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Will FFXIV latency be an issues or not ?Follow

#1 Mar 16 2010 at 4:13 AM Rating: Default
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With all the new info we are getting from SE about the setup and basics of FF14 it seems like FF14 with be a lot faster and a lot more interactive game then FF11. The is no autoattack, you probably need to use a lot of abilities instead and you have to position yourself during fight and caculate distance and you are most likely on the move when you fight, so no more stationary fights.

I brought up this issue 4-5 months ago but no one bothered with it since we didn't have a lot of info on how many abilities you use during fights, how the fighting structure looks like or if the fights are stationary as in FF11.

In the light of all the recent info we have recieved I'm getting really nervous about how latency will affect the game to such extent that there won't be a chance for you to preform or even beat an hard encounter due to bad latency.

As you all know WoW have solved the issue by placing servers locally around the world, but so far SE have stated that all FFXIV servers will be located in Japan.

I just did a ping test to see what I get to SE and I got a ******* 350 ms ;(
I really hope SE hasn't skipped this issue.
#2 Mar 16 2010 at 4:18 AM Rating: Decent
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I'm sure everything will be worked out and worked out soon. They wouldn't let a release go with horrible lag issues. I've played on asian servers before for other MMO's and haven't had any issues. SE is still getting everything setup for beta and I would think if there was a latency issue, it would be squared away before or during beta. Hard to test a beta when everything is skipping around the screen =P
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#3 Mar 16 2010 at 4:37 AM Rating: Decent
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I'm sure everything will be worked out and worked out soon. They wouldn't let a release go with horrible lag issues.


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SE is still getting everything setup for beta and I would think if there was a latency issue, it would be squared away before or during beta.


SE has absolutely no control over ISP server routing or end user latency issues.

If latency becomes a problem, setup a proxy.
#4 Mar 16 2010 at 4:57 AM Rating: Decent
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I played WoW from Europe on American servers and never really had a problem unless I was in a place with lots of people, but then everyone lagged.
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#5 Mar 16 2010 at 5:30 AM Rating: Decent
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SE has absolutely no control over ISP server routing or end user latency issues.

If latency becomes a problem, setup a proxy.


I'm not specifically talking about latency issues for a single person but for the western hemisphere as a whole. SE wouldn't have everyone manually setup a proxy to play FFXIV >.>

I highly doubt latency will be an issue for FFXIV. If it is, that's between you and your ISP like you said.
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#6 Mar 16 2010 at 10:54 AM Rating: Decent
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Playing FFXI which had servers based in japan there was a significant difference in lag between jp players and everyone else. If you were camping for something like argus and there was a JP player there you can pretty much guarantee that the JP player got the claim. This was one of the big issues during the first few months of na release. Also, if something spawned on you you wouldn't have as much time to react as JP players.

If they keep it like in FFXI and have all of the servers in japan there will be latency issues but it depends on some of the game mechanics if it will be noticeable or not. If you didn't have NMs to compete for in FFXI it probably wouldn't have been noticed.
#7 Mar 16 2010 at 11:06 AM Rating: Good
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Considering we will be having an international, simultaneous release, I would be VERY surprised if all the servers were in Japan.

Also, has there been any comment on whether or not the servers will be transnational? I don't remember reading anything yay or nay. It could work like WoW, where each territory will have segregated servers, with them being hosted in areas within each time zone. I kinda hope it doesn't, though. I really like playing with people from around the world.

They could also implement a system, if they really wanted to, that would artificially increase the latency on the local Connection to make up for the additional latency elsewhere. It wouldn't really be noticeable on the client end, so it's always a possibility.
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#8 Mar 16 2010 at 11:07 AM Rating: Decent
Yogtheterrible wrote:
Playing FFXI which had servers based in japan there was a significant difference in lag between jp players and everyone else. If you were camping for something like argus and there was a JP player there you can pretty much guarantee that the JP player got the claim. This was one of the big issues during the first few months of na release. Also, if something spawned on you you wouldn't have as much time to react as JP players.

If they keep it like in FFXI and have all of the servers in japan there will be latency issues but it depends on some of the game mechanics if it will be noticeable or not. If you didn't have NMs to compete for in FFXI it probably wouldn't have been noticed.


Ping time isn't likely to be all that substantial of an issue. Anything < 500ms is perfectly adequate for non-FPS style games. There's ping time and then there's what players can do with ping time. My main WoW server is in Seattle...about a 1 hour drive from where I am. I get average latency between 80-250ms. Double that for FFXIV to 160-500ms and you have to ask yourself...how many people are that on-the-ball that a quarter of a second extra is going to make or break them?

Claiming NMs where you're basically sitting there with your "trigger" finger at the ready waiting for a pop, yes. The JP had a competitive edge. For anything else, trust me...most players wouldn't know what to do with an extra quarter second if they had it.
#9 Mar 16 2010 at 11:27 AM Rating: Good
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Claiming NMs where you're basically sitting there with your "trigger" finger at the ready waiting for a pop, yes. The JP had a competitive edge. For anything else, trust me...most players wouldn't know what to do with an extra quarter second if they had it.


This.

And considering how desperately I'm hoping world NM are severely downplayed compared to XI, I'm going to assume it won't be an issue. I never did get my **** boots from LL...
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#10 Mar 16 2010 at 12:08 PM Rating: Decent
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A 200ms latency difference is very noticeable to anyone with a decent system, especially anyone who plays a healer. Anything over 250ms is noticeable. It's just that most people who have a ping rate higher than 250ms have never had a ping rate < 75ms, so they don't realize the difference.

EliteSerge wrote:
Raolan wrote:
SE has absolutely no control over ISP server routing or end user latency issues.

If latency becomes a problem, setup a proxy.


I'm not specifically talking about latency issues for a single person but for the western hemisphere as a whole. SE wouldn't have everyone manually setup a proxy to play FFXIV >.>


The other half of the world or the individual user is no different in this case. The ISP the individual uses has almost everything to do with latency since it's the ISP that chooses the path your connection takes. The most SE can do is open certain ports and decrease throttling on it's own servers, reroute connections as needed and other tweaks here and there.
#11 Mar 16 2010 at 12:18 PM Rating: Good
Raolan wrote:
A 200ms latency difference is very noticeable to anyone with a decent system, especially anyone who plays a healer. Anything over 250ms is noticeable. It's just that most people who have a ping rate higher than 250ms have never had a ping rate < 75ms, so they don't realize the difference.


1/5 of a second is not going to disrupt gameplay. That's the point. We're not talking about noticeable...we're talking about whether or not the game becomes unplayable at some point due to latency. The difference in base latency between connections within North America and connections between North America and Japan is not significant from a human reaction point of view.

Edit to add: I just did a ping test between my PC and Seattle. I got an average of 21ms. I then tested from my PC to Tokyo. I got an average of 150ms. 0.129 seconds difference. Hardly substantial.


Edited, Mar 16th 2010 11:24am by AureliusSir
#12 Mar 16 2010 at 1:16 PM Rating: Good
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AureliusSir the Mundane wrote:
Yogtheterrible wrote:
Playing FFXI which had servers based in japan there was a significant difference in lag between jp players and everyone else. If you were camping for something like argus and there was a JP player there you can pretty much guarantee that the JP player got the claim. This was one of the big issues during the first few months of na release. Also, if something spawned on you you wouldn't have as much time to react as JP players.

If they keep it like in FFXI and have all of the servers in japan there will be latency issues but it depends on some of the game mechanics if it will be noticeable or not. If you didn't have NMs to compete for in FFXI it probably wouldn't have been noticed.


Ping time isn't likely to be all that substantial of an issue. Anything < 500ms is perfectly adequate for non-FPS style games. There's ping time and then there's what players can do with ping time. My main WoW server is in Seattle...about a 1 hour drive from where I am. I get average latency between 80-250ms. Double that for FFXIV to 160-500ms and you have to ask yourself...how many people are that on-the-ball that a quarter of a second extra is going to make or break them?

Claiming NMs where you're basically sitting there with your "trigger" finger at the ready waiting for a pop, yes. The JP had a competitive edge. For anything else, trust me...most players wouldn't know what to do with an extra quarter second if they had it.


You understand you said the same exact thing as me right?
#13 Mar 16 2010 at 1:59 PM Rating: Good
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I played FFXI for 2 1/2 years or so in the states - on the east coast.

And I also played 4 months or so in Japan, an hour outside of Tokyo.

The difference was night and day in regards to how smooth the game ran. I remember this distinctly because any movement and or macros I used would seamlessly initiate upon trigger.

I can't attest for NM pops and getting the claim, but for battles and normal movement in cities and outside - the difference between playing in Japan and the states was huge.

Pings were always <100ms.
#14 Mar 16 2010 at 2:13 PM Rating: Good
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Remember that FFXI was designed with 56k in mind. Though I don't think the latency situation will be drastically different, I'm sure FFXIV will perform better and lag less in high data traffic situations.
#15 Mar 16 2010 at 2:19 PM Rating: Good
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MMOs are not twitch-action like PC FPS. They can work fine with a significantly higher delay, even with a great system.

As others have said, it's mainly your own ISP that will determine how good your latency will be.
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#16 Mar 16 2010 at 2:23 PM Rating: Decent
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I won't mind any reasonable amount of Latency, as long as the enemies can't hit me with melee attack constantly from 60 feet away.

I absolutely HATED that in FFXI.
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#17 Mar 16 2010 at 2:55 PM Rating: Default
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As a comparison has anyone played WoW and tried to raid hard encounters with 500ms ?


Edited, Mar 16th 2010 4:55pm by Maldavian
#18 Mar 16 2010 at 3:04 PM Rating: Good
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COMPLETELY irrelevant. We aren't talking about half a second, we are talking about tenths of a second difference between Japan and here. It shouldn't be a problem.

And I never found any serious lag in XI. My macros always activated when I hit them (again, maybe a .15 second delay, which was hardly a problem and not at all noticeable eventually--It's pretty much the same latency I get when playing WoW at school).
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#19 Mar 16 2010 at 3:06 PM Rating: Decent
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The whole point of the original posters concern was having latency that almost made the game unplayable during NMs and such. I agree with Aurelius, like he said:

Quote:
Ping time isn't likely to be all that substantial of an issue. Anything < 500ms is perfectly adequate for non-FPS style games. There's ping time and then there's what players can do with ping time. My main WoW server is in Seattle...about a 1 hour drive from where I am. I get average latency between 80-250ms. Double that for FFXIV to 160-500ms and you have to ask yourself...how many people are that on-the-ball that a quarter of a second extra is going to make or break them?


It is only problem during competitive FPS games. My linkshell and I have never had issues with pulling or timing and never did I think, we screwed that up because of the latency.

Just pinged Tokyo, got about 212-230 MS. That's with a couple of my ISP's nodes down in my area.

If you do have very poor latency to make it unplayable, then you have to deal with your ISP.
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#20 Mar 16 2010 at 3:17 PM Rating: Good
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My Hometown (Jersey Coast) to NYC (about 92 miles away, via parkway) is 19 ms.

My Hometown to Tokyo is 198 ms.

Sure, it's worse. But not enough that it matters for anything. It might have small ramifications for PvP and decent ones for NM camping, but VERY few encounters would be made or broken in that .18 seconds.
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#21 Mar 16 2010 at 9:44 PM Rating: Good
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idiggory wrote:
We aren't talking about half a second, we are talking about tenths of a second difference between Japan and here.

Japanese FFXI ping times to Playonline

The majority seem to have a 4ms to 16ms ping, which sounds about right for FTTH customers in a country around the size of California. The rest, which I assume are ADSL customers, have pings ranging from 25ms to 50ms.

For optimal experience in any online game, you really want a ping <250ms. You'll really start to notice lag after that point, and once you hit 500ms things basically become unplayable. How much this matters will depend on how fast paced S-E makes combat. If by chance they add a way to queue up your next move, the effect of latency during combat could be counteracted to a certain extent, but this would do nothing for twitched based things like NM claiming.

If having lower latency becomes important, I'm sure S-E will figure something out or EU players would be kind of screwed. In other words, if you have a broadband connection, I wouldn't be too worried.
#22 Mar 16 2010 at 11:04 PM Rating: Decent
Well I just did a ping test from Devon in the UK to Maidenhead which is 150 miles that was 22ms then from here to Tokyo which is 6100 miles and got 288ms.

Edited, Mar 17th 2010 1:05am by Ommadon
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#23 Mar 16 2010 at 11:23 PM Rating: Decent
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With all the new info we are getting from SE about the setup and basics of FF14 it seems like FF14 with be a lot faster and a lot more interactive game then FF11. The is no autoattack, you probably need to use a lot of abilities instead and you have to position yourself during fight and caculate distance and you are most likely on the move when you fight, so no more stationary fights.


This again? We have to suffer through another ten years of, "Give me NA servers or a quit! lol"

Quote:
I brought up this issue 4-5 months ago but no one bothered with it since we didn't have a lot of info on how many abilities you use during fights, how the fighting structure looks like or if the fights are stationary as in FF11.


It'll be every bit as "laggy" as FFXI was. The game makers understand that causing issues because of lag sucks, so they made the game with that in mind. Being slightly lagged won't cause any issues to your game experience.

Quote:
In the light of all the recent info we have recieved I'm getting really nervous about how latency will affect the game to such extent that there won't be a chance for you to preform or even beat an hard encounter due to bad latency.


I'm really nervous that I'll be struck by lightning. Is it likely to happen? No.

The game will be made in such a way as to not have issues with a touch of lag. Unless, you're using a modem from the 1980's, you'll most likely be fine. (Though, having a faster connection than dial-up never hurt.)

Quote:
As you all know WoW have solved the issue by placing servers locally around the world, but so far SE have stated that all FFXIV servers will be located in Japan.


Yrs, just like FFXI. And when everyone wanted NA servers for FFXI, that didn't happen either. Suck it up and deal with it.

Quote:
I just did a ping test to see what I get to SE and I got a ******* 350 ms ;(


A third of a second? You're worrying about a third of a second? Most people would barely be able to react to stimulus in a third of a second. This isn't an FPS where tenths of a second start to matter.

I'm averaging 37 ms from Rochester to New Jersey. From Rochester to SE, I'm getting 214 ms. That's WELL within tolerance for MMORPGs.

Quote:
I really hope SE hasn't skipped this issue.


They haven't. The game will be fine. Just like FFXI was.
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