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How do clans exactly work?Follow

#1 Mar 30 2010 at 6:41 PM Rating: Decent
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Has any info been released on how they work? Does each clan have a different weakness/strength to time and day? And are there any restrictions on partying with other of different clan, I hope not cause then parties will be race specific, just looking for some answers on whats the point of the so-called "clans".
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#2 Mar 30 2010 at 7:02 PM Rating: Good
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Nothing's been stated on how they work yet. As far as we know it's appearance-based only, but as far as stats, one can probably presume that each race and clan may have certain bonuses based on their description. ie: Roegadyn Seawolf clan may be slightly more suited for melee, and the Lohengarde clan may be better suited for magic, etc.

And uh, parties won't be race specific. It's not like Humes and Elvaan weren't allowed to party together in XI.



Edited, Mar 30th 2010 7:46pm by Kirbster
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#3 Mar 30 2010 at 7:07 PM Rating: Decent
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I heavily doubt the tribes will have differences that significant. I think it is mainly a way they can establish identities of players. It's a roleplayer's dream, I think. Just another way for characters to differentiate from each other even if they are the same race.

It's just like FFXI, there were a few Humes from windurst, and they acted like it. At the same time there were humes from bastok, and they acted differently. Tribes may have different character customization, and back stories, other than that I don't think it will have any effect.
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#4 Mar 30 2010 at 7:13 PM Rating: Good
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I think you get some kind of bonus for race or clan;

Hyuran

Midlander

* Majority of Hyuran, which is has large population.
* They live in different towns and villages,and their vocations vary.

* Because of the custom of reading books from the early age, they tend to have relatively bigger percentage of intelligence.

+INT maybe ?


Highlander

* They used to live in highlands in northern margin. Highlanders are muscular and big for Hyuran. It became very rare to see them except mercenary males in other cities, after their state city Ala Mhigo fell.

+STR maybe ?


Roegadyn

* Seewolf (German pronouciation)
* The tribe of Roegadyn once feared as pirates that attacked from the northern sea and earned themselves the title, "Wolves of the sea."
* It is still common for them to be employed as sailors and navy.
* Tribe of the scarlet flame, Lohengarde
* This Roegadyn tribe lives near a volcano opening and are known as the "Guardians of the flame."

* Not only strong in body, their training to resist fire has also given them great magic strength.

+Resist Fire maybe ?

Edited, Mar 30th 2010 9:15pm by Maldavian
#5 Mar 30 2010 at 7:17 PM Rating: Good
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Hopefully bonuses won't be as significant as they were in FFXI, practically barring some races from some jobs. Well, they could be them, and there was some equips that could help make up the difference but, the difference was still very noticable.

Edited, Mar 31st 2010 12:05am by Raymund
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#6 Mar 30 2010 at 8:43 PM Rating: Decent
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I'm hoping it'll be something like a small bonus towards HP or MP or something.

So instead of needed 2 astrals to play galka mage, you can simply choose the intelligent galka. Galka will never be as good as an intelligent taru as far as raw stats go, but I'm sure they will give some abilities that will raise stats to make up for it. Similar to the RSE.
#7 Mar 30 2010 at 11:18 PM Rating: Good
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Only thing i can assumer is there'll be some clan specific quests/missions so as to have some variety but restrictions are never a good thing and i doubt we'll see this.
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#8 Mar 30 2010 at 11:50 PM Rating: Decent
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I see the clans for each race as being opposite. One clan will have better base magic stats (INT/MND/CHR or whatever the equivalent is in FFXIV), while the other clan will have better melee stats (DEX/STR/VIT).

That way, you can still play the race you want, but not be hindered in the type of role you want to play. So Lalafell Dunesfolk for instance which may be the melee clan, will have the same base STR and DEX stats as a Roegadyn Seewolf for instance. This is speculation of course.
#9 Mar 31 2010 at 12:50 AM Rating: Decent
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I think the clans are just for more options for the players. If they do have stat adjustments then I'd take a wager that they would have differing stat adjustments based on their race summary.

Other than that, maybe it might affect the mission story, and maybe some difference in quest-lines making it more character appropriate.

Generaly not a big deal, I would think.
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#10 Mar 31 2010 at 2:46 PM Rating: Good
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I have posted this on another thread but it seems relevent here too, maybe clans and or races get passive skills and not stat bonuses? I was under the impression that SE had stated that unlike in FFxi the races would have the same stats.
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