Well, the job system in Tactics was where you leveled a job and could mix and match abilities from everything you've learned from other jobs, whereas XIV is (thus far) one job, one set of abilities within that job. I'm betting it'll be multiple skill trees per job, but you're still not mixing and matching from different jobs' skill trees at the end of the day. Party of Mobs vs. Party of Players is, you know, pretty much every role playing game in existence. Also, most games have a range element as well, like putting characters with certain weapons/abilites in the back row so they take less damage and can be more efficient at what they do (like healers/mages and archers). Not sure what you're referring to with the circle, to be honest. A character selector? Or the character interface? Either way, a few games have done those as well.
If the game shapes up to be more strategic with respect to positioning, party dynamics, and ability selection (instead of reflexes), then it will be more like a strategy RPG, similar to FFT. I also would be surprised if they don't allow you to mix and match abilities from different jobs.
Considering what strategy RPGs ARE, it very easily could look like a real-time, multiplayer SRPG, and on top of that share many of the Final Fantasy elements that make FFT distinctive. I think it's reaching a bit too far to pick game elements apart piecemeal and say that there's no particular resemblance. You could just say that all MMOs are the same, for that matter.
I still don't think the resemblance is there, but it very well could end up that way. I'd be pretty happy if it did.
Ok, now we're going to get slash fiction of Wint x Kachi somehere... rule 34 and all...
Never confuse your inference as the listener for an implication of the speaker.
Good games are subjective like good food is subjective. You're not going to seriously tell me that there's not a psychological basis for why pizza is great and lutefisk is revolting. The thing about subjectivity is that, as subjects go, humans actually have a great deal in common.