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No THF? What's the deal...Follow

#52 Mar 16 2010 at 11:50 PM Rating: Good
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In general,
I think there are enough actual cases floating around that delving into the hypothetical isn't really necessary.
It's not as though having multiple healing classes and having designs that are targeted towards men is some amorphous flight of fancy. It's what we already do.

Now, of course I can't actually raise an example. Because this had waded knee deep into the swamp of subjectivity from which a conversation can be hopelessly mired with no chance of return. All I can say is that there are plenty of designs out there that, to me, seem over-the-top in their quest to appeal to male gamers.

More is good.
But all this really feels like is gently nudging something that begs to be thrown.



#53 Mar 17 2010 at 12:02 AM Rating: Decent
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It's not as though having multiple healing classes and having designs that are targeted towards men is some amorphous flight of fancy. It's what we already do.


Myself and I think most of the target demographic would disagree. Targeted towards some men? Sure, but not prominently.
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#54 Mar 17 2010 at 12:10 AM Rating: Good
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I guess we're at 'agree to disagree' territory then.
#55 Mar 17 2010 at 12:28 AM Rating: Decent
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Oh yeah?! Well I disagree to agree to disagree! So what now?!
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#56 Mar 17 2010 at 1:00 AM Rating: Excellent
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#57 Mar 17 2010 at 2:21 AM Rating: Good
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I think what they've revealed are starting places only and you can shape and form your own class through leveling the skills rather than the jobs as a whole. They did say it was possible to make hybrid classes through this system some time ago.
#58 Mar 17 2010 at 10:00 AM Rating: Decent
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There will be a thief, I haven't seen a Final Fantasy without one yet. So, yes, there's definitely going to be one, I know that for a fact. But they probably haven't released it right now, so I'm hoping that they release it in the near future.
#59 Mar 17 2010 at 2:25 PM Rating: Decent
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They've already said on official NA site that Gladiators will be able to use daggers. If that's true and if switching to a dagger turns you into a Gladiator, you can't have another class based around daggers. You already have Gladiator doing that with all one handed blades.

They've also said in past interviews that equipping certain skills will give you a custom title. Going by what they've said thus far, the only way you could have a THF is to mix and match the skills from other classes onto your gladiator. This might give you a custom class title like Rogue or Thief. Unless they change some things before release, this is the ONLY way I see things working right now.

Edited, Mar 17th 2010 10:03pm by senshikarasu
#60 Mar 17 2010 at 2:32 PM Rating: Good
senshikarasu wrote:
They've already said on official NA site that Gladiators will be able to use daggers. If that's true and if switching to a dagger turns you into a Gladiator, you can't have another class based around daggers. You already have Gladiator doing that with all one handed blades.


I don't see anything about daggers on the NA site...is it under the arms section of the gladiator page?
#61 Mar 17 2010 at 2:37 PM Rating: Decent
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I posted that info on page 1 of this thread. It's right there in the first paragraph in the Overview section under Gladiator in Disciplines.

Quote:
Gladiators specialize in the handling of all manner of one-handed blades, from daggers to longswords, be they single- or double-edged, straight or curved.


Unless it's a mistake or they're just adding daggers in there for the **** of it, they're already telling us that Gladiator can equip daggers. Not only that, Gladiators use all one handed blades. I find it hard to believe they just put that in there for fun, and if it's a mistake, it's a pretty big one.
#62 Mar 17 2010 at 6:35 PM Rating: Decent
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I admittedly didn't catch the daggers under gladiator my first read-through, and it had me a little worried until I saw, under Thaumature/arms it shows they can use a staff, but under Conjuror/arms it shows this thing called a Radical, which pretty much looks like a staff to me.

They could very easily come out with a more specific type of dagger such as a kukri or harpe or w/e and make a whole new 'job' out of it. Pretty much the same way they broke out katanas in XI instead of just letting nin use "swords".
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#63 Mar 17 2010 at 6:47 PM Rating: Decent
Timekill wrote:
I admittedly didn't catch the daggers under gladiator my first read-through, and it had me a little worried until I saw, under Thaumature/arms it shows they can use a staff, but under Conjuror/arms it shows this thing called a Radical, which pretty much looks like a staff to me.

They could very easily come out with a more specific type of dagger such as a kukri or harpe or w/e and make a whole new 'job' out of it. Pretty much the same way they broke out katanas in XI instead of just letting nin use "swords".


Except that they've said they aren't interested in creating an entirely new archetype for every "job". If you have a class that can use the weapon and that class and/or other classes can learn the abilities, you don't need a specific new class for each and every job. Gladiators using daggers + pugilist abilities = THF. Maybe a gladiator using daggers with certain abilities equipped from other class (ie. Steal) will have additional abilities unlocked more in line with the traditional concept of a THF.
#64 Mar 17 2010 at 7:39 PM Rating: Decent
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Well the method for getting to it is still of course up in the air, but I do feel confident there WILL be some way to get to it, which is what this thread was (supposed to be) about, speculating on how that might be. It will never be "THF" cause all FF's are different and nothing ever carries over completely from one to the next, but I think we all know what ideas and concepts that archetype conjures up, whatever name you want to call it or specific abilities you give it.

I just cited an example of something they've already done - there's no reason to think they won't do it again, even if not in this exact manner.
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#65 Mar 18 2010 at 6:28 AM Rating: Decent
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the gladiator class looks to be the tank job so I don't think that will be the route to go to satisfy Thiefy playstyle.

Pugilist, from my quick search all I see in its limitations is that it uses close combat, reactive stances for attack and defense (but no specific tanking mention) and specific thief style abilities.

OMG TANK, PLEASE MOVE CLOSER TO THE MOB WTF, whoops sorry flashback.

Since you don't really "job change", base jobs evolve into jobs depending on what weapons you are equipping (This assumes that Pugilist can use short range weapons) so perhaps the job isn't limited to H2H from what we've seen in pictures and can also handle other close combat weapons like Daggers, Katannas (FF11 ninja style ones) and whatever else.

I wouldn't put it past SE to leave out tidbits like that, who knows :p

I'm sure we'll be finding out more about the system in the coming weeks/months as people start letting things slip.
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#66 Mar 18 2010 at 9:18 AM Rating: Good
Levish wrote:
the gladiator class looks to be the tank job so I don't think that will be the route to go to satisfy Thiefy playstyle.


The gladiator is also the only class that can equip daggers based on the information on the site. And since equipping the weapon is what defines the archetype, you can't have two classes equipping the same kind of weapon. How will the game choose what you are? Classes are defined by the weapons they equip. That's what we've been told. But that doesn't mean that equipping a dagger on a gladiator forces you down a tanking path. Gladiators are a melee class specializing in 1h weapons. A gladiator with a sword, shield, and heavy armor resembles a tank. A gladiator with a dagger, no shield, light armor and Steal 'borrowed' from a Pugilist resembles a...
#67 Mar 18 2010 at 10:01 AM Rating: Good
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Im really starting to think with the way things are shaping up so far that you'll be able to essentially make your own classes from ablities that you've acquired from multiple classes.

A lot of people are bothered by the fact that there is no mention of a Thief yet.

However the components for a theif type class are already in place within other classes.

Archer has flee
Pugilist has sneak attack and steal.

Perhaps in the future when you equip daggers, and have already acquired the above abilites, you may then be able to open up other abilites and W/S's such as Mug.

so far it looks like SE has released to us info about the basic types of job classes.
Which from my understanding was what they did when they released ffxi, giving us the basics which were expanded on later.

We have a basic tank class
we have 3-4 basic DD classes
we have 1 long distance DD class

we have 2 mage classes
one seems more DD than the other.

I really hope thats what they do too, allowing us to take abilities from other classes mixing and matching.
Eventually they'll prob add new abilities with classes and what not but these abilities mentioned are already in the game and accounted for so I can't imagine how using them would be totally unbalancing,

Expanding on other future classes by being able to mix/match some abilities from various classes in addition to introducing new weapons could bascially give us our ninja's, theifs, dark knights, dragoons (just need a pet class to mix with lancer) and other missing classes from ffxi that we all came to love/hate.

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#68 Mar 18 2010 at 11:01 AM Rating: Good
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Based on what they've said, here are some main points:
Supporting Claims
- Your weapon defines your "class".
- Changing weapons defines your class.
- Skills are learned as you play a class.
- Your playstyle will reflect in the development of your class.
- Final Fantasy's history has generally reflected in giving you skills/development options beyond what you can equip, and forced you to decide how you want the character to develop.
- There will be no levels.

FFXI went one way with this, using sub-job to let you make slight variations, like Paladin / White Mage to have a stronger healing component.

I suspect that FFXIV will try this a bit differently. Here's what I'd guess...

Predicted Result
1. Rather than levelling, each weapon will allow you to unlock skills as you use it. (FFIX style.) Whether each weapon will offer a couple skills (requiring you to collect them all to unlock the skills) or offer access to the base type skills with the potential for a rare weapon-specific skill remains to be seen.

2. Some skills will require the use of a specific weapon type (I doubt the core taunting skills will be available with a staff), but other skills will be generally available to any class once learned.

3. Players will be granted a limited number of equip points (again, like FFIX), and each ability will either fill a slot or have a cost. Balancing your skills will require selecting those with the highest priority, as you can't have all of them. This may be offset by a synchronicity between weapon type and skill type, where skills learned by dagger use will be "free to equip" when you're holding a dagger.

4. The current classes will be the base classes, but perhaps offer a type of evolution (in the style of FFI) when developed to a certain point. I would suspect this will also be weapon related, where to equip "Shield of the Paladin" you must have developed certain skills. I would be surprised if many new weapon types were added, or if weapon types were removed from other classes.

- While this is sheer speculation, I also wouldn't be surprised if said skills were equipped onto your weapons, so that your current skill set was defined as soon as you picked up that dagger. (Dagger A has skills B, C, and D built into it, and 4 open skill slots, into which you set skills E, F, G, and H. Equipping dagger A makes your available skills B, C, D, E, F, G, and H.)

Summary
Based on that, I'd see a "Thief" character pick their development by mainly playing class Gladiator to build up dagger skill, but playing other classes (Pugilist, Lancer) until you've learned the Thief-y abilities, and then equipping those onto your current dagger.

The same player might go assassin with a different dagger, by picking different skills from Marauder and Pugilist, thus offering a single weapon/class a very different play style.

This approach would open all kinds of play styles, where you can focus 100% into one class, or mix and match skills from various classes to get what you want. (Gladiator with Conjurer could be a Paladin or a Mage Knight, Marauder with Conjurer could be a Dark Knight, Archer with Marauder could be a Cannoneer, and Miners could mix Archer, Conjurer, Gladiator, and Thaumaturge to make the perfect solo money-maker, able to "get rich quick" while surviving and escaping attacks.)
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#69 Mar 18 2010 at 11:09 AM Rating: Decent
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I do think it was a really odd choice to not make a something like a thief be a base class, because it IS such a well-known, long-standing job in FF games. The gladiator and marauder are basically just a fusion of Warriors, Dark Knights and Knights from throughout the series. The Archer is still well-represented, as are Monks (which the Pugilist really is, just plus a few additional skills).

It's just odd because Thieves are generally a great starting point for developing jobs based around agility.

Personally, I kinda can't help but feel like theres a "hole" in the melee classes atm since there isn't one.
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#70 Mar 18 2010 at 3:39 PM Rating: Decent
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You could argue that they traded off for Archer on that point. Archer is a pretty standard and distinctive job, but you didn't get immediate access to RNG in XI.
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#71 Mar 18 2010 at 3:44 PM Rating: Decent
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There is "something like a Thief" as a base class. The only difference being, that it doesn't use daggers.

While Gladiator, in fact, might be able to use daggers, and with the way SE will let us customize our classes, Gladiator wielding daggers using thief-type abilities could be as possible as anything else.

Pugilist isn't only a Monk. Those "few additional skills" are actually half of it's skill ******* so far, so it could be something else (Thief/Ninja) just as much as it could be a Monk. I would hate being called a Monk if I specialized in evasive combat and used abilities like Steal, Blindside and Featherfoot. That's not a Monk- at all.

Edited, Mar 18th 2010 9:47pm by Hyanmen
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#72 Mar 18 2010 at 4:53 PM Rating: Good
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i'm going to be playing pugilist like a monk. i'm sure thf will in the game. if it will be played like it was in ff11 is another thing altogether. if we can indeed swith skills around i see no reason thf wont pop up sooner or later.
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#73 Mar 18 2010 at 5:28 PM Rating: Decent
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It has Blindside and Steal, sure. But that's it. Featherfoot is more like a Monk's "Dodge" from FFXI than it is like Perfect Dodge, the Thf 2-hour.

But the whole rest of the class is completely Monkish. Stance switching (which also lets it tank), hand to hand combat, self heals? And none of its weapon skills have a particular "thief" feel to them. Victimize is the only one that kinda seems like it would be something a Thief could use, but not any more so than a Monk.

I seriously doubt that someone who enjoyed playing thieves, but not monks, would enjoy Pugilist. I would not be surprised at all if someone that enjoyed Monks, but not thieves, still played the new version.

Oh, and one more thing about the stance switching. It includes a "rev up" period, which is something that is very monkish (if you recall Hundred Fists). Thieves were heavy damage in bursts with downtime in between.
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#74 Mar 18 2010 at 5:48 PM Rating: Decent
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Actually, Featherfoot is just like a mini-Perfect Dodge, as in that it will evade one attack, and not just increase the chance of doing so, like with Dodge. That only if the effect is 100% or near it, but if it fades after only one miss, it would make sense for it to be guaranteed for that one strike.

It has abilities that are common with Monk class in FFXI, too. Obviously. But to say that the abilities that none of the classes in XI had have no "thief" feel to them is laughable statement at best. Many of it's abilities require you to evade enemy's strike- and that already has not a "thief" feel to it, you say? More so than Monk, to be honest, as it used it's high hp to survive the fights, not it's better-than-mediocre-yet-not-very-good evasion. Seismic Shock and Shoulder Tackle are the abilities that remind me of XI's Monk, but at the same time, there are abilities that remind me of XI's thief as well, and abilities that remind me of neither, but share common characteristics for both class types- if not from XI, other games. Even if in XI there were no reactive skills thief could use if a monster missed them, it would have made sense to give them those abilities, and not to Monk for example, were SE to ever implement such a system in the game.

Lots of PUG's abilities seem to imply that they will do a lot of damage in bursts, while when waiting for cooldown dealing fast yet not very strong attacks. Sounds more Thief-ish than Monkish, to be honest. Even Monk's ultimate attack was just a glorified way to continue dealing even more DoT damage (Asuran Fists, Hundred Fists).

And which allowed you to better tank if a need arose; Boost or Accomplice/Collaborator?

I seriously don't understand why someone who enjoyed playing Thief wouldn't enjoy playing Pug. The only difference is in the weapon, not the playstyle. You have your thief-type class in the game, and while it's not the most generic option, it's still there.
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#75 Mar 18 2010 at 7:33 PM Rating: Decent
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Actually, Featherfoot is just like a mini-Perfect Dodge, as in that it will evade one attack, and not just increase the chance of doing so, like with Dodge. That only if the effect is 100% or near it, but if it fades after only one miss, it would make sense for it to be guaranteed for that one strike.


It increases your chance to dodge until you actually do. That's nothing like Perfect Dodge, which would actually make EVERY melee hit miss you for [30?] seconds. It is far more like the Monk's ability to increase evasion for a duration. It just happens to have a smaller duration (or possibly longer, in theory, but I doubt it since XIV combat will be against multiple mobs and it would be odd for a Monk's Dodge to be only 10% or something.

Quote:
Lots of PUG's abilities seem to imply that they will do a lot of damage in bursts, while when waiting for cooldown dealing fast yet not very strong attacks


Not really. Burst is like with a Marauder. Monk damage seems to be more sustained. The only "spike" we can actually predict occurring right now is Blindside. And it doesn't feel to me like this would be an attack anything like the strength of Sneak Attack, which doubled damage if I recall. This increases your AP by half your Dexterity. It will be a nice boost, yes. But say you have 500 Dexterity and 1K AP. That would be a 25% boost to your AP for one attack. A spike? Sure, but not a massive one. You would need to have something like 500 Dexterity and 250 AP for it to be equal to SA, which was truly bursty. I should point out though, that this is arbitrarily assuming a 1-to-1 ratio for AP to damage, which I'm sure won't be the case.

Other than that, we have Weaponskills. Jarring Strike doesn't sound anything like a Thief move to me, it sounds like an evade-and-counter attack. And that really goes either way. But you need to have the mob's attention to dodge something (assuming you can't dodge AoE, which was the case in XI I think), and that is VERY odd for a thief class, the whole point of which was to do damage so that you "deceive" the mob into thinking it was you. JS sounds like a tanking WS to me.

And Haymaker (the other post-evade WS) deals Blunt damage, which doesn't exactly ring Thief to me.

I don't think Pug is going to be a burst class. They will have decently powerful normal attacks with slightly more powerful spikes every so often, which is exactly what Monks do. Marauder is the class I think is going to be the most bursty. It'll hit hard, but do so far less often. And it's specials are probably going to hit very hard.

Now, as for moves that DO sound Thiefish, a Gladiator's Spinstroke comes to mind. It has a feint attached, which I assume means it will lower enmity, and does additional damage when you aren't the mob's target. Sounds thiefy to me--always trying to get the mob to look at someone else.

Collusion from the Lancer is also clearly what Trick Attack was. You transfer your enmity to someone that's between you and the mob.

The Marauder's Disorient, where he throws sand in the enemy's eyes, is also a dirty move that seems worthy of a Thief. It does what Feint did in XI.

And Archer's Chameleon is thiefish, to me, like Hide. But it's also like the Ranger move that I can't remember the name of.

But Quickstride is the game's only known "Flee" atm.

So, clearly, it isn't like Pug is "Thief+Monk." Does it have some skills that resemble a Thief's? Sure, but so does EVERY other War Discipline. Nothing about the Pugilist makes it seem like a thief beyond the fact that it's the job they decided to give Steal to. There isn't any reason why someone who loved the Thief class should enjoy Pug more than, say, lancer (who actually seems more thiefish in play style to me, despite the long ranged weapons). At least, I can't see one with the info we have.
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#76 Mar 19 2010 at 3:31 AM Rating: Decent
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It increases your chance to dodge until you actually do. That's nothing like Perfect Dodge, which would actually make EVERY melee hit miss you for [30?] seconds. It is far more like the Monk's ability to increase evasion for a duration. It just happens to have a smaller duration (or possibly longer, in theory, but I doubt it since XIV combat will be against multiple mobs and it would be odd for a Monk's Dodge to be only 10% or something.


"Increases your chance to dodge" could mean 100% chance as much as it could mean 5% or 50%. You can't draw a conclusion out of that sentence. Because the effect only lasts for one hit, it is far more likely for it to be one guaranteed miss, but either way, you or me don't know the truth.

Quote:
Not really. Burst is like with a Marauder. Monk damage seems to be more sustained. The only "spike" we can actually predict occurring right now is Blindside. And it doesn't feel to me like this would be an attack anything like the strength of Sneak Attack, which doubled damage if I recall. This increases your AP by half your Dexterity. It will be a nice boost, yes. But say you have 500 Dexterity and 1K AP. That would be a 25% boost to your AP for one attack. A spike? Sure, but not a massive one. You would need to have something like 500 Dexterity and 250 AP for it to be equal to SA, which was truly bursty. I should point out though, that this is arbitrarily assuming a 1-to-1 ratio for AP to damage, which I'm sure won't be the case.


Assuming that skills will be as powerful in XIV as they were in XI. Blindside might be just as strong of an attack as Sneak Attack was, in XIV terms. As it seems skills operate on a much shorter cooldown, it wouldn't be farfetched to say that there won't be as strong skills as there were in XI. Since there are more monsters around the player, their overall strength might be weaker as well, making Blindside do SA-type damage even if it is weaker than it's XI counterpart.

Quote:
Other than that, we have Weaponskills. Jarring Strike doesn't sound anything like a Thief move to me, it sounds like an evade-and-counter attack. And that really goes either way. But you need to have the mob's attention to dodge something (assuming you can't dodge AoE, which was the case in XI I think), and that is VERY odd for a thief class, the whole point of which was to do damage so that you "deceive" the mob into thinking it was you. JS sounds like a tanking WS to me.

And Haymaker (the other post-evade WS) deals Blunt damage, which doesn't exactly ring Thief to me.


Yeah, Collaborator and Accomplice would have worked wonders to get the mobs attention. Deceiving the mob to think it was you was how Thief in FFXI worked, but don't deceive yourself into thinking that's the only way a rogue-type class can operate.

Using blunt type weapons, you deal blunt type damage. It might not ring Thief to you, but it does ring a rogue-type class to me as much as anything else.

Quote:
I don't think Pug is going to be a burst class. They will have decently powerful normal attacks with slightly more powerful spikes every so often, which is exactly what Monks do. Marauder is the class I think is going to be the most bursty. It'll hit hard, but do so far less often. And it's specials are probably going to hit very hard.


Sounds like a Thief to me. Since these are probably the first abilities we're going to see, and Thief's burst damage wasn't exactly that bursty at lower levels, it makes it sound like a Thief as much as Monk. As more abilities are revealed, especially for mid-late game, things might change for either way- but lower level wise, Thief was just like a Monk. And this class could go either way.

Quote:
Now, as for moves that DO sound Thiefish, a Gladiator's Spinstroke comes to mind. It has a feint attached, which I assume means it will lower enmity, and does additional damage when you aren't the mob's target. Sounds thiefy to me--always trying to get the mob to look at someone else.

Collusion from the Lancer is also clearly what Trick Attack was. You transfer your enmity to someone that's between you and the mob.

The Marauder's Disorient, where he throws sand in the enemy's eyes, is also a dirty move that seems worthy of a Thief. It does what Feint did in XI.

And Archer's Chameleon is thiefish, to me, like Hide. But it's also like the Ranger move that I can't remember the name of.

But Quickstride is the game's only known "Flee" atm.

So, clearly, it isn't like Pug is "Thief+Monk." Does it have some skills that resemble a Thief's? Sure, but so does EVERY other War Discipline. Nothing about the Pugilist makes it seem like a thief beyond the fact that it's the job they decided to give Steal to. There isn't any reason why someone who loved the Thief class should enjoy Pug more than, say, lancer (who actually seems more thiefish in play style to me, despite the long ranged weapons). At least, I can't see one with the info we have.


Still, no other class can choose to become more evasive and "stealthy" if they so wish. Therefore, Pugilist is much more likely THF candidate than any of those classes.

And would the character progression be flexible enough, you'll be able to choose skills from other classes and use them with your Pugilist, making it a real Thief with Thief type abilities. You could that with other classes, too, but no other class excels in evasive maneuvers than PUG. And yes, it's the evasion based gameplay that makes it seem more like a Thief than any other class. Gladiator comes close if it can equip daggers, but that is only similarity in the weapon type, not the gameplay style.

There is a reason why Thief would enjoy playing a PUG more than Lancer- short and weak but fast attacks (with both hands), ability to switch to evasion based stance and probably very stealthy equipment as well, based on the pic on the official website.

Edited, Mar 19th 2010 9:33am by Hyanmen
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#77 Mar 19 2010 at 9:13 AM Rating: Excellent
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Don't forget, that this game is taking a far different approach to classes than FFXI.

FFXI: You pick the class, the class defines your weapon choices.
FFXIV: You pick the weapon, the weapon defines your class choice.

Everything's centered around the weapons in this game. If you think back to some of the early analyses on ZAM, most of the class names are words referring to the weapon, not to the role.

SO. Here's the bombshell...

There is no thief.

There is no monk.

There is no warrior, paladin, corsair, puppetmaster, white/black/blue/red mage, ranger, dragoon, bard, or any other FFXI class. They just don't exist. While I'll admit that Pugilist seems superficially like Monk, remember that instead of class defining your playstyle, your playstyle defines your class. If you like getting in close and wailing on the enemy, then you're a Pugilist. If you like wielding bladed sword-like weapons, you're a Gladiator. If you like shooting projectiles from a distance, you're an Archer. You can't be a Pugilist wielding a great axe, not because of some physical limitation (you're too weak, ha ha!) but because wielding a great axe makes you... not a hand-to-hand fighter. Sensical?

Now, to free things up a little, there won't be any clear definitions like "if you're an Archer, this is how you play your class", because two Archers could be played VERY differently, dependent on how you develop your character. The only thing that all archers will for sure have in common is the use of bow weapons.

So instead of thinking like, "They renamed the classes and cheated some of us," think of the classes more like buckets of similarly aligned skills. The close, hand-to-hand fighting type skills got tossed in the Pugilist class, and if you want them, you'll have to fish around in the bucket until you have the ones you want.

Also... Seems like pet classes will be totally unrepresented. There's been no mention of any, and most classic Final Fantasy classes didn't have them. Summoner is one exception, and in many games, summons were spells, not pets. Dragoons only became pet classes in FFXI. I'd suspect the later addition of a whip weapon that will let you obtain and manage pets, but who knows?

(Edit: I was mixing Beastmaster and Archer in my head. Doh. >.o)

Edited, Mar 29th 2010 10:40am by homeschoolzam
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#78 Mar 19 2010 at 12:47 PM Rating: Decent
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Rangers were never pet classes, were they?
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#79 Mar 19 2010 at 1:41 PM Rating: Decent
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Nope, there were no pets for rangers in FFXI. Dragoon, Puppetmaster, Beastmaster, and Summoner are the pet classes.

Edited, Mar 19th 2010 3:41pm by senshikarasu
#80 Mar 19 2010 at 6:23 PM Rating: Decent
Edited by bsphil
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Timekill wrote:
I'm thinking either 1 of 2 things:

1 - They are just leaking out information extremely slow and havn't gotten around to announcing the 'dagger' job yet or..


2 - It will be some sort of advanced form of the pugilist that will need to be unlocked somehow or added in a future expansion
There's also no "WHM", no "BLM", no "SMN", etc.

What's the point? Who cares?

What's with the rampant stupidity on these forums lately?
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#81 Mar 20 2010 at 3:06 PM Rating: Decent
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Maybe u have to create daggers before you can use them. Break your sword in half then BAM!!! Instant dagger.
#82 Mar 28 2010 at 1:15 PM Rating: Default
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Quote:
Because among all these people wielding giant weapons, a person with a dagger will feel awfully inadequate. :D


I dont know if you where serious in saying that...but i say this not as a personal attack, cus everyone is entitled to a opinion, but due to this being early XI's ever lovable crap talk about certain jobs, I feel I wanna express my opinion in respone before discussing thief.

See the whole thing I saw about being inadequate is...the dumbest **** ever...especially for just a video game...that ISNT EVEN OUT YET. I love speculations too. This is to express my opinion but also to be real with people. So if your sensitive an easily offended, get over it. I only start off this way because after playing FFXI so long seeing so much sad picky players. THF inadequate because its dagger does not output your pretty high number dmg per hit? Can you not do basic math? A huge weapon hits slow but for big dmg, also it is known to miss its fair share of hits right? Daggers while they hit pretty fast but for low damage, with sneak attacks, its ALL ADDS OUT. This can differ depending on the player as well, player skill > over some gear anyday. Please do not bring anything from XI to XIV..it will ruin it, its a whole new game for a reason. So lets just see what unfolds for most part...try not to already draw out some map stating that these or those classes could be more "inferior" to others, would SE really develop a class or play style thats worse than all the others on purpose? No. I could have taken that statement entirely
wrong, an I accept if Im wrong no problem, I am not trying to be mean at all. I just do not want to be playing thief in a new online game, and then whoever comes to me an says...thf? why? do this..or this. Ill be paying to play, so if it means solo(aside with rl friends who will play)So be it. Better that, than kissing *** doing what everyone one else says I should. So again I apologize if it seems I am comming off alittle harsh, I am perfectly chilled out I assure you xD.

FFXIV will be FFXIV not XI. So without comparing anything else to XI, I believe also what I read about the gathering skills idea and becoming your own class. Perhaps the weapons will all accompany skills of some sort, to which you can master throughout its use, this is just my guess. Note there is also more emphasis on the type of weapon(clawed weapons, blunt weapons, etc.)
#83 Mar 28 2010 at 3:03 PM Rating: Decent
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AshtionFFXIV wrote:
Quote:
Because among all these people wielding giant weapons, a person with a dagger will feel awfully inadequate. :D


I dont know if you where serious in saying that...but i say this not as a personal attack, cus everyone is entitled to a opinion, but due to this being early XI's ever lovable crap talk about certain jobs, I feel I wanna express my opinion in respone before discussing thief.

See the whole thing I saw about being inadequate is...the dumbest sh*t ever...



Um, yeah, it's just a ***** joke. Big weapons, over compensating. Dagger, small in comparison. Etc. Get it?
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#84 Mar 29 2010 at 12:03 PM Rating: Decent
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Lol no **** cuz, nah but ok yea I guess then. xD Still goes to say what Im gettin at though, hopefully XIV is gonna leave people more chill with one another since things seems like it will be more balanced. Plus its not like there wont be any expansions...I'd imagine. :ORow

Edit: An oh yea if we r makin ***** jokes then hey "looks like a needle but moves like a sowing machine". Go daggers xD ?

Edited, Mar 29th 2010 2:06pm by AshtionFFXIV
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