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Race and melee rangeFollow

#1 Mar 14 2010 at 7:25 AM Rating: Good
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Ok I got to thinking about how melee classes and races range would work. Say a Lalafall, and a Roegadyn hand to hand fighter. With a Roegadyn arm length longer then a Lalafall, you would think the Roegadyn could stand a little farther back then the Lalafall, or would you think they would be able to attack from the same length.

I myself think there would be a difference in length. a Lalafall would mostly have to be right on top, as a Roegadyn would be like a foot or two away from the monster.
#2 Mar 14 2010 at 7:58 AM Rating: Decent
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If your right , its going to be worts with weapons since lalafell got very small weapon compare to galka
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#3 Mar 14 2010 at 8:15 AM Rating: Default
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I hope this isn't the case, would a stupid move on SE's part, why is there a need for realism in games anyway ?
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#4 Mar 14 2010 at 8:32 AM Rating: Decent
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I imagine the hitbox for all characters will be roughly the same, regardless of size. Otherwise, as pointed it out, it would provide and extreme disadvantage for anyone wishing to play a melee Lalafell and the opposite advantage to anyone playing a Roegadyn melee - especially lancer. Can you imagine the reach they'd have!? In this case, ***** realism - SE's trying to make a game that gives people more choice... with something like this, you'd be pigeonholing races right from the get go.
#5 Mar 14 2010 at 8:52 AM Rating: Good
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I know I dont want to much realism in a Fantasy game. I just think there be a difference, since SE has all these ranges for melees. I think they would have thought about the reach for each race.
#6 Mar 14 2010 at 9:35 AM Rating: Good
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Zalongamer wrote:
I know I dont want to much realism in a Fantasy game. I just think there be a difference, since SE has all these ranges for melees. I think they would have thought about the reach for each race.


It simply won't happen. A design choice like that would do a lot of damage to character flexibility, for a very minimal improvement to realism.
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#7 Mar 14 2010 at 10:07 AM Rating: Good
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Hit boxes are usually identical between races.

Any deviation from that idea will lead to incredible imbalance, unless it's an intelligently planned part of the game, which is doubtful.
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#8 Mar 14 2010 at 10:08 AM Rating: Excellent
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Many of the new screen shots we have seen released by SE were of Lalafell lancers. SE would not be **** enough to show people screen shots of what has now become to dream combo of many only to then say "P.S. you actually can't do your job correctly because you're too small. Should have gone Roe."
#9 Mar 14 2010 at 3:18 PM Rating: Decent
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I think they will balance this out by having the same distances. It is just that the Tarus (easier name to use) will have some sort of animation like a lunge that closes the gap when in actuality, they are reaching the same distance as a Galka.
#10 Mar 14 2010 at 4:06 PM Rating: Excellent
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They are taking away racial stat differences so that race won't play a factor in choosing your class, and vice versa.

What makes you think they will implement something like this? -_-;
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#11 Mar 14 2010 at 4:14 PM Rating: Decent
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Quote:

They are taking away racial stat differences so that race won't play a factor in choosing your class, and vice versa.


Can we get a link to this? I must have missed it.
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#12 Mar 14 2010 at 4:16 PM Rating: Decent
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VayMasters wrote:
Quote:

They are taking away racial stat differences so that race won't play a factor in choosing your class, and vice versa.


Can we get a link to this? I must have missed it.


There will still be racial stat difference though it will be almost negligible I believe.
#13 Mar 14 2010 at 4:29 PM Rating: Excellent
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As stupid as it is trying to fit in real life physics into a fantasy game, having longer range isn't always an advantage in hand to hand combat.
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#14 Mar 14 2010 at 8:59 PM Rating: Good
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Quote:
They are taking away racial stat differences so that race won't play a factor in choosing your class, and vice versa.


SE said that they were trying to even out the stat differences between the races, not demolish them completely. I have a hard time thinking that a Lalafel will be hitting as hard as a Roegadyn, or having the same amount of MP for that matter. Besides, on the FFXIV site it talks about some races being better at a certain weapon than others.

Quote:
Together with the long bow sentries of the Elezen military, the short bow hunters among the Miqo'te are widely regarded as the most skilled with a bow.
<<< under the Archer section.

Do you think it's just coincidence they show lalafel mages under conjuror, or roegadyn marauders? There's going to be stat differences.

Edited, Mar 14th 2010 10:00pm by mithrandrk
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#15 Mar 14 2010 at 9:22 PM Rating: Decent
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Hopefully they're small. It's pretty stupid practically locking some races out of jobs when you can do them all on one race, like they did with in FFXI.
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#16 Mar 14 2010 at 9:40 PM Rating: Decent
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Having the same distances for all races would be best. However this would affect the visual perception of what the proper striking distance should be. Without that to go by there would need to be a gauge of some sort, either a ditance meter or a circle on the ground. Honestly this distance stuff is going to be a pain in the a** unless there's a REALLY good way for us to know the optimum distance.
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#17 Mar 15 2010 at 9:03 AM Rating: Good
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Honestly this distance stuff is going to be a pain in the a** unless there's a REALLY good way for us to know the optimum distance


I hope they'll implement some type of gauge or shadowed area that let's you know you're in the sweet spot.
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#18 Mar 15 2010 at 9:53 AM Rating: Good
If a person is going to spend hundreds of hours playing a character, I would think that after a certain amount of time they'd be able to judge proper distance without explicit range indicators. I'm not opposed to them, I just think that realistically they wouldn't be necessary. As for range modified by race, it comes down to the same thing...if you're going to be playing a Lalafel, you're not going to have to worry about learning the ranges of a Rogaedyn. There's one substantial caveat, however: if one race has to be closer than another, the smaller races are going to be at a disadvantage if it comes to a situation where they have to get out of range of a target to avoid a target-centered AoE attack. All of a sudden it's not just about flavor or realism, it's putting certain races at a tactical disadvantage compared to others, and that's just bad mojo.
#19 Mar 15 2010 at 12:02 PM Rating: Decent
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I wouldn't mind if Lalafells had less range than Roegadyns as long as it was balanced with something else, like Lalafells could have naturally higher evasion because they are smaller.

I really doubt they will do this though, because it would add a lot of complexity to balancing the races.
#20 Mar 15 2010 at 8:40 PM Rating: Good
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Quote:
smaller races are going to be at a disadvantage


Unless your a Lalafall Gladiator tank. You be closer then a Roegadyn Pugilist to say, you could use the cover skill to cover him easyer.
#21 Mar 15 2010 at 8:54 PM Rating: Good
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I honestly think that range and AoE of attacks from players are going to be universal. But not stats.
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#22 Mar 15 2010 at 9:02 PM Rating: Good
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VayMasters wrote:
Can we get a link to this? I must have missed it.


This?

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- Are there bonuses based on one's selected race and city-state? And if so, will tribe selection also affect them in any way?

A: At this stage, we haven't planned any such bonuses, but we will consider it if the many players ask for them.
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