The game is not life, and life is not the game. For me, what they do with this game has little bearing on my happiness, and the same is true for the people who critique any game, book, movie, etc. All consumed media are subject to criticism-- the list of cons are not the demands of insatiable consumers who will never find happiness. They are simply suggestions for improving the experience of the individual.
So no, it's more like, "Just do this and that, and the game will better."
I won't be unhappy if the game "has not," but I won't play it if it has too little.
People bring up subjects they don't like all the time, instead of thinking the good things the game has to offer.
New feature is announced: "Yeah cool I guess, but I'm still disappointed there's no new races."
New feature #2 is announced: "I heard this game has no jumping? How disappointing."
New gameplay video is released: "The lightning sucks, the textures have too few polygons, the framerate is low... I don't want to be cynical, but it's quite disappointing."
I don't think it's always about suggestions. First thing (or second) that happens when SE reveals something is that people start nitpicking it. What's wrong with it. How it could be better. Some people are there to give suggestions- but I don't think everyone is. They are disappointed that there is no X or Y, not happy that there is Z.
Your car isn't your life either, but that's what people think bring them happiness.
It's cool that You're not like that. Wasn't saying you were. Edited, Apr 3rd 2010 8:39pm by Hyanmen