broken. Some of the battles have target times of 2 minutes and I'll finish them in 47 seconds. Instead of getting a five star rating I'm punished and receive only two.

- You can set combat to "slow" mode, if you want a more tactical feel like the FF's that came before it. However, you will be punished by the ranking system because the target time doesn't adjust. This makes the entire feature pointless because, again, you're being punished for using it.

Other than those problems, the game overall is very well done. The graphics are superb and the combat is fast paced and a lot more fun (in my opinion) than FF12.

People have been complaining about the linearity of FF13 but I honestly didn't have any issue with it. I came in expecting a good story and an at least decent battle system and so far, Final Fantasy 13 has delivered.

Some things I really like about the game:

- Weapon/Accessory upgrading is absolutely amazing. Sure, I would have preferred a full scale crafting system but I can wait for FF14 for that :)

- Just to reiterate - the graphics are amazing. Love the scenery, the people, and especially the monsters.

- Voice acting is excellent. Early on I was put off by Vanille and Hope but they grow on you. Well, Hope does at least. I have a love-hate relationship with Vanille.

- Character advancement is pretty cool. I liked FFX's sphere grid and the one used in FF13 is pretty similar. Early on it will seem extremely linear (like most of the first half of the game) but after the 20 hour point, it opens up and you get a LOT of options. It's still linear, but not quite as much as it was for the first half.

- Sazh. Enough said. He's easy to relate to and provides some comic relief, but it's not overdone. Sazh has a serious side which shows in quite a few cutscenes. Oh, and he has a freakin' chocobo living in his afro. Tell me that's not awesome.

Edited, Mar 13th 2010 8:34pm by Zicash
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#47 Mar 13 2010 at 7:27 PM Rating: Excellent
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Sazh is Character of the Year.
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#48 Mar 13 2010 at 7:50 PM Rating: Decent
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Only big bonus about consoles is the wider verity of games and the cheap price. Performance wise they both are showing their age; they are like a 3 year old gaming PC.


I'd say that's a massive bonus, but maybe I'm just poorer than you are.


In light of the fact that the games are the things you actually play, I'd say the fact that there are so many good games that never get a PC port pretty much destroys any hardware advantages that it has. I would never pay more to have access to fewer games just so they could run a bit better, especially when there's often a UI tradeoff as well.

Don't get me wrong though-- I look forward to the day when consoles become obsolete and all software and peripherals are computer-centered. It's actually cheaper in the long run than buying three consoles and peripherals for each.

However, currently the difference between those options is a handful of great games versus... well, basically all of the great games.

Anyway, plan to start XIII tonight or tomorrow!
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#49 Mar 13 2010 at 9:00 PM Rating: Excellent
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I picked it up today. Gamestop has a pretty cool trade-in special where if you trade in two games from their list, you can buy XIII for 19.99 and I had a $25 gift card, so I got it for free! Woot! Now I just need some tv time... There's like a line in my house. D:
#50 Mar 13 2010 at 9:41 PM Rating: Excellent
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I'm loving it, on chapter 10. I haven't found the last 20 hours linear really, not when taken in context with the story.

I was a bit unhappy with certain chars and/or voices, but after chapter 9 everything I had a concern with was explained or modified :)
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#51 Mar 13 2010 at 10:13 PM Rating: Default
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This is not my favorite FF.

These games are getting easier and easier as time goes by. Only reason I have died ever in this game so far is due to bosses that 1 shot the "leader" and causing you to auto lose the fight. This isn't challenging its simply luck based.

I also hate being pressed right up against the character i controls backside. This perhaps bugs me more than anything else lol.

I will probably play this game all the way through, but so far this is one of the worst RPG games I have played to date. (and i have played some bad ones).

As far as people not liking 12..i cant say either way :p, had it for my ps2 but lost the ps2 while moving before i could really get into it. From what i did play it was fun.

Mind you I love exploring and having to figure out where to go and who to talk to. I love just being able to go out and grind on mobs if i like. Love having full control of my characters as well.

What i wish they would do instead of making sub par final fantasies is to just remake all the old ones with todays graphics. (ffVI would so rock with FFXIII's graphis)
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