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Job/class systemFollow

#1 Mar 13 2010 at 2:28 AM Rating: Default
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What is it called? Job or class?

As far as I understand the system, you can change "jobs" at any time? So you can "lvl-up" all of the jobs if you wish, on the same character.

Am I right?

I hope it is so. I love the job system in FFXI, since you were able to keep your main character thru all your playtime.
WOW really messed this up badly, as you had to make a new character every time you wanted to try something new, having to re-do all the early quests and stuff. This killed WOW for me (well that and the fact that I found it boring).

Edited, Mar 13th 2010 9:49am by insanekangaroo
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#2 Mar 13 2010 at 2:43 AM Rating: Decent
Because what we really needed was another thread trashing WoW.
#3 Mar 13 2010 at 2:47 AM Rating: Decent
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AureliusSir the Irrelevant wrote:
Because what we really needed was another thread trashing WoW.


You didn't answer my question. ^^

I just used WOW as an example, since WOW and FFXI have very different systems, making it easier to explain.

BTW: You liked having to make multiple characters in WOW to try out different classes?

Edited, Mar 13th 2010 9:48am by insanekangaroo
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#4 Mar 13 2010 at 2:50 AM Rating: Decent
insanekangaroo wrote:
AureliusSir the Irrelevant wrote:
Because what we really needed was another thread trashing WoW.


You didn't answer my question. ^^

I just used WOW as an example, since WOW and FFXI have very different systems, making it easier to explain.

BTW: You liked having to make multiple characters in WOW to try out different classes?


It made no difference. Level a new job or start a new character...didn't change the experience at all.

And your question was answered months ago. Don't be a smartass...inform yourself.
#5 Mar 13 2010 at 2:54 AM Rating: Decent
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AureliusSir the Irrelevant wrote:


It made no difference. Level a new job or start a new character...didn't change the experience at all.

And your question was answered months ago. Don't be a smartass...inform yourself.


Well it does make a big difference. Like having to obtain a mount multiple times. And it really was a guild-mess, since everyone had multiple characters and you had to remember who was who. Also you get attached to your character.
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#6 Mar 13 2010 at 3:00 AM Rating: Decent
insanekangaroo wrote:
AureliusSir the Irrelevant wrote:


It made no difference. Level a new job or start a new character...didn't change the experience at all.

And your question was answered months ago. Don't be a smartass...inform yourself.


Well it does make a big difference. Like having to obtain a mount multiple times. And it really was a guild-mess, since everyone had multiple characters and you had to remember who was who. Also you get attached to your character.


A big difference to YOU maybe...I never had a problem earning gold in WoW. I went to WoW from FFXI and carried with me the FFXI mentality towards earning an income. I have 9 characters with epic flight...it's not that big of a deal. I don't get attached to pixels, or gear, or achievements, or any of that other trivial ********* I play the game and that's all. And you know what? Not worrying about trifling nonsense means I tend to get more enjoyment out of games that are designed to be based around the gameplay experience and not a pseudo-vocation for status and hollow accomplishments.

And since you seem to be confused, the devs themselves are calling the different disciplines classes. A class is a term. It carries the meaning the developers assign to it. You're using it for different reasons. It doesn't matter. If you had read what the devs told us within a few weeks of the game's official announcement you'd know that it will support one character with progression options for all disciplines just like FFXI, just implemented differently. So please...stop. Your question was answered months ago...your is not only redundant, but comes across as another poorly veiled attempt to stir up ****.
#7 Mar 13 2010 at 3:07 AM Rating: Good
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I'm sorry for my stupid post ;;

And I'm sorry for getting attached to "pixels", but I really liked my Taru.

BTW: I didn't have many achievements or rare gear in FFXI, I just played the game for the fun of exploring the world and partying with others.
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#8 Mar 13 2010 at 3:07 AM Rating: Good
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Leveling a new character in WoW to try a new class wasn't bad at all. It's not like you had to re-do COP or anything. It was same as leveling subs in FFXI; you grind through starter areas over and over again. You didn't need to worry about gear on new classes either because if you had 1 class leveled up fairly high, you had all the gold you need to pimp out a new lowbie class, or if you go cheap, usable gear drops from regular mobs as you quest along in WoW.


Actually I wish FFXI was easier to level a whole new character. If I didn't have to go through the whole ordeal of rep grinding, money on bag slots and gear, nm camping for r/e gear, CoP, ZM, Airship passes, etc I would level a couple characters to be more job specific. It would be nice to be able to use all of the merits that would improve the jobs. Like maxing enmity, HP, sword, shield for a pld character. Then having a blm with max -enmity, mp, INT, etc. The limit on merits limits you to either 1 pimped out job or a couple not quite pimped out jobs.
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#9 Mar 13 2010 at 4:40 AM Rating: Decent
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Quote:
Not worrying about trifling nonsense means I tend to get more enjoyment out of games that are designed to be based around the gameplay experience and not a pseudo-vocation for status and hollow accomplishments.


One could set the stage to be video games and real life instead of gameplay stuffs and the game itself; then say the same thing. It's really a stupid argument.
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#10 Mar 13 2010 at 5:19 AM Rating: Good
I like my Taru too, still enjoy playing FFXI and yes I think by what we have seen so far we can level one character through all classes/jobs. It's one of the things I like about FFXI. I didn't find your post stupid, quite the contrary, I don't think you should be concerned about asking a question in this forum, for the most part people will try to answer politely and to the best of their ability.
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#11 Mar 13 2010 at 6:42 AM Rating: Decent
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To answer your question:

They are called classes, but you can switch between classes between battles. (at least that's what we've been told).

As for the whole WoW thing; its a completely different style of game, you level by questing and doing dungeons. Therefore, if you start a new class, but have already done starting area quests then you have no quests to level that new class.
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#12 Mar 13 2010 at 7:43 AM Rating: Excellent
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I grew on my taru also. Have 1 char for all was a good thing, or bad thing on how you look at it. If you only have 1 char and was a bad person, every1 would know and stay away from you. If you had 2,3,4+char and could make more anytime you wanted, you could start with a whole new rep everytime you made a char.

To me I always liked 1 char for everything.
Just how I see it.
#13 Mar 13 2010 at 8:27 AM Rating: Decent
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Disciplines, they are called Disciplines.
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#14 Mar 13 2010 at 9:46 AM Rating: Decent
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Quote:
Disciplines, they are called Disciplines.


Disciplines are the archetypes of the classes.
#15 Mar 13 2010 at 12:28 PM Rating: Good
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A big thing for me is if it follows FFXI's model where each extra character costs more money irl then I want to do all classes on one character. If it follows WoW's model where you have 9 possible characters for the same monthly fee then I do not mind having 1 class per character. As it seems they will be letting you be all classes on one character with the whole job change on the fly thing they are talking about.
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