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#1 Mar 29 2010 at 1:08 PM Rating: Good
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Pretty pumped to hear that the next FF mmorpg is slowly crawling its way forward. As i have been reading pretty much everything I have come across I have seen alot of casual and solo talk pop up. Which by no means is a back thing per say.. but it does worry me a bit. Something that I liked about FFXI was that it was very group based. So you had to be in groups. Which also ment you had to actuall behave yourself and being nice and helping out others ussually always payed off later on down the road. Which I think one reason why FFXI and many games like it have the comunity that it has. Compared to the more "Casual and solo friendly" games. Which really is something that really helps to make FFXI what it is. Not so much the game itself but the people. Its an mmo after all. So dealing with other people is a huge part of it. For games like WoW, Warhammer, ext ,ext. Acting a fool is well pretty common place. Cause it doesnt matter if your a jerk or not. You can get most things done by yourself due to the casual and solo friendly aspect of said games. While games like FFXI, EQ, Vanguard most people are generally much more friendly and helpful towards on another. As being a jerk in said games to where grouping is important and the pace of the game is a bit slower means you have to spend alot more time with people and if you want to act like a jerk you can. But you wont get very far in the game.

So With the talk of it being more casual and solo friendly think this is how the comunity will become in FFXIV? Just like all the other casual mmos out there that are less then friendly.
#2 Mar 29 2010 at 1:24 PM Rating: Good
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I wish everyone would realize they should at least try the kind or polite part knowing the game was all about teamwork and people working together and understanding. Whomp. That kinda failed for some. XD I agree though completely. It will be difficult to read what XIV has in store, I will say though, this time around I feel there should not be a single person dissatisfied with the complete game. Silly frivolous things do not count xD

There will be something for everyone, the game also puts emphasis on the fact that there still will be party req.(well lets maaaybe not say REQUIRED..silly use of the word for a videogame) but there defiantly will be adventures in the game to take along friends, or sometimes complete strangers, thats how your supposed to make friends in online game. An the people who will wanna solo the whole way? More power to them, thats theyre choice. This games going to be sick.

#3 Mar 29 2010 at 1:25 PM Rating: Decent
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I think no matter what the FFXIV community will have its jerks and it will have its helpful, nice people. It just depends on how people want to act in the game. I don't think it having more casual solo-friendly factors in the game will make the community become less helpful and nice as it was in FFXI, but still we can't tell yet. Seeing how normal parties are said to be 6-8 I think there will still be a lot of people who don't want to ruin their reputation by being a jerk during events or party play.
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#4 Mar 29 2010 at 1:36 PM Rating: Good
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For some extent level up and probably some crafting too you will be able to solo. But for a lot of the better guild leaf quests, missions, high end game content you will need to form a group or guild/ls or friends to accomplish. So anyone thinking that they can "solo" the game to its full potential is only fooling themselves and will be penalized hard when they reach a stage when they wished they had made those bonds earlier in the game. Also I imagine you will be better in group play if you have "trained" while you were leveling up and that is a huge + in the end, alongside making friends and other benefits.

Edited, Mar 30th 2010 1:56am by Maldavian
#5 Mar 29 2010 at 1:47 PM Rating: Good
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I don't expect solo play will be as prominent as party play in FFXIV, and as such will not have much of an impact on the nature of the community. I do expect, however, that the nature of the community will be impacted by the sheer volume of players, which will be significantly higher than FFXI, and will be filled with people itching to try out a new MMO. This may die off later as the "undesireables" gradually become disinterested and move on to be jerks in other games.

The game will have jerks, but I don't think the idea of solo play being a viable option will contribute much to that. Much like in FFXI, if you didn't get along with people, you didn't get ahead, but I don't think many people went from being immature choads to cooperative gentlemen for the sake of leveling up; the people who have manners and know how to get along with others will naturally do fine, and the rest will simply stop playing rather than trying to adapt.

Also, FFXIV isn't coming to XBox Live, so that should keep the gene pool relatively clean.[/jab]
#6 Mar 29 2010 at 1:52 PM Rating: Excellent
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I think the whole "Casual MMO jerk" thing is less about it being solo friendly and more about having a character confined to one class, which all other MMO's do.

It's a little easier to be a jerk when you can jump on another character and no one knows it's you. With FFXI (and XIV with what I've read so far) you're one character for the duration of your in-game life. If you ***** up and be a jerk on WHM, and then you're trying to get a party later on NIN people are going to remember "what an assclown that whm was" and not invite you.

I think the only detrimental thing that comes about from being solo-friendly, is people not knowing their jobs quite as well when they do group up as they could.
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#7 Mar 29 2010 at 1:56 PM Rating: Default
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lol, *** clown...have not heard that one in awhile. Thanks xD True though, no duh there will be the good/bad. Thats what makes this game great xD. Versatility, it helps balance things out with the community...well sorta sometimes, till the ..assclowns choose to somehow ruin gameplay for others...which only way would be by acting like a royal dooche. Way I see it, who cares, what are they going to do? Send me a nasty /tell or blist? XD Whomp.
#8 Mar 29 2010 at 2:02 PM Rating: Good
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Just as a preface, I don't play either WoW or FFXI anymore as I've become bored with both of them so there's no way you can brand me as favoring one over the other.

1. I don't think there were any more jerks (by percentage of the population) in WoW as there was in FFXI. I've already said it a few times but it's been a while since the last time I've said it so I might as well do it again. In WoW you have more immature people and in FFXI you have more stuck-up know-it-alls who actually know nothing - but the relative quantity is the same.

2. The ease of the game isn't related to the temperament of the player. It's timing and popularity that determines the temperament. Because FFXI was released before the MMO boom those who play it are generally older and more experienced in gaming. This leads to the arrogance that I mentioned in #1. Since WoW became such a popular hit people brand new to MMOs started to play, often times being young and immature or just new to the whole online scene and so act immature. There's also one other thing that plays a factor. The people who avoid the popular because it's popular. They generally are just as arrogant and stuck-up as a gamer comes. They obviously wont play WoW or any "casual" game out of principle.

2. Just because a game is casual doesn't mean you have to be casual or play casually. There were plenty of opportunities to level as a group in WoW...it's nobodies fault but your own if you never did it. It's actually easier if you group up to do the quests but for some reason because Blizz never made it nearly impossible to solo as some other MMOs do a number of die hard FFXI players whine and complain. I personally think that stems from the issue in #1. But most games are as hard as you want to make them and WoW even gives you achievements for accomplishing the hard stuff.
#9 Mar 29 2010 at 2:16 PM Rating: Default
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I think its more about tolerance. There are going to be idiots in any game you join and no game has more or less than any other. If you need to complete a mission and the only person seeking that same mission for the role you need to fill is a 'jerk', you'll most likely tolerate it for the good of completing the task.

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For games like WoW, Warhammer, ext ,ext. Acting a fool is well pretty common place. Cause it doesnt matter if your a jerk or not.


People will act like ******* idiots anywhere. Its the internet ffs. Look no further than this forum for proof. Its not any less likely to happen in XIV than in any other game based on content unless quests involve shooting spitballs and flicking boogers.

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...if you want to act like a jerk you can. But you wont get very far in the game.


I knew alot of jerks who played FFXI and progressed much further than many other players. Its actually less likely that you have to tolerate these kinds of people if you are NOT forced to group with them. Completing content in FFXI is 'harder' because alot of people do NOT want to help you. So sick of the whole 'XI community > all' mentality. Please fall from high atop that mountain of flesh we can barely discern as a horse anymore because it's been so badly beaten.
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#10 Mar 29 2010 at 2:17 PM Rating: Excellent
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I always felt from past exp that how tough an mmo(and video games in generel) Dictates how people act towards each other. Maybe its more that each game just attracts a certain kind of person. Every game has its jerks and gentlmen it just seems that the tougher games seem to be more filled with gentlmen then jerks.
#11 Mar 29 2010 at 2:49 PM Rating: Decent
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I got far more help in WoW than FFXI, I don't know what you're talking about. When a game is more casual, people have more time to help you out.
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#12 Mar 29 2010 at 2:59 PM Rating: Default
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We've been over all this before though. FFXI is not any tougher than any other MMOs unless you define tough as being more tedious. Sure you sit around with your flag up or shout all day for a mission, but that's not hard. Just really annoying. The mob you need to kill has one of barely a handful of strategies you might need to kill it. In most cases downing the mob is the most trivial part of a quest. Getting past the swarm of mobs on the way with people who either randomly afk'd, forgot meds or plain just can't walk anywhere without aggro is what makes these missions and quests tough.

Personally I think that the endgame content in FFXI is less challenging than most of the other MMOs, but you can't equate content to maturity level. Just doesn't work that way.
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Its personal preference and all, but yes we need to educate WoW players that this is OUR game, these are Characters and not Toons. Time to beat that into them one at a time.
#13 Mar 29 2010 at 4:27 PM Rating: Good
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I like both styles of play - solo and group. Each has its place. When I have only a little time and no time to find a group, I like to have quests that I can complete solo. Being forced to do everything in a group is too limiting for most schedules.
#14 Mar 29 2010 at 4:59 PM Rating: Decent
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Honestly, Id rather solo than wait over 4 hours to play the game(wew dunes). Granted, I havent played in awhile, after getting my DRK to 75, then being told its only good with a NIN sub......blow me, not leveling a nin...thats besides the point.

The game needs a healthy mix of Solo, Party and even PvP. Ballista? Come on, rare games are rare outside of the Underground Ballista groups.

To make the game successful, you need a healthy mix of solo and group leveling content for both types of players. This game is going to more casual oriented, so Im sure we will see some type of solo play.
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#15 Mar 29 2010 at 5:08 PM Rating: Decent
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I for one fully support solo play, sure its good to party sometimes, but a lot of the time i find myself not wanting to party with people.

It only takes one idiot/***** to ruin a party (god forbid they are the leader), saying that playing with LS buddies and friends is always a good thing.

I just hope there is a clear choice and not some half assed attempt where you end up basically being forced to party anyway.

Obviously I do think that playing solo should be much slower than being in a party, otherwise everyone will end up soloing, but not too slow to make it pointless either.

Edited, Mar 29th 2010 7:09pm by Diakar
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#16 Mar 29 2010 at 5:15 PM Rating: Good
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Though in terms of Casual people vs Party people i dont really see to much of a difference btw jerks/etc. What i would LOVE to see in this game (which would be different from most games) would that you can solo but if you did party you would gain more exp. Ex. in wow if your alone you get more exp but if you party you only get a % of exp, this pushes it more solo. If it was the other way around you could still level solo but people would prefer to party because its more exp.
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#17 Mar 29 2010 at 6:06 PM Rating: Good
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^^ would be wonderful and I get the feeling that is how FFXIV will play out.
#18 Mar 29 2010 at 6:36 PM Rating: Good
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I think the "1 character" world will help tone down the douchebaggery. You can be a jackass if you want, but since you'll be spending all your time leveling various jobs on 1 toon that will be recognized and remembered by people you were a douche to, then it won't be long before the douches are either ignored completely or left behind because they keep having to make lvl 1's to compensate for their being ostracized.
#19 Mar 29 2010 at 7:37 PM Rating: Excellent
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Quote:
Though in terms of Casual people vs Party people i dont really see to much of a difference btw jerks/etc. What i would LOVE to see in this game (which would be different from most games) would that you can solo but if you did party you would gain more exp. Ex. in wow if your alone you get more exp but if you party you only get a % of exp, this pushes it more solo. If it was the other way around you could still level solo but people would prefer to party because its more exp.


I would really like to see that be the case. However, I can say that because I've always preferred to party as opposed to solo play. If something like that were to happen then the solo-ers would rise up and ask "Why are we being punished for our style of play?" Again, I would rather see your example be the case, I just don't see how it would work in a way that would keep everyone happy.

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I think the "1 character" world will help tone down the douchebaggery. You can be a jackass if you want, but since you'll be spending all your time leveling various jobs on 1 toon that will be recognized and remembered by people you were a douche to, then it won't be long before the douches are either ignored completely or left behind because they keep having to make lvl 1's to compensate for their being ostracized.


I clearly remember the first time I ran into an example of this in FFXI. I was still fairly new to the game and leveling a character in the jungle with a party. Our THF had given us a fair warning that he had to get going, and there was just one other THF in our level range seeking, but no one wanted him. Long story short, the other members of the party decided that they would rather disband than invite him as they had all had previous bad experiences with him.
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#20 Mar 29 2010 at 9:10 PM Rating: Good
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The premise of "solo, decent exp" / "party, great exp" would rock. In a LFG(looking for group) type system, it would allow you to progress even during non peak hours.

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#21 Mar 29 2010 at 10:05 PM Rating: Excellent
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I think it is important to consider the fact that FFXIV does not have a game-dominating form of PvP such as Age of Conan, and as much as people may disagree with me, this is what separates many friendly games from not so friendly games. In PvP-oriented games, there are bound to be more jerks out to prove the size of their epeen by constantly ganking/camping/killing other players and they can completely justify it because it's "PvP" which you signed up for when you created your character. I do agree that there were many elitists that made up for the lack of immaturity in FFXI, and I honestly believe this has a lot to do with the lack of PvP. People are more willing to help you because they don't have a kill count to worry about and instead of feeling so competitive they feel more inclined to create a friendly community with less divides.
#22 Mar 29 2010 at 10:35 PM Rating: Excellent
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B elieve me when I say I believe a "world" pvp system like WoW has would ruin any FF title. But the option should be alive somewhere. Even if its a ballista type game(combat training between nations), it would open a large facet of what makes MMO's that much better than console games. The unpredicability of a pvp enviornment a lot of people enjoy. It will be interesting to see what they come up with
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#23 Mar 29 2010 at 10:58 PM Rating: Good
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Due to the combat mechanics of this game PvP will not be an option. Even if it was and SE had some sort of event day where you could world PvP no one would participate. Ballista is incredibly unbalanced and downright boring. It would only be more of the same or worse in XIV.

Quote:
Though in terms of Casual people vs Party people i dont really see to much of a difference btw jerks/etc. What i would LOVE to see in this game (which would be different from most games) would that you can solo but if you did party you would gain more exp. Ex. in wow if your alone you get more exp but if you party you only get a % of exp, this pushes it more solo. If it was the other way around you could still level solo but people would prefer to party because its more exp.


This already is the case in most of the MMO games I've played. In XI you can't solo anything close to what you would get in a group kill for kill. Same is true over time even if you factor in FoV. In WoW you get less exp per kill, but the speed you can mow mobs down makes up for it. Its always been better to group up for exp. Which games are you referring to?
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#24 Mar 30 2010 at 12:26 AM Rating: Decent
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And what exactly do you know about the combat system? I haven't been looking into much of the game yet(just started to infact), but I'm sure they haven't released the details of that yet.
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#25 Mar 30 2010 at 12:56 AM Rating: Good
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This already is the case in most of the MMO games I've played. In XI you can't solo anything close to what you would get in a group kill for kill. Same is true over time even if you factor in FoV. In WoW you get less exp per kill, but the speed you can mow mobs down makes up for it. Its always been better to group up for exp. Which games are you referring to?


Actually WoW is a quest heavy game and "mowing" through mobs although it can yield roughly the same exp, you fall behind and it actually worse to group in WoW. In WoW (like most quest heavy games) falling behind in quests is slower then just setting up a quest circuit and solo running it.

In a grindfest game ffxi use to be it was always better to party than solo, actually unless you were specific classes you could not solo (until now).

What I ment was that it would be best to find that Grindfest/Questfest Balance so that it scales slightly towards partying, but still reasonably do-able solo (but at, say, 85% of what it would be if you were in a party). So it would promote playing with other people but if only had XX minutes to log on you could do some solo activity on your own since you don't have time to party. Making so that say leveling (class skill instead of exp. now) with a party you could get max level in ~100hrs and solo it would take ~115 hours. thus you grab both types of people, yet still trying to get people to work together in parties > solo.
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#26 Mar 30 2010 at 3:07 AM Rating: Excellent
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Actually, in WoW, partying to level up (in the world, not in instances) can and will slow you down. In most areas, the xp gains have been tweaked such that if you enter an area, do most to all of the quests there, and don't go out of your way to avoid fights or group for anything other than group quests, you should finish up an area in time to move on to the next as the appropriate level.

I usually arrive in Hillsbrad at 20.0-20.5 and leave for Arathi around 29.5-30.5 if I do EVERY quest there except for the two red ones in Alterac. On characters where I've grouped with someone to do the Battle of Hillsbrad quest chain, I've found myself running out of quests at level 27 and needing to go elsewhere to do quests for 3 levels, or grind them out.

Similarly, in most of the LK zones, I'll end up doing Fjord from 68-71, Dragonblight from 71-74, Zul'Drak from 74-77, and Icecrown from 77-80. Doing these solo results in Fjord quest achievement progress completion (or within 2-3 quests of it), Dragonblight achievement complete, ZD achievement complete, and Icecrown quest achievement is around 135-138ish of 140 when I ding 80. This also includes running several dungeons from my trip from 68-80.

Attempts to group for more quests than are recommended (duoed with fiancee from 1-80) have resulted in exhausting zones of quests. Fjord was complete 1/4 of the way into 70 and we had to go to Borean to catch up to 71. Dragonblight was complete at just barely 73 and we had to do a full level in Grizzly Hills, and finally ZD petered out halfway through 76 and we had to hit up the Nesingwary chain in Sholazar to get us to 77 and ready for Icecrown, wherein we hit 140/140 with half a level to go and had to fly over to Storm Peaks (At least she got to get started on Sons of Hodir Rep, I guess).

So while soloing completes quests faster in WoW, the xp loss from the individual mob quests results in lower xp overall and mandates a need to do more quests to make up for it.


Comparatively in FFXI, one almost always had the option of solo, but since 99% of the game's xp income was via "kill mob, repeat", there was very little (if any?) benefit to killing mobs solo. Party play was safer; you usually have someone to raise you if you die as opposed to HPing, you also had a balance of players who, if someone was dying or needed to afk suddenly, there were 5 others to pick up the slack. During the times I was soloing on DRG/BLU in the 60s, I gotta say I had a couple moments where even a few seconds of inattentiveness would have resulted in death, and I had a couple events of suddenly needing to use the bathroom, but being midfight and having to finish up before speeding out of the room, lest I get hit with -2400 XP, thus negating the last couple of chains. Parties at that level are capable of far higher xp/hr than soloers, unless the party is just godawful or competing for an overcrowded camp.

Ideally I think XIV should have some soloability, but not so much that it is possible for someone to easily solo their way to the cap, because the easier it is to solo, the less reason people have to group. And if people have less reason to group and are just going to solo, then the game might as well just be a massively single player online role playing game.
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#27 Mar 30 2010 at 6:31 AM Rating: Decent
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- Going it Solo Being able to solo will factor big into the world of Eorzea, and the developers reveal that they are working hard to make a game that does not impede the solo player. Naturally, since enemies can appear in parties, there will be difficult, or even insurmountable challenges out there. However, Iwao in particular finds a certain romantic image in the lone adventurer, and hopes to accomodate that playing style to the fullest.


This is from the new article in another thread posted this morning.

Its also stated that party sizes can start at 3 and grow as you go. There are drawbacks to huge groups(less actual play experience, not character experience) so they hope people wont just make massive groups and steamroll an area, but actually enjoy the game with a couple of friends or even random strangers(future friends, whew)
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#28 Mar 30 2010 at 2:28 PM Rating: Good
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Meraris wrote:
Quote:
- Going it Solo Being able to solo will factor big into the world of Eorzea, and the developers reveal that they are working hard to make a game that does not impede the solo player. Naturally, since enemies can appear in parties, there will be difficult, or even insurmountable challenges out there. However, Iwao in particular finds a certain romantic image in the lone adventurer, and hopes to accomodate that playing style to the fullest.


This is from the new article in another thread posted this morning.

Its also stated that party sizes can start at 3 and grow as you go. There are drawbacks to huge groups(less actual play experience, not character experience) so they hope people wont just make massive groups and steamroll an area, but actually enjoy the game with a couple of friends or even random strangers(future friends, whew)


I have nothing against the ability to solo, just so long as party play is still largely preferable to solo play on the grand scale. If it's easy to solo to the level cap and never have to party, you will end up with a large amount of people who will do just that, and I've already gone into great detail in another thread explaining my feelings on that matter.

Long story short: Soloing: Good. Soloing the whole way easily: Bad.
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#29 Mar 30 2010 at 3:05 PM Rating: Good
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You should be able to solo to max level but.
1) It should be slower (But not impossible and tedious)
2) Your access to monsters (Bosses) that drop good loot should be limited (unless you want to kill something that is a far lower relative level then you are)
3) There should be points in your progression where you will need to group up. (Missions)
These aren't punishments per say but incentives to group up, what's the point of playing an MMO of this caliber if you aren't going to enjoy group combat.

I guess WoW does this pretty well, you can solo through quests, but if you want the really good stuff you'll need to group up for group quests and dungeons. So don't discount it completely.

I'm hoping the combat system is complex enough that if you don't group up you won't learn what you need to learn in order to participate in harder group combat. Yes that's a bit harsh on solos but really I'm tired of this "I'm a lone wolf in the night" crap. There are plenty of great single player games out there that give you the same degree of achievement and fun without a monthly fee. Yes you may not be able to make friends as easily but hey there are chat rooms you could join or forums.

EDIT:
Sorry just an clarification, I do think that solo content is important. If you're not playing during peak hours (Doesn't happen a lot since this is an International game) and nobody is on then yes Solo content is great. (Though me I'm just going to work on DoH,DoL classes at times like these) But I don't like it when games cater to solo to much. There needs to be a balance.

Edited, Mar 30th 2010 5:17pm by Xebius
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#30 Mar 30 2010 at 3:16 PM Rating: Decent
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Xebius wrote:

I guess WoW does this pretty well, you can solo through quests, but if you want the really good stuff you'll need to group up for group quests and dungeons. So don't discount it completely.


In WoW I soloed the whole way, following the same guide as everybody else, so actually, they did it the worst way possible. Grouping was completely non-existent after the novelty factor wore off.
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#31 Mar 30 2010 at 5:09 PM Rating: Decent
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They said in the interview it would be extremely tough to Solo, since the mobs appear in a party most of the time, so I woud assume that it is nearly impossible to get by with no partys.

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In WoW I soloed the whole way, following the same guide as everybody else, so actually, they did it the worst way possible. Grouping was completely non-existent after the novelty factor wore off.


They have introduced a Random Dungeon Finder, which is now widely used while leveling pre Northrend.(Pre northrend as the exp to level is huge).
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#32 Mar 30 2010 at 5:33 PM Rating: Good
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Um, no, they've stressed the ability to solo this whole time. You will be able to solo. To what extent, I don't know, but it's not going to be 'near impossible'. You just won't be able to do many of the leves and such on your own.
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#33 Mar 30 2010 at 7:40 PM Rating: Good
Meraris wrote:
They said in the interview it would be extremely tough to Solo, since the mobs appear in a party most of the time, so I woud assume that it is nearly impossible to get by with no partys.


No, they didn't say it would be extremely tough to solo. They've said that there will be ample opportunity to solo and an abundance of group content with a variety of encounter setups from one vs. one, many vs. one, many vs. many, etc. They've been touting FFXIV as casual friendly (to include opportunities for solo play) ever since the game was first announced last year.
#34 Mar 30 2010 at 7:57 PM Rating: Default
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Naturally, since enemies can appear in parties, there will be difficult, or even insurmountable challenges out there



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No, they didn't say it would be extremely tough to solo.


Granted, it doesnt say it would be tough to solo....all the time, but it should be tough to solo the majority of content.
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To paraphrase a friend of mine, I want to be able to tie two Lalafell Pugilists together and use them as monkchuks.
#35 Mar 30 2010 at 8:13 PM Rating: Good
Meraris wrote:
Quote:
Naturally, since enemies can appear in parties, there will be difficult, or even insurmountable challenges out there



Quote:
No, they didn't say it would be extremely tough to solo.


Granted, it doesnt say it would be tough to solo....all the time, but it should be tough to solo the majority of content.


It says that they can appear in parties, not that they will always be in parties, or that they will usually be in parties, or even that they will frequently be in parties. That means in an entire zone you could find 500 single mobs and one party of mobs and the statement "can appear in parties" would be entirely valid and relevant. We don't know the composition of zones or how often you'll encounter groups of mobs but we do know what SE has told us...that they like the idea of a more solo friendly, casual game. It would be a marketing fiasco of the highest order...even for SE...to describe the game as casual/solo friendly and then turn around and force the solo players to deek swarms of grouped mobs searching for the elusive single mob upon which to unleash their solitary wrath.

Please, for the love of Pete, base your understanding on what we've been told, not what you hope to see.
#36 Mar 31 2010 at 3:50 PM Rating: Decent
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Quote:
It says that they can appear in parties, not that they will always be in parties, or that they will usually be in parties, or even that they will frequently be in parties. That means in an entire zone you could find 500 single mobs and one party of mobs and the statement "can appear in parties" would be entirely valid and relevant. We don't know the composition of zones or how often you'll encounter groups of mobs but we do know what SE has told us...that they like the idea of a more solo friendly, casual game. It would be a marketing fiasco of the highest order...even for SE...to describe the game as casual/solo friendly and then turn around and force the solo players to deek swarms of grouped mobs searching for the elusive single mob upon which to unleash their solitary wrath.

Please, for the love of Pete, base your understanding on what we've been told, not what you hope to see


What he said.
#37 Mar 31 2010 at 8:45 PM Rating: Decent
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Why should a soloist suffer in loot quality if the relative difficulty of beating the solo version of a mob is the same as if it were fought in a party?

Merely for the sake of encouraging people to party? This appears to be the opposite of what SE are trying to achieve by making things more casual.

The premise of FFXIV is that everyone should find something to enjoy in the game, whether they solo, small man party or do the alliance/guild thing.

If you penalise any aspect of those playstyles, then you're not achieving the goal of making a player-friendly system.
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