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Airships that you could fly over the world of FF14Follow

#1 Mar 30 2010 at 1:20 AM Rating: Good
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Airships that you could control and fly over the world of FF14, It would feel so much more like a true classic RPG game where you could see the terrains,oceans, fog,tress and even giant castles. They had ships on ff11 but it was just so boring, only thing you could do there was look at the sunset walk around. I want to have something i can control to make me feel like "Own an airship" and maybe i could upgrade it by buying parts and such/colors?.

Think this could be something SE would consider adding to FF14?
Sry for my grammer.
#2 Mar 30 2010 at 2:42 AM Rating: Good
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Allods had an "Astral" system wherein you could build an Airship (primarily for PvP). I think it took about 90ish RL days to do, and a @#%^ton of money.

I think Airships would be nice, but when you consider the fact that it's an MMORPG environment, I think you run into a few problems that make personal airship ownership a huge burden on the game.

One is the time and money sink of travel. MMORPGs are built on the idea that it takes a while to get from point A to point B. You can shorten the time through a money cost (renting a Chocobo, paying for an OP warp, etc). If you can just fly from point A to point B, there's no gil sink, unless you were to charge for airship fuel; only way I can see the system working.

Two is the concept of "massively multiplayer". Chocobos are relatively small. Airships are big. A lot of people + a lot of airships = a lot of lag and possibly a lot of [literally] running into each other midair (realistically) or a lot of clipping through other ships (unrealistic, but makes maneuverability easier). Assuming the realistic option, a group of people could theoretically set up a bunch of airships to block off certain areas, forcing other players to go way around them, or circle areas from above with airships to prohibit player entry, similar to westward-bound caravan circles in early American history. Circumventation of this would be to allow the airships to travel in full 3D, which leads us to:

Three is the technical challenges. Even if we have a "Layer A map" (ground) and a "Layer B map" (air), it's a lot of extra programming just for airship space. If we make the world a true 3D environment and allow airships to travel in all 26 directions at will, similar to WoW flying mounts, you have to question the feasibility of how quickly an airship could adjust its angles or what the turning radius would be; it would be unrealistic for a battlecruiser or even a destroyer class ship to have the maneuverability to point itself downward at a 90 degree angle, or to make abrupt U-turns, etc. There's also the matter that, if the airship is big enough to accommodate multiple people, it SHOULD accommodate multiple people, which adds a ton of new questions there.

Then you have to factor in cost. An airship wouldn't be cheap. In single player games, you usually end up coming by an airship by means of hijacking it or becoming the de facto owner by virtue of having the actual owner of the ship in your party. To own an airship in an MMORPG through either of these means would be somewhat outlandish. You'd have to introduce an EVE-ish system wherein you either BUY the airship (for a steep price) or maybe there's a mechanic job that allows you to build it yourself with blueprints or schematics, at a reduced price. (Were such a system to be introduced, airship parts/plans and the ships themselves would be a nice addition to the AH system)

Overall, I think they would make a nice addition idealistically, but realistically would be infeasible to implement, unless the costs were prohibitively high so that EVERYONE couldn't own one. Of course if SWG is any indicator, having a really really nice thing that takes an asston of work to have will just end up with your player base whining about how everyone wants an airship but doesn't want to work for it. At least in the example of Relics/Mythics, the benefits were minor enough to not be gamebreaking without them; imagine if a Chocobo license cost 15 million gil. People would sh*t bricks.

Edited, Mar 30th 2010 4:19pm by Mikhalia
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#3 Mar 30 2010 at 5:07 AM Rating: Good
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Call me crazy, but I actually loved the ships in FFXI. On the airships, you had a nice peaceful ride...I'd either go afk, or relax and chat up LS mates while enjoying the view. The Selbina ship was nice for that as well...barring the mayhem that would occasionally ensue from Sea Horror(?) appearing (but that was always a ton of fun anyway). I remember my first trip...hiding away down in the bottom of the ship with a poor little taru as the Sea Horror mauled everyone on the deck. We both ended up getting one-shotted through the door somehow, IIRC. Good times.

Edited, Mar 30th 2010 7:10am by Eske
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#4 Mar 30 2010 at 12:55 PM Rating: Decent
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No, I loved riding the airships and Ferries myself. They are no doubt a cool way of transportation, problem is, people would quickly stop using them if it meant getting from A to B even faster. Now I know its mentioned with the Guildleaves(sc?) but there was hints at quick transportation by crystals..(though it specified more so towards teleporting to where a quest is rather than just anywhere in general. Its a huge virtual world for a reason..an in 1080p on a nice size TV..games going to look so good...I'm going to be walking/chocobo/flying everywhere lol.

What would be really cool, if(which I dont see why not) they have airship travel, they should also put random events onboard...air pirates? XD ...anything really.
#5 Mar 30 2010 at 1:34 PM Rating: Decent
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I'll ditto the love for the airships and ferries in FFXI, they really brought a level of immersion lacking in a lot of MMOs.

I'm holding my breath to see what happens with ships in FFXIV, as with the guildeleve system it seems like we'll just be tele-ported to the leveling area. I'm hoping there'll be ships! I really do :(

Edited, Mar 30th 2010 3:41pm by Xebius
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#6 Mar 30 2010 at 2:26 PM Rating: Good
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To clarify my previous post, I -do- believe there should be airships, in the same way there were Airships in FFXI (city to city), with possibly expanding the airship network to other small towns (wouldn't it be nice if FFXI's airship system included Selbina, Mhaura, Norg, Rabao, Tavnazian Safehold, Whitegate, and Nashmau?)

I was just saying that I don't think EVERYONE should be able to own their own personal airships that have the ability to roam and land freely, anywhere in the world (FF8, 7, 6, 5, 4...). Even if there was a way to get individual airships, they should still be tied to specific landing points (12, 10).

But as far as publicly accessible airships go, I'm 100% in favor of it. Would also be nice if you could have the periodic monster attack on it like the Selbina-Mhaura ferry in XI had.
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#7 Mar 31 2010 at 1:15 AM Rating: Decent
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Wow that was a lot of more info than i expected! well yes you do have a point about being able to travel faster and maybe some lag. They should make it where it would still take a while to get from point A to point B, say 2-5min from start to where you going or it could depend on the distance? I think SE could make it work, just don't make them so freaking big. Maybe something small but yet have the freedom to see the world from your own angle,i really would like it :) but who knows maybe they will stick with same kind ships as FF11. I just think it would feel freaking cool flying a ship lol, it would bring back so many memories of the old final fantasy games.
#8 Mar 31 2010 at 5:24 AM Rating: Decent
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Linkshell airships, useable 2-3 times a week for a short period to transport your linkshell to events and/or plan a battle 100 feet over the heads of your enemis. Oh, and being able to jump from them at low altitudes (or high, with a spectacular death!) while moving.
#9 Mar 31 2010 at 10:36 AM Rating: Decent
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If anyone has played Star Trek Online or seen videos of it, I could see personal airships working.

What they would need to do is create an over-world map with all the cities and locations that you can land at. When you fly over over a location, you would get prompted a land/disembark message. In STO, this is normally where you would beam to the location, so in FFXIV they would need an airship landing area that could work similarly to Mog Houses. So perhaps after seeing a cutscene of your airship land, you would then appear at the airship exit zone of the location.

No reason you couldn't have personalized airships, as STO has personalized and upgrades for starships. It'd also be neat to have an option to zone to the deck of your airship and be able to move about it, much in the same way you can in past FFs. And it'd be cool if you could invite people to board your airship too.
#10 Mar 31 2010 at 10:51 AM Rating: Good
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I don't have an issue with the FFXI way of airships, but with some of the aforementioned improvements. Faster flights - travel in FFXI took forever. WoW was much the same in the beginning, but after a while they added patches to cut down flight times on trips, and had much more in the way of portals and similar. Shorter wait times for airships and boats would be better, as well. I haven't played XI in years, but I remember getting very mad when I ran up to the docks just to have the ship leave on me and I had to wait 15 minutes for it to come back, then wait the few minutes for everyone to dock, then the 15 minute flight.... Not fun. More airships, maybe, one leaves and another arrives within a couple minutes.

Perhaps linked locations as well, to make it easier. In order to get from point A to point C, you stop off at point B, and actually stop there, unlike just tapping the flight paths as in Wow. I'm not the only one who probably picked the wrong flight path location in WoW and had to wait until I arrived on the other side of the continent in order to turn around and go to where I had meant to click.

Edit: Typed the wrong number.

Edited, Mar 31st 2010 12:52pm by AnaraWarren
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#11 Mar 31 2010 at 10:54 AM Rating: Decent
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Cguardinos wrote:
Airships that you could control and fly over the world of FF14, It would feel so much more like a true classic RPG game where you could see the terrains,oceans, fog,tress and even giant castles. They had ships on ff11 but it was just so boring, only thing you could do there was look at the sunset walk around. I want to have something i can control to make me feel like "Own an airship" and maybe i could upgrade it by buying parts and such/colors?.

Think this could be something SE would consider adding to FF14?
Sry for my grammer.


I would love to see airships be a feature of high end linkshells allowing for you to take a large group around the world very quickly.

You know why I think this will actually happen? Because Blizzard is talking about doing the same **** thing in Cataclysm.
So now we have a world battle system in Cataclysm like Campaign.
Leveling your guild and modifying it via a skill tree like in FFXIV.
And last but certainly not least, Airships playing a larger role in cataclysm.

By the way there are already airships in WoW right now but they tend to be more like environmental things rather than guild owned.

Edited, Mar 31st 2010 12:54pm by thorazinekizzez
#12 Mar 31 2010 at 12:07 PM Rating: Decent
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Very nice ideas!
#13 Mar 31 2010 at 1:35 PM Rating: Good
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Actually, my favorite part of any Square game was when I got my first worldwide free-reign transportation. Flammie was my first. In Chrono Trigger you had the time ship, in most FF games you had the airship (Man I loved the airship in FFX). You could get to old places that you couldn't return to before (which is unusual in an MMO) or new 'secret' places you couldn't have gotten to any other way.

I could see it working in an MMO like it did in FF9 when you had the chocobo that could fly anywhere, but could only take off and land in the designated areas (forests.) This could be the same for an MMO that doesn't want you landing in some restricted area (like the ZNM special regions for the Tier IV mobs.) They could simply designate landing spots approved by the empire denoted by some sort of glowing landing strip.

You could also put it on auto pilot, why not? It would take the same amount of time, and you could go get a sandwich.
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#14 Mar 31 2010 at 4:38 PM Rating: Decent
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Very simply, no I would never want an airship that I can fly all over the world in in any MMO.
MMO's are supposed to have no end (in theory) FFxiv is not the traditional FF game with an end to it. I would never want to have discovered the entire world, leave some mystery please! Also having to use a variety of modes of transport is more interesting and as it feels more difficult gives a greater sense of reward in reaching areas you have never visited. If you can airship everywhere you may as well be able to tele everywhere as well, and that would be boring.
No sorry such a vehicle is too powerful for us mere players, leave such a thing to the main storyline NPC's.
#15 Mar 31 2010 at 10:25 PM Rating: Decent
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lol I agree, awesome idea.

I'd even be satisfied with one of the flying totem poles that were in the trailer.

I don't think it's going to happen though :(
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#16 Apr 05 2010 at 7:22 PM Rating: Decent
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To "end" game or close to "end" It be nice they always add some sort of flying thing on FF games but not at the bigging it has always been close to the end.
#17 Apr 05 2010 at 11:09 PM Rating: Good
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I think it would be a little much to let everyone potentially have their own airship.

Would I like to see airships I could ride to places like Jeuno -> Windurst/Bastok/Sandy/Zilart? Absolutely!
Ferry rides? Sure!

I have a feeling these things will be a little bit overshadowed by the ability to teleport anywhere at a whim though. Perhaps there will be some places you can teleport to, but then had to take a ferry to get to. (No Ash-thingymajig on that side of the world)

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#18 Apr 06 2010 at 4:50 AM Rating: Decent
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I think they should use airships as guild bases. There is a lot of great potential to flesh this idea out without getting overly technical. I think most people would like a guild headquarters but realize the limitations inherent in placing these structures in the physical world-- a problem shared with airships. I don't envision airships so much as a mode of transportation but as bases in the sky.

Already in Eorzea, we know that there is teleportation via aetheryte. So envision if you could teleport to your guild airship from any aetheryte crystal. The airship itself is tied directly to the guild. Just to hash out a few points:

Ownership: The airship is captained by the designated guild leader/leaders. The ship's upgrades are items that retain ownership with the member that added them. Hopefully if XIV uses a LS-like system, there will be more advanced options such as allowing multilevel hierarchies (more than just shell, sack, pearl-- e.g., co-owned shells), temporary status changes ("you're captain for 30 days or until I reclaim it"), and voting protocols (captain unless voted out) so that all of the guild power is not squarely and indisputably on whoever started the guild (unless that's the way they want to run their guild.)

Features: Access to features would vary based on what your guild position allowed, but general onboard features would be games, music, coffers/vending, maybe barracks and rooms, guild PVE airship fights (fighting airborn enemies that attack your ship), guild vs. guild airship contests (racing and combat minigames), and the ability to drop off all guild members at an area simultaneously (might not be too useful as it would likely just make the captain, for example, send all members on board to the aetheryte rather than everyone going there individually. Of course there could be special airship dropoffs as well.) Not an incredibly useful thing so much as a cool place to cavort with your friends.

Upgrades: All upgrades are items, and when an item is "given" to the airship, the player that gives the item retains ownership. If the player is ever removed, all of those items go with them. Large upgrades would require several items before they could be added. For example, adding barracks to your ship would cost a lot, but the captain might get "Barracks Blueprints" while each other member donates "2 Construction Lumber" and "1 Barracks Bed". Features like rooms would be scaled so that if someone does leave, it won't necessarily take away that feature until the items are replaced, though most features would cease function until all items were there. Some examples:

Card table- a place for members to play the trading card game that we probably won't get :c
Cid Mark II Engine- an upgraded engine that allows for higher ascent where more powerful foes can be found
Port Cannon- a cannon for use in PVE and PVP airship minigames, manned by one or two players
Bar- a room where players can purchased food, drink, and meds stocked by the guild at (potentially) discounted prices, and otherwise hang out
Karaoke stage- I'm just sayin', there are lots of possibilities.

Not all features are "upgrades," particularly cosmetic things. The ship captain can allow or disallow whichever items will be applied to the ship's status.

So that's a semi-brief look at my concept for Guild Airships. Suggestions/criticisms welcome.
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#19 Apr 06 2010 at 2:46 PM Rating: Decent
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When they added flying mounts to WoW, FFXI boards were abuzz with statements that flying in a game is pointless, stupid, etc.

Not quite ... However, after a few years of having flying mounts, I can say that they do have negative impact. They make the world feel smaller. You can easily avoid many obstacles. Of course, Blizzard likes liberally removing obstacles, but I digress.

And yes, personally controlled airships would be the same as flying mounts - with clunky controls.
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#20 Apr 06 2010 at 2:48 PM Rating: Decent
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Kachi wrote:
I think they should use airships as guild bases.


Very cool idea, and you substantiated it with a lot of potential content. Reminds me a bit of FFXII Revenant Wings for DS (where your airship was your base).

However, if guilds had places like this, there would be no public, highly populated city. Guilds would hang out in their airships, and the world would feel empty. Maybe not empty - just full of the guildless masses!

Still a cool idea.
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#21 Apr 06 2010 at 6:12 PM Rating: Decent
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However, if guilds had places like this, there would be no public, highly populated city. Guilds would hang out in their airships, and the world would feel empty. Maybe not empty - just full of the guildless masses!


That's actually a fair point, though I guess that would have to be offset by content in towns. As long as towns remain important places for commerce, grouping and quests, I don't think they would be too barren, but other features could easily be town-exclusive or at least highly advantaged in town. For examples, being able to play cards at a card table on your guild ship would be cool, but you'd be limited in who you could play with unless you went out into the world. Airship monster battles might be cool, but if you don't hang out in towns, you'll miss out on Besieged type events.

So hopefully in spite of all the things a guild airship could do, it would be no substitute for the occasional trek into town.
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#22 Apr 07 2010 at 10:40 AM Rating: Decent
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Very sweet Ideas Kachi!
#23 Apr 08 2010 at 1:07 AM Rating: Decent
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Jordster wrote:

When they added flying mounts to WoW, FFXI boards were abuzz with statements that flying in a game is pointless, stupid, etc.

Not quite ... However, after a few years of having flying mounts, I can say that they do have negative impact. They make the world feel smaller. You can easily avoid many obstacles. Of course, Blizzard likes liberally removing obstacles, but I digress.

And yes, personally controlled airships would be the same as flying mounts - with clunky controls.



Yes, it makes the world feel smaller. But they don't allow flying until near max level. When you have already explored everything on foot. Everyone gets used to scenery eventually, and we just want to get things done, right? No flying at launch, but I say a few years down the road...could think about it.
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