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Kinda sounding like a real-time, 3D, multiplayer FF TacticsFollow

#1 Mar 15 2010 at 2:43 PM Rating: Good
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Anyone else think so?

The job/class system sounds similar, it has a party of mobs vs. player party element, it even has the range element, just as a circle around the player instead of a number of blocks. Awesome.
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#2 Mar 15 2010 at 2:46 PM Rating: Good
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Two words: Job Change
#3 Mar 15 2010 at 3:18 PM Rating: Decent
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It's sounding like it has that potential, and I've been mindful of that possibility, but I'm not getting my hopes up until I see the gameplay in action.

Also, FFT was possibly my favorite game ever, but XIV will need to be far more complex. I think XI had some semblance of FFT in mind, but they forgot that in Tactics, you control an entire party. Since in an MMO you only control one character, that character needs much more individual depth and strategy.

Edited, Mar 15th 2010 1:21pm by Kachi
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#4 Mar 15 2010 at 3:53 PM Rating: Decent
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It doesn't sound anything like Tactics, actually.
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#5 Mar 15 2010 at 5:29 PM Rating: Decent
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Quote:
It doesn't sound anything like Tactics, actually.


But... what about all of those ways it sounds like Tactics that I mentioned?
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#6 Mar 15 2010 at 6:16 PM Rating: Good
I don't think it does either, only with a passing semblance that many many games share. Tactics didn't base classes on what weapons you have, it had specific classes, more like FFXI. Tactics did have range, but so do many many many games.
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#7 Mar 15 2010 at 6:18 PM Rating: Decent
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sounds more like ff12 imo, which was made by the tactics team, so similar in that fashion?
#8 Mar 15 2010 at 6:19 PM Rating: Good
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I don't think it sounds much like tactics myself. However, if you liked tactics as much as I did you might want to look at Atlantica Online just for a filler game while you wait for ffxiv. Its like tactics online, kind of a neat idea I wish SE would attempt and do it better some day.
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#9 Mar 15 2010 at 6:20 PM Rating: Good
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TravestyOfAsura wrote:
lolgaxe wrote:
It doesn't sound anything like Tactics, actually.
But... what about all of those ways it sounds like Tactics that I mentioned?
Well, the job system in Tactics was where you leveled a job and could mix and match abilities from everything you've learned from other jobs, whereas XIV is (thus far) one job, one set of abilities within that job. I'm betting it'll be multiple skill trees per job, but you're still not mixing and matching from different jobs' skill trees at the end of the day. Party of Mobs vs. Party of Players is, you know, pretty much every role playing game in existence. Also, most games have a range element as well, like putting characters with certain weapons/abilites in the back row so they take less damage and can be more efficient at what they do (like healers/mages and archers). Not sure what you're referring to with the circle, to be honest. A character selector? Or the character interface? Either way, a few games have done those as well.
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#10 Mar 15 2010 at 6:20 PM Rating: Decent
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I think some credit is due in the form of FFT though. Maybe the combat system isn't the same, but a lot of the skills and classes we see now are developed classes in the tactics series. I'm not sure how many people really got into tactics advanced, but gladiator class was in that..and the way they talk about how the gladiator class is suppose to be offensive and defensive is exactly how that class was setup.
#11 Mar 15 2010 at 6:38 PM Rating: Decent
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You know what I'd like to see from FFT? Vieras, but then again I'm all for a bunch of different playable races.
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#12 Mar 15 2010 at 6:57 PM Rating: Decent
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Quote:
You know what I'd like to see from FFT? Vieras, but then again I'm all for a bunch of different playable races.


I think i'd have to agree. I loved their stat growth and I loved their specialized classes. That was the best assassin class ever. Assassin that can efficiently use bows from job class sniper AND inflict the best status effects? Not to mention instant-KO punch with low accuracy lol. Truly awesome but pretty cheap in the long run.
#13 Mar 15 2010 at 9:06 PM Rating: Excellent
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Quote:
Well, the job system in Tactics was where you leveled a job and could mix and match abilities from everything you've learned from other jobs, whereas XIV is (thus far) one job, one set of abilities within that job. I'm betting it'll be multiple skill trees per job, but you're still not mixing and matching from different jobs' skill trees at the end of the day. Party of Mobs vs. Party of Players is, you know, pretty much every role playing game in existence. Also, most games have a range element as well, like putting characters with certain weapons/abilites in the back row so they take less damage and can be more efficient at what they do (like healers/mages and archers). Not sure what you're referring to with the circle, to be honest. A character selector? Or the character interface? Either way, a few games have done those as well.


If the game shapes up to be more strategic with respect to positioning, party dynamics, and ability selection (instead of reflexes), then it will be more like a strategy RPG, similar to FFT. I also would be surprised if they don't allow you to mix and match abilities from different jobs.

Considering what strategy RPGs ARE, it very easily could look like a real-time, multiplayer SRPG, and on top of that share many of the Final Fantasy elements that make FFT distinctive. I think it's reaching a bit too far to pick game elements apart piecemeal and say that there's no particular resemblance. You could just say that all MMOs are the same, for that matter.

I still don't think the resemblance is there, but it very well could end up that way. I'd be pretty happy if it did.
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Hyrist wrote:
Ok, now we're going to get slash fiction of Wint x Kachi somehere... rule 34 and all...

Never confuse your inference as the listener for an implication of the speaker.

Good games are subjective like good food is subjective. You're not going to seriously tell me that there's not a psychological basis for why pizza is great and lutefisk is revolting. The thing about subjectivity is that, as subjects go, humans actually have a great deal in common.
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