It increases your chance to dodge until you actually do. That's nothing like Perfect Dodge, which would actually make EVERY melee hit miss you for [30?] seconds. It is far more like the Monk's ability to increase evasion for a duration. It just happens to have a smaller duration (or possibly longer, in theory, but I doubt it since XIV combat will be against multiple mobs and it would be odd for a Monk's Dodge to be only 10% or something.
"Increases your chance to dodge" could mean 100% chance as much as it could mean 5% or 50%. You can't draw a conclusion out of that sentence. Because the effect only lasts for one hit, it is far more likely for it to be one guaranteed miss, but either way, you or me don't know the truth.
Not really. Burst is like with a Marauder. Monk damage seems to be more sustained. The only "spike" we can actually predict occurring right now is Blindside. And it doesn't feel to me like this would be an attack anything like the strength of Sneak Attack, which doubled damage if I recall. This increases your AP by half your Dexterity. It will be a nice boost, yes. But say you have 500 Dexterity and 1K AP. That would be a 25% boost to your AP for one attack. A spike? Sure, but not a massive one. You would need to have something like 500 Dexterity and 250 AP for it to be equal to SA, which was truly bursty. I should point out though, that this is arbitrarily assuming a 1-to-1 ratio for AP to damage, which I'm sure won't be the case.
Assuming that skills will be as powerful in XIV as they were in XI. Blindside might be just as strong of an attack as Sneak Attack was, in XIV terms. As it seems skills operate on a much shorter cooldown, it wouldn't be farfetched to say that there won't be as strong skills as there were in XI. Since there are more monsters around the player, their overall strength might be weaker as well, making Blindside do SA-type damage even if it is weaker than it's XI counterpart.
Other than that, we have Weaponskills. Jarring Strike doesn't sound anything like a Thief move to me, it sounds like an evade-and-counter attack. And that really goes either way. But you need to have the mob's attention to dodge something (assuming you can't dodge AoE, which was the case in XI I think), and that is VERY odd for a thief class, the whole point of which was to do damage so that you "deceive" the mob into thinking it was you. JS sounds like a tanking WS to me.
And Haymaker (the other post-evade WS) deals Blunt damage, which doesn't exactly ring Thief to me.
Yeah, Collaborator and Accomplice would have worked wonders to get the mobs attention. Deceiving the mob to think it was you was how Thief in FFXI worked, but don't deceive yourself into thinking that's the only way a rogue-type class can operate.
Using blunt type weapons, you deal blunt type damage. It might not ring Thief to you, but it does ring a rogue-type class to me as much as anything else.
I don't think Pug is going to be a burst class. They will have decently powerful normal attacks with slightly more powerful spikes every so often, which is exactly what Monks do. Marauder is the class I think is going to be the most bursty. It'll hit hard, but do so far less often. And it's specials are probably going to hit very hard.
Sounds like a Thief to me. Since these are probably the first abilities we're going to see, and Thief's burst damage wasn't exactly that bursty at lower levels, it makes it sound like a Thief as much as Monk. As more abilities are revealed, especially for mid-late game, things might change for either way- but lower level wise, Thief was just like a Monk. And this class could go either way.
Now, as for moves that DO sound Thiefish, a Gladiator's Spinstroke comes to mind. It has a feint attached, which I assume means it will lower enmity, and does additional damage when you aren't the mob's target. Sounds thiefy to me--always trying to get the mob to look at someone else.
Collusion from the Lancer is also clearly what Trick Attack was. You transfer your enmity to someone that's between you and the mob.
The Marauder's Disorient, where he throws sand in the enemy's eyes, is also a dirty move that seems worthy of a Thief. It does what Feint did in XI.
And Archer's Chameleon is thiefish, to me, like Hide. But it's also like the Ranger move that I can't remember the name of.
But Quickstride is the game's only known "Flee" atm.
So, clearly, it isn't like Pug is "Thief+Monk." Does it have some skills that resemble a Thief's? Sure, but so does EVERY other War Discipline. Nothing about the Pugilist makes it seem like a thief beyond the fact that it's the job they decided to give Steal to. There isn't any reason why someone who loved the Thief class should enjoy Pug more than, say, lancer (who actually seems more thiefish in play style to me, despite the long ranged weapons). At least, I can't see one with the info we have.
Still, no other class can choose to become more evasive and "stealthy" if they so wish. Therefore, Pugilist is much more likely THF candidate than any of those classes.
And would the character progression be flexible enough, you'll be able to choose skills from other classes and use them with your Pugilist, making it a real Thief with Thief type abilities. You could that with other classes, too, but no other class excels in evasive maneuvers than PUG. And yes, it's the evasion based gameplay that makes it seem more like a Thief than any other class. Gladiator comes close if it can equip daggers, but that is only similarity in the weapon type, not the gameplay style.
There is a reason why Thief would enjoy playing a PUG more than Lancer- short and weak but fast attacks (with both hands), ability to switch to evasion based stance and probably very stealthy equipment as well, based on the pic on the official website. Edited, Mar 19th 2010 9:33am by Hyanmen