Forum Settings
       
« Previous 1 2
This Forum is Read Only

Petition for Jumping and SwimmingFollow

#1 Mar 21 2010 at 11:13 AM Rating: Default
*
92 posts
Hello everyone,

I'm sure most of us played FFXI, and since you are in this forum you are likely to be interested in playing in FFXIV. Something that always bothered me about the game, which I have played for seven years now, is that you could not jump at all outside of DRG's ability.

It just feels so odd that your feet are glued to the ground. I also remember being frustrated in promyvion mea when we were stopped by a shin high fence that forced us to go through a small path through enemies. The least they could do is make the fence higher.

As of now SE does not plan on implementing jumping into the game unless it is for certain instances. However, if a group of people of a decent size who have the initiative to act tell them that we want something it would be just bad business to ignore that group. I have seen them implement things before because of player demand such as a Nomad Moogle in Selbina.

So the point of this is I want to turn this thread into a petition for SE to making jumping, and while we are at it, swimming part of FFXIV. If you agree, post and we will start a list.

Sorry if this sounds too formal, it just seems to be the right tone for starting a petition. If someone else has examples of times that not being able to jump or swim frustrated them, feel free to post about that as well.
____________________________
RDM75/SCH71/BLU49/BLM39/WHM38/DRK37/NIN37

Quote:
Every time you take someone else's post and quote it word for word without posting anything else like it's your own opinion, God kills a kitten.

#2 Mar 21 2010 at 11:19 AM Rating: Good
******
48,703 posts
With how successful online petitions are, you're certain to accomplish your goals.
____________________________
George Carlin wrote:
I think it’s the duty of the comedian to find out where the line is drawn and cross it deliberately.
#3 Mar 21 2010 at 11:23 AM Rating: Decent
**
423 posts
i only read the title but


-1
#4 Mar 21 2010 at 11:38 AM Rating: Default
*
92 posts
Quote:
With how successful online petitions are, you're certain to accomplish your goals.


lol, i smell sarcasim. Thats fine though, you are right about the chances of success of a petition let alone an online one. However, I'd rather type a thread like this instead of posting another rant on the forum.

Quote:
i only read the title but


-1


Meh, thats fine if you are not interested. Tis a lame subject line but it describes it well enough. So yea, if you didnt like the subject you probably wouldn't like the post.

____________________________
RDM75/SCH71/BLU49/BLM39/WHM38/DRK37/NIN37

Quote:
Every time you take someone else's post and quote it word for word without posting anything else like it's your own opinion, God kills a kitten.

#5 Mar 21 2010 at 11:43 AM Rating: Decent
**
555 posts
No.
____________________________
Retired 75PLD
Hades Server
Obsidian Linkshell

WoW Fails.


#6 Mar 21 2010 at 11:50 AM Rating: Good
**
346 posts
I dislike the Jumping element for 2 reasons.

#1 I think it clutters the environment. I like the wide open spaces, but with jumping the devs would be forced to put in a lot of vertical areas that would block out the vast spaces that I find so lovely.

#2 It adds an unrealistic layer. Climbing would be much more realistic. CLimbing a mountain face is much better to me than 3 jumping to the top.


I agree that shin high blockages were annoying but not nearly as annoying as jumping puzzles, or jumping my way up a jump only accessible path to almost get to the top of the mountain before mis-jumping and sliding or falling all the way back down.

Jumping works in some games, particularly those with urban environments. But many games with Jumping also have Flight so you dont have to deal with any jumping if you don't want.

I'm glad they aren't implementing Jumping in 14, but yes, the barriers that you have to go around should be better distinguished, gates and such, the ankle high bump on the road that I have to go around is a nuisance, lol.



Edited, Mar 21st 2010 1:51pm by Elmyrsun
____________________________
Yes,
I am Going to ****.
I'm cool with it.
All my friends will be there.
#7 Mar 21 2010 at 12:00 PM Rating: Good
*
67 posts
I don't care if swimming or climbing is added or not but jumping? Do Not Want!
#8 Mar 21 2010 at 12:01 PM Rating: Decent
Scholar
**
279 posts
While I too would prefer jumping, simply because I like the freedom of movement is gives you (being stuck on the ground just seems restrictive to me), as long as they fix the problem of my being able to climb over rocks/fences that are only a couple inches tall I'd be happy. I hate having to walk all the way around obstacles that I should be able to reasonably get over. Not saying boulders and such that were there for a reason, but small out cropings or fences that add to environment but make navigating it an unneccessary pain.
____________________________
WoW - Quel'dorei <ON HOLD>

Main: Tancoo (80 Tauren Enhance Shaman)
Other: Saraah (63 BE Paladin)
Raymund (47 Troll Hunter)

FFXI - Carbuncle <RETIRED>
Raymund - 45 DRG, 42 PLD, 26 BLU, 30 RNG, 1 NIN <- I miss you Buster!
#9 Mar 21 2010 at 12:19 PM Rating: Decent
Scholar
*
72 posts
I'm torn on the issue of jumping. In every MMO that I've tried, jumping just looks so.... odd. But it is convenient. If there is a small ledge I'd rather just have the game automatically hop us up onto it though.
#10 Mar 21 2010 at 12:26 PM Rating: Good
Sage
*
121 posts
Quote:
I agree that shin high blockages were annoying but not nearly as annoying as jumping puzzles, or jumping my way up a jump only accessible path to almost get to the top of the mountain before mis-jumping and sliding or falling all the way back down.


Because running all the way to the top of Ulegerand Range to get the key item for the Brothers ENM area, having to slide down a mountain side (and do it all again if you miss) wasn't annoying? Not having jumping has its own downfalls. Like looking at the two small rocks that block your path in a zone like Fei'Yin and having to wander all the way around to get where you need to go.

Seriously, people. If SE allows jumping, it WILL NOT turn the game into a platformer. There's just too much room for error (latency issues etc.) that would prevent it from becoming a part of the game. While I do agree that there is perhaps a certain amount of "realism" lost in jumping, and SE does tend to stick to a more realistic style, there does need to be a mechanic that allows players to step/climb/vault over smaller obstacles.

@OP: this has been discussed a few times. You will not find the support you want for it in this forum. G'luck, though.
#11 Mar 21 2010 at 12:38 PM Rating: Decent
*
92 posts
dalm wrote:
[quote]
@OP: this has been discussed a few times. You will not find the support you want for it in this forum. G'luck, though.


Honestly, while I like the idea of jumping, I'm happy enough if people give good, logical reasonings behind not jumping. Whenever there is a difference of opinion and people take the time to look at both sides, you often find a middle ground that is better than both sides.

To those who posted above, thank you for your replies. I do understand some of the concerns with jumping such as having to make more space for jumping and having to plan designs with jumping in mind.

I do like the idea of just having areas where you can jump/climb if they also implement a no shin high barricade approach for things they do not want people to cross. They would also have to make situations where if you accidently mess up something, such as the examples dalm gave, you do not have to go all the way back to the beginning.
____________________________
RDM75/SCH71/BLU49/BLM39/WHM38/DRK37/NIN37

Quote:
Every time you take someone else's post and quote it word for word without posting anything else like it's your own opinion, God kills a kitten.

#12 Mar 21 2010 at 12:39 PM Rating: Decent
5 posts
No
#13 Mar 21 2010 at 12:44 PM Rating: Excellent
**
736 posts
I'm sympathetic, but, if the game wasn't designed for jumping it's no small matter to suddenly include it.

A game that has jumping, the jump height is known by all the designers and the environment is built with that in mind in order to keep people from going where they shouldn't. If they don't want somebody to go somewhere, they make it higher or farther than the jump is. A game that wasn't like that from the start isn't guaranteed to be planned out so neatly, and might require some painstaking revision.

When a geometric shape is put into an engine, it's naturally something you can walk right through. The designer has to specifically define an area around that object and tell the program "a player can't go through this". For a non-jumping game, there is a lot less time spent doing this than a jumping game.

I'm not saying your position isn't valid, it is.
For every poster here that's is afraid of restless jumping syndrome, there's another that sees the fact they can't jump as the penultimate immersion breaker. I'm just saying your unknowingly asking for something that could involve alot of going back to change things.





Edited, Mar 21st 2010 2:57pm by Zemzelette
#14 Mar 21 2010 at 12:45 PM Rating: Decent
34 posts
Tiny fences or rocks can be annoying, but i think they should just make the way blocked by something bigger.

I hated walking around in WoW and everyone is jumping round in circles etc, looked so silly.
#15 Mar 21 2010 at 12:45 PM Rating: Default
Aramail wrote:
dalm wrote:
[quote]
@OP: this has been discussed a few times. You will not find the support you want for it in this forum. G'luck, though.


Honestly, while I like the idea of jumping, I'm happy enough if people give good, logical reasonings behind not jumping. Whenever there is a difference of opinion and people take the time to look at both sides, you often find a middle ground that is better than both sides.


The only good, logical reasons behind not jumping are the ones that SE considered when they decided to exclude it from the game. The arguments against it that have been given here have been pretty lame. More than pretty lame, actually. It's sort of like, "I don't really like the idea but I need to try and convince people so what kind of lame idiocy can I pull out of my *** for this one?"

All the "con" argument needed was, "I don't really like the idea." Fair enough. SE had their reasons for excluding it as an option. Fair enough, too. "The idea of jumping from ledge to ledge up the side of the hill bothers me so much that I'd prefer to have to run around a shin-height obstacle," takes it from, "Here is my opinion, take it or leave it," to, "I'm insecure and not so bright, so if I try to baffle you with ******** you might leave me alone."
#16 Mar 21 2010 at 12:48 PM Rating: Excellent
Sage
**
610 posts
Jumping gets annoying after a while. Back in Return to Castle Wolfenstein multiplayer, jumping was actually faster than running, so you ended up with people hopping everywhere constantly. In current FPS, you have "bunnyhopping," people who jump around to avoid fire while at the same time landing headshots.

I prefer "action buttons," where you can hit a certain button to climb over objects when you approach them.
____________________________
"At any given time, the best FFXI player is the one who is having,
and helping others have, the most fun" - Kiyokatsu
#17 Mar 21 2010 at 12:52 PM Rating: Decent
5 posts
Think of it this way... whens the last time you came across something


and jumped.





=/
#18 Mar 21 2010 at 12:59 PM Rating: Good
Holdinveir wrote:
Think of it this way... whens the last time you came across something


and jumped.


When was the last time you came across a shin-height fence while a goblin with a sword was chasing you?
#19 Mar 21 2010 at 1:02 PM Rating: Good
**
346 posts
Quote:
"I don't really like the idea but I need to try and convince people so what kind of lame idiocy can I pull out of my *** for this one?"


You are very opinionated about people having opinions aren't you?
Nope, never any reason to explain ones self, all explanations of opinion are here just to annoy you. Thank you for speaking.....continuously....ad nauseum.....about your opinion that others having opinions offend you.
____________________________
Yes,
I am Going to ****.
I'm cool with it.
All my friends will be there.
#20 Mar 21 2010 at 1:07 PM Rating: Decent
Elmyrsun wrote:
Quote:
"I don't really like the idea but I need to try and convince people so what kind of lame idiocy can I pull out of my *** for this one?"


You are very opinionated about people having opinions aren't you?
Nope, never any reason to explain ones self, all explanations of opinion are here just to annoy you. Thank you for speaking.....continuously....ad nauseum.....about your opinion that others having opinions offend you.


I have nothing against opinions...I just think when you start padding the rationale behind the opinion with crybaby nonsense it loses some of its luster.
#21 Mar 21 2010 at 1:21 PM Rating: Decent
*
92 posts
@ Mundane

I do not think SE really thought about jumping as an option. It may have come up in a meeting, but its like trying to teach an old dog new tricks. If you think about it, when was the last FF game that you could jump as a normal action. I don't think there is one.

Their mind set probably did not allow for jumping to be a potential part of the game.

Also, while I respect your opinion and like honesty, I do not like to answer posts such as your first one. When you approach from a hostile point, it may drive one or two people away, but it is more likely just to start a flame war.

I hate it when a good topic gets ruined because two people are constantly bickering and everyone else just gives up on the thread. Sort of how the FFXIV vs FFXI Economy thread died.

So please take this post into consideration.

____________________________
RDM75/SCH71/BLU49/BLM39/WHM38/DRK37/NIN37

Quote:
Every time you take someone else's post and quote it word for word without posting anything else like it's your own opinion, God kills a kitten.

#22 Mar 21 2010 at 1:28 PM Rating: Decent
**
346 posts
Quote:
I have nothing against opinions...I just think when you start padding the rationale behind the opinion with crybaby nonsense it loses some of its luster.


Without explanations of the opinions the Forums would be pointless.

A forum post consisting of,

OP Post
Reply1: No
Reply2: Yes
Reply3: I like it
Reply4: Meh
Rinse repeat until thread dies

Would be extremely lackluster to me.
If an explanation of a posters reason for posting something bothers you, fair enough, but do we really need an explanation of why the explanations suck?

Just respond with "No" and move along. Personally I like the chatty nature of those who explain themselves, it proves to me that the person has thought through a response, whether I agree or like their response is less of an issue. I find the simple "No/Yes" response to seam a little Knee-jerk and hollow. If I make a post someone dissagrees with I personally like to know why.

I have now explained myself, I'm sorry.
#23 Mar 21 2010 at 1:30 PM Rating: Good
**
257 posts
time to grab the popcorn for another 4 page long discussion.
____________________________
FFXI(retired 04/2006): Epedemicoptikz, Phoenix Server, 75 SAM/NIN/WAR

#24 Mar 21 2010 at 1:41 PM Rating: Default
Scholar
*
107 posts
SE could just do what they did with FFXIII and have jump spots. I don't see the harm of implementing something like that.
____________________________
We cast away priceless time in dreams, born of imagination, fed upon illusion, and put to death by reality. - Judy Garland
#25 Mar 21 2010 at 1:42 PM Rating: Decent
**
555 posts
Quote:
time to grab the popcorn for another 4 page long discussion.


Yea, about Jumping and Swimming.
____________________________
Retired 75PLD
Hades Server
Obsidian Linkshell

WoW Fails.


#26 Mar 21 2010 at 1:46 PM Rating: Default
**
346 posts
While I dislike Jumping, I failed to address swimming earlier.

I kind of like swimming, just as a diversion, kind of like I enjoy flying in some games.

The only problem I see mechanically with swimming is can Chocobos swim? It would suck to try and swim with my choco packmule following me and drowning taking all my gear to the bottom of the sea, lol.
____________________________
Yes,
I am Going to ****.
I'm cool with it.
All my friends will be there.
#27 Mar 21 2010 at 1:48 PM Rating: Decent
Aramail wrote:
@ Mundane

I do not think SE really thought about jumping as an option. It may have come up in a meeting, but its like trying to teach an old dog new tricks. If you think about it, when was the last FF game that you could jump as a normal action. I don't think there is one.

Their mind set probably did not allow for jumping to be a potential part of the game.

Also, while I respect your opinion and like honesty, I do not like to answer posts such as your first one. When you approach from a hostile point, it may drive one or two people away, but it is more likely just to start a flame war.

I hate it when a good topic gets ruined because two people are constantly bickering and everyone else just gives up on the thread. Sort of how the FFXIV vs FFXI Economy thread died.

So please take this post into consideration.



This topic...jumping in FFXIV...has already been discussed here. In depth. It's not like any new ground is going to be covered here, and in the previous thread where it was discussed the reasons against jumping ranged from reasonable to ludicrous. About the only reasonable argument against stemmed from potential technical issues. In terms of actual functionality from a player perspective, it was the same tired old narrow minded nonsense that run rampant in these here parts.

I've been posting here for 5 years or so now. My style is my style. It's not going to change because crybabies think they can dish it but don't have to take it. Please take that into consideration.
#28 Mar 21 2010 at 1:55 PM Rating: Decent
******
48,703 posts
Holdinveir wrote:
Think of it this way... whens the last time you came across something


and jumped.
Think of it this way ... whens the last time you came across a sidewalk ...


and walked around it?
____________________________
George Carlin wrote:
I think it’s the duty of the comedian to find out where the line is drawn and cross it deliberately.
#29 Mar 21 2010 at 2:03 PM Rating: Decent
Scholar
*
107 posts
Quote:
Think of it this way ... whens the last time you came across a sidewalk ...


and walked around it?


I know what you were aiming for, but there were sidewalks in FFXI and you could easily just walk over them.
____________________________
We cast away priceless time in dreams, born of imagination, fed upon illusion, and put to death by reality. - Judy Garland
#30 Mar 21 2010 at 2:28 PM Rating: Default
**
753 posts
I'm so for jumping. I remember spending days trying to get the coffer for my AF quest and seeing a coffer up on a ledge that was about a foot high. I was like oh for gods sake just JUMP you stupid hume!
____________________________
~Alexander~
WHM75 BST75
Retired
#31 Mar 21 2010 at 2:32 PM Rating: Default
5 posts
I offer this as an agree to disagree.
Legend of Zelda, Link would come across a semi-step or medium sized obstacle.
I don't think I need say the rest, but in-case you haven't played, he would climb/step over the object.

I'd like to see it more like this than a 5 foot jump and twirl like in WoW.
(Liked WoW and FFXI, just in different ways)
#32 Mar 21 2010 at 2:34 PM Rating: Good
Scholar
***
1,536 posts
Auto jump i'm cool with - just like FXIII does it.
____________________________
MUTED
#33 Mar 21 2010 at 2:41 PM Rating: Good
Scholar
*
107 posts
Quote:
Auto jump i'm cool with - just like FXIII does it.


Exactly what I'm saying. I don't care too much for jumping but I felt the Auto Jump was implemented well in FFXIII.
____________________________
We cast away priceless time in dreams, born of imagination, fed upon illusion, and put to death by reality. - Judy Garland
#34 Mar 21 2010 at 2:43 PM Rating: Good
*
237 posts
Jumping is for games with cartoony physics where you jump more than one foot int he air and also when they are too lazy to add a climb animation/mechanic.

Leaping would make more sense for the sake of traversing gaps which has been the more sensible mechanic in games like zelda64 and up or monster hunter. Jumping is best left for basketball games or cartoony platformers.

Imagine how fruity the character would look jumping 5 feet in the air considering the worlds visual aesthetic. It works in games like WoW because the graphical style is cartoony which i guess is why they call their characters "toons" :P
#35 Mar 21 2010 at 2:44 PM Rating: Decent
Sage
*
121 posts
Quote:
I know what you were aiming for, but there were sidewalks in FFXI and you could easily just walk over them.


I beg to differ. There were SOME you could walk over when they were really just inclines textured to look like sidewalks and curbs. When it was actually drawn to be a real sidewalk, with a real curb, you were forced to walk around until you could find a ramp up. lolps2limitations?

I have to side with Aurelius on this one, however. Most of the arguments posted in the several threads of jumping vs not jumping have been purely aesthetic "I don't like how it looks" or along those lines. Which is fine. No one's going to force anyone else to like the look of something... but it's a pretty weak reason to NOT include something in a game. Half of the armour SE provided in FFXI was hideous. Does that mean we should just do away with that, too? (A hyberbolic example, yes; but in the same vein.)

Quote:
Imagine how fruity the character would look jumping 5 feet in the air considering the worlds visual aesthetic. It works in games like WoW because the graphical style is cartoony which i guess is why they call their characters "toons" :P

Case and point. And just because I feel like being contentious, "toon" predates WoW by a significant margin of games and years. Possibly back to Seirra online games; EQ for sure.

Anyways, this thread is going to go the way of every other similar thread. SE isn't going to put jumping in the game. They likely won't put it in the game. So the best we can hope for is a climbing/clambering/vaulting kind of mechanic, which, if I recall, the devs have stated they are considering.

Edited, Mar 21st 2010 4:48pm by dalm
#36 Mar 21 2010 at 2:47 PM Rating: Default
*
92 posts
Auruelis wrote:
Quote:
Think of it this way ... whens the last time you came across a sidewalk ...


and walked around it?


I know what you were aiming for, but there were sidewalks in FFXI and you could easily just walk over them.


True but there is also areas as stated above that a character could easily walk over if it was real life.

As to the original quote of the last time I had to jump, I would say any time i head out into the wilderness away from beaten paths. So as an idea above was placed, would you be against situational jumping such as when you reach a small fence, getting the option to jump?

____________________________
RDM75/SCH71/BLU49/BLM39/WHM38/DRK37/NIN37

Quote:
Every time you take someone else's post and quote it word for word without posting anything else like it's your own opinion, God kills a kitten.

#37 Mar 21 2010 at 2:48 PM Rating: Default
**
621 posts
AureliusSir the Mundane wrote:
Aramail wrote:
dalm wrote:
[quote]
@OP: this has been discussed a few times. You will not find the support you want for it in this forum. G'luck, though.


Honestly, while I like the idea of jumping, I'm happy enough if people give good, logical reasonings behind not jumping. Whenever there is a difference of opinion and people take the time to look at both sides, you often find a middle ground that is better than both sides.


The only good, logical reasons behind not jumping are the ones that SE considered when they decided to exclude it from the game. The arguments against it that have been given here have been pretty lame. More than pretty lame, actually. It's sort of like, "I don't really like the idea but I need to try and convince people so what kind of lame idiocy can I pull out of my *** for this one?"

All the "con" argument needed was, "I don't really like the idea." Fair enough. SE had their reasons for excluding it as an option. Fair enough, too. "The idea of jumping from ledge to ledge up the side of the hill bothers me so much that I'd prefer to have to run around a shin-height obstacle," takes it from, "Here is my opinion, take it or leave it," to, "I'm insecure and not so bright, so if I try to baffle you with bullsh*t you might leave me alone."


Oh please quit the whining.

On topic: I'm pro jumping, because jumping is fun. However, I trust SE in making a great game, so it's not a big deal.

Edited, Mar 21st 2010 10:56pm by insanekangaroo
____________________________
Kweh?!

...prophesizing the golden patch since october 2010.
#38 Mar 21 2010 at 2:48 PM Rating: Decent
***
1,102 posts
*EDIT* I'm lost.

It would be nice to have some sort of jumping. Swimming I could deal without but freedom is a nice feeling in a game.

Edited, Mar 21st 2010 4:49pm by KaneIsthara
____________________________
------------------
#39 Mar 21 2010 at 2:54 PM Rating: Good
Sage
****
6,470 posts
dalm wrote:
Anyways, this thread is going to go the way of every other similar thread. SE isn't going to put jumping in the game. They likely won't put it in the game. So the best we can hope for is a climbing/clambering/vaulting kind of mechanic, which, if I recall, the devs have stated they are considering.


That'd be good if they're considering it. I could take or leave jumping; it's not a hot button issue for me, and I'll be happy with whatever SE decides to roll with.

Swimming, I'm less sure about. It was present in Vanguard, but it led to some REALLY wonky glitches, and many frustrating encounters. There were underwater enemies, and land enemies would follow you into water. You could surface and dive, and fight underwater for periods if you wanted to. But targeting was difficult, enemy aggro's were unpredictable (often an engaged enemy would suddenly just de-aggress), and character animations messed up constantly (you'd be swinging your weapon, but your character would only be swimming).

I'm not sure if those issues were just specific to Vanguard, or if they're symptomatic of the difficulty of implementing swimming mechanics, but it does make me a little skeptical of the idea.
____________________________
Latest Articles:
Monaco: What's Yours is Mine Review

Follow me on Twitter!
#40 Mar 21 2010 at 3:05 PM Rating: Excellent
***
2,084 posts
Zelda-style Action button jumping and climbing I am in favor of.

I am assuming you are proposing a WoW-style jump, which would look absolutely ridiculous with the more realistic aesthetic of XIV.
____________________________
What would happen if I hired two private investigators to follow each other?
#41 Mar 21 2010 at 3:09 PM Rating: Decent
**
346 posts
Quote:
Zelda-style Action button jumping and climbing I am in favor of.


I could see this working well.
#42 Mar 21 2010 at 4:06 PM Rating: Good
Sage
*
116 posts
Quote:
If there is a small ledge I'd rather just have the game automatically hop us up onto it though.


XIII does this for you, though I could go without the spinning circles on the ground where you can obviously jump. Would be nice to see this repeated in XIV.
#43 Mar 21 2010 at 5:21 PM Rating: Default
Scholar
*
204 posts
There were multiple areas in XI where a taru character would b fully immersed in water while the other races could stand with more than half their bodies exposed. If a battle took place in such an area, would the taru/lalafell be unable to take part or would they have to watch the party get slaughtered by "add monster here" while they swam around in passive mode? Adding swimming adds water physics, adding water physics adds different movement physics, different movement physics adds different battle physics. I'm just saying, someones gonna b really ****** when they couldn't get out of AoE range cuz they had to wade through 6" of water. Also makes for ****** camp selection if your lalafell pld cant go to certain places cuz he cant stand in certain areas.

Beyond that, swimming is generally slower than running. As fast as Michael Phelps is, i'd bet my first child that I can run faster than he can swim. Running anywhere in ffxi took forever, who knows how long it will take to swim places. I'm not willing to sacrifice my time to swim through a purely scenic area because the day SE implements underwater battles in FF will be the same day that they implement jumping (see what I did there).
#44 Mar 21 2010 at 5:25 PM Rating: Default
aurormnk wrote:
There were multiple areas in XI where a taru character would b fully immersed in water while the other races could stand with more than half their bodies exposed. If a battle took place in such an area, would the taru/lalafell be unable to take part or would they have to watch the party get slaughtered by "add monster here" while they swam around in passive mode? Adding swimming adds water physics, adding water physics adds different movement physics, different movement physics adds different battle physics. I'm just saying, someones gonna b really ****** when they couldn't get out of AoE range cuz they had to wade through 6" of water. Also makes for sh*tty camp selection if your lalafell pld cant go to certain places cuz he cant stand in certain areas.

Beyond that, swimming is generally slower than running. As fast as Michael Phelps is, i'd bet my first child that I can run faster than he can swim. Running anywhere in ffxi took forever, who knows how long it will take to swim places. I'm not willing to sacrifice my time to swim through a purely scenic area because the day SE implements underwater battles in FF will be the same day that they implement jumping (see what I did there).


Gnomes in WoW are no worse off than Tauren for the size issue when it comes to swimming. Fighting underwater has been done in MMOs before. It's just a question of whether or not the developer wants to implement it.
#45 Mar 21 2010 at 5:40 PM Rating: Decent
Scholar
*
204 posts
Quote:
aurormnk wrote:
There were multiple areas in XI where a taru character would b fully immersed in water while the other races could stand with more than half their bodies exposed. If a battle took place in such an area, would the taru/lalafell be unable to take part or would they have to watch the party get slaughtered by "add monster here" while they swam around in passive mode? Adding swimming adds water physics, adding water physics adds different movement physics, different movement physics adds different battle physics. I'm just saying, someones gonna b really ****** when they couldn't get out of AoE range cuz they had to wade through 6" of water. Also makes for sh*tty camp selection if your lalafell pld cant go to certain places cuz he cant stand in certain areas.

Beyond that, swimming is generally slower than running. As fast as Michael Phelps is, i'd bet my first child that I can run faster than he can swim. Running anywhere in ffxi took forever, who knows how long it will take to swim places. I'm not willing to sacrifice my time to swim through a purely scenic area because the day SE implements underwater battles in FF will be the same day that they implement jumping (see what I did there).


Gnomes in WoW are no worse off than Tauren for the size issue when it comes to swimming. Fighting underwater has been done in MMOs before. It's just a question of whether or not the developer wants to implement it.


I'm not extremely familiar with WoW. Do the gnomes fight equally well while swimming as the other races do while standing? Also, if I remember, you had to account for running out of breath in WoW. Did you have to do that while fighting? Maybe I'm looking a little to far past just getting swimming into the game.

Edit: Double Quote Fail

Edited, Mar 21st 2010 7:41pm by aurormnk
#46 Mar 21 2010 at 5:45 PM Rating: Decent
aurormnk wrote:
I'm not extremely familiar with WoW. Do the gnomes fight equally well while swimming as the other races do while standing? Also, if I remember, you had to account for running out of breath in WoW. Did you have to do that while fighting? Maybe I'm looking a little to far past just getting swimming into the game


I never encountered a situation where moving a few paces one way or another to account for water depth would make or break the fight. Regardless of character size, you're fighting while swimming or your fighting with your feet on solid ground. You can run out of breath in WoW but drowning (even before the extension of breath holding time) was rare and only happened to the careless. There weren't a lot of situations where you were required to fight while swimming...being able to swim and fight was mostly a flavor thing and not a major component of the game (though that may change with the next expansion).
#47 Mar 21 2010 at 6:10 PM Rating: Decent
Scholar
*
204 posts
Quote:
There weren't a lot of situations where you were required to fight while swimming...being able to swim and fight was mostly a flavor thing and not a major component of the game (though that may change with the next expansion).


I suppose I'm expecting too much. I can't believe that SE would implement swimming and "water battle" trivial or not. If nothing differentiated walking from swimming except for the animation then why not. If it hampered game mechanics then please leave it out.

Quote:
While I dislike Jumping, I failed to address swimming earlier.

I kind of like swimming, just as a diversion, kind of like I enjoy flying in some games.

The only problem I see mechanically with swimming is can Chocobos swim? It would suck to try and swim with my choco packmule following me and drowning taking all my gear to the bottom of the sea, lol.


Chocobo with possible sea attachments? Extra 500g



Edited, Mar 21st 2010 8:12pm by aurormnk
#48 Mar 21 2010 at 6:15 PM Rating: Decent
*
151 posts
I would be fine with the Zelda idea of coming to a cliff or edge and climbing up or jumping down. I do love the freedom that jump can provide but for this game I don't think it's needed. If your interested in playing a mmo with freedom of movement DC Universe Online looks like it will deliver when it comes out. DCUO does interest me along with many other mmo's coming out but for now FF14 is by far the most interesting mmo at the moment.
#49 Mar 21 2010 at 6:31 PM Rating: Good
Avatar
***
2,000 posts
My real complaint against jumping is that some players will inevitably bunnyhop around like idiots constantly.

This could easily be resolved by adding a stamina bar that would only let you jump every so often.

Once every two rl weeks sounds about right.
____________________________
#50 Mar 21 2010 at 6:46 PM Rating: Good
Plays better than you
*****
11,852 posts

I don't know what's worse - 12 year old night elfs in WoW that NEVER stop jumping or playing a game with no jumping and having to walk 30 seconds around a tiny bump in the road ...
____________________________
Trubbles Stormborn - 25 ARC / 22 CNJ ... 18 FSH / 14 CUL

#51 Mar 21 2010 at 6:56 PM Rating: Decent
*
95 posts
I would love to see both added just because it's fun to do while bored and that will happen inevitably
____________________________
Sin(SWTOR): 50 Jedi Sentinel

Krystalin(FFXI) :(retired) 85BRD/85BLM/85WAR/85BLU/85SAM/85DRG/85PLD/85RDM/85THF/85DRK/75BST/75PUP/75COR/75MNK/75NIN/75RNG

Vikzul(WoW):(retired) 80 rogue

Clytie(WoW):(retired) 80 pld
« Previous 1 2
This forum is read only
This Forum is Read Only!
Recent Visitors: 21 All times are in CST
Anonymous Guests (21)