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New races not yet confirmed! New press is out, anywayFollow

#52 Mar 27 2010 at 3:47 PM Rating: Good
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I'm not at all expecting them to use unique armor for each race.

That's probably the one single benefit to having races that are so ******* ban bor fuc samey.
There is crazy recycling potential there. You'll probably see some unique accommodations for elf ears, catgirl tail, and catgirl ears, but everything else will be tweaked copies.
#53 Mar 27 2010 at 3:52 PM Rating: Good
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Quote:
I do disagree with this, though. There's no way "redhead" constitutes a new player character type ha


Hay! what do you have against redheads huh? I happen to be very fond of redheads ;P


As for the Ivalice race question... I would probably end up either humean or Viera.
#54 Mar 27 2010 at 4:08 PM Rating: Good
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Zemzelette wrote:

I'm not at all expecting them to use unique armor for each race.

That's probably the one single benefit to having races that are so ******* ban bor fuc samey.
There is crazy recycling potential there. You'll probably see some unique accommodations for elf ears, catgirl tail, and catgirl ears, but everything else will be tweaked copies.


Not unique per race, but each set of armor for each race and gender must be scaled and modified appropriately, I meant.
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#55 Mar 27 2010 at 4:10 PM Rating: Good
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Ohhhhh. that's different :3
#56 Mar 27 2010 at 4:59 PM Rating: Decent
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Kirbster wrote:
Maybe if they only allowed five or six of those races.
More races = a significant amount of more modeling, texuring and animation labor for differing armors and weapons. I'd rather have fewer races with more unique armor sets than more races with more reskinned armor.
Honestly, with the amount of time and resource they can pour into the game, it wouldn't be at all a gigantic feat to cater to at least 8 races before launch.

I mean, I'm no Yoshinori Kitase, but I've made a few games in the past for classes, and skinning things is really just a matter of distorting something you already have to contour the model you want it to fit. It's not even a 10 minute ordeal.
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#57Hyanmen, Posted: Mar 27 2010 at 5:29 PM, Rating: Sub-Default, (Expand Post) If we want ****** animations, ****** models, and ****** texturing, yeah.. not a gigantic feat.
#58 Mar 27 2010 at 6:38 PM Rating: Decent
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Hyanmen wrote:
Quote:
Honestly, with the amount of time and resource they can pour into the game, it wouldn't be at all a gigantic feat to cater to at least 8 races before launch.


If we want sh*tty animations, sh*tty models, and sh*tty texturing, yeah.. not a gigantic feat.

Sounds pretty sh*tty to me, but quantity > quality I guess, as always!
Well you're just as, if not even more ignorant than you were when I stopped posting here a few months ago. Glad to know you didn't change.
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Thank god I stopped playing MMOs.
#59 Mar 27 2010 at 6:41 PM Rating: Excellent
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Quote:
If we want sh*tty animations, sh*tty models, and sh*tty texturing, yeah.. not a gigantic feat.

Sounds pretty sh*tty to me, but quantity > quality I guess, as always!


I'm sympathetic to the workload.
But, try not to paint the picture in such a way that you actively discourage race related feedback during Beta.
Purely aesthetic things are reasonable requests in the grand scheme of things.





Edited, Mar 27th 2010 8:41pm by Zemzelette
#60 Mar 27 2010 at 6:53 PM Rating: Good
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Quote:
Honestly, with the amount of time and resource they can pour into the game, it wouldn't be at all a gigantic feat to cater to at least 8 races before launch.

I mean, I'm no Yoshinori Kitase, but I've made a few games in the past for classes, and skinning things is really just a matter of distorting something you already have to contour the model you want it to fit. It's not even a 10 minute ordeal.



Man, don't even get me started on this.

A professional job of weightmapping and UV unwrapping can take experienced professionals weeks, depending on the polygonal density and complexity.

Slapping a filed lambert with a planar/automatic mapping onto some low poly geometry, and fiddling with UV vertexes in the UV texture editor isn't really the same thing.


Edited, Mar 27th 2010 6:48pm by Kirbster
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#61 Mar 27 2010 at 7:35 PM Rating: Decent
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Kirbster wrote:
Quote:
Honestly, with the amount of time and resource they can pour into the game, it wouldn't be at all a gigantic feat to cater to at least 8 races before launch.

I mean, I'm no Yoshinori Kitase, but I've made a few games in the past for classes, and skinning things is really just a matter of distorting something you already have to contour the model you want it to fit. It's not even a 10 minute ordeal.



Man, don't even get me started on this.

A professional job of weightmapping and UV unwrapping can take experienced professionals weeks, depending on the polygonal density and complexity.

Slapping a filed lambert with an planar/automatic mapping onto some low poly geometry, and fiddling with UV vertexes in the UV texture editor isn't really the same thing.
I wouldn't know, I only took intro as a part of my computer engineering degree. :)
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Did you lose faith?
Yes, I lost faith in the powers that be.
But in doing so I came across the will to disagree.
And I gave up. Yes, I gave up, and then I gave in.
But I take responsibility for every single sin. ♪ ♫


Thank god I stopped playing MMOs.
#62 Mar 28 2010 at 3:00 AM Rating: Default
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Well you're just as, if not even more ignorant than you were when I stopped posting here a few months ago. Glad to know you didn't change.


And you still can't seem to make a decent argument.

More races you implement, more work that is for the animators. Of course it is subjective what someone considers "good" animation, but if you try to tell me the animation level won't suffer as a whole if new races are implemented, you're the ignorant one here.
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We really want to compete against World of Warcraft and for example the new Star Wars MMO.

#63 Mar 28 2010 at 3:01 AM Rating: Decent
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Double post, excellent... let's make use of it, then.

Quote:
I'm sympathetic to the workload.
But, try not to paint the picture in such a way that you actively discourage race related feedback during Beta.
Purely aesthetic things are reasonable requests in the grand scheme of things.


I'm sorry Zem. I won't discourage the feedback, but my opinion is that it is not a good thing to implement more races, right now at least.

I've seen too many MMO's recently where the level of animation is simply horrible. It really puts me off seeing such thing, in games of this time and age. I can't say that the number of races is the only reason for the animations to suck, but it surely puts a lot more workload for the animators, so it's not helping at least.

If it meant we could keep the level of detail as good as possible while implementing new races, I wouldn't have anything against it. But I don't want to see the standard to suffer because of this.


Edited, Mar 28th 2010 9:09am by Hyanmen
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We really want to compete against World of Warcraft and for example the new Star Wars MMO.

#64 Mar 28 2010 at 12:41 PM Rating: Good
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Moogle race plz.
#65 Mar 28 2010 at 4:16 PM Rating: Decent
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Hyanmen wrote:
Quote:
Well you're just as, if not even more ignorant than you were when I stopped posting here a few months ago. Glad to know you didn't change.


And you still can't seem to make a decent argument.

More races you implement, more work that is for the animators. Of course it is subjective what someone considers "good" animation, but if you try to tell me the animation level won't suffer as a whole if new races are implemented, you're the ignorant one here.
Nobody was arguing, you ****.
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Did you lose faith?
Yes, I lost faith in the powers that be.
But in doing so I came across the will to disagree.
And I gave up. Yes, I gave up, and then I gave in.
But I take responsibility for every single sin. ♪ ♫


Thank god I stopped playing MMOs.
#66 Mar 30 2010 at 1:39 AM Rating: Good
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Personally, I don't think the cost to quality would be enough to discourage my desire for a new race or two. I wouldn't even care if they designed new races that explicitly made use of the EXACT same models as another race. e.g., a race that uses the same models as humes, or even mixes and matches (mithra helms, elvaan body and galka leg, for example).

And I definitely wouldn't be upset by the inclusion of new races late after release provided there was even a one-time opportunity to change races.

Quote:
PS: If we did have Ivalice races, which ones would you guys be? I'd probably pick Gria or Human, because I'm boring. :(


Male Gria if they had the decency to make one. If not, I guess the Aegyl. If not that, Hume or Moogle. I prefer humanish races usually.
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#67 Mar 30 2010 at 2:24 AM Rating: Decent
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Kachi wrote:
Personally, I don't think the cost to quality would be enough to discourage my desire for a new race or two. I wouldn't even care if they designed new races that explicitly made use of the EXACT same models as another race. e.g., a race that uses the same models as humes, or even mixes and matches (mithra helms, elvaan body and galka leg, for example).

And I definitely wouldn't be upset by the inclusion of new races late after release provided there was even a one-time opportunity to change races.

Quote:
PS: If we did have Ivalice races, which ones would you guys be? I'd probably pick Gria or Human, because I'm boring. :(


Male Gria if they had the decency to make one. If not, I guess the Aegyl. If not that, Hume or Moogle. I prefer humanish races usually.


Honestly, I prefer the opposite; the less human-looking, the better. I mean, standard bipedal, opposable thumbs, sure. But I'd like a game where "Humans" (Humes, Hyur, whatever you want to call them) are not a playable race in any way, shape, or form. Not even Al Bhed/Lunarians/Cetra where "They're not technically human, they just look human"; no, I mean no Human-looking races at all. Let everyone play "Aliens" IMO :)

Take out the Hyur and throw in some Bangaa, Seeq, Ronso, etc.
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#68 Apr 05 2010 at 1:29 AM Rating: Decent
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I find Humans kinda boring too. And I don't really like playing short races. Though I might enjoy playing a moogle, but I seriously doubt we will be seeing a moogle playable race in FFXIV.

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#69 Apr 06 2010 at 8:48 AM Rating: Good
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Disclaimer: I do not in any way mean to imply that there will 100% be any new races/tribes other than what we have now.

Having said that, we were talking about some things over in the 12 thread and something interesting came up.

There are 12 gods in Eorzea. These gods have been said to bless the races that now inhabit the land.

There are 6 elements, 2 star poles = 12 combinations. That could mean that each god has a Star Pole and element associated with it. In FFXI, CoP story line, we had 8 elements, 5 races, but in CoP each PC race was associated with an element... +the Zilart +the Promathians (or whatever those guys were called in Sea, I forgot) + The Beastmen = 8 races.

In FFXIV so far we have... 5 races, 2 poles, 2 tribes for each race. Since we pretty much have gathered the two tribes are equivalent of the 2 poles... that gives us 10 total... but that's 2 short of the 12 gods. Keep in mind, the Miqo'te are separated into the Seekers of the Sun and the Keepers of the Moon each worshiping their own god (1 each). We could probably infer that the Sea Wolves primarily worship the God of Navigation as mentioned in the L.L. city bkg. While sailors would probably pay tribute to this god as well, surely the R-dudes worship some fiery god? The human tribes have their own gods? El-something or other and Lalafel probably have their own gods for their tribes too...

So... IF this number really should add up to 12... Do the other 2 represent beastmen? Perhaps a new race or a pair of new tribes for the current races? Perhaps it means nothing at all. But... it's curious speculation, is it not?
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行く河の流れは絶えずしてしかも元の水にあらず。よどみに浮かぶ泡沫はかつ消えかつ結びて久しくとどまりたる例なし世の中にある人と住みかも全くのごとき。 -方丈記
#70 Apr 06 2010 at 9:18 AM Rating: Decent
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shinichoco wrote:
Disclaimer: I do not in any way mean to imply that there will 100% be any new races/tribes other than what we have now.

Having said that, we were talking about some things over in the 12 thread and something interesting came up.

There are 12 gods in Eorzea. These gods have been said to bless the races that now inhabit the land.

There are 6 elements, 2 star poles = 12 combinations. That could mean that each god has a Star Pole and element associated with it. In FFXI, CoP story line, we had 8 elements, 5 races, but in CoP each PC race was associated with an element... +the Zilart +the Promathians (or whatever those guys were called in Sea, I forgot) + The Beastmen = 8 races.

In FFXIV so far we have... 5 races, 2 poles, 2 tribes for each race. Since we pretty much have gathered the two tribes are equivalent of the 2 poles... that gives us 10 total... but that's 2 short of the 12 gods. Keep in mind, the Miqo'te are separated into the Seekers of the Sun and the Keepers of the Moon each worshiping their own god (1 each). We could probably infer that the Sea Wolves primarily worship the God of Navigation as mentioned in the L.L. city bkg. While sailors would probably pay tribute to this god as well, surely the R-dudes worship some fiery god? The human tribes have their own gods? El-something or other and Lalafel probably have their own gods for their tribes too...

So... IF this number really should add up to 12... Do the other 2 represent beastmen? Perhaps a new race or a pair of new tribes for the current races? Perhaps it means nothing at all. But... it's curious speculation, is it not?


I don't think there is any reason to believe that the 2 remaining gods are anything to do with beastmen yet, I think that although each clan probably does have its own guardian deity, each char will have a birthsign deity of their own, (one for each month) and the 2 other deities could represent the head god (a Zeus like chap) and a death deity (Hades etc)light and dark essentially. The continent of Eorzea was apparently empty before the 5 races settled it with just the 12 existing, so not sure where the beast tribes fit into that, maybe they were there first, maybe not.
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