Great, thread derailment.
Anyone who is crying about the term DPS needs to get off their wapanese high horse. DPS has been a term used since Ultima Online/Everquest. It DOES NOT entail "skill spamming", that is just desperate anti-WOW propaganda. DPS = Damage Per Second. You did it in WOW, you did it in FFXI, you do it in any game with an active battle system. DPS is usually calculated by the average damage you do per second by adding up the total damage done by auto attacks, spell damage, ability and pet damage. People use the term "DPS class" because those are classes that SPECIALIZE in high DPS. Yes, White Mage can DPS, but DRK does it better, which is why it would be considered a DPS class by a non-raving lunatic.
I swear, people will find anything to whine about.
Anyways, back on topic, giving it more thought I believe CON will be the Scholar/Red Mage of FF14. And even if they throw a bone to Ranger or Pugilist and give them utility heals, they will be situational/solo friendly at best, for hard encounters someone is going to have to pamper those health bars. Now, if they make healing "fire and forget" with HOTs/AOE like it seems to be, I won't mind playing CON so much, especially if my friends decide to play a tank. Or perhaps Cure will be on a cooldown of sort, or the most powerful heals will require high TP, so you might end up having to use damage dealing spells to build up TP for heals... which makes it similar to Shamans/Archmages in Warhammer, and I enjoyed playing those classes very much, at least until you ended up spamming group heals over and over due to insane AOE being thrown around by Bright Wizards. It's when you turn into Whitey McHealbot spamming Cure III over and over when I get bored. Variety is key. We'll have to see how Squeenix follows through with this.
Someone mentioned there wasn't a building up of melee damage jobs before the Treasures xpac. I quit FFXI when WOW was released, I played all through 2004, and I can assure you Dragoons, Monks, and Thieves (**** DRKs too) had a **** of a time finding invites during a lot of levels. I remember some people being so stupid I had to explain to them as a PLD/WAR how to set up for SATA+VB when a THF was in the party. It doesn't help the DD jobs tended to attract the less than intelligent/friendly players. Simply put, when your game has a majority of classes being melee dps, and most of the jobs fill in that role, there's going to be fierce competition to get party/raid/dungeon/whatever invites. Healers/utility are always in demand, always, even if they can solo well, there is never enough of them for some reason, no matter the game. Tanks tend to be overplayed and filled with retards who pretend to be DPS, so finding a tank that knows their role is a feat in itself.
Of course, I will say, my experience with idiots in FFXI was limited when I got past level 30. I really think once people settled into their jobs and dying became a matter of losing hours of XP, idiots quickly were curbed/forced to stay in valkurm. Now WOW on the other hand... ::Shudders::
WTB Pet class, preferably a magic based one.