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So ... Who is playing FFXIII right now?Follow

#52 Mar 13 2010 at 11:18 PM Rating: Good
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hope went from my personal most annoying character to my favorite, all on account of his summon. holy space robots ftw!
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#53 Mar 13 2010 at 11:33 PM Rating: Decent
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Playing it!
#54 Mar 13 2010 at 11:56 PM Rating: Decent
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Sazh. Enough said. He's easy to relate to and provides some comic relief, but it's not overdone. Sazh has a serious side which shows in quite a few cutscenes. Oh, and he has a freakin' chocobo living in his afro. Tell me that's not awesome


OMG. The chocobo in the afro is awesome. Sazh is easily my favorite character, his backstory, his personality, what drives him, and of course his hair; I haven't seen a character quite so perfect in a game ever. Sazh's story is by far my favorite for any character in any RPG.
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#55 Mar 14 2010 at 12:02 AM Rating: Good
Honestly, if it's completely linear I'm thinking I might not get it. :\

If a game is so linear you feel like you're just jumping through hoops to get to the next segment of a movie it really annoys me. The Xenosaga games really really annoyed me. I couldn't take it past the first one, I just downloaded the cutscenes and watched them through.
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#56 Mar 14 2010 at 1:22 AM Rating: Excellent
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I ended up not finishing 12 because I'd get distracted, forget what someone said, then not know where to go. Then I'd run around forever until I got frustrated, etc. It's a bit frustrating with this one too though, to be told where to go for everything. I kind of wish it'd been a bit in between the two.
#57 Mar 14 2010 at 11:38 AM Rating: Good
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Regardless of whether this game is linear or not; obviously it is until the end but everyone should experience this game from beginning to finish. Rent it if you don't think you want to own it. Personally I've been with the series since Nintendo days so it completes my personal collection of the series and it just makes sense to own the next gen Final Fantasy on PS3 really. This game is highly underrated by a lot of people because they catered to the Japanese which might have made it linear and boring to non-hardcore Final Fantasy fans but it has such a great story and the linearity doesn't even really matter.

I heard Versus will be old school open world but we'll see. There's a interview by the director of Final Fantasy XIII explaining why they went this route here and also why they'll continue to focus more on story in the future: FFXIII director intends to keep series story-driven
. Pretty good read. I personally like Final Fantasy XIII, I also liked Final Fantasy XII and a lot of people hated it. My favorite of the series is 8 and NOT 7. Suppose my tastes might be non-mainstream. I have always valued story over everything else. Even hoping for a great story focus in XIV. Jumping through hoops in XI got quite annoying for me but it was such a great accomplishment after you were done.

But I feel accomplished after wading my way through 13 as well. I'm about 37 hours in and in the tower after the Gran Pulse plains. Hopefully looking to have it beat by tonight or tomorrow at the latest. I haven't really bothered upgrading my weapons or accessories. With a good strategy in mind it's pretty simple to beat enemies. ALWAYS have a Synergist! Specially Sahz. I ***** him up for buffs and haste.

Also this is the first Final Fantasy game that's made me throw my controller on the floor ****** off. Eidolon fights and even some of the normal mobs were pretty rough. There's definitely replay value though due to what roles you could focus on differently as well as getting all the trophies the second time through. I still rate the game a 9.5 out of 10.

Edited, Mar 14th 2010 12:45pm by Excenmille

Edited, Mar 14th 2010 12:46pm by Excenmille
#58 Mar 14 2010 at 12:11 PM Rating: Default
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After grinding hard on Demon's Souls since the release, I'd have to say it really took the rust off my game. I find Final Fantasy XIII to be a bit easy, and although Linear, I have no complaints. It's not a game you'd keep, so once I'm done obtaining all the trophies, I'm more than likely going to trade it in when I pick up UFC2010 this month.

I hope the tanking aspect in FFXIV will work a bit like Demon's Souls did, I liked how the control setup was, especially being able to lift and drop my shield as needed.

I hope you guys all enjoy FFXIII, because overall it's a good game. I know a lot of FF fans aren't used to this type of play, ****, I wasn't, but it makes sense. Gotta work for you're freedom, you're basically on the run all game. Can't expect too much free-roam when you're a fugitive, lol. I commend SE on taking a more futuristic approach to this game also, I was a little scared, but it feels ok.
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#59 Mar 16 2010 at 2:30 AM Rating: Decent
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I'm really enjoying FFXIII. Even if it has some elements I don't like, I'm not especially bothered - I'm just enjoying it for what it is. I think that if this was the only Final Fantasy in a few years, I'd maybe be a bit disappointed. But a linear, steampunk FF and a sprawling, fantasy FF in the same year? Can't really complain.
#60 Mar 16 2010 at 2:51 AM Rating: Decent
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I was a bit heartbroken to learn that Tycho doesn't care for the game at all :c
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Ok, now we're going to get slash fiction of Wint x Kachi somehere... rule 34 and all...

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#61 Mar 16 2010 at 9:43 AM Rating: Decent
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I started the game yesterday and am into Chapter 4.

Graphics:

Best I've ever seen in a game. Ever. Incredible, jaw-dropping stuff.

Gameplay:

Rehashed FFX with some nice tweaks and not so nice annoyances (don't need a spoils window if there are no spoils, stuff like that). Battle system starts out very boring, but is getting better. I'm fairly confident that I will love the gameplay more as I progress.

Story and dialogue:

The story is . . . ok, so far. Much of it seems like rehashed FFVII (including many of the characters), but it's ok. I'm hoping it will flesh out more as the game progresses (as it should).

The dialogue, however, imo, is pure cheese. The voice acting is fine but the script is pure manure. Maybe it's because I've been playing Dragon Age and Mass Effect a lot recently, or maybe it's just because I'm a harsh old ****, but the script seems, to me, to be written by a 9-year old girl. Everyone else seems to love it, though, so it's probably just not my kinda thing.

Also, the datalog repeats information way too much.


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#62 Mar 16 2010 at 11:06 AM Rating: Good
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lolgaxe wrote:
Sazh is Character of the Year MILLENNIUM.
The further I get into the story the more awesome he gets. Which is funny, considering he starts off as what one would imagine to be the joke character. I don't praise Square too often, but in this instance I will say they have outdone themselves.
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#63 Mar 16 2010 at 11:10 AM Rating: Default
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I guess I'll have to be one of the few nay sayers. I thought I was lucky when I received it on the same days as market release from GameFly, and I guess I was as far as getting the game so quick. As far as the game itself though, I don't like it at all. I think it's boring, tedious, uninspiring, and just a real drag. It looks to me that SE put all their effort into the graphics and said to **** with the actual gameplay. The main thing I like about it is that I only rented it.
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#64 Mar 16 2010 at 2:16 PM Rating: Decent
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One thing you have to accept about XIII is that it is not exclusively aimed at our demographic. Pretty much every recent FF aims to bring in new players to the franchise, so these games are made as much for the 13 year olds who have never played an RPG as they are for us old farts who have mastered them all.

A natural result of that is that the gameplay is going to start off very simple and develop somewhat slowly. This has been the case in every FF... it's just now that as the oldest generation of gamers matures, it becomes increasingly tiresome.

Complaints about the story/characters I don't quite get though. Maybe I'm just not far enough in yet, but the characters all seem believable at least, and I haven't seen anything that nearly resembles cheesy dialogue yet (barring parts where it's supposed to be). That's the most important thing to me; that they don't break the immersion. Otherwise there's no reason for them to say anything particularly badass or insightful... just play your role.

I think expectation is a huge part of reception wherein story is concerned. For example, I thought The Hurt Locker was just ok, even though I talked to many people who thought it was the best movie ever, and it has been critically received amazingly well. I do think there's something objective about a good story, but it certainly doesn't survive every reviewer. If you go in expecting to be swept away, you're setting yourself up for disappointment.
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Hyrist wrote:
Ok, now we're going to get slash fiction of Wint x Kachi somehere... rule 34 and all...

Never confuse your inference as the listener for an implication of the speaker.

Good games are subjective like good food is subjective. You're not going to seriously tell me that there's not a psychological basis for why pizza is great and lutefisk is revolting. The thing about subjectivity is that, as subjects go, humans actually have a great deal in common.
#65 Mar 16 2010 at 4:48 PM Rating: Default
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I love FFXIII. I own all the main stream FF titles 1-13 (and all KHs series) and almost all spins offs like tactics, crystal chronicles, etc. I'm glad they made FF13 the way they did. I enjoy playing something different. Why would I want to play the exact same game 20+ times.

I've got 50 hours played on FF13 so far and I'm in the middle of chapter 10. The storyline in this game is just wow. Seriously good stuff. My favorite storyline would be FFVII or maybe even FF tactics. The graphics are the best of any game I've ever seen. I love the voice overs and music. The gameplay in battles are tough enough to keep it interesting and fun but I can understand if some people didn't like the battle system.

I think people need to lighten up about this game. So what if it doesn't fit into what everyone thinks is perfect. It seems people take everything for granted these days. I think we are lucky to have games like this and even have Square Enix around for that matter.

Yes, the game is linear in some regards but if you play rpgs like me, you 110% the game. I mean to do everything you can do, get all items/gear/whatever, max chars, kill everything in the game, and do all the side quests.

I found FF12 to be full of stress and at times very boring. Don't get me wrong though, I did love FF12 too but I just don't think I'd beat it from start to finish 110% more then once. I don't like treasure chest with like 5% chance of getting what you need and having to do it for hours on end 50+ times. It took way too long to do everything on the giant list of things to do in FF12 to 110% the game. I find it nice to not have to worry about it "as" much and just enjoy FF13 for what it is. FF13 does have some grind to it as well if you go for it though. Like getting every weapon to 3 stage lv100 and maxing the ALL crystal grids on ALL chars etc.

Edited, Mar 16th 2010 6:49pm by AeramisWolfLord
#66 Mar 16 2010 at 4:56 PM Rating: Decent
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I stuck it in my 360 on Saturday and have played 2-3 hours a day since. A few of my own observations:

1. The dialog is VERY Japanese. I enjoy it because I accept it for what it is. Many people are in LOVE with Japanese culture, and obviously they will enjoy it more than me. On the other hand, there are a lot of people that are used to American dialog and won't understand the nuances, and will just write it off as bad.

2. The combat system takes too long to warm up. Reading through this thread, I see people claiming to have rented it and hated it. If I had to judge it in the first 2-4 hours, I would have decided it was terrible. Early in the game, there is little reason to do anything other than mash A.

3. The story unfolds nicely, albeit slowly.

4. I'm on chapter 6 (I think) and character development is an illusion so far. There are no real choices. The only choice, really, is in what order you advance your characters. I don't mind right now - I'm enjoying it anything. However, it takes away any chance for re-playability.

5. The combat system is run, but occasionally quirky.
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#67 Mar 16 2010 at 11:35 PM Rating: Decent
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Very Japanese compared to American dialog, how would you describe that further?


I'm really getting immersion in the game, Cocoon has a lot of culture to it. The part where you see the festival and the performance of the Evil Pulse L'Cie (with Ifrit) battling against the Good Cocoon L'Cie (with Ramuh), the dancers, their dialog, it was really exciting, like being at a festival.

And finally getting to Pulse... WOW
#68 Mar 17 2010 at 1:10 AM Rating: Decent
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The further I get into the story the more awesome he gets. Which is funny, considering he starts off as what one would imagine to be the joke character. I don't praise Square too often, but in this instance I will say they have outdone themselves.


yeah, sazh is pretty **** awesome, but wait till you see what they do with fang and vanille. its very "oh, that makes sense" when you learn all of it, but then the lore implications set in and you start to realize that, ****...it makes sense in a very impactful way.

Quote:
The story is . . . ok, so far. Much of it seems like rehashed FFVII (including many of the characters), but it's ok. I'm hoping it will flesh out more as the game progresses (as it should).

The dialogue, however, imo, is pure cheese. The voice acting is fine but the script is pure manure. Maybe it's because I've been playing Dragon Age and Mass Effect a lot recently, or maybe it's just because I'm a harsh old ****, but the script seems, to me, to be written by a 9-year old girl. Everyone else seems to love it, though, so it's probably just not my kinda thing.


you know, a friend of mine was commenting to me about that too, and initially i had to agree. but as the story went on, i started to realize that it was all just a clever setup. the reason why it feels a bit forced (i.e. the script is manure) is because the characters are largely spouting ******** at the time. once the plot moves on into the meat of things it becomes much more palatable, and you gain an understanding as to why those characters were spewing *********
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#69 Mar 17 2010 at 4:32 AM Rating: Decent
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It's a great game. Some will like it, some will not, but I guess I've taken the right approach to NOT to have any expectations and just let it amuse / surprise you and do it's thing...

On the story's end, I think it has a sufficient support story for all characters involved, and that nice little background information (accessed from the menu) explains more to each characters feelings, thoughts what they're planning on ( just by looking at CGs sometimes you still won't get it ), it's a MUST READ.

Battles - I would say the fun / challenging part happens at the later part of the game, on the missions. It's usually linear on 'story fights' where difficulty is lower and on side quests, they require more advanced accessories / strategy, quite usually for FFs I'd say...

There is one fight I remembered taking off the most elite accessories and fill them with trash/empty in order to beat it with 5 stars >.>, but it's one helluvan experience after you've made that discovery yourself...

Spending time figuring out the correct/best setup (job assignments), and equipment will be a large portion of the game, and not everything can be won by "just pull out the knights of the round table" or spamming Ultima.

#70 Mar 17 2010 at 4:24 PM Rating: Default
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ogrebattle wrote:
Very Japanese compared to American dialog, how would you describe that further?



The melodramatic script.

Quote:

And finally getting to Pulse... WOW


Thanks for the HUGE spoiler ... a$$hole.
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#71 Mar 17 2010 at 6:50 PM Rating: Decent
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Thanks for the HUGE spoiler ... a$$hole.


/facepalm

jord...its in the manual.
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The thing about me is that apparently it's very hard to tell when I'm drunk. So I feel like I'm walking sideways on a UFO and everyone else sees me doing the robot like a pro.
- MojoVIII
i have bathed in the blood of many. my life was spent well.
feral druids do it on all fours.
The One True Prophet of Tonkism.

http://therewillbebrawl.com/
#72 Mar 17 2010 at 7:48 PM Rating: Default
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I love FF series for its story and unique gameplay. I like FFXIII also but if i were 4 yr younger i might not, cos 13 gives out a "For Causal Gamer" kinda of feel.

i dun find a problem with wat was complained by most (liner,no town,only 9 battle item, etc) but what hurts FFXIII is the story.

Spolier ahead (includes other series spoiler too)

Why you may ask;
#1. Story is too short, before i know it im at chapter 11, and i felt like it hasn't been more den 1hr worth of storytelling, let jus say its impossible to summary the story of 6,7,8,9,10,12 in 30min, while for 13 u could sum it up in 10min. (timing is stated as an example)

#2. i think the story is missing the usually "shocking twist" that was in the series. A few example, 7 has cloud thinking he was zack and our fav aeris death, 8 has so many twist that it becames too complicated, 10 have tidus as a dream and his dad as sin and aaron also as a dream and we tot they were from the future.

There are so minor predictable twist in 13, tho that for u to find out.
Side note: i have 2 more chap to go, hope something interesting will come up.


Thats jus my 2 cents. Looking froward to enjoy FFXIV story which will be ever expanding :D
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#73 Mar 17 2010 at 8:43 PM Rating: Decent
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25 hours in, and I really like it.

Though I'm more excited I think for Versus 13. It has airships, a worldmap and a "more traditional FF game"-Nomura.
#74 Mar 17 2010 at 9:11 PM Rating: Good
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Quor wrote:
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Thanks for the HUGE spoiler ... a$$hole.


/facepalm

jord...its in the manual.


facepalm you! I didn't read the manual. The whole time I've been trying to figure out if Pulse really existed ...

I guess I should check out the manual.
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#75 Mar 17 2010 at 10:34 PM Rating: Decent
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Been playing this now since the day of its release, very casually actually.

Currently on chapter 11 doing the many missions there are here on Gran Pulse

i dont know if its just me or there is actually something up with the game, but every other FF i've played (7,8,9,10,11,12) has gave you the player an actual Bond with the characters, in this and although i have spent now probably over 40 hours with them, and finding out a few home truths, still feel they they are sterile. yeah yeah Vanille is a little OTT Sazh is cool yet he goes a little crazy too in some Cutscenes especially with the chocobo's and the Cactuars.

I wouldn't rate it as my number 1 game of 2010, or in the ff series. by far it didn't deliver my Captain Crunch of JRPG's and as for an eagerly antisipated title for my collection, i think once its complete it'll quickly gather dust on my shelf.

Dont get me wrong, alot of effort has been put in the graphics, it IS a beautiful game, but like alot have said, the battle system is a little easy (i think they have tried to get the younger players interested in the game now) i mean 7,8,9,10 & 11 ATB system was great, why to to fix something that isn't broken.

but like what is also speculated, i think this is the battle system for 14, paragram shifting, leveling weapons and armour, etc.... if 14 is like this even with the spectacular graphics etc i think i'll use my 1 month trial and leave, it seems like a noob friendly way to play.

i think that the only game on the next gen consoles that has delivered what i crave for was Lost Oddessy for the 360 it was next gen FF in a nutshell just without the FF title.

in a stupid analogy to SE, FF is like making a cake, put in the right mixture mix it about abit bake for 30 mins, et viola perfect, dont go adding to the mixture or changing ingedients, you ruin the flavour and no one will like it. but yeah your orginal audience is getting on now. possibly because you do take the cake when releasing new titles to the genre, So i guess you do have to compensate for the half baked next gen that possibily couldn't wipe their own *** if it wasn't shown on youtube.

ok ok i didn't mean to rant, so sorry to everyone who bothered to read this.

but SE has let me down.
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#76 Mar 17 2010 at 11:41 PM Rating: Decent
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facepalm you! I didn't read the manual. The whole time I've been trying to figure out if Pulse really existed ...


I think the opening movie alluded pretty heavily toward there being a Pulse, though I guess that's no guarantee that you'll go there.
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Ok, now we're going to get slash fiction of Wint x Kachi somehere... rule 34 and all...

Never confuse your inference as the listener for an implication of the speaker.

Good games are subjective like good food is subjective. You're not going to seriously tell me that there's not a psychological basis for why pizza is great and lutefisk is revolting. The thing about subjectivity is that, as subjects go, humans actually have a great deal in common.
#77 Mar 18 2010 at 6:08 AM Rating: Decent
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As I said before, I rented the game and didn't like it at all. I played it for about 10 hours total over a period of about 7 days. Now, from all I've read, I didn't play it long enough, yet from my perspective I played it more than long enough.

It seems that many write that "the game improves after chapter 10," or "at around 30 hours in it gets good," or "once you get to this or that place it gets better." To me, that equals a fail for the game.

If a movie doesn't get interesting until an hour into it, or a book doesn't get good until chapter 10, I will not watch or read it. My entertainment money is budgeted just like everything else and I expect good value for the money I spend. I'm just not willing to trudge through 20+ hours of gameplay waiting for it to get interesting. If the Director/writer/developer can't capture my interest in the beginning they have failed at what they are doing.

That's my opinion on the matter.

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#78 Mar 18 2010 at 8:05 AM Rating: Decent
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RyderDecree wrote:

but like what is also speculated, i think this is the battle system for 14, paragram shifting, leveling weapons and armour, etc.... if 14 is like this even with the spectacular graphics etc i think i'll use my 1 month trial and leave, it seems like a noob friendly way to play.

i think that the only game on the next gen consoles that has delivered what i crave for was Lost Oddessy for the 360 it was next gen FF in a nutshell just without the FF title.

in a stupid analogy to SE, FF is like making a cake, put in the right mixture mix it about abit bake for 30 mins, et viola perfect, dont go adding to the mixture or changing ingedients, you ruin the flavour and no one will like it. but yeah your orginal audience is getting on now. possibly because you do take the cake when releasing new titles to the genre, So i guess you do have to compensate for the half baked next gen that possibily couldn't wipe their own *** if it wasn't shown on youtube.

ok ok i didn't mean to rant, so sorry to everyone who bothered to read this.

but SE has let me down.


Is a more hard-core statistics-driven grind what you prefer, instead?

Also, you allude to having played every FF game since VII, but each game had a VERY different combat system. In fact, aside from a couple of the earliest iterations, every FF game has had it's own unique battle system.

XIII is not perfect, but it sure does get fun and intense as the chapters go on :) I'm really looking forward to getting to the optional end-game!

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#79 Mar 18 2010 at 8:24 AM Rating: Decent
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It seems that many write that "the game improves after chapter 10," or "at around 30 hours in it gets good," or "once you get to this or that place it gets better." To me, that equals a fail for the game.


I loved it from chapter one; I'm at chapter 13 now. However, if you don't want to get into the story then this isn't your type of game.
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#80 Mar 18 2010 at 8:34 AM Rating: Decent
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i was actually quite impressed with the story. all sorts of stuff is built up in one way or another (mostly related to the pulse/cocoon hostility that seems to exist) and gets resolved in a most unusual way. there were a few curveballs that i saw coming, but wasnt quite sure how they would curve. ive been pleasantly surprised for the most part. storywise, im not disappointed.

Quote:
I guess I should check out the manual.


eh, its ok jord. we're men; we dont *need* manuals.

Edited, Mar 18th 2010 7:39am by Quor
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The thing about me is that apparently it's very hard to tell when I'm drunk. So I feel like I'm walking sideways on a UFO and everyone else sees me doing the robot like a pro.
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#81 Mar 18 2010 at 9:41 AM Rating: Excellent
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Quor wrote:
i was actually quite impressed with the story. all sorts of stuff is built up in one way or another (mostly related to the pulse/cocoon hostility that seems to exist) and gets resolved in a most unusual way. there were a few curveballs that i saw coming, but wasnt quite sure how they would curve. ive been pleasantly surprised for the most part. storywise, im not disappointed.

Quote:
I guess I should check out the manual.


eh, its ok jord. we're men; we dont *need* manuals.

Edited, Mar 18th 2010 7:39am by Quor


They should call them womanuals.

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#82 Mar 18 2010 at 10:39 AM Rating: Decent
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Quoted Text
Jordster wrote:
RyderDecree wrote:

but like what is also speculated, i think this is the battle system for 14, paragram shifting, leveling weapons and armour, etc.... if 14 is like this even with the spectacular graphics etc i think i'll use my 1 month trial and leave, it seems like a noob friendly way to play.

i think that the only game on the next gen consoles that has delivered what i crave for was Lost Oddessy for the 360 it was next gen FF in a nutshell just without the FF title.

in a stupid analogy to SE, FF is like making a cake, put in the right mixture mix it about abit bake for 30 mins, et viola perfect, dont go adding to the mixture or changing ingedients, you ruin the flavour and no one will like it. but yeah your orginal audience is getting on now. possibly because you do take the cake when releasing new titles to the genre, So i guess you do have to compensate for the half baked next gen that possibily couldn't wipe their own *** if it wasn't shown on youtube.

ok ok i didn't mean to rant, so sorry to everyone who bothered to read this.

but SE has let me down.


Is a more hard-core statistics-driven grind what you prefer, instead?

Also, you allude to having played every FF game since VII, but each game had a VERY different combat system. In fact, aside from a couple of the earliest iterations, every FF game has had it's own unique battle system.

XIII is not perfect, but it sure does get fun and intense as the chapters go on :) I'm really looking forward to getting to the optional end-game!


Yeah sorry about that didn't explain myself there, i meant about the standard interface & not the mechanics in the background, the static job and also being able to control more than just the party leader. i know there is a diversety there in each game but the base system was the same, (although 10 did let you switch chars during battle). Oh and actually have a memorable bad guy, this game honestly i dont know who the bad guy is i'm assuming its either a Cei'th or its gonna be ragnarok

hard core statistics not really, but i want something which make me feel like i'm playing and my tactics and choices are what won the battle, not libra and auto battle, and oh no i'm getting low on HP switch my paragram to Heros charge, and oh look my party are curing themselves and haste is being cast with some en spells without me asking, oh? ok, now i'm good to go, switch to tri-diverserty and nuke the sucker, oh look now he's staggered, and his HP is going down soooo fast, yet all i have done is basically pressed L1. the only choice i seem to get is what shift and what mob i want the comp to beat up.


I also want something where i can talk to NPC's and have a choice of what to say in a conversation, it seems now NPC's have been replaced with the "cutscene" and actually shop instead of get an option while about to save and in another point about saving, i remember where if you died in the old games you'd go back to your save point (which was part of the battle, because they where so few and far between, now i'm tripping over them, and if i die, i can retry right before the battle i just died at, wtf..

oh wow, i'm staying off this topic lol seems i didn't like 13 when i'm reading back to myself. so i'll stop here, sorry Jord, but glad to hear your getting your moneys worth on the game.
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#83 Mar 18 2010 at 12:22 PM Rating: Default
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Jordster wrote:
Is a more hard-core statistics-driven grind what you prefer, instead?


It's called Chapter 11, or "Another Offline-MMO Quest Hunting session/FFXII Hunts v2.0)".

Jordster wrote:
Also, you allude to having played every FF game since VII, but each game had a VERY different combat system. In fact, aside from a couple of the earliest iterations, every FF game has had it's own unique battle system.


Uh, no they didn't. I, II, III, and X were turn based. Every other Final Fantasy in existance has used the ATB for determining your "turn". FFXIII's isn't revolutionary at all, as it's merely waiting for your turn (except that your turn can consist of up to 6 "actions" for a combo attack).

You attack with your weapon, you cast magic, you use an ability (Blitz, Tools, Mime, Throw Gil, etc.), or you summon a monster. That's it; there's nothing unique per game. Depending on the title, you would get a Limit Break/Trance style attack, but ultimately the style of combat hasn't changed since the beginning of the series. You're trying to look through rose-colored glasses.

FFXIII fails because it doesn't make combat interesting; you only get to control one character and the fail designers thought it was perfectly fine to call "GAME OVER" when your character dies due to cheese moves by bosses/monsters or terribly designed AI that prioritizes debuff removal over healing. The speed of combat was increased to make it appeal to the ADHD driven children of today; slow it down to normal game parameters and there's no reason that you can't control all three characters. ****, even in FFXII you could control the entire party IF YOU CHOSE TO (inferior, but the choice is still there).

FFXIII has PaletteSwapitis in a very bad way. It's really sad when the original Final Fantasy has nearly triple the amount of original monsters in comparison on an 8-bit system. So... the developers spend over 5 years designing the engine so we can stare at the same wolf, slime, human, leech, hedgehog, and behemoth models throughout the game?

This also has to be the first Final Fantasy game in existance where I can NOT recall any theme in the game. Even in FFXII, with a synth sample palette that sounds worse than FFVII, I can recall a few themes. But I *JUST* finished the game, fought Dysley three times with his own personalized theme and I can't remember anything. It's all ambient background noise, and that's truly sad.

****, it's only after the game is out and is garnering a lot of criticism that the director is trying to speak up and *NOW* say that the game isn't an RPG in their eyes. They're pretty good at bullsh*tting the masses into trying to cover face for such ill-fitting game for a flagship IP. The developers were too damned worried about the graphics of the game and considered EVERYTHING else ancillary.

As far as the "freedom" you get in Chapter 11? Give me a break. Chapter 11 isn't freedom and exploration. It's a quest hub that is thrown into the game almost as an afterthought where you "explore" one huge zone that sends you on "missions" to kill monsters within that zone or in the next zone over that's ---dingdingding--- linear as well. Freedom is the ability to level up at your own will and truly choose how you wish to build your characters (Dragon Quest, earlier FFs, Blue Dragon, etc.). Freedom is having other things to do when you just want a break from the story and want to see what Easter Eggs the developers put in (DQ's casinos and monster betting system, previous FF's card games -- no matter how badly implemented --, seeing what's changed in previous areas and what's been unlocked, etc.). FFXIII has *ZERO* freedom.

The fact of the matter is that you can take out Chocobos, and change the names of the Eidolons (and even the Fal'cie if you wish), and what remains is a sub-par pseudo RPG that wouldn't have sold well at all if it didn't have the name Final Fantasy attached to it. It would sit on the side-lines along with The Last Remnant and Infinite Undiscovery as another boring non-flagship IP game from Square-Enix.

THAT is the problem with the game. I'd rather go watch The Spirits Within then ever play FFXIII again. Final Fantasy XIII is a Final Fantasy in name only.

Edited, Mar 18th 2010 2:31pm by StrijderVechter
#84 Mar 18 2010 at 3:09 PM Rating: Decent
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Lots of hatred around here. It's funny that once you decide that X is bad, everything about it is bad. Or if you think that Y is good, everything about it is good. Very basic human behaviour.

The only fact here is that most of those people who have tried the game like it. Those who prefer more open-ended games like Elder Scrolls have hopefully read the reviews and decided not to buy the game, so only people left are those who prefer gaming the way XIII does it. And frankly, the game was better received than XII- not by the critics, but the general population- the part that matters. So, unfortunately most people don't agree with you, Strijder.

That's not to say you're wrong by default, though. I don't like Elder Scrolls or Mass Effect much, and it's understandable that some don't like Final Fantasy or it's 13th version either. However, the difference is that I still give credit to those games because they are good for the people that like them, and I wouldn't call them bad by any chance. They're just not for me.

Many, many people like XIII, Strijder. You can call them idiots, or you can accept that some people have different tastes than you do. Some people aren't looking at the same things in their games as you are. They're not "wrong", because if they like the game, then they're as right as you are.

It's funny that only this franchise, as far as I know, gets as much bashing as it gets praising, each time a new game is released. It's really not for the masses, as much as SE would like it to be.

I don't find that a bad thing at all, though.
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#85 Mar 18 2010 at 3:22 PM Rating: Good
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I'm in chapter two, great graphics, I like the story for now and the combat system is ok I guess. It's too soon for me to make a final verdict.
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#86 Mar 18 2010 at 6:57 PM Rating: Decent
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Hyanmen wrote:
Lots of hatred around here. It's funny that once you decide that X is bad, everything about it is bad. Or if you think that Y is good, everything about it is good. Very basic human behaviour.


Yes, see, there's a formula for games (specifically RPGs) to which I adhere myself. The storyline/atmosphere, the musical background, the actual gameplay elements, and the method of delivery. For me, and many others, the game simply dropped the ball in every category.

So yes, I don't like anything about the game. The four most important parts of an RPG were terrible to me. I honestly can't really think of anything in the game that I liked aside from Sazhs (as horribly stereotypical as he is). Notice, I didn't mention graphics. Graphics are the shiny wrapper that you use to amaze people when all four (or as many as possible) categories are as good as you can get. It isn't what makes a game good, no matter how badly the newer generation of players seem to think so.

Very basic human "behavior" indeed when it's a simple checklist of what the game brings.

Hyanmen wrote:
The only fact here is that most of those people who have tried the game like it. Those who prefer more open-ended games like Elder Scrolls have hopefully read the reviews and decided not to buy the game, so only people left are those who prefer gaming the way XIII does it. And frankly, the game was better received than XII- not by the critics, but the general population- the part that matters. So, unfortunately most people don't agree with you, Strijder.

That's not to say you're wrong by default, though. I don't like Elder Scrolls or Mass Effect much, and it's understandable that some don't like Final Fantasy or it's 13th version either. However, the difference is that I still give credit to those games because they are good for the people that like them, and I wouldn't call them bad by any chance. They're just not for me.

Many, many people like XIII, Strijder. You can call them idiots, or you can accept that some people have different tastes than you do. Some people aren't looking at the same things in their games as you are. They're not "wrong", because if they like the game, then they're as right as you are.

It's funny that only this franchise, as far as I know, gets as much bashing as it gets praising, each time a new game is released. It's really not for the masses, as much as SE would like it to be.

I don't find that a bad thing at all, though.


Grats, you've managed to try to put words into my mouth and said a whole lot of nothing. I never called anyone idiots for liking the game, merely stated what's true -- take of the FF tag and the game would have bombed. Trying to deny it and playing DA doesn't make it any less true. Aside from the ATB, the game doesn't really resemble any of the previous games in the series no matter how you slice it.

Is it because they're trying to take the series in a new direction (as well as attacking Western RPGs in statements -- gotta love that)? Perhaps. However, I it's not hard to see that this installment has turned a lot of people off and many away from the series. Not the majority of the populace that purchased the game, but there's more than enough dissatisfied with FFXIII (that might have also been with FFX-XII) that it'll leave a noticeable dent come the next installment.

Next time you try to respond to someone, actually read what he or she wrote. At no point in time did I ever say my opinion was the only one that mattered.

Edited, Mar 18th 2010 9:12pm by StrijderVechter
#87 Mar 18 2010 at 7:24 PM Rating: Excellent
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without saying too much, both youre choices for big bad are wrong ryder, at least in terms of plotline.
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#88 Mar 18 2010 at 7:47 PM Rating: Decent
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The storyline/atmosphere, the musical background, the actual gameplay elements, and the method of delivery.


Maybe if you laid off the hyperbole (e.g., the game "fails") you could share your opinion in a slightly more objective manner. As it stands you just sound like you went in with expectations or standards that were too high.

Some people have beef with the story-- I don't see why unless they're just completely unfamiliar with Japanese storytelling. I have yet to hear a good reason articulated. Musical background is rather unimportant to many players, and I haven't found anything wrong with it so far. Delivery method is a new one, unless you're referring to the cinematic nature of the game, which is merely a matter of preference-- I like that, because the story is an important element to me.

There are legitimate gameplay criticisms, but to say that the gameplay is terrible is a gross exaggeration.
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#89 Mar 18 2010 at 8:50 PM Rating: Good
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Quor wrote:
without saying too much, both youre choices for big bad are wrong ryder, at least in terms of plotline.


i'm sorry "Big bad"?

Like Kachi said, i think i set the standards of the game too high in antisipation of the long awaited release, i'm not disputing the fact that the game is either good or bad, but to me and only my personal view, i wouldn't recommend it to anyone, but alas each to their own,

my best friend was asking me earlier this week what it was like, with the full intention of buying it (which he did) and personally i couldn't explain in a good way about it.

my exact words where "it feels like i'm along for the ride", So i went down with him to buy it on wednesday, i couldn't talk with him about the story or plot line, because it would be a spoiler then left him to play. I text him about 4 hours later asking him his verdict, his reply was "the battle system could be played by a 2 year old", i then explained the system will expand, his next reply was about the storyline, he couldn't shift into it, basically because SE didn't explain in anyway or form about wth was happening, i told him that the chapters in the main menu could bring to light under the dialog, and that the game would shift back days before to open up more in depth info on the characters, but all i think the game missed at the begining was an intro, i'm not sure though if the intentional missing intro would spoil anything because i'm still grinding on chapter 11.

both of us are FF fans and neither of us can really relate to the game, i'm still playing just to see how it all pans out.

like i said before i'm glad people are enjoying it, unfortunatly i'm not one of them.
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#90 Mar 18 2010 at 9:06 PM Rating: Decent
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I'm not crazy about needing to check the datalog for story context, but at the same time I understand why they do it that way. The alternative is to artificially inject the information into the script, which comes across as contrived. I can understand why that's frustrating for some people, and why they'd prefer a story that was presented in a linear and straightforward manner-- for me it just piqued my curiosity about the world and the characters. Some people don't like trying to figure out what's going on, though.
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Ok, now we're going to get slash fiction of Wint x Kachi somehere... rule 34 and all...

Never confuse your inference as the listener for an implication of the speaker.

Good games are subjective like good food is subjective. You're not going to seriously tell me that there's not a psychological basis for why pizza is great and lutefisk is revolting. The thing about subjectivity is that, as subjects go, humans actually have a great deal in common.
#91 Mar 19 2010 at 1:02 AM Rating: Excellent
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i'm sorry "Big bad"?


my bad, tv tropes term:

basically, its the main bad guy or bad guys in a series/game/story/what have you

Quote:
but all i think the game missed at the begining was an intro,


yeah, thats a good point. it would have been nice if there had been a bit more history of pulse and cocoon tossed in, like more of a mention of the war of transgression, or pulse/cocoon relationships in the past, or even the creation of cocoon.
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#92 Mar 19 2010 at 2:00 AM Rating: Decent
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StrijderVechter wrote:
It would sit on the side-lines along with The Last Remnant and Infinite Undiscovery as another boring non-flagship IP game from Square-Enix.


You pretty much lost all credibility with that one statement right there with me. I am sure others feel the same way. I highly recommend those games. I bought a 360 just to play them and then promptly returned the piece of **** for my money back. Well I played Lost Odyssey too another one I highly recommend. Though everyone does have their opinions and comments and I respect them for that. However that statement was probably the stupidest thing you could have ever said since those games were sleepers and now have just begun becoming big pre-FFXIII. I remember all the horrible reviews of Star Ocean 2 back in the day. That was a huge sleeper.
#93 Mar 19 2010 at 3:18 AM Rating: Decent
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I gotta side with Strijder on this, there is nothing whatsoever about this game that is FF. They tried to appeal to a broad audience and let their hardcore fanbase recieve a watered down RPG. Graphics are amazing no doubt. No other FF has ever been this linear. No other FF has had such a simplistic battle system. No other FF has had such a horribly short supply of other options. Its only through its name that it stays a FF title.

To whoever said that few people dislike it, I'm afraid thats very false. At best, half of everyone who responds in any type of FFXIII thread say they like it and usually the first thing they say is, "amazing graphics". Just not impressed and they may very well have forced me to write off the series completely(FFXIV excluded).
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#94 Mar 19 2010 at 3:43 AM Rating: Decent
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I gotta side with Strijder on this, there is nothing whatsoever about this game that is FF. They tried to appeal to a broad audience and let their hardcore fanbase recieve a watered down RPG. Graphics are amazing no doubt. No other FF has ever been this linear. No other FF has had such a simplistic battle system. No other FF has had such a horribly short supply of other options. Its only through its name that it stays a FF title.


Your definition of "watered down" is not what I consider "watered down". Even then, saying that the combat in XIII is more simplistic than in any other FF, just makes me wow. I mean, you can't really make it more simplistic than how FF1 through 10 do it.

Also, your definition of FF title is wrong. I'm sorry to say that, but just because no other FF has had X, does not mean if it does, it's not an FF.

At least on the forums that I read, 90% of people like XIII, and 10% like XII more than it. Maybe I read the wrong forums, or you put too much emphasis on the ones that put the game down than those who praise it, and when the game is praised, you downplay their opinion.
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#95 Mar 19 2010 at 8:08 AM Rating: Excellent
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HatedRegret wrote:
They tried to appeal to a broad audience and let their hardcore fanbase recieve a watered down RPG.
Yeah, Final Fantasy 7 did suck pretty hardcore. Not sure why you'd bring that up during a Final Fantasy 13 discussion, but eh.
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#96 Mar 19 2010 at 9:37 AM Rating: Excellent
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I am having fun with it.

My biggest complaint is not being able to move characters during battle.

While fighting Behemoth King (he is level 12, my chars are level 3, I dunno if I am supposed to wait to try to fight these or what?) on Gran Pulse, I can get him down to ~5% but never finish the deal because he goes into rage at the end and spams sunder which pretty much 1 shots anyone but my sentinel. My characters will often stand together, taking row, column and other AoE attacks with me yelling at the TV screen the whole time "MOVE THE **** OUT OF THE WAY DIP****S!" I even tried making extra paradigm formations to swap to after observing job behaviors to get them to spread out, but when I swap back to other jobs like Medic, they move closer and closer to my Sentinel. Sometimes Lightning will be at 10 o'clock with my Sentinel at 6 o'clock, then she'll run in as Commando and use her jump back + shoot toward 7 o'clock instead of back at 10 o'clock, right next to my Sentinel again. ARRRRRRRGGGGGH! I could win the fight if it wasn't for stupid AI and inability to control character movement.

Guess I just have to level up and steamroll the mobs. Lame.
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#97 Mar 19 2010 at 10:55 AM Rating: Decent
When I got to chapter 11 I wasn't able to defeat him, but after doing chapter 11 and 12 my characters were leveled enough to beat him easily. I stack hp on all my characters first.

There's a lot a monsters when you hit chapter 11 you don't want to fight right off.

Edited, Mar 19th 2010 12:57pm by Pseudopsia

Edited, Mar 19th 2010 1:01pm by Pseudopsia
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#98 Mar 19 2010 at 1:02 PM Rating: Good
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To whoever said that few people dislike it, I'm afraid thats very false. At best, half of everyone who responds in any type of FFXIII thread say they like it and usually the first thing they say is, "amazing graphics". Just not impressed and they may very well have forced me to write off the series completely(FFXIV excluded).


What is possibly the most comprehensive and meaningful source of game ratings would disagree:

http://www.gamefaqs.com/console/ps3/my/928790.html

Of 1000 players, 46% rated it a 10, 27% rated it a 9, 10% rated it an 8, 5% a 7, and about 1% for all other ratings. 7% rate it a 1, which is quite obviously not a reasonable rating. Those kind of rage voters who are just trying to bring down the average because they didn't like it personally are present in many games.

So basically, about 10% of people who played the game didn't care for it at all, and not surprisingly they're relatively vocal about it on forums.

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Ok, now we're going to get slash fiction of Wint x Kachi somehere... rule 34 and all...

Never confuse your inference as the listener for an implication of the speaker.

Good games are subjective like good food is subjective. You're not going to seriously tell me that there's not a psychological basis for why pizza is great and lutefisk is revolting. The thing about subjectivity is that, as subjects go, humans actually have a great deal in common.
#99 Mar 19 2010 at 1:22 PM Rating: Good
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So basically, about 10% of people who played the game didn't care for it at all, and not surprisingly they're relatively vocal about it on forums.


I think what you mean is that 10% of gamers who played the game, and then proceeded to go to Gamefaqs rated it less than a 7.

If you ask me, giving anything a full round of 10s in what is supposed to be a "serious review" is almost as silly as giving it a full round of 1s. Player ratings are very, very subjective. One man's treasure, and all...

I enjoy the game. But I was hoping it would have more of XII's aspects. Open world mobs without a change to an instanced cutscene fight was awesome. going back to the cutscene in XIII seemed like a step backwards to me.

Edited, Mar 19th 2010 12:43pm by Osarion
#100 Mar 21 2010 at 9:23 PM Rating: Good
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well, now that ive beaten the game, i can say that this is one of the few FF games id really like them to expand upon via a direct sequel (a la FFX and FFX-2). anyone else feel the same way? the story potential in the post-FFXIII world is just immense.
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#101 Mar 22 2010 at 1:27 AM Rating: Good
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I think what you mean is that 10% of gamers who played the game, and then proceeded to go to Gamefaqs rated it less than a 7.


I think what I mean is that there's a thing called sampling which is used in gathering all statistical data, including opinions, and that I think the gamers who visited GameFAQs and rated the game are relatively representative of the population that has played the game.
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Ok, now we're going to get slash fiction of Wint x Kachi somehere... rule 34 and all...

Never confuse your inference as the listener for an implication of the speaker.

Good games are subjective like good food is subjective. You're not going to seriously tell me that there's not a psychological basis for why pizza is great and lutefisk is revolting. The thing about subjectivity is that, as subjects go, humans actually have a great deal in common.
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