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i hope conjurers don't become pigeon holed as healbotsFollow

#52 Mar 13 2010 at 2:11 AM Rating: Decent
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AureliusSir the Irrelevant wrote:

Just...stop. Please. Exaggerations don't help your argument and the combat system in FFXIV is shaping up to be as similar to that of WoW as it is to FFXI. Like it or not, if you opt to play FFXIV you're going to be sharing a new game with a lot of people with varied MMO backgrounds and if you think for even half a second that they're going to happily tolerate being expected to observe FFXI terminology conventions, you're in for a disappointment.


No need to try and derail every topic you come into, seriously.

Rather than have you respond, just pretend you win and move on to the next topic on the list.
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#53 Mar 13 2010 at 2:44 AM Rating: Decent
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AureliusSir the Irrelevant wrote:

Just...stop. Please. Exaggerations don't help your argument and the combat system in FFXIV is shaping up to be as similar to that of WoW as it is to FFXI.


I don't see how the battle system is shaping up to be similar to WOWs? If anything it's more similar to the battle system in the offline Final Fantasys, being turn-based and all.

FF style (turn-based): You get your turn, choose an attack/spell and it goes of, wait a bit, next turn, new attack/spell.

WOW style (action packed click-fest): You hit many different attack/spell buttons as soon as they get active from cooldown. Each attack/spell has their own cooldown period.


I might have mis-interpreted the info...?
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#54 Mar 13 2010 at 2:44 AM Rating: Good
insanekangaroo wrote:
Louiscool wrote:


they keep referring to archer as the "lone wolf" class and other adjectives that mention it being loner like and solo friendly.

This leads me to believe a curing arrow might be in the cards. Either that or they are just calling it a loner class because it stands SO FAR BACK that they never have anyone to talk to.


? So you foresee achers shooting themselves with curing arrows? How are you gonna hit yourself with an arrow? Shot straight up in the sky?


You never saw Bloody Bolts in action in FFXI?
#55AureliusSir the Irrelevant, Posted: Mar 13 2010 at 2:45 AM, Rating: Sub-Default, (Expand Post) Don't vilify me...you're the one crying about people using the term "dps".
#56 Mar 13 2010 at 3:07 AM Rating: Decent
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insanekangaroo... might be drain hp arrows for archer dude
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#57 Mar 13 2010 at 3:09 AM Rating: Default
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honorkt wrote:
insanekangaroo... might be drain hp arrows for archer dude


Okay makes more sense.
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#58 Mar 13 2010 at 8:29 AM Rating: Decent
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Allegory wrote:
Hydragyrum wrote:
So in short, if you "spec" for DD Conjurer, expect typical DD invites. If you are a healing Conjurer, expect typical healer invites.

Unfortunately that isn't how it works out in practice. Classes that can heal will be expected to heal, almost always.

Edited, Mar 13th 2010 12:11am by Allegory


Maybe in FFXI, but not always. As I've said before, in WoW all classes have a DPS spec and all class can get into endgame stuff as those DPS. Yes, the healers and tanks are obviously more popular, but the DPS roles are still all perfectly viable. And if conjurers are the main source of elemental damage, you're going to need that.
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#59 Mar 13 2010 at 9:48 AM Rating: Decent
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they did mention 6-8 slots for a party. i can definitely see a party having 2 conjurers, one focused on healing, the other .. damage. it's all a matter of understanding what your role is before or immediately after accepting an invite.

then again, compare the amount of info we have to the amount of info there will be in a time closer to launch; i have the sensation that we're making mountains out of molehills simply because we're theorizing with very little information (that's subject to change) and we are still in a FFXI-esque state of mind. we have the same races, true, but why should anything else work similarly?
#60 Mar 13 2010 at 9:57 AM Rating: Good
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One thing you guys aren't thinking about either is versatility, If there is a full party and 1 person leaves but already has a healer conjurer then there is always a chance to invite a DPS conjurer.

From what I understand the Thaumaturge is going to be the biggest DPSer in the game anyway or at least that is what the lastest interview hinted at.
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#61 Mar 13 2010 at 10:17 AM Rating: Decent
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hmmm
I don't know if someone already said it
but maybe it will be like Final Fantasy I RDM job
e.g: they will give you spell cap
like there 8 spell
4 whm and 4 blm
but we can only chose 4 spell = full 4 whm spell or full 4 blm spell
or mix ( 2 blm & 2 whm//3blm 1 whm...etc )

edit: DPS in FFXIV? = Thank you for the offer but I'll have to pass
( if I want skill spam than I'll play WoW )

Edited, Mar 13th 2010 7:20pm by Greeeed
#62 Mar 13 2010 at 3:17 PM Rating: Decent
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Great, thread derailment.
Anyone who is crying about the term DPS needs to get off their wapanese high horse. DPS has been a term used since Ultima Online/Everquest. It DOES NOT entail "skill spamming", that is just desperate anti-WOW propaganda. DPS = Damage Per Second. You did it in WOW, you did it in FFXI, you do it in any game with an active battle system. DPS is usually calculated by the average damage you do per second by adding up the total damage done by auto attacks, spell damage, ability and pet damage. People use the term "DPS class" because those are classes that SPECIALIZE in high DPS. Yes, White Mage can DPS, but DRK does it better, which is why it would be considered a DPS class by a non-raving lunatic.

I swear, people will find anything to whine about.

Anyways, back on topic, giving it more thought I believe CON will be the Scholar/Red Mage of FF14. And even if they throw a bone to Ranger or Pugilist and give them utility heals, they will be situational/solo friendly at best, for hard encounters someone is going to have to pamper those health bars. Now, if they make healing "fire and forget" with HOTs/AOE like it seems to be, I won't mind playing CON so much, especially if my friends decide to play a tank. Or perhaps Cure will be on a cooldown of sort, or the most powerful heals will require high TP, so you might end up having to use damage dealing spells to build up TP for heals... which makes it similar to Shamans/Archmages in Warhammer, and I enjoyed playing those classes very much, at least until you ended up spamming group heals over and over due to insane AOE being thrown around by Bright Wizards. It's when you turn into Whitey McHealbot spamming Cure III over and over when I get bored. Variety is key. We'll have to see how Squeenix follows through with this.

Someone mentioned there wasn't a building up of melee damage jobs before the Treasures xpac. I quit FFXI when WOW was released, I played all through 2004, and I can assure you Dragoons, Monks, and Thieves (**** DRKs too) had a **** of a time finding invites during a lot of levels. I remember some people being so stupid I had to explain to them as a PLD/WAR how to set up for SATA+VB when a THF was in the party. It doesn't help the DD jobs tended to attract the less than intelligent/friendly players. Simply put, when your game has a majority of classes being melee dps, and most of the jobs fill in that role, there's going to be fierce competition to get party/raid/dungeon/whatever invites. Healers/utility are always in demand, always, even if they can solo well, there is never enough of them for some reason, no matter the game. Tanks tend to be overplayed and filled with retards who pretend to be DPS, so finding a tank that knows their role is a feat in itself.

Of course, I will say, my experience with idiots in FFXI was limited when I got past level 30. I really think once people settled into their jobs and dying became a matter of losing hours of XP, idiots quickly were curbed/forced to stay in valkurm. Now WOW on the other hand... ::Shudders::
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#63 Mar 13 2010 at 3:22 PM Rating: Decent
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One thing you guys aren't thinking about either is versatility, If there is a full party and 1 person leaves but already has a healer conjurer then there is always a chance to invite a DPS conjurer.

From what I understand the Thaumaturge is going to be the biggest DPSer in the game anyway or at least that is what the lastest interview hinted at.

Yeah, I can see if a party having a healer allowing an extra CON to go nuke mode.

I personally doubt Thaumaturge will be the highest DPS. I can see them doing high burst maybe, but it sounds like they will have a lot of utility like Bards, there's no way they will let the utility class have the highest DPS. Burst damage, maybe, but I see Marauder filling that role. Then again, SE loves to mix things up a bit, so I could be proven wrong.
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#64 Mar 13 2010 at 3:33 PM Rating: Default
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One thing you guys aren't thinking about either is versatility, If there is a full party and 1 person leaves but already has a healer conjurer then there is always a chance to invite a DPS conjurer.

From what I understand the Thaumaturge is going to be the biggest DPSer in the game anyway or at least that is what the lastest interview hinted at.

Yeah, I can see if a party having a healer allowing an extra CON to go nuke mode.

I personally doubt Thaumaturge will be the highest DPS. I can see them doing high burst maybe, but it sounds like they will have a lot of utility like Bards, there's no way they will let the utility class have the highest DPS. Burst damage, maybe, but I see Marauder filling that role. Then again, SE loves to mix things up a bit, so I could be proven wrong.
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#65 Mar 13 2010 at 3:57 PM Rating: Decent
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These classes should have room for growth. Maybe CON can focus on Healing or Elemental dmg. Imo it is no different from all the BLM/WHM or WHM/BLM we see in XI.
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#66 Mar 13 2010 at 4:08 PM Rating: Excellent
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Louiscool wrote:

No, it's a WoW term. It just happens that many people played WoW. Doesn't mean it's a common term.
I would wager that half to most of the players in FFXIV will be from FFXI (even if they played WoW at some point), thus DPS will not be a "common term."

And don't let this fool you into thinking I want to derail or discuss the intricacies of WoW vs FFXI. Both are great.

But WoW was a skill spam game. FFXI was not. I believe WoW had some way to tell you your damage per second and if it didn't I know there was at least a plugin. FFXI did not.

FFXIV won't be about spamming skills, given that you're using some vision of an ATB/TP bar and not 500 abilities on a cooldown. So don't "expect to see it."

What does it matter anyway, DPS or DD, whatever. You will probably understand no matter which one is used.

Also, even if it was a WoW term, what would make DD better term to use over DPS? You could say the same from DD that it just happens that people played FFXI, so not any better or worse term to use. I havent seen DD used in any other MMORPG than FFXI, so I'd say DPS is more common term than DD is.
#67 Mar 13 2010 at 5:12 PM Rating: Good
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So far conjurer looks to be one of the few healer jobs but they also can nuke. Most people will probably want them to heal rather then nuke when they join a party, kind of like how RDM is in FFXI. This game already seems to be DPS class heavy.

I can see it now when people will invite a Conjurer to a party and want them to heal but then they say they don't want to heal but want to nuke, then party leader kicks them for not wanting to heal. I am guessing gear choices will lend itself to healing or nuking.
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#68 Mar 13 2010 at 5:42 PM Rating: Excellent
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Guys, guys, guys...

Let's not forget the most important thing we learned about conjurer with the new site update.

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#69 Mar 13 2010 at 6:01 PM Rating: Decent
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So you foresee achers shooting themselves with curing arrows? How are you gonna hit yourself with an arrow? Shot straight up in the sky?


You could just stab yourself with the arrow tip...or have the arrow follow a magic path in which it bends back towards you. This is a fantasy game. I hope it's the latter honestly... It would be cool to see arrows bending around like homing missiles. Anything can happen though right?
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#70 Mar 13 2010 at 6:12 PM Rating: Decent
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Raymund wrote:
Maybe in FFXI, but not always. As I've said before, in WoW all classes have a DPS spec and all class can get into endgame stuff as those DPS. Yes, the healers and tanks are obviously more popular, but the DPS roles are still all perfectly viable.

You're right, but I think WoW is more of the exception than the standard.

1) 4 out of the 10 current classes in the game are capable main healers. This is a fairly high percentage compared to many other MMORPGs. As a result approximately 40% of the player base are playing potential main healers (according to WoW Census). The more available healers there are, the less pressure there is on any one specific class or player to always heal.

2) DPS is needed in WoW. In many MMORPGs DPS is simply a convenience. You can win many of the fights in FFXI with just tanks and support, it isn't fast or fun, but doable. In WoW there a fair number of raids where you will wipe without enough DPS, either the boss needs to be killed within a specific time limit or he pretty much auto-wipes you or there are specific mobs or events that must be killed very quickly before they do significant harm/explode. DPS in WoW is often just as necessary to a group as the tank or support.

3) Many WoW classes have group buffs/synergies that do not stack with those of the same class. A mix of Feral Druid and Warrior will out DPS two of the same Warrior or two of the same Feral Druid, because buffs like battleshout and passive crit aura don't stack. This encourages class diversity; there is a good reason to bring along healing capable classes to do DPS instead. Many other MMORPGs lack this feature.

Without specific safeguards in place, classes than can heal are often forced to heal.

Edited, Mar 13th 2010 6:14pm by Allegory
#71 Mar 13 2010 at 6:18 PM Rating: Decent
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Quote:

You could just stab yourself with the arrow tip...or have the arrow follow a magic path in which it bends back towards you. This is a fantasy game. I hope it's the latter honestly... It would be cool to see arrows bending around like homing missiles. Anything can happen though right?


Patriot Arrow?!?


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#72 Mar 13 2010 at 6:40 PM Rating: Decent
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Honestly, I think we should wait until we have reports on the jobs, before we decide how they'll be played.

Beta info will be leaked sooner rather than later. I know someone who's in the beta (he told me as much, he's quit XI for it), so he's going to be my source for info.

No, I'm not saying who it is, I don't want to get him into trouble. But it'll happen... SE can try all they like but since they don't like to give us updates themselves... our beta friends will help us out. Just be patient, my friends.
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#73 Mar 14 2010 at 4:18 AM Rating: Decent
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Tenison wrote:
Quote:
has a "cure" or "heal" spell been mentioned? (for conjurer)


Conjurer Abilities
Profound: Casting time increases but so does the spell power
Trance Chant: No matter what, your spell casting will not be interrupted
Spirit Bind: You bind yourself in exchange for decreasing MP costs per spell
Roaming Soul: You can cast while walking
Purge: You can balance off the elemental status of you and the enemy (translation note: I really don’t know what they mean by that)

Weapon Skills
Fire: an AoE fire attack
Cure: an AoE cure spell
Protect: an AoE spell that increases the physical defense of your party members
Shock Spikes: A thunder elemental spell that surrounds you and will attack and paralyze the enemy if you are attacked
Frost: a DoT AoE ice spell


Either MP regen is really fast in XIV, or SE STILL doesn't get that the only Weapon Skill a mage wants is one that restores MP so they don't have to sit and waste time.

I'm leaning towards the later, since SE never does the good alternative.
#74 Mar 14 2010 at 5:35 AM Rating: Good
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I really hope the class IS dedicated to healing. There is nothing more irritating to me when forming a group then to ask a healing class that will reply that they're a DPS. I think dedicated classes would work so much better. You see a healer, you ask him/her and they join as your healer.
#75 Mar 14 2010 at 5:43 AM Rating: Good
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Quote:
Either MP regen is really fast in XIV, or SE STILL doesn't get that the only Weapon Skill a mage wants is one that restores MP so they don't have to sit and waste time.


So mages shouldn't have anything to cast, only one skill that restores mp? Mellowy, are you retarded? Or are you just too stuck in XI to not be able to think of "weapon skill" as anything else but an ability that does damage when you're close to the enemy?

Quote:
I really hope the class IS dedicated to healing. There is nothing more irritating to me when forming a group then to ask a healing class that will reply that they're a DPS. I think dedicated classes would work so much better. You see a healer, you ask him/her and they join as your healer.


Oh, I know what is more irritating. You form a group, and start looking for a healer but there is no one around and you wait 2 hours for one to pop up. Instead you could have asked multiple jobs that each have chance to heal if needed, and go on your merry way, even if the healer is not as efficient as it could be, it's still better than standing around in Limsa-Lominsan whitegate waiting for that one class dedicated to healing.


Edited, Mar 14th 2010 2:55pm by Hyanmen
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#76 Mar 14 2010 at 6:56 AM Rating: Good
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Hyanmen wrote:
...waiting for that one class dedicated to healing.


Red Mages aren't that hard to come by.
#77 Mar 14 2010 at 7:00 AM Rating: Default
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Red Mages aren't that hard to come by.


Sure is easy to find one when most of the population is capped at the same level and there's a lot more people lfg compared to lower levels. When there's 5 DD's and 0 tanks LFP, it really would be nicer to be able to invite one of the DD's to tank instead of waiting for a tank to log in, than knowing that I'm a special snowflake with one role no one else is able to do, but not being able to do anything because I'm stuck in whitegate looking for that **** tank.

Spare me the headache. I doubt that you want to wait around ages for job X to log in either.

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#78 Mar 14 2010 at 8:00 AM Rating: Decent
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Quote:
Oh, I know what is more irritating. You form a group, and start looking for a healer but there is no one around and you wait 2 hours for one to pop up. Instead you could have asked multiple jobs that each have chance to heal if needed, and go on your merry way, even if the healer is not as efficient as it could be, it's still better than standing around in Limsa-Lominsan whitegate waiting for that one class dedicated to healing.


Or waiting in Whitegate for a party as a WHM for a merit party and not getting one because they want refresh in the party ... oh wait thats something totally different :S [/sarcasm]

Edited, Mar 14th 2010 9:00am by Diakar
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#79 Mar 14 2010 at 2:00 PM Rating: Decent
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Yeah, I can see if a party having a healer allowing an extra CON to go nuke mode.

I personally doubt Thaumaturge will be the highest DPS. I can see them doing high burst maybe, but it sounds like they will have a lot of utility like Bards, there's no way they will let the utility class have the highest DPS. Burst damage, maybe, but I see Marauder filling that role. Then again, SE loves to mix things up a bit, so I could be proven wrong.


The official description if Thaumaturge on the NA FFXI site makes it pretty clear that they intend for them to be doing some serious damage.

Thaumaturges are unparalleled in in their powers of destruction, eclipsing even the Disciples of War.

By enfeebling and enhancing allies, thaumaturgy can prove to be an invaluable asset to a party, particularly in battles of attrition.



Quote:
Either MP regen is really fast in XIV, or SE STILL doesn't get that the only Weapon Skill a mage wants is one that restores MP so they don't have to sit and waste time.

I'm leaning towards the later, since SE never does the good alternative.


The official NA site lists those "Weapon Skills" as being spells. May have just been something lost in translation.

Edited, Mar 14th 2010 3:03pm by Tenison
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#80 Mar 14 2010 at 3:26 PM Rating: Decent
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Actually I believe it was said somewhere that even mage classes can gain TP without needed to actually hit something so that may be the reason for these WS. Don't quote me on it though cause I can't remember where that was written.
#81 Mar 14 2010 at 3:31 PM Rating: Decent
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Quote:
Actually I believe it was said somewhere that even mage classes can gain TP without needed to actually hit something so that may be the reason for these WS. Don't quote me on it though cause I can't remember where that was written.


There was somewhere that they said casting spells also generated TP.
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#82 Mar 14 2010 at 4:02 PM Rating: Decent
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can i use the term HPS for a healer?
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#83 Mar 17 2010 at 4:19 PM Rating: Good
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I don't see why people are defaulting the OP, I think it's a legitimate concern. Everything with a mana pool shouldn't automatically translate to "it can heal" like it did on FFXI. Some people don't want to heal. And before you say "you can always say no to people who ask you to heal," that doesn't really work when you're EXPECTED to heal because the entire player base views your class as a healing class (i.e summoner).
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#84 Mar 17 2010 at 5:02 PM Rating: Default
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Quote:
can i use the term HPS for a healer?


If you talking how much it can heal per second across a period of time. I laugh at people when they call a damage dealers a "dps".
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#85 Mar 17 2010 at 5:37 PM Rating: Good
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VayMasters wrote:
I laugh at people when they call a damage dealers a "dps".

Screenshot
#86 Mar 17 2010 at 8:23 PM Rating: Decent
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Quote:
I laugh at people when they call a damage dealers a "dps".

Same here , i just dont undestand why a lot of people use this term. Cause every single class can do damage over time. I always used DD (Damage Dealer) when i was looking for a job with the primary role was of dealing damage in a party. Nuker to specific magic damage dealer. Healer for ... healer, tank..etc.

But maybe its only me cause i learn everything i know and almost all my experience from FFXI. Like someone wrote here DD is a direct translation from the japanese term "The term japanese use when they talk about someone who is primary role in a party is doing damage @ the target". So i maybe im the one who is wrong.

When i first heard DPS was in in a fun game call Wolrd of warcraft from Blizzard entertainment, first i thought they meant a class like a mage with damage over time spell...like poison.

only my 2 cents.

Pour le reste on sens calisse.
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#87 Mar 17 2010 at 8:28 PM Rating: Good
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Gurlokovich wrote:
Like someone wrote here DD is a direct translation from the japanese term
It isn't a direct translation. It isn't an indirect translation. It isn't a translation. Its just something some xenophobic idiot said in this thread. And, much like everything else that is on the internet, stupid people believe it.

Damage Dealer. How is that confusing?

Edited, Mar 17th 2010 10:28pm by lolgaxe
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#88 Mar 17 2010 at 8:42 PM Rating: Decent
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Damage Dealer. How is that confusing?

Not for me but for some people here it does. Sad
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#89 Mar 17 2010 at 10:30 PM Rating: Good
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Because getting together a small-snout nosed dog to clear out that moment of time of all it's organized crime is perfectly sensible? :p

It's just harmless slang.
It's not worth getting upset over.


Edited, Mar 18th 2010 12:38am by Zemzelette
#90 Mar 17 2010 at 11:43 PM Rating: Good
Healers get no love at all. I'm surprised at some of the posts in this thread. I shouldn't be by now, but I am.

For starters, the NA FFXIV official site lists the Conjurer's Fire, Cure, Protect, Shock Spikes, and Frost shenanigans as spells, not weapon skills. Neither class is currently listed as having weaponskills atm

Conjurers aren't likely to be pigeonholed. They may be the class of choice for healing at launch if no other caster classes are added, but that doesn't mean they're not going to be able to get groups as a damage class. It just means they'll be lumping themselves in with the rest of the dps and if it just so happens that the dps segment of the population is bloated (as is usually the case) and tanks and healers are in short supply (as is often the case) that they'll either end up healing just to get a party invite or they'll spend the same amount of time twiddling their thumbs waiting for a group as anyone else. There's no reason to believe at this point that their damage output will be sub-par. Maybe it will be. I kind of think that would be a shame for SE to tune the class that way, but I'm not the one developing the game.

If I'm trying to build a party and I need damage (and Conjurers are tuned properly), I'm not going to look at my empty group and tell a Conjurer that they can't join for a damage role because Conjurers are healers. If you look at the goodies the Thaumaturge has, they're shaping up to potentially be very strong healers in AoE encounters. Again, depending on how it's tuned, contemplate for a moment the potential deliciousness of a Drain -> Sacrifice rotation. Now let's say your friendly neighborhood Thaumaturge also decides that it would be nice to be more effective with single target healing so they spend some time on the Conjurer side of things so that they can equip Cure on their Thaumaturge. Interesting. In fact, I think it will be extremely rare to find a pure Conjurer or a pure Thaumaturge...they've both got so many tasty goodies that the other class would want that I fully expect to see people dabbling in both.

(And if you want to get especially crazy, go to the Armory page of each and watch the images shift back and forth for each class for a while. Which one is wearing white in their "nice" gear? And which one resembles a BLM?)

NA Final Fantasy XIV Official Site

Lots of confusion and misunderstanding could be avoided if ya'll would just pop over there and spend a couple of minutes reading from time to time. In this case, it may have prevented a page of posts discussing the inherent benefits/drawbacks of having Cure as a WS.


Edited, Mar 17th 2010 10:44pm by AureliusSir
#91 Mar 18 2010 at 12:20 AM Rating: Good
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736 posts

To be fair, that portion of the first page pre-dates the NA website update.

But yeah, looking up basic information on the website is just good sound advice.
#92 Apr 05 2010 at 2:45 AM Rating: Decent
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Quote:
But maybe its only me cause i learn everything i know and almost all my experience from FFXI. Like someone wrote here DD is a direct translation from the japanese term "The term japanese use when they talk about someone who is primary role in a party is doing damage @ the target". So i maybe im the one who is wrong.


Ummm... Japanese terms:

盾 (tate)- literally "shield" = Tank.
アッタカー(attaka)- lit Attacker = (DD/DPS take your pick. DD was used in EQ =P)
回復 (kaifuku)- lit: healing = (self explanatory) =P
弱体 (jakutai)- lit: weakening = (debuffer)
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行く河の流れは絶えずしてしかも元の水にあらず。よどみに浮かぶ泡沫はかつ消えかつ結びて久しくとどまりたる例なし世の中にある人と住みかも全くのごとき。 -方丈記
#93 Apr 05 2010 at 5:55 AM Rating: Good
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Allegory wrote:
2) DPS is needed in WoW. In many MMORPGs DPS is simply a convenience. You can win many of the fights in FFXI with just tanks and support, it isn't fast or fun, but doable. In WoW there a fair number of raids where you will wipe without enough DPS, either the boss needs to be killed within a specific time limit or he pretty much auto-wipes you or there are specific mobs or events that must be killed very quickly before they do significant harm/explode. DPS in WoW is often just as necessary to a group as the tank or support.
Uh.. I'm not sure why this hasn't been touched on yet but, Allegory, why are you trying to defend WoW from myths while perpetuating further myths about other games in the process?

There is plenty of FFXI events where you need DD's (or "DPS" as people seem to prefer calling it in here). You will literally fail at these events if you do not complete (kill stuff) in time.
  • Every single NM with a rage timer
  • Salvage
  • Nyzul Isle
  • MMM
  • Dynamis to an extent
  • Einherjar
  • Limbus
  • general Assaults

  • All of these have time constraints.


    Sure you could beat a fair few using "tank" classes but only because tanks in FFXI have evolved to the point where they can put out considerable damage while tanking. I'm looking at you Atonement. Ninja has always been a good DD too. Before Atonement even existed, PLD can equip some of the best DD gear in the game (just about everything DRK can equip - one of the heaviest DD's in the game), as well as having an A+ skill in Sword's, and access to some of the best swords.

    Considering any DD can also sub nin and function similiarly to a Paladin in low-man situations... really there is no need for tanks. The incredibly long soloes that you see carried out by RDM and such without using a high "dps" are the exception, not the rule. DPS in FFXI is often just as necessary to a group as the tank or support.

    Edited, Apr 5th 2010 11:57am by LordFaramir
    ____________________________
    drk = 80 sam = 76
    pld = 79 thf= 80
    nin = 80 drg = 75
    mnk = 76 war = 52

    Retired for now ^ ***** you Abyssea. FFXIV woo eh..
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