I will be going archer as well, and feel that it will be incredibly customizable. It seems they are really trying to make this a job involving more strategy then the others. We have to focus on distance, and with parties supposedly much more active and nomadic, it adds the difficulty of adjusting your position with each battle. I have a feeling stat arrows will play a much more important role this time around, and we will be counted on for numerous roles in a party. The addition of party vs. party battles means we will probably be kiting in regular EXP parties more often, as well as constantly moving around trying to find the sweet spot for different enemies. I really hope that if we focus on a certain element enough, our arrows could possibly glow a certain color depending on the element.
Perhaps the most intriguing aspect is the arrows with healing properties, which would give Archers the role of a support job of de-buffing and healing, like a RDM. Besides that, I like the stealthy elements added and really hope that we have quivers and that our bows will be visible when we aren't fighting mobs. Arrows will be expensive, but I will most likely be taking up a little crafting to make my own arrows.
I too am going with archer as of now, a pet class would be the only thing to change that.
I really like how they are expanding upon the RNG's role with the use of arrows. However, out of all the classes Archer seems to be "Missing something". Perhaps if the capability of an archer to debuff targets is further explored it would solve that. Or perhaps adding a secondary ability that benefits the party such as evasion and accuracy bonuses. If you look at the diagram we would be the farthest out in terms of the action, so in reality there needs to be something else
there to contribute from missing out. If you have played a Ranged class in any other MMO you can understand what I am saying by that, shooting at stuff from afar gets boring after awhile.
I suspect that there is more to the class than meets the eye at this point. I only hope they provide some other outlet than just mashing 1 and 2.
What is really interesting is that if you look at the abilities and the short dev input you can get an idea of what you may encounter while playing an Archer.
Replenish: Fire off multiple arrows at one time (the description says all of your arrows)
Chameleon: Erase your presence to avoid detection
Stride: Be able to move quickly for a short period of time
Retrieval: Gather up arrows in exchange for some HP
Hawkeye: Increase the accuracy of your next attack
Shadow Stitch: Bind the enemy
Wide Volley: Attack your target and other enemies around it
Quick Knock: Use multiple arrows in rapid succession to attack enemies in a fan like AoE attack
Snakebite Arrow: Attack and remove enhancing magic from the enemy
Shrieker: Attack the enemy and cause it to retreat
Most of the abilities seem to be aimed at allowing you to get at range distance. Out of the 10 abilities listed only 1 of them is a debuff (Snakebite arrow). So the assumption here is that it really is the arrows that do the debuffing, not the skills. Makes you wonder if there is more to be seen. Edited, Mar 13th 2010 4:30am by patient