I didn't say it was a passive ability. I said an ability (passive or otherwise).
Sorry, but with reading comprehension like that it's no wonder you were confused.
I never said that you did. Eventhough you implied that it might be
, I just said that it is not
passive. Because its not. I understand what you wrote. The part that is wrong is the bonus damage. The charge up makes the ability AoE which may or may not increase damage.
How do you know it's not passive? Can you provide me a link from SE where it specifically states that it's a toggled/activated ability? It could well be passive...that you start storing power any time you stand still while your weapon is drawn. You also don't know the effect that it will have on damage overall because we haven't been given complete ability lists yet. See the difference? You're taking information and making concrete assumptions. I'm taking information and extrapolating possible scenarios.
Since when has a basic melee attack in any MMO ever required storing power? Does it say storing power, or storing TP? So if it doesn't say you can't store TP and it doesn't say you can't auto attack, why would you come to the conclusion that you can't attack at all if you're moving?
Its really stupid to draw conclusions based on what it doesn't say
, rather than what it does.
I agree. So what's your excuse?
Break down what it does say...
The use of this ability requires the charging of power.
Power cannot be charged while moving.
You cannot use this charging ability to attack while moving.
So you can't charge power while moving. That's all it says. It says nothing about standard melee attacks and makes no global statements about usage of TP.
It doesn't say all abilities require that you have power stored up. So if you take what is written
, it means that Marauders will be more effective while stationary. Doesn't mean they have to be stationary to do anything. Just that there will be inherent benefits to staying put.
If you actually read the abilities listed on the official site, any ability listed with mention of charged power lists it as an augmentation to the basic ability.
So if we take what other things SE has said...like how combat will involve more movement than in FFXI...and then ask ourselves, "Does it make sense that they'd do that and then make a class that is functionally useless unless they're standing still?" all of a sudden we arrive at this thing some might call a flaw in our conclusion. And then when presented with an alternative that does
make sense...that Marauders will be able to function on the move but will be at their very best while standing still and voila!! A rational conclusion!
Or does the idea of a rational conclusion bother you?
I'm pretty sure that this is the way I understand it to be and how it will work in the game. I do not understand this to mean that you cannot attack at all while moving, but if you do select this ability that you are unable to move unless you want to interupt the action. Its clearly not a matter of comprehension. If there is not enough information then people will draw their own conclusions.
It means, from a more rational hypothetical, that a savvy tank is going to take note of the Marauder in their party and do their best to keep mobs stationary, which is what a good tank does whenever possible anyways. It means that if you're the guy playing the Marauder you're going to look for any/every opportunity to stay put, but you're not going to suffer heavily for opting to move for range or to transition targets for fear of rendering yourself useless. Take it from someone who has more diverse MMO experience than you seem to have...melee classes are already penalized in heavy movement scenarios based on the nature of their attacks. Further penalizing them because it seems like a neat idea would be a pretty boneheaded move on the part of a developer.
Big picture. Marauders will still be using normal melee attacks on the move. They'll still be able to use most if not all TP-based attacks on the move. What they won't
be able to do on the move is make use of the added benefit of stored power unless they're able to remain stationary for an undetermined length of time.
Edit: If you want to get technical, this is what the devs said about power:
Basically, storing up power will make regular melee attacks into AoE attacks. Storing up power will have other special effects on weaponskills.
Big difference between that and your conclusions, isn't there? Edited, Mar 13th 2010 7:22pm by AureliusSir