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Equipment Swapping in FFXIVFollow

#1 Mar 20 2010 at 3:27 PM Rating: Good
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What we know so far...

Dengeki Games - Mini Q&A wrote:
Q: Before heading out on an adventure, you can change your class at whim, but are there any limitations to this? For example, only being able to carry 3 weapons, and thus change between 3 classes, at once.
A: At this stage, there are no limitations in place. However, there is the possibility we may adjust this as we go forward.

Q: Can you change classes in battle? If it's only possible when not in "battle mode," could one just sheathe their weapon and then change classes?
A: In FFXIV, there is a Passive Mode, wherein you recover HP as you move, and Active Mode, which is when your weapon is in-hand and you are poised to fight. Players can only switch classes while they are in Passive Mode.

Q: Can you switch between these two modes at will?
A: Yes, you can change modes anywhere you like.


In FFXI, most players carried several sets of gear (WS sets, Enfeeble sets, HP/MP Recovery sets, etc) and cycled through different pieces of equipment throughout the course of an individual battle using equip swap macros. As a Paladin, I would frequently swap in specific earrings, rings, and belts for weaponskills, and would switch to a Dark Staff and Vermillion Cloak while resting in between fights. Players did all this despite highly limiting inventory restrictions because it was a guaranteed way to boost efficiency/effectiveness.

With FFXIV, it seems like this could be taken to a whole new level. Based on what we know so far, your current class in FFXIV depends on the weapon you have equipped, but according to the recent Dengeki interview, it sounds like you can sheath your weapon during a fight and equip a new one, essentially changing classes mid-battle.

This could mean that a three-member party could all start out as Pugilists and begin whacking away at a particular mob. As they begin to take damage, one member could sheath his cesti, switch to a wand, throw out a few heals/enfeebles, then return to the front lines as a Pugilist.

Aside from general balance concerns, how would you feel about the game if this turns out to be the case?

Edited, Mar 20th 2010 2:29pm by akirussan
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#2 Mar 20 2010 at 3:32 PM Rating: Decent
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I don't think you could easaly switch classes during a fight look at all the benefits from it.
Let's say your at lvl 20 and your healing a party you have gladiator at lvl 40 and under the fight things go bad I cannot believe you could simply draw out your lvl 40 weapon and tank some mobs.

It would make a lot of aspects to simple and could easily been abuse.
#3 Mar 20 2010 at 3:32 PM Rating: Decent
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Just ain't gonna happen. Either you can't go into "passive mode" after engaging the monster, or something else. They've already said they don't want us to change classes mid-battle. It works in XIII, doesn't really work in an MMO.
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#4 Mar 20 2010 at 3:35 PM Rating: Excellent
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They say specifically that you can only change modes while in the passive mode. If you're fighting then you're not in passive mode so I doubt that if you currently have aggro from a mob that you'd be able to simply sheath your weapon to go into passive mode and switch to a different class and then go back to fighting again. More than likely the only way you can enter passive mode is if you're free of aggro.
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#5 Mar 20 2010 at 3:51 PM Rating: Default
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I'll be ******* One thing that agitated me was people changing their clothes right before an attack, or once they use X amount of MP. I wouldn't mind it outside of battle.
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#6 Mar 20 2010 at 3:58 PM Rating: Good
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I'm sure there'll be limitations and i'm sure switching classes wont happen in an instant, I don't think switching a weapon will instantly change your class, there may be a 10-20-30 second downtime so it wouldn't be so effective in the middle of battle...but then again we're all making assumptions here so who knows.
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#7 Mar 20 2010 at 4:09 PM Rating: Good
If changing weapons is permitted while you or your party is engaged in combat, there would have to be some sort of penalty attached to it. It would be impossible to tune content if there weren't.
#8 Mar 20 2010 at 4:17 PM Rating: Good
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It's fairly obvious that you will not be able to switch weapons and change classes while you or your party are in combat, and one can probably safely assume the same if you have even the smallest amount of hate from a mob.
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#9 Mar 20 2010 at 4:23 PM Rating: Decent
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I think all in all they understood that changing gear all the time isn't the right thing when in a party.
And seeing they removed mp regen if i remember it right i can only assume they want to stop the gearswitching.

I think they will remove the whole resting when it becomes to geareffects and we see more some sort of mage food or something like that from WoW.
One of the downsides of ffxi was the constant resting if you didn't had the right groupsetup.
#10 Mar 20 2010 at 5:18 PM Rating: Good
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It really feels like the FFXIII battle system, where you can change the role of your party members at will at anytime of the battle. The major difference here is that you would have to change clasess after the battle.
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#11 Mar 20 2010 at 5:21 PM Rating: Decent
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I don't think you can simple change jobs after the fight.
Basically if someone has a high job that can heal he/she can simply heal everybody after battle and then switch jobs again.

Would love to see a system where you gain your strength overtime when changing a job, or just alone if you switch jobs you don't gain max mp directly or something like that.
#12 Mar 20 2010 at 5:21 PM Rating: Default
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You probably will not be able to change weapon (although I guess you are allowed to change weapon if its the same class, for example from x 1h sword to y 1h sword). I think you also need to get out of combat to be able to do that. That means that the creature you are fighting is dead or that you need to run away faar enough so that you get "real" disengagement and then switch.
#13 Mar 20 2010 at 5:42 PM Rating: Excellent
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Admittedly that answer is pretty wishy-washy.
They've answered this question more clearly in an earlier interview.

Quote:

Q. Is weapon switch available during battle?

Weapon switch is only available outside of battle. Even though you cannot change during battle, you no longer have to return to your mog house to change jobs or weapons anymore.



This even goes so far as to say weapon, not class. So even switching to another weapon within the same class is forbidden.

Edited, Mar 20th 2010 7:46pm by Zemzelette
#14 Mar 20 2010 at 7:17 PM Rating: Excellent
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Please, no armor swapping in this game. It was incredibly irritating to have one piece of equipment that serves no purpose other then to be macro'd into a weapon skill.
#15 Mar 20 2010 at 7:42 PM Rating: Default
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Not gnna happen, if ur takin dmg and u switch to heal, first off ur gnna have to leave the battle to regain hp and none the less mp, by the time this happens. ur party is dead.
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#16 Mar 20 2010 at 9:37 PM Rating: Decent
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I imagine they'd also make it so that you can't change classes and switch back in order to restore HP and MP. Perhaps the game will remember how much HP and MP you have for each class.

I think there should be more restrictions on class changing than just the requirement of not being in a battle. Imagine having people switch to a healer between battles to cure everyone, cast buffs and raise fallen teammates. That's nifty and all but imagine how gimp you'll feel if you can't do tricks like that. I don't want to have to level up two or three classes to be as good as everyone else.
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#17 Mar 20 2010 at 11:14 PM Rating: Good
TauuOfSiren wrote:
I imagine they'd also make it so that you can't change classes and switch back in order to restore HP and MP. Perhaps the game will remember how much HP and MP you have for each class.

I think there should be more restrictions on class changing than just the requirement of not being in a battle. Imagine having people switch to a healer between battles to cure everyone, cast buffs and raise fallen teammates. That's nifty and all but imagine how gimp you'll feel if you can't do tricks like that. I don't want to have to level up two or three classes to be as good as everyone else.


Paladins, druids, and shaman can heal and rez in WoW regardless of their role in the group. It's very handy to have that extra layer of diversity that defines hybrid roles and it's a welcome benefit, but nobody ever says warriors are stupid because they can't rez between fights. If you can do it, great...it's an asset to the group. If you can't, just be good at what you can do and nobody will have legitimate reason to *****.
#18 Mar 21 2010 at 5:53 PM Rating: Decent
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-No Exp Gain
-Weakness
-Inability to Attack
-Inability to Move
-Equipment change delay
-Etc.

All of these are more than enough to stem rampant equipment changes during battle/party. If you're trying to get good exp/hr then ur not gonna be switching anyways. If I'm playing a job and have a healer class, I'm not gonna switch for anyone if it means I wont get exp for the next so many minutes.

Another thread addressed aggro, if you're on a class such as miner and get aggro your going to either run away or switch to another class. I don't think the limit will be hate based but it will definitely take you out of the action or cause some other significant setback. Your lowbie miner might get mauled but the pugilist that you've been working on could take a couple hits, or at least survive long enough to get help.
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