It's been a while since I've been able to post a full Thread, been so busy with work.
This Thread is concerning the Party aspect of FFXIV, which is being explained as "Group Vs Group", not "Party Vs Mob". In one of the interviews it says that Groups will be clearing areas instead of setting up Camp, keeping the pace of battle going, per say.
My question to this is: How will this affect overall Party play?
An example of what I mean would be fights over specific "hot" areas, which would introduce long waits. (Not a Camp, in this case we'd have to think an area from point A to point B with a possibility of X amount of XP, if we're taking into consideration anything SE has said so far about how the "flow" of battles will be.)
In case you're still confused on what I mean, I think Partying will work like this: instead of my Party setting up a Camp at the entrance of Dunes, we'd prepare for a run from the entrance of Dunes to second outpost instead, defeating what will suffice along the way. It just worries me that a bunch of people will be waiting "in line" while a Party does a run for re-spawns (Then again, no idea on how re-spawn rate will work).