Forum Settings
       
This Forum is Read Only

Figuring out missions and questsFollow

#1 Mar 22 2010 at 5:07 PM Rating: Good
Scholar
*
189 posts
Is there anyone floating around here who was part of the crew to pioneer their way through the early days of FFXI? I started well after the NA release so when I was wondering how to progress, I just came here. For this new game, will it just be a really horrible process of trial, and error, and exploration, and death?

I can't imagine how hard it must have been to figure out some of these quests for ffxi. But I guess that's the fun part right?
#2 Mar 22 2010 at 5:39 PM Rating: Good
***
1,159 posts
Well, it's a bit different with FFXI since it was already released in japan for a year. The economy was already established and if you looked hard enough you could find some translated guides.

However, having been there in the beginning of both FFXI (NA release) and WoW I have to say I enjoy it more when everyone is fuddling through trying to find out what works. At that point everyone is more concerned about having fun and learning. Once you get more established people start thinking more seriously, which isn't bad, just not the same as when a game first comes out.

So, yes, there's a lot of trial and error, even with FFXI, but everyone has fun doing it and they don't really take things too seriously (no ***** telling you what you are doing wrong...for the most part). When you do get that group that totally rocks together it's something special though.

Also, I think it makes the game that much more interesting if you don't look things up online to find out how to do things...as long as there are good clues on how to do it in game (which FFXI wasn't always good with).
#3 Mar 22 2010 at 5:45 PM Rating: Decent
Scholar
**
482 posts
I have always enjoyed figuring quests and missions out without checking online guides, except when failure meant having to go home and try another day for my party/alliance. Solo quests and missions are fun to do when you just rely on your own intelect and wit. Some quests were easy, others sent you on a wild goose chase for a couple of hours haha.

But to answer your question, yes, there will be a lot of trial and error until people start writing guides for them.
____________________________
Kuyo - Hume Male - Pandemonium server (Retired)
75 Monk, 75 Samurai
#4 Mar 22 2010 at 5:50 PM Rating: Decent
*
78 posts
Some quests in FFXI really gave you no direction whatsoever. I do believe that they should give enough direction so that a guide isn't necessary as far as knowing where to go/what to kill. At the same time, I don't want quests in this game to be exactly like in other MMO's where there are a million quests. In other MMORPGs, there are so many quests that the player ends up just running from quest-giver to quest-giver (since they are marked on the map so conveniently) skipping rapidly through story text and just running to where their quest marker indicates to accomplish whatever task of killing/gathering. I hope SE keeps cutscenes in for quests/missions and masks the grindfest that quests are in other MMO's. I think they did a good job in FFXI aside from some quests being useless in rewards or very very vague.
#5 Mar 22 2010 at 6:23 PM Rating: Decent
Scholar
**
279 posts
Hadn't thought of that. I really hope FFXIV gives a lot more description with it's quests or a lot of people are screwed. I mean some of them were HORRIBLE. Always had to check the net to figure them out. And they wonder why windower was so popular....
____________________________
WoW - Quel'dorei <ON HOLD>

Main: Tancoo (80 Tauren Enhance Shaman)
Other: Saraah (63 BE Paladin)
Raymund (47 Troll Hunter)

FFXI - Carbuncle <RETIRED>
Raymund - 45 DRG, 42 PLD, 26 BLU, 30 RNG, 1 NIN <- I miss you Buster!
#6 Mar 22 2010 at 6:26 PM Rating: Good
*****
11,539 posts
Some of the FFXIV videos indicate that FFXIV will keep the same Fields of Valor type system that other MMORPGs use for questing, in which you will be asked to kill a given number of mobs.

http://www.youtube.com/watch?v=tVUEOtwjw_k

Not sure if those are actually "quests" in the direct sense, or just addons (like FoV was).
____________________________
[ffxisig]55836[/ffxisig]

Mikhalia: and FWIW, my posts are 95% helpful, informative, or funny.
Mikhalia: only 5% or less of my posts are utter crap.
Tyapex: 393 posts of utter crap...
Mikhalia: Sounds about right.
#7 Mar 22 2010 at 8:16 PM Rating: Decent
Scholar
**
270 posts
I think that the first year when there is little to no info about the quests we get is in fact the best time of the game. Being a MMO it forces us to interact with other people. We cant simply switch windows and look up the info and go our merry way alone into the what should have been unknown but is now known cause we looked it up. It forces us to do two things, Explore, as well as interact with other people. The later of the two seems rather lacking thanks to the many websites at our disposal. (Dont get me wrong, I look up stuff all the time.)

The early days of a game, are the ones that help us form bonds with others as we go and discover new things not just alone, but as linkshells and groups. Its the stuff that long lasting friendships are made of on a game. For those of us that played FFXI, think of the first time you saw a twister in Altepa, or the rainbow in La Theine Plateau, or the first run to Jeuno at a lower lv. For most of us it was one of those.."wow thats cool" moments. By not being able to simply look things up and going straight to our destination, we will have many more of those moments.

I look forward to going the wrong direction, getting hopelessly lost, and meeting others who are now like me surrounded by mobs that more then likely we should not be anywhere near and are about to eat us alive. I guess in short, I just like that it gives us true sense of adventure that a few years from the start will have worn off.

Edited, Mar 22nd 2010 10:17pm by Mistre edited cause I cant spell :P

Edited, Mar 22nd 2010 10:18pm by Mistre
____________________________
Mistree
#8 Mar 22 2010 at 11:22 PM Rating: Decent
***
1,146 posts
Well what i remember from the beta of WoW is that there is a NDA but that doesn't mean you can't collect data and then release it when the nda is lifted.

So if at some part some people from ZAM get in the beta they would probably start collecting data and place it on the site as soon as it is allowed.
#9 Mar 23 2010 at 1:58 AM Rating: Decent
Scholar
**
549 posts
Quote:
Some quests in FFXI really gave you no direction whatsoever.


I completely agree. NPCs always were set up to assume that your character grew up in the world (technically they did, though they just appeared on day). I'm hoping for a gradual process. Where after you receive a quest, you'll get a note section under it and as you take to people they'll start giving you clues and such, like maybe general location, enemies to kill, people who were last associated with a similar object and such. This way it turns quests into some sort of a detective mini games, though not overly difficult.
____________________________
(\_/)
(O.o)
(> <) This is Bunny. Copy Bunny into your signature to help him on his way to world domination.
#10 Mar 23 2010 at 8:41 AM Rating: Decent
Scholar
*
214 posts
I hated the way FF11 had invisible quest lines and mission, some of the objectives where completely hidden and you could only stumble upon them by luck.

I don't expect to see Exclamation and Question marks over NPC's head's but I sure as **** hope there is a decent quest log and well writen log entries with clear objectives this time.

Having to look on the internet to find your way on almost every mission/quest is just retarded.
____________________________

#11 Mar 23 2010 at 9:06 AM Rating: Good
*****
11,539 posts
http://wiki.ffxiclopedia.org/wiki/Searching_for_the_Right_Words

Description: A "moondrop" from the Boyahda Tree is required to open the chest Ilumida's late husband left for her.

Actual: The ??? only appears between 19:00 and 4:00, on the second map, surrounded by a bunch of level 70ish mobs, and when you click it, you have to defeat an Ahriman NM, so bring a group.



Here's hoping FFXIV is at least SLIGHTLY more descriptive :)
____________________________
[ffxisig]55836[/ffxisig]

Mikhalia: and FWIW, my posts are 95% helpful, informative, or funny.
Mikhalia: only 5% or less of my posts are utter crap.
Tyapex: 393 posts of utter crap...
Mikhalia: Sounds about right.
#12 Mar 23 2010 at 10:04 AM Rating: Decent
Scholar
Avatar
***
2,536 posts
Yeah, I absolutely HATED quest descriptions in your quest log in XI. Might as well not even have a log.

____________________________
FF11 Server: Caitsith
Kalyna (retired, 2008)
100 Goldsmith
75 Rng, Brd
Main/Acc
Exp/Hybrid
Str/Attk
Spam/Others
#13 Mar 23 2010 at 1:22 PM Rating: Good
Avatar
**
531 posts
I agree, most if not all of the quest descriptions were way too vague in FFXI that you couldn't even figure out where to go next. I hope in FFXIV they do a better job describing where to go without actually saying "You are here at point A, now go to Point B for a reward" because I like trying to figure stuff out on my own, but to a degree where if I can't figure it out after a day or two then I'll look it up. Hopefully SE can figure a clever way of describing where to go and maybe a hint that you will fight something or need a group because I don't want to find what I need for the quest and then suddenly two NM's pop out that the quest never talked about. I hope SE can find a better balance between a good enough description so as to inform players where to go and what to expect, but not as black and white as start PointA, talk to NPC X in Area A, Fight 4 Puks, then come back to NPC X and get a reward. Even though I had to look up most quests online to figure out what to do, I always enjoyed the storyline that came with them even if it was simple, it still had a small reason or purpose for doing the task and I hope FFXIV will have many great quests.

I am going to be starting FFXIV right when it comes out rather than when I played FFXI in 2006 when people didn't need to "figure out" what to do as much. I am excited to explore the areas in search of quests and missions, and hope they will lead me to other people trying to figure it out and a friendship will form. To summarize I am looking forward to meeting new adventurers while on my own adventure of exploring and trying to figure out what to do next in a quest or mission.
____________________________






#14 Mar 23 2010 at 10:47 PM Rating: Default
*
144 posts
no, the game came out with a guide which made it easier.
____________________________
Server: Alexander
Character Name: Lovestospoon
Level: 75 WHM
Crafts: 100 Cooking
#15 Mar 23 2010 at 11:18 PM Rating: Decent
Scholar
*
189 posts
If you're referring to the infamous bradygames guide, I seem to recall that guide suggesting that wars were the best tanks and that drks should fight with forks and knives, and the easter bunny was real. I'd rather figure it out on my own.
____________________________
Drk 75 Thf 45 Blm 43 Whm 38 War 37 Bst 20 Smn 16
Nin 75 Drg 37 Sam 37 l0lp|_|p 11
Beware the lollipop of mediocrity; Lick it once, and you'll suck it forever.
Ifrit
#16 Mar 23 2010 at 11:35 PM Rating: Excellent
*
204 posts
I would prefer something somewhere in the middle of FFXI and WoW (I know, tired examples, but more people here know them).

In FFXI you get no information about most anything. It was so vague sometimes that you didn't even know what area of the game to start, let alone what to do there. In WoW though, even non-kill, non-collection quests have some simple one-line goal that can be used for tracking, to the point most people never read the dialogue that goes along with them. They even made an addon to make the text appear instantly so you could more easily ignore it, and then later Blizzard added the option to the game itself.

I'd like to have to understand what the quest is about in order to complete it, instead of just following waypoints and single-phrase goals. I'd also like to be able to figure it out after reading instead of being so confused I have to look it up online to have any hope of completing it.
____________________________
The More You Know 三☆
#17 Mar 23 2010 at 11:56 PM Rating: Decent
8 posts
Questhelper functions and addons are totally optional in WoW so you should not deny people who have already done them 10 times their convenience.

Questhelpers are a very useful tools for people who dont care about the lore since previously people used to alt-tab out to websites like thottbot or wowhead for help in quests.
#18 Mar 25 2010 at 8:05 AM Rating: Decent
Scholar
*
204 posts
^they're right. Just b/c there isn't online help doesn't mean that you cant skip the quest text and shout for how to do something. Just because no FFXI player wants a cheap casual MMO like WoW doesn't mean we aren't going to get those players..."dies a little inside at the thought of it"

I would love more context help though, we definitely didn't get enough in XI. But you know, I wouldn't mind being surprised and owned by some live 1gillion nm if when he owns me I don't suffer a severe penalty and it didn't take 3.57 hours and 3 other ppl to open the banishing gates 3, 7, and 12 to get there.
#19 Mar 25 2010 at 8:14 AM Rating: Decent
**
423 posts
I agree, something in the middle of WoW and FFXI would be perfect. WoW is way way way too easy and FFXI is too hard( in terms of actual quest content and finding them).

Add-ons like questhelper are optional but even without them it's very very easy to find out where to go and what needs to be done. Quests are always, kill 12 of the raptors east of town and return to me. I don't expect quests to re-invent the wheel but a challange would be nice.

However FFXI hardly ever had quests in the same area, you never knew where to go without a guide and didn't know how difficult or easy it was going to be. Some required running around town, okay fine whatever, others required a full high level group.

The problem is just too much disparity between the 2 games. WoW they dumb everything down every patch, lower level mounts, less exp, etc. All to push endgame. FFXI they drug out midgame so much in the early years many people tired and left.

Edited, Mar 25th 2010 8:15am by boriss
This forum is read only
This Forum is Read Only!
Recent Visitors: 24 All times are in CST
Anonymous Guests (24)