Forum Settings
       
This Forum is Read Only

Dark Knight Class?Follow

#1 Mar 28 2010 at 1:33 PM Rating: Default
40 posts
Does anyone know if there is going to be a Dark Knight class? Scythes and other weapons like great swords, and great axes haven't been announced yet, but in an interview SE said that they would defenitely make an appearence, but they're going to make us sweat a bit more before telling us if there's going to be more classes linked to it. Just wondering if anyone has any information on if there's going to be a DRK class or soemthing similar. Thanks.
#2 Mar 28 2010 at 1:46 PM Rating: Decent
Scholar
Avatar
**
867 posts
I would hope that there is some sort of DD that can also cast Magics. I mean from the looks of it I doubt you can be 2 disciplines at once (kinda like main/sub). However depending on /equip macros I wonder if it would even matter considering if you can change disciplines in the heat of battle?
____________________________
Asyrian - 90 Drg/Mnk
Reisaki - 90 Blu/Dnc/Pup/Rdm
Majoga - 90 Pld/Nin
Belisi - 90 Sch/Cor/Whm


#3 Mar 28 2010 at 1:52 PM Rating: Good
Marauder uses a great axe, Marauder has dark knightish ability called Bloodbath too which converts a portion of damage dealt into hp. There really hasnt been anything released on any of the classes yet to come that they havent already put on official website to be honest. All thats been said is that they will be bringing in all the old weapons from ffxi in ffxiv in the future in one of the interviews.

I think SE has made it pretty clear you wont be able to change classes in the heat of battle only during passive mode which im sure has been designed so that you cant abuse class changing.

Edited, Mar 28th 2010 3:55pm by Ommadon
____________________________
75 WHM/BLM/PUP/BRD/MNK
Clothcraft 86 Cooking 60 Rank 10
http://www.themuteki.com
#4 Mar 28 2010 at 1:57 PM Rating: Good
Scholar
**
398 posts
They have already said they don't want us to be able to switch mid battle.

I thought the great axes were anounced, the Maruader will be useing them.

Edit: Bah, fine hit all my points just befor me :P

Edited, Mar 28th 2010 3:58pm by zurinadrg
#5 Mar 28 2010 at 1:57 PM Rating: Good
Avatar
****
4,150 posts
Asyrian wrote:
I would hope that there is some sort of DD that can also cast Magics. I mean from the looks of it I doubt you can be 2 disciplines at once (kinda like main/sub). However depending on /equip macros I wonder if it would even matter considering if you can change disciplines in the heat of battle?

I disagree with that. From the Dengeki interview with the devs:
Quote:
- Can Archers make arrows by themselves?

A: Only Disciples of the Hand will be able to make arrows. However, in the future, by putting abilities from a Disciple of the Hand on an Archer, they could attain some limited crafting ability.

This would suggest you can combine abilities from different disciplines. I would imagine then that you could add the ability to cast spells (i.e. elemental or enfeebling spells, like DRK had in FFXI) to, say, a Marauder.

As far as a Disciple of War having the ability to cast magic by themselves, I don't know. There is a screenshot on the official site that shows the female Elezen Gladiator casting what appears to be a cure spell on the Roegadyn Marauder, but I don't know if that's specifically a Gladiator ability or not.
____________________________
FFXI-Garuda 2003-2009; Lakshmi 2011-8/20/13 (retired)
FFXIV: ARR - Ghost Bear, Balmung server
#6 Mar 28 2010 at 1:58 PM Rating: Decent
Scholar
*
214 posts
Thaumaturge has Absorb spells from the looks of it.

I'm sure there will be a sycthe type class at some point but I wouldn't expect it to be anything like a Dark Knight.
____________________________

#7 Mar 28 2010 at 2:15 PM Rating: Decent
Scholar
Avatar
**
867 posts
Sorry wasn't sure didn't recall, but makes sense could see a lot of abuse otherwise.

But I wonder how adding other abilities to other disciplines will work? Perhaps after learning an ability at a certain skill level, maybe it can be equipped similar to Blu spells with a point system? Idk I really can't wait to see when game comes out.
____________________________
Asyrian - 90 Drg/Mnk
Reisaki - 90 Blu/Dnc/Pup/Rdm
Majoga - 90 Pld/Nin
Belisi - 90 Sch/Cor/Whm


#8 Mar 29 2010 at 3:53 AM Rating: Good
The classes seem to be quite narrow in their focus - Archer is totally about range, Lancer is about being a bit further away, Pugilist, Marauder, and Gladiator are up close, and seem to either hit hard or balance hate amoung themselves. And a lot of Dark Knight-ish abilities seem to have found a home on other classes, too. Thaumaturge can spend HP to increase magic accuracy, as well as Drain and Absorb Spells. Archer consumes HP to find items on the battlefield. Lancer has an ability that consumes HP to increase damage, one that consumes HP to increase TP, and finally a Blood Weapon-esq drain HP on hit, and so also Marauder, which gets Bloodbath to restore a percentage of HP.

It's pretty clear that a greater degree of self-sufficiency is in place on all of these classes. Everyone seems to have a way, sometimes situational, to restore their HP. Most jobs seem to have a way to use HP, MP, and TP as more than just bars which indicate whether they are alive, whether they can cast, or whether they can weapon skill respectivly. These are resources to balance, and I suspect part of the strategy of battle will involve quickly weighing up whether a particular set of commands will leave you with a deficiency in one or more of these resources (HP/MP/TP), meaning other people have to cover for your lack of damage output for a time.

In this scenario, and I'm only speculating here, something like a Dark Knight, seems less likely. It's principle game was big damage dealing and supporting itself with spells at the expense of it's target. Most of that seems to have already been re-distributed. However, in an interview a long way back, "The number of classes we’ll see at the start of service isn’t set yet. However, they do think they will add classes with version updates rather than with major expansions like they did with FFXI."
If classes are to be added with version updates, I think that supports the notion that they are tightly focused ability-sets, and we already know that the weapon determins the class.
____________________________

Mieck of Siren // Mieck Corcoczeck of Lindblum

#9 Mar 29 2010 at 7:36 AM Rating: Decent
Quote:
Does anyone know if there is going to be a Dark Knight class?


There will be no discipline called Dark Knight in FFXIV because it doesn't fit with the naming convention of the other disciplines. However, some disciplines have abilities similar to FFXI class.

Edited, Mar 29th 2010 10:12am by Pseudopsia
____________________________
WoW Pkite Blood Elf 80 Retribution Paladin Active
FFXI Yakumo Tarutaru 75 Black Mage Retired
Aion Pkite Elyos 43 Gladiator Retired
#10 Mar 29 2010 at 7:36 AM Rating: Decent
PM Me When You're Sober
Avatar
*****
15,787 posts
There is an interview floating around out there and SE said quite clearly that more weapons will be making an appearance, and I think they even mentioned scythes specifically. I don't have time to find it, but it's definitely out there.
#11 Mar 29 2010 at 9:07 AM Rating: Good
Codyy wrote:
There is an interview floating around out there and SE said quite clearly that more weapons will be making an appearance, and I think they even mentioned scythes specifically. I don't have time to find it, but it's definitely out there.
Yup, they said scythes will be in game but they couldn't specifically name which class they would be associated with. Really though, there aren't that many options for scythe wielders so DRK is most likely.
____________________________
Quote:
I don't believe in good guys versus bad guys anymore… I only see a plethora of states acting in self interest… with varying ethics and moral standards of course, but self-interest nonetheless
Winston Churchill wrote:
Criticism may not be agreeable, but it is necessary. It fulfills the same function as pain in the human body. It calls attention to an unhealthy state of things
#12 Mar 29 2010 at 10:00 AM Rating: Decent
40 posts
Ok, cool, thanks everyone for the replies :)
#13 Mar 29 2010 at 1:18 PM Rating: Decent
19 posts
Dude, if not, they can always install expansions with a more DRK like class. However, its probably been said, so I'll repeat it through my own words. I dont like the idea of saying anything will be used for this purpose, however. Marauders class in the disciples of war, does appear to be a heavy hitter, they could most def. have many other purposes, because just one is lame n' silly :) Versatility peoples. Maybe my friend, depending on how the battle/...w/e the **** u wanna call it..CLASSES! XD Will have a form of getting abilities and mastering them so that you may unlock others or access to others. This games going to rock, if anything you probably can rock a Gswrd or scythe on Marauder and you could customize him/her to look all DRK like :), but if anything^^ try something totally new this time. Leave behind XI and get into the XIV :D Its a whole new world yea?
#14 Mar 29 2010 at 1:31 PM Rating: Good
**
394 posts
Calling this now: our scythe-wielding class will be a Disciple of the Land.
#15 Mar 29 2010 at 1:34 PM Rating: Decent
*
100 posts
You know what bugs me... the lack of a pet class. I really hope they plan on adding one.
____________________________
WTB Pet class, preferably a magic based one.
#16 Mar 29 2010 at 1:44 PM Rating: Decent
19 posts
Lol@Traumafox, more like a sickle xD. Hey you never know though :D It could be one of the larger sickles for harvesting.
#17 Mar 29 2010 at 1:52 PM Rating: Good
**
394 posts
AshtionFFXIV wrote:
Lol@Traumafox, more like a sickle xD. Hey you never know though :D It could be one of the larger sickles for harvesting.


That's what scythes are. They are used for reaping crops and mowing grass.
#18 Mar 29 2010 at 2:07 PM Rating: Decent
19 posts
Oh, hmm, I thought the brand of...bleh well anyway cool, thanks for clearing that up :D
#19 Mar 29 2010 at 8:04 PM Rating: Decent
PM Me When You're Sober
Avatar
*****
15,787 posts
TraumaFox wrote:
Calling this now: our scythe-wielding class will be a Disciple of the Land.
Don't be like that.

Smiley: frown
#20 Mar 29 2010 at 9:03 PM Rating: Decent
Sage
*
155 posts
Professor shintasama wrote:
Codyy wrote:
There is an interview floating around out there and SE said quite clearly that more weapons will be making an appearance, and I think they even mentioned scythes specifically. I don't have time to find it, but it's definitely out there.
Yup, they said scythes will be in game but they couldn't specifically name which class they would be associated with. Really though, there aren't that many options for scythe wielders so DRK is most likely.


Farming/Harvesting Class? =(

TraumaFox wrote:
Calling this now: our scythe-wielding class will be a Disciple of the Land.


Read my mind.


Edited, Mar 29th 2010 11:08pm by Faaeng
____________________________
*Thievery* is not a job, but a lifestyle.
Now, let us show you how we live.
#21 Apr 21 2012 at 5:49 PM Rating: Default
2 posts
As far as a Disciple of War having the ability to cast magic by themselves, I don't know. There is a screenshot on the official site that shows the female Elezen Gladiator casting what appears to be a cure spell on the Roegadyn Marauder, but I don't know if that's specifically a Gladiator ability or not. Paly please
Necro Warning: This post occurred more than thirty days after the prior, and may be a necropost.
#22 Apr 23 2012 at 2:25 PM Rating: Decent
*
120 posts
If DRK or any other class in XI is going to be your game breaker, I wouldn't lose to much hope. I think all classes in XI are going to be added in the future if people really want them. You're one of many people who want DRK to be added. Did you take that latest FFXV poll? One of the questions asked something like "What classes do you want added?" And DRK was in the list^^ So at least its being considered.
#23 Apr 23 2012 at 8:20 PM Rating: Good
Sage
Avatar
**
676 posts
Wow. lol I started reading this thread thinking "are these people serious?" Then I noticed it was started in march 2010.... >_> I'd suggest looking at recent updates and you'll see that paladin has already been added as a job and that yes, they can heal. Yes, beginning classes, such as gladiator, can use abilities from other professions such as thaumaturge and conjuror. They can use ANY action that is not specific as "requires" a certain job. This means a gladiator can both heal and do DD magic.
____________________________
This forum is read only
This Forum is Read Only!
Recent Visitors: 20 All times are in CST
Anonymous Guests (20)