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#1 Mar 28 2010 at 6:50 PM Rating: Good
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Something new for everyone to read and discuss =P
http://www.ffxivcore.com/topic/4711-connecton-may-2010-vol-41/?


Quote:
Posted Today, 08:52 AM
Good morning, afternoon, and evening, Corians! We've got more Connect!On for you today. They cover some speculations based on an interview they had with the developers. Oddly, the interview was not actually printed in the magazine, but the speculation is all here, and they mention the answers they got.

Also, the questions posted to the readers and the readers' answers were really on fire this month! Get yourself a cup of coffee and enjoy this translation, brought to you by myself and Aya.


FFXIV Battles and Classes

With the alpha test just around the corner, the countdown to the beginning of FFXIV’s service start feels like it’s finally begun. Our readers and we thought about what the March information means, and we also made some speculation based on information we got from a special interview with the developers.

Connect!On Staff Predictions
HP recovery while weapon is sheathed


Talu: It’s pretty much common knowledge by now that you can sheathe and unsheathe your weapon whenever you want.
Mainai: Yes, even in towns.
Talu: In our interview, we were told that “something” recovers while the weapon is sheathed. I’m pretty sure it’s HP.
Mainai: It’d be convenient to be able to recover HP on-the-move, but we were also told that you will be completely defenseless while your weapon is sheathed, so sometimes it may be better to keep your weapon out in case you’re suddenly attacked.
Talu: So, sheathed lets you recover but makes you weak to ambushes, but to protect yourself from being ambushed you’d need to forego recovery and keep your weapon out. Looks like you’ll have to stay on your toes.
Mainai: The developers also told us that enemies sheathe and unsheathe, too. This means we’ll be able to launch preemptive attacks!
Talu: The developers also talked about parties and said there was no real set frame for the number of players in one. There are many ways to enjoy parties be it with six people, more people, or even less people.
Mainai: If that’s the case, do you think skill-up parties, which will be like leveling parties in FFXI, would be more efficient with a large number of people?
Talu: Not necessarily, and the more people that are in a party, the less chance of you getting loot from the monster.
Mainai: I, personally, really want to play solo. (He laughs)
Talu: They said that there are plans for solo content and that you’ll be able to solo through the game.
Mainai: Even so, since monsters are in parties now, too, it’ll probably be really hard to solo.
Talu: What do you think party vs. party battles will be like?
Mainai: The majority of enemies’ and allies’ moves alike will most likely have the ranges and positions from which they are most effective, so I can imagine situations where enemy A begins his attack, while enemy B begins getting taking some distance and moving around the side…
Talu: Which means enemy B is probably getting into position for an area-of-effect attack. So now we have two choices, get into position before he does or move out of the area of his attack.
Mainai: Right. In other words, instead of focusing solely on the enemy currently attacking, you’ll also need to be aware of your surroundings. It reminds me of how, in first-person shooters, it’s easy for an enemy to take their time aiming and pick you off while you’re focused on a single enemy.
Talu: It may even be a good idea to have someone monitor the enemy’s movements from outside of battle.

Individuality is in the switch

Mainai: In FFXI, it was all about sub-jobs、but FFXIV will be different. It will be interesting to see how they put the jobs together.
Talu: The development staff said that you’ll be able to customize your character by switching certain “factors.” They didn’t say what these factors were, but it’s only natural to think that it’s abilities, magic, or something along those lines.
Mainai: For example, if you leveled your lancer enough to learn the “Invigorate” move to trade some HP for TP, you could use it on another job, like conjurer, by setting it in the action menu.
Talu: I agree it’s probably along those lines. It would be interesting to see what kind of combinations you could put together with abilities from different jobs.
Mainai: The possibilities are endless.
Talu: The number of abilities you can set in the action menu at once are probably limited, so the players will have to choose wisely.

Front-line fighters are made of tougher stuff

Mainai:
A lot of the classes revealed have been front-line fighters.
Talu: The developers mentioned that the melee classes were built “tough.”
Mainai: This “tough” probably means that they can take a decent amount of damage before dying, so I think it’d be safe to say that any melee class can tank to a certain extent.
Talu: Right. Each class has a distance from the enemy at which they fight best, and each has a defense rating that is adjusted accordingly. The developers say they’re aiming to make the closest range fighters have the highest defense, and make fighters whose place is farthest from the battle take more damage from hits.
Mainai: This means that all of the melee fighters will probably have to keep the enemy engaged, and the back lines will be there to support that.
Talu: I think that will be how the battles go down, and stalling tactics, like putting additional enemies to sleep, probably won’t work as well in this game as they did in FFXI.
Mainai: I wonder if it would be impossible to pick off enemy parties one at a time by pulling the stragglers from the party. (He laughs)
Talu: Apparently it IS impossible. (He laughs) They said that once you attack on of the enemy party members, they will all come after you, no matter how far they are from the enemy you attacked.
Mainai: The developers also said that there are more ways to build up TP than hitting the enemy.
Talu: Right; in FFXIV, TP can be earned through casting spells, as well. The mage classes will be able to earn TP now, as well.
Mainai: Which means mage classes will also be able to use something like weapon skills!
Talu: Also, the polarities created with the balance of the elements—star polarity and spirit polarity—seem to be interrelated.
Mainai: These polarities are not elements themselves, but instead but statuses. It seems like these may have some special qualities.

Disciples of hand and land

Mainai: How do you think the crafting and gathering skills, such as miners and blacksmiths, will work in battle?
Talu: The developers said their strength in battle will be limited, but that it IS possible to make a “fighting miner” depending on how you make it.
Mainai: How so?
Talu: If you “switch” in the abilities that help out in battle, they’ll be effective in battle to a certain extent.
Mainai: I doubt these classes will learn a lot of abilities that are useful in battle.
Talu: I predict that players will need to level mage or fighter classes and switch in their abilities in order to be effective in battle.

Special Question: What did you think of the opening movie and alpha pictures?
We got a lot of responses saying that, from the improved quality of the pictures, it feels like the game is closer to completion.

* It feels like the day we’ll get to play FFXIV is getting ever closer! –Blue
* I was more impressed by the beauty of the graphics of the opening movie than the appearing characters and their classes. –Hanafusa
* Looks like the game’s development is coming along nicely! –Satoru
* I’m so excited! –Massome



If you had to sum up these thoughts in one word (The Japanese is “kanji,” and means Chinese character), what would it be?
Top Results: Beauty and Fun
The two top results showed that people were amazed by the quality of the graphics and are really expecting a lot out of the gameplay.

* Fun. The FFXIII quality graphics give me the same feeling of excitement I felt when I started playing FFXI! –Ein-Sof-Oul
* Effort. It’s going to take a lot of effort to get through all the content and raise all the characters!
* Thought. I’m having daydreams about how the characters are going to move! –Tacos
* Giant. I was blown away by the scene with the Garlean Empire’s airship! –Gocchan
* SURPRISE. –Mr. O
* Journey. I don’t want it to end! –Hathha
* LOVE. My feelings for Miqo’te will never change!



Question 1:
What would you like to say to the developers?

* I’m looking forward to this more than any other 2010 game. I can’t do anything to help, but I’m behind you guys 100%! –PEPSIMAN
* I’ve got high hopes for this game. Take your time and make a full, lush Eorzea! –Eijirou
* The more I hear about the game and the system, the more excited I get. I need release, fast! –hinaka
* Please make a playable male Miqo’te. I’m counting on you! –Yoru
* Show everyone the power of Japanese MMORPGs! –Mustang
* I’m excited that this game will be released within the year. –eikon
* I want to play as soon as possible. Do your best! –Gintoki
* Please put in a lot of contents I can enjoy with my friends! –Shinkirou
* I’ll be sure to play it all the way through, so good luck with development! –Papiro~
* Work hard, and don’t listen to the sandman! –Bravegazette
* Please make voice chat. –9690



Question 2:
What kind of search comments would monsters use to get into parties?
(TL’s note: In FFXI, when you put on your “looking for party” status, you could also enter a comment that would appear when people checked your name through the search. You could say you were looking for experience parties, what areas you could and couldn’t go to, and other things you wanted in a party. For example: ((Mithra)) ((Party)) ((Can I have it?)) –Manly)
There were a lot of search comments filled with sadness. I wonder if the immobile worms would even be invited to a party…

* I’m a goblin. Would you like to level your skills with me on marauders? I’ve got lots of bombs! –Guard
* I’m a mandragora. Please invite me. Let’s work together to make those pesky adventurers pay >< –Elih
* I’m a slime… a lot of other monsters call me “That quiet guy.” I’m not mad or anything… just… please invite me ; ; –Taco
* I’m a worm. I can’t actually go anywhere, but… please invite me! Oh, I can burrow, though. –Yasutaka
* I’m a skeleton. I may look cold, but my heart is warm! –Torippi


(Monster names are just speculation by the readers.)

Question 3: What magic/abilities do you want to use?
A lot of people said they wanted to try out the conjurer abilities that affect casting.
[list][*]Since the gladiator has a similar ability to FFXI’s “provoke,” he must be the tank. It’d be interesting if the same ability had different motions depending on the beast tribesmen they are used against! –Nari[*]It’s not ability per se, but I’m really excited about switching between attack and defense with the pugilist. They’ll probably start as tanks when the battle begins, but as the enemies numbers decrease, they’ll switch to offensive stance and put an end to the battle!–Okuchan[*]I’ll use roaming soul and gravity to slow the enemies’ movement and nuke them from a safe distance. –Uni[*]I’m interested in the two abilities that strengthen the conjurer’s casting. –Takahashi Aya[*]I want to one-shot enemies with profundity-boosted attack magic! –Alon

Question 4: What class do you want to play?
The most popular discipline of war was the gladiator, and magic was the conjurer. The most versatile classes seemed to get the most votes.

* I like casting classes, so I’m torn between the thaumaturge and the conjurer. If I had to choose, I’d take the all-purpose conjurer. It looks cool, too, like the FFXI black mage. –Yasutaka
* I want to take out many monsters at a time with the marauder’s weapon skills. I’d have a party member draw the enemies in, and then, BAM! It’s like a dream! –Blue
* I want to see how many enemies’ attention I can get at the same time with gladiator. –Nari
* I want to try the technical battle stylings of the lancer. —Rhye
* I want to control not just attack magic, but also support and healing magic, so the conjurer is the class for me! –SINS
* Solo play with the pugilist! I’m going to lash out violently. UGAAAAH! –Purin
* I want to tank or heal, so either the gladiator or the conjurer. –Torippi
* Gotta go with the archer! (I’ll play pugilist when I’m running low on gil) –Punya



Question 5: Which element are you going to focus on?
The number of people who want to raise their water attribute really stood out. We also asked what kind of seventh element they’d like to see if it existed.

* I want to focus on water. It seems like the kindest of the elements. –Fujimori Yuto
* I plan on playing a healing class, so I want to focus on water, since it seems to have the strongest connection to healing. –Alon
* I want to focus on wind, because I think it will have some connection with speed. I want to run like the wind! –Purin
* Fire, without a doubt! I want to increase the strength of the gladiator’s red lotus weapon skill! –Nari
* I want to work on my little-sister attribute, and work my way into the hearts of Eorzea’s older brothers! –Yude (TL note: Japanese nerd inside joke based on the “moe” culture from romance manga, anime, and dating sims —Manly)
* I want to stink up the field, so I’m going to work on my body-odor element! –Uni



Edited for slightly easier reading


Edited, Mar 28th 2010 9:20pm by Faaeng
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#2 Mar 28 2010 at 7:56 PM Rating: Good
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That seems like pretty reasonable speculation.

Quote:

Talu: Also, the polarities created with the balance of the elements—star polarity and spirit polarity—seem to be interrelated.
Mainai: These polarities are not elements themselves, but instead but statuses. It seems like these may have some special qualities.


Second time we've heard this polarity stuff. Am I the only one who goes cross-eyed trying to wrap their heads around what they're saying here?

Edited, Mar 28th 2010 9:56pm by Zemzelette
#3 Mar 28 2010 at 8:29 PM Rating: Decent
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Quote:
Second time we've heard this polarity stuff. Am I the only one who goes cross-eyed trying to wrap their heads around what they're saying here?


I think it has to do with the light & dark factions of the races. For example, the Mi'qote: you have the 'Seekers of the Sun' and the 'Keepers of the moon'. 'Spirit Polarity' could EASILY be a reference to the seekers of the sun and the 'Star Polarity' could reference the keepers of the moon.
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#4 Mar 28 2010 at 8:53 PM Rating: Decent
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mithrandrk wrote:
Quote:
Second time we've heard this polarity stuff. Am I the only one who goes cross-eyed trying to wrap their heads around what they're saying here?


I think it has to do with the light & dark factions of the races. For example, the Mi'qote: you have the 'Seekers of the Sun' and the 'Keepers of the moon'. 'Spirit Polarity' could EASILY be a reference to the seekers of the sun and the 'Star Polarity' could reference the keepers of the moon.


Now that you mention it, that does make some sense. I had forgotten all about that.
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#5 Mar 28 2010 at 9:11 PM Rating: Decent
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Interesting that there still isnt a set # to the party size. I am sure most will stick to 5-6 as that what most everyone is used to unless there is some other sweet spot that shows up or they do put in a set #.


party make up has also come to mind. Most of us are used to 1 tank 1 healer the rest dd.

With the group vs group. I wonder if it will stay the same. Or if there will be a main tank then some sort of off tank. Or maybe DD will have more on there shoulders then there normal role.
#6 Mar 28 2010 at 9:36 PM Rating: Decent
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I'm a little worried about the solo aspect of the game. I like going out on little solo adventures from time to time.

They said that they are making the game more solo friendly, but the whole mob party aspect makes that seem to be a tad bit difficult if you were to be solo. You know?

I'm sure there will be mobs that are not apart of a group (i hope) but how do you know if they are or aren't? There has to be some sort of way of telling i would hope. I would hate to see a solo goblin, attack him while playing solo just to have his 3-4 buddies come from over the hill full charge at me.

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#7 Mar 28 2010 at 9:41 PM Rating: Decent
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I imagine the groups will be fairly obvious, being close to each other, maybe interacting in the case of humanoids. But, yeah, will have ot see how they do it.
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#8 Mar 28 2010 at 9:59 PM Rating: Decent
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Quote:
Talu: They said that there are plans for solo content and that you’ll be able to solo through the game.



...wtf.
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#9 Mar 29 2010 at 7:26 AM Rating: Decent
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Skeptic wrote:
Quote:
Talu: They said that there are plans for solo content and that you’ll be able to solo through the game.



...wtf.


Given the implications of a skill based system the potential exists that there are various things you can solo while combat may still be very hard to do alone.

From allot of the things mentioned in the op I am kind of excited. I mean we already saw the functionality of monsters that are grouped together healing each other and such in FFXI. It wouldn't take very much to extrapolate on the existing system to allow for even more tactics like moving back to pop high damage AOEs. Honestly this would make the combat much more interesting if they did this and it was mostly already working in FFXI to begin with. And man it raised the challenge considerably, a party of 6 could easily wipe to a bunch of toughs that are grouped up when they work together in FFXI. ( Stupid goblin popped cure 5 and the blm one popped thundga III! Bastards! )

Soloing my ***...

Edited, Mar 29th 2010 9:27am by thorazinekizzez
#10 Mar 29 2010 at 7:34 AM Rating: Decent
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Quote:
Talu: The development staff said that you’ll be able to customize your character by switching certain “factors.” They didn’t say what these factors were, but it’s only natural to think that it’s abilities, magic, or something along those lines.
Mainai: For example, if you leveled your lancer enough to learn the “Invigorate” move to trade some HP for TP, you could use it on another job, like conjurer, by setting it in the action menu.



.....so does the Ability system going to be looks like FFX skilltree?
There is a skilltree that as tangle as spiderweb, and we need to sellect the ability carefully from what we have unlocked and learned?

Edited, Mar 29th 2010 9:37am by hexid

Edited, Mar 29th 2010 9:40am by hexid
#11 Mar 29 2010 at 4:21 PM Rating: Good
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It sounds as if you will be able to set any abilities you have learned from any class you've developed on your current class, with a limit on how many total abilities you can set at a time.

Soloing usually requires a lot of flexibility, like being able to self heal, take hits, and still do enough damage to kill the enemy, so with the right combination of abilities, it may not be extremely difficult to solo, but a group will likely still be a lot more efficient.

Edited, Mar 29th 2010 5:25pm by Faldein
#12 Mar 29 2010 at 11:25 PM Rating: Decent
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So basically everyone is a blue mage except the abilities aren't learned from mobs and they have different ranges and stances they can use based on which weapon they choose... interesting. I hate the same thing I like about it. Seems like it could make it impossible to understand what they excel at unless the abilities they have set are displayed and you know their role.
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#13 Mar 29 2010 at 11:55 PM Rating: Decent
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The battle dynamic of Group Vs. Group is interesting to me. Also the fact that (i think I read this in an interview?) most melee classes are more "tough". I take that to mean that people other than a Tank isn't going to get one or two-shotted if the oppenent so much as glances in your party memebers direction.

This is great as it lets other classes step-up and take a punch or two to protect the clothies. However, on the other hand (if not done properly) it could make the "tank" class obsolete.

I got a good feeling though, anything that makes combat more immersive is good for me.

What I'd like to know is how they are gonna implement a party Vs. Solo guildleve's. Are they just gonna say how hard it is when you take the quest?

I also like how it seems there is generally one place to pick up quests and such. I suspect Guildeve's areas are going to be packed with people looking for partners to adventure with.

What I'm most interested in is how Character development will work. A ability point system like FFIX? (emphasis on weapons deciding class seem to suggest this to me) but then how do you do personal stats? Crystarium ala FFXIII? Maybe a combination of both?

I am personally envisioning a system similar to Guild Wars, you learn your skills from the clases you have, and pick a set out of those available to you. Perhaps limiting choices through what class you are. (DoW classes can only equip DoW abilities and not DoM abilities.)

There is absolutey zero info on this I can find right now. And it makes me... hungry and I keep building systems in my head! lol :P
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