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#52 Mar 31 2010 at 2:16 PM Rating: Good
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People wanting to see more miqo action has all the mithra action they want..FFXI is built and ran by Mithras.

It's a new race's time to shine <.<
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#53 Mar 31 2010 at 2:22 PM Rating: Good
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Very nice to see some gameplay video. The animations look smooth. Cant wait to get into the beta sometime soon!
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#54 Mar 31 2010 at 2:25 PM Rating: Default
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I agree that they are not doing much about information release in regards to the Miqo'te. I want to see more information, because right now I am very annoyed with this.

If they're going to reveal more of SOMETHING, reveal more of the other stuff as equals, don't just put something forward as though it's superior to the others. That said, I consider the Tarutaru/Lalafell to be my personal football. If Square-Enix includes a /punt emote, I'll be happy. Especially if it involves the target actually getting kicked a few meters down the way.
#55 Mar 31 2010 at 2:27 PM Rating: Decent
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Gotta say, even for being Alpha, the graphics are shaping up nicely, ESPECIALLY for an MMO.

#56 Mar 31 2010 at 2:34 PM Rating: Good
Man.... I really wanted to use the name "Xiv Julia". >< Looks like i'll have to pick something else. ( yes that's a joke)

The game looks amazing for being in Alpha stage. I kind of like how the city feels so wide open as compared to FFXI, where everything felt a little cluttered in town.
#57 Mar 31 2010 at 2:35 PM Rating: Decent
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KatoArabel wrote:
I agree that they are not doing much about information release in regards to the Miqo'te. I want to see more information, because right now I am very annoyed with this.

If they're going to reveal more of SOMETHING, reveal more of the other stuff as equals, don't just put something forward as though it's superior to the others. That said, I consider the Tarutaru/Lalafell to be my personal football. If Square-Enix includes a /punt emote, I'll be happy. Especially if it involves the target actually getting kicked a few meters down the way.


Since jumping will not be included, the only race that can get over an ankle high step will be the Lalafell, because another race can /punt him/her over the step. :O Lalafell punting will also be a sport, where other races compete at getting the most distance per /punt. Thaumaturge Highlander Hyuran excel at this sport, because they are strong and are able to tractor the Lalafell towards their foot before they /punt him/her.
#58 Mar 31 2010 at 2:59 PM Rating: Decent
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I just want to know the specs of the computer they were running on...
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#59 Mar 31 2010 at 3:21 PM Rating: Good
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AnaraWarren wrote:
That thumbs up is just awful...


Seriously.
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#60 Mar 31 2010 at 4:44 PM Rating: Decent
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P.S. Post something a little more relevant then "oh it's the alpha, as if you didn't know..."... sigh


Yea this irrates me no end also, as if we don't know that already :)

I think its looks pretty good so far, could do with some more colour though.
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#61 Mar 31 2010 at 5:14 PM Rating: Good
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noticed some1 mentioned about the candle on minimap wondering what it was for judging by the symbols shown on the same map at same point (1:59) a chocobo symbol for stables prob theres also a wine glass so maybe a pub so the candle might be an Inn? Just a wild guess.

PS: more miqo'te
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#62 Mar 31 2010 at 5:28 PM Rating: Decent
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Demonye wrote:
Or that during the alpha build they haven't decided how to tweak each race's stats. . . .
I wouldn't read too much into any numbers you see in the video, they still have a ton of stuff they might change prior to the start of actual service.


QA session info

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- Are there bonuses based on one's selected race and city-state? And if so, will tribe selection also affect them in any way?

A: At this stage, we haven't planned any such bonuses, but we will consider it if the many players ask for them.
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#63 Mar 31 2010 at 5:48 PM Rating: Excellent
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Loved the video. I am really starting to get excited for this game.

Also, anyone getting a Crocodile Dundee vibe from the sitting Elezen at the end there?

#64 Mar 31 2010 at 6:07 PM Rating: Excellent
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I don't get why the npc cutting onions would put their hand which was just touching onions right on their eyes...must be a rookie chef.
#65 Mar 31 2010 at 6:49 PM Rating: Good
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I'm surprised at how good the animations were in FFXI without motion capture. I was sure that was what they'd used, but now you can see in FFXIV that they really did use motion capture for all the character's actions. Now here's the big question, are they using ragdoll physics this time around?


Motion capture doesn't really make animation better, it merely provides a basic template for animators to push and keyframe further. If anything, unmodified motion capture animation is terribly uninteresting and undynamic. Pixar still uses keyframing exclusively, as well. Why would we need ragdoll physics?


Also, that was the dorkiest thumbs up emote I have ever seen, it has to stay.
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#66 Mar 31 2010 at 7:04 PM Rating: Decent
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Limsa Lominsa = Bastok 2.0
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#67 Mar 31 2010 at 7:23 PM Rating: Good
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The only thing I can even try to complain about is the same with every new detail we get.
That's it, until we get more. More, more, more! I'm very excited for the new game (as I'm sure we all are) and each new detail we get just makes it harder to wait for it to get here.

That said. Wow!
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#68 Mar 31 2010 at 8:36 PM Rating: Good
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TauuOfSiren wrote:
Limsa Lominsa = Bastok 2.0


more like Jeuno 2.0 to me (yes, i know Jeuno is not 1 of the 3 starter nation)


Luinealcarien wrote:
Loved the video. I am really starting to get excited for this game.

Also, anyone getting a Crocodile Dundee vibe from the sitting Elezen at the end there?


looks hot there


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#69 Mar 31 2010 at 9:45 PM Rating: Decent
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I was stoked to see this video. Realiy nice, everything looked really awsome. ok the white guy doing the thumbs up.... was a little cheesy, but it gave me a chuckle. So it looked like it had a row of crafting guilds their so thats awsome.

Overall its great to see some ingame footage, even though their was no fighting. At the moment anything is better then nothing. bring on some more videos.
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#70 Mar 31 2010 at 10:01 PM Rating: Decent
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The Elezen in the hat looks like a cowboy, with those boots.
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#71 Mar 31 2010 at 10:12 PM Rating: Good
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Anyone else notice that SE created this Youtube page way back in September '06? I know that they announced working on an "untitled MMO project" way back then, but it's just amazing to me how much time has passed and how much work they really must have put into this game. Maybe I'm just being optimistic about the outcome.
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#72 Mar 31 2010 at 10:37 PM Rating: Decent
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I hope they improve textures, and that it's just the alpha factor, because the game (aside from the characters) looks like complete *** to me.

Also, in FFXI tarus had no knees, now they have no elbows? Why don't they move their arms when they run, that's retarded...
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#73 Mar 31 2010 at 10:48 PM Rating: Decent
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tarutaru dance 2010 @ 2:20 :P

haha yes!!

Also, anyone that's taken Japanese 101 could understand that video :P
It was really simple.. I hope the rest are similar so I can understand them too haha..
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Here are some pictures from the XI beta:
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#74 Mar 31 2010 at 11:43 PM Rating: Good
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This video reminded me of the section of the monthly newsletters SE used to do for FFXI where the make believe party went out exploring and encountered many different things. I don't think they would, but it would be nice if they were able to do some videos of some of those adventures and such on youtube.
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#75 Apr 01 2010 at 12:00 AM Rating: Good
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I hope they improve textures, and that it's just the alpha factor, because the game (aside from the characters) looks like complete *** to me.



Most set pieces I can single out look pretty Okay.

There are some things that have a few unfortunate circumstances coming together to make them appear highly unflattering. Like that cliffwall.

There's a correlation between distance and graphical fidelity. The farther something gets from you the more the graphical quality of the object degrades in a series of steps. You can see this happening on the cliff-face wall in a very sudden fashion as the camera pans. But, in a polished game this transition happens with expert smoke and mirrors, blending seamlessly from one step to another.

Furthermore, the lighting itself is pretty generic. The light is too intense, making the colors of the wall get washed out to the point I had to pause the video and peer very closely to be sure there was some color on it at all. The shadows are a color too close to black, which is also unfortunate. It's a standard shadow color in alot of 3d packages and engines, and it isn't even remotely natural, so it just feels 3D in a single glance.

These all come to together to make that (very large) piece of scenery look like ***. But it's all stuff that's bound to be fixed before release.



There's also 'real is brown' to consider. But it's a little early in the game' lifecycle to be talking PS3 limitations.



Edited, Apr 1st 2010 2:20am by Zemzelette
#76 Apr 01 2010 at 12:10 AM Rating: Decent
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I like how the lalafel had an actual /dance that was unique and original.

Also I know it's an alpha build and I know it'll look better but dammit FFXIII has spoiled alot of people lol. Thank goodiness FFXIV is built with the same Crystal Tools engine.
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#77 Apr 01 2010 at 1:30 AM Rating: Decent
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Zemzelette wrote:
Quote:
I hope they improve textures, and that it's just the alpha factor, because the game (aside from the characters) looks like complete *** to me.



Most set pieces I can single out look pretty Okay.

There are some things that have a few unfortunate circumstances coming together to make them appear highly unflattering. Like that cliffwall.

There's a correlation between distance and graphical fidelity. The farther something gets from you the more the graphical quality of the object degrades in a series of steps. You can see this happening on the cliff-face wall in a very sudden fashion as the camera pans. But, in a polished game this transition happens with expert smoke and mirrors, blending seamlessly from one step to another.

Furthermore, the lighting itself is pretty generic. The light is too intense, making the colors of the wall get washed out to the point I had to pause the video and peer very closely to be sure there was some color on it at all. The shadows are a color too close to black, which is also unfortunate. It's a standard shadow color in alot of 3d packages and engines, and it isn't even remotely natural, so it just feels 3D in a single glance.

These all come to together to make that (very large) piece of scenery look like ***. But it's all stuff that's bound to be fixed before release.



There's also 'real is brown' to consider. But it's a little early in the game' lifecycle to be talking PS3 limitations.



Edited, Apr 1st 2010 2:20am by Zemzelette


Sorry, I'm a little ignorant when it comes to this sort of stuff. You said the lighting is generic. Is that what's giving the game this plasticy look? It seems easiest to notice on matte textures like the cloth fabric armor and the rock wall/cliff. It's driving me crazy that everything I've seen as ingame-screenshot-wise has this terrible Everquest2 look to it.


dyvidd wrote:
I like how the lalafel had an actual /dance that was unique and original.

Also I know it's an alpha build and I know it'll look better but dammit FFXIII has spoiled alot of people lol. Thank goodiness FFXIV is built with the same Crystal Tools engine.


I know... I keep comparing what I'm seeing to XIII (can't help it :/) and I feel a little let down. Everything in XIII seemed to vivid, while this looks drab in comparison.

Edited, Apr 1st 2010 3:33am by Aldynx
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#78 Apr 01 2010 at 3:03 AM Rating: Good
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If any of you, like me, try to watch that on your ps3... you'll probably not get a nice version. Youtube looks pretty gnarly most times. :P However, gametrailers has a nice HD version of it:

http://www.gametrailers.com/video/japanese-life-final-fantasy/63925

Just gotta wait for it to load (it is, even if it looks like it's not... just wait).

Was not impressive to me at first, but the HD version looks way, way better. Some nice touches in there, like the water flowing down the wall behind the tar....lalafell....

SE did awesome with FFXI area designs, even just on the ps2. Ps2 is far from super powerful, but even now some of the areas look amazing. Purgonorgo, Zi'tah, Sea, Sky, Promyvion, Misareaux's Coastline, and many others. It honestly makes me really, really excited to see what some of these FF14 zones could look like. SE can be wildly imaginitive and come out with some great stuff. And with the ability to make even more detailed evironments... well, I'm interested in going exploring. :P

Even just FF13 has some truly beautiful areas (despite most of it being locked away). The crystallized lake was among the best RPG area ideas I've ever seen. And some other zones really make you hungry for 14's style. Can't wait to see what they do.

As for the characters... they look ok, but not enough Elezen action. :P
And how come they seem to walk and run like they've all.... soiled... themselves. XD
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#79 Apr 01 2010 at 4:20 AM Rating: Good
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To anyone concerned with how things looked in the video:

Over time, they managed to squeeze more detail out of FFXI's engine with only minor updates and changes. Those who have played know what I speak of, there's quite a difference between the original areas and equipment compared to what we've seen from more recent expansions.

You also have to consider the fact that (unless you watched it at GT), you were seeing a YouTube butchered quality video. They also walked around some pretty boring areas with fairly restricted and boring camera angles, ones that don't really show off the game's details. I also agree with Zemzelette's statements, and it *is* only an alpha version. The way the video was recorded may have also butchered the colors for all we know. Maybe there's even some filters in the graphics engine turned off to allow for some temporary client stability.

You should also ask yourself, is your interest in playing based entirely on whether or not you think it looks good? I thought it was about having a fun experience, making friends and having a good time with them , etc.
#80 Apr 01 2010 at 5:30 AM Rating: Good
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It looks awesome! Don't worry about the graphics, SE always deliver in that department, I would say that most of the lightning effects are disabled.

Can't wait for the next video!
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#81 Apr 01 2010 at 6:08 AM Rating: Decent
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The ****...

What does "JOING!!!!!!" mean in Japanese?

(@2:10)
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#82 Apr 01 2010 at 6:22 AM Rating: Good
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AmanoJ wrote:
However, gametrailers has a nice HD version of it

Gametrailer's streams are actually lower quality (the Quicktime version is only 540p and the WMV while 720p has lots of blocking artifacts), since they appear to just be re-encodes of Youtube's 720p stream.

The original Youtube 720p x264 encode looks much better:
http://www.mediafire.com/?zgmzntc2gtm
#83 Apr 01 2010 at 6:29 AM Rating: Decent
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Quote:
The ****...

What does "JOING!!!!!!" mean in Japanese?

(@2:10)


I think it's the narrators making a sound to go with the actions of the dance. Similar to when someone might say "Bang!" or when people used to say "Ding!" when they leveled in FFXI. Things like that are more common in Japanese than English.

I think... lol
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Here are some pictures from the XI beta:
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Some cool pics of the Gigatoad and GM characters in there

Some old videos I made (Don't make fun of them, I was young at the time):
http://www.youtube.com/watch?v=pdxdzD3gNtI
http://www.youtube.com/watch?v=x3jUcsKt0E0

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#84 Apr 01 2010 at 10:27 AM Rating: Good
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I hope they improve textures, and that it's just the alpha factor, because the game (aside from the characters) looks like complete *** to me.

The first four shots or so looked pretty nice to me. After that it just seemed to be people walking around plain grey pathways and I started to think that this isn't much of a jump from FFXI.

But I try to remember that most of what we've seen, the stuff in more interesting environments than that city, has looked pretty fantastic. Maybe they're still working on it, or maybe this is just the Bastok of FFXIV.
#85 Apr 01 2010 at 11:47 AM Rating: Default
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Borkachev wrote:
Quote:
I hope they improve textures, and that it's just the alpha factor, because the game (aside from the characters) looks like complete *** to me.

The first four shots or so looked pretty nice to me. After that it just seemed to be people walking around plain grey pathways and I started to think that this isn't much of a jump from FFXI.


The textures will most likely ship this way. Its also very unlikely we will see a new lighting model come about before the game ships. For the most part what you see right now is how it will most likely look when you first play.

You are likely to see updates to animation and UI elements though. Its possible that the game was not running with all of the settings maxed out however this is unlikely or careless if it is the case. Allot of the finer details in the engine are in the form of Developer eye candy. This is the kind of stuff only a dev will even see and sometimes appreciate. From the high poly normal mapped armor and cloth physics/mocapped animations to the improved material layers of the engine. The details on something like a weapon, are very high but to enjoy it fully you will have to pause the video and zoom in on it.

anyway....
Compared to most MMOs this games level of detail is already skirting the uncanny valley as far as character art though.. Not many games of any genre can safely say they do that...
#86 Apr 01 2010 at 11:58 AM Rating: Decent
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OK i'M SURPRISED THAT NONE mentioned the fish!!!!!!!!!!!!! Awsome i want a tank in my mog house. ( or what ever their going to call it)






just kidding but did you see the chocobo??? hmmmm
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#87 Apr 01 2010 at 11:59 AM Rating: Decent
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The textures will most likely ship this way. Its also very unlikely we will see a new lighting model come about before the game ships. For the most part what you see right now is how it will most likely look when you first play.

You are likely to see updates to animation and UI elements though. Its possible that the game was not running with all of the settings maxed out however this is unlikely or careless if it is the case. Allot of the finer details in the engine are in the form of Developer eye candy. This is the kind of stuff only a dev will even see and sometimes appreciate. From the high poly normal mapped armor and cloth physics/mocapped animations to the improved material layers of the engine. The details on something like a weapon, are very high but to enjoy it fully you will have to pause the video and zoom in on it.


I'm going to have to somewhat disagree with you on that, from the screenshots we've already seen I can tell that there are shaders and other graphical enhancements that are missing. That's not a new lighting model simply things that aren't turned on. I could see a few glitches in the cliff face and which leaves me to believe that it still needs some work.

I'm willing to bet that the game hasn't been completely optimized for PC yet and they reduced some of the settings to get a clean frame rate for the video. Part of the purpose of the Beta is to test on multiple computers with various setups so they can tweak the settings to produce the best output on the most amount of machines. This is Square we're talking about here. They would never let a game launch looking like that.

I'm actually really interested in seeing what the game looks like on the PS3 in comparison to the PC.
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#88 Apr 01 2010 at 12:32 PM Rating: Good
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The textures will most likely ship this way. Its also very unlikely we will see a new lighting model come about before the game ships. For the most part what you see right now is how it will most likely look when you first play.


:p bah, didn't mean to imply all that work.
I'm more trying to highlight how much of an effect a small tweak of a setting can have on how we see the whole picture.
I'm of the mind they're set asset wise, but as a matter of presenting those assets to the audience there's still more to be seen.


Quote:
Sorry, I'm a little ignorant when it comes to this sort of stuff. You said the lighting is generic. Is that what's giving the game this plasticy look? It seems easiest to notice on matte textures like the cloth fabric armor and the rock wall/cliff. It's driving me crazy that everything I've seen as ingame-screenshot-wise has this terrible Everquest2 look to it.


You mean, the white highlight you see on things when they catch the light?









#89 Apr 01 2010 at 1:11 PM Rating: Decent
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Quote:
Sorry, I'm a little ignorant when it comes to this sort of stuff. You said the lighting is generic. Is that what's giving the game this plasticy look? It seems easiest to notice on matte textures like the cloth fabric armor and the rock wall/cliff. It's driving me crazy that everything I've seen as ingame-screenshot-wise has this terrible Everquest2 look to it.


You mean, the white highlight you see on things when they catch the light?[/quote]

Yes, I suppose that's it. I think I'm trying to say everything looks like it's glistening or bumpy (the fabric that has a course burlap-ish texture looks glittery and shellaced), even when it's not a glossy or metallic material. I really don't know how to explain what's going on in my mind. Something about the lightning or rendering just doesn't look right. I've seen it in other games, but once again didn't know how to explain it. It doesn't seem to be existent in XIII though—the lighting there looks smooth and correct.

Another thing that's throwing me off is the strange shadows things have, or the lack of them.
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#90 Apr 01 2010 at 6:00 PM Rating: Good
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I thought FFXI looked really nice for its time but it was rather dull color wise...FFXIV fixed that. While this game looks a lot like FFXI the models look amazing (characters and world wise) and the colors are vibrant but not over the top..i think we wont really know how good/bad this game looks until we get to play it.
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#91 Apr 01 2010 at 9:17 PM Rating: Good
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Yes, I suppose that's it. I think I'm trying to say everything looks like it's glistening or bumpy (the fabric that has a course burlap-ish texture looks glittery and shellaced), even when it's not a glossy or metallic material. I really don't know how to explain what's going on in my mind. Something about the lightning or rendering just doesn't look right. I've seen it in other games, but once again didn't know how to explain it. It doesn't seem to be existent in XIII though—the lighting there looks smooth and correct.


I think I know what your getting at.
How shiny something appears is influenced by alot of things, but primarily it's either the light that's shining on the object, additional programming special effects that can change how we see the final product, or a something an artist adds to the object that tells the engine how light should interact with it (most common is a specular map).

I would be more willing to lay money on either of the first two, than the idea that squeenix is going to be doing much grand scale fiddling with objects on a individual basis at this stage of the game. So if the shinyness of the Elz's white dress really bothers you, you might not like the graphics in this game. But if it's something more like the slight shine of the lala's shirt as she pulls up from the bow in front of the fountain that feels just a wee bit over-the-top, you might want to wait and see.




Edited, Apr 2nd 2010 3:17am by Zemzelette
#92 Apr 01 2010 at 9:40 PM Rating: Decent
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I'll take a bit of shine over the lalas not bending their arms when they run, could someone explain that?
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#93 Apr 01 2010 at 10:17 PM Rating: Decent
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This is Square we're talking about here. They would never let a game launch looking like that.


Huh the FF11 engine still to this day isn't opptimised for PC very well.

I really hope they give us a benchmark before the launch of the game, I used to like the FF11 benchmarks.

As for the shiney materials, this is due to shaders, it could just be that they have turned off specific shaders for the time being so the overal effect of the armor doesn't look as it should.

Edited, Apr 2nd 2010 12:20am by Diakar
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#94 Apr 01 2010 at 11:21 PM Rating: Decent
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>.< is walk/run even slower for XIV?
#95 Apr 02 2010 at 5:52 AM Rating: Default
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I'm just worried that you apparently need a high end PC to run this lifeless town.
Please let this be the alpha factor like mentioned many times in this thread.
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#96 Apr 02 2010 at 7:00 AM Rating: Excellent
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I can't stop watching the vid. I am hoping we get another one very soon.


Side note: Maybe I'm just old (my first RPG was a text-based game I played on a Tandy 1000) but graphic quality and frame rate were the farthest thing in my mind while watching this short clip. I would be more than pleased if the game was release tomorrow and had the same graphic quality as what we were shown in the clip. Don't mind the mutterings of an old geeze. Get off my lawn. Kids these days blah blah
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#97thorazinekizzez, Posted: Apr 02 2010 at 8:54 AM, Rating: Sub-Default, (Expand Post) Nah its pretty much going to look like the video. There are no post processing or simple engine features that are going to make the textures look sharper and make the environments look much different from the video. And if you want to you can do a little research and realize that even if there are a few missing material layers its not going to change the appearance vastly enough to make the environments in the shown locations not be gray and brown corridors. Even with an extra detail layer or up-resed textures it wont change things enough for most people to notice.
#98 Apr 02 2010 at 10:31 AM Rating: Decent
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Nah its pretty much going to look like the video. There are no post processing or simple engine features that are going to make the textures look sharper and make the environments look much different from the video. And if you want to you can do a little research and realize that even if there are a few missing material layers its not going to change the appearance vastly enough to make the environments in the shown locations not be gray and brown corridors. Even with an extra detail layer or up-resed textures it wont change things enough for most people to notice.

This isn't really a matter of disagreeing its a matter of knowing the process and working with games and 3d engines. Like disagreeing with a doctor who says you are sick when you don't know why you feel bad. *shrugs*

edit: With that said its still an impressive video. And we all know FFXI had a pretty drab looking Jeuno, so I guess FFXIV will have one too...


Okay...but the game is in Alpha for christs sake, and we don't know when it's going to be released. We still have most of the year to go (Presumed it is released in 2010) There could still be textures to replace, there could still be fixes to models and tweaks that will clean things up. I'm not arguing about the technology, I'm arguing that there's still a lot of work to be done before launch and most of that revolves around tweaking the game to run smoothly on multiple PCs. We don't know that all the settings were turned up on the system that took the video for the YouTube video.

Are you saying that you have an inside look into the development team and that you know their ever process and plan?
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#99 Apr 02 2010 at 11:05 AM Rating: Good
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If they're in Alpha (and it's an honest alpha), then the textures are final.

You're right insomuch they could have a few complex shaders that are turned off, xebius, although I'm not going to comment on how much is likely. Truly awesome material shaders can make you feel like they replaced a texture, but it's just clever programming that mostly manipulates the assets that are already there. So if something is brown, it's going to stay brown. If something is shiny, it's going to stay shiny. If a texture is flawed, it's still going to stay mostly flawed.

Keeping people firmly rooted in reality is a great position and I don't want to undermine that, thoraz. But, there are some things missing that are just so common in games nowadays (and in the screenies) I can't imagine they're going to ship without. Like varying levels of Bloom, for instance.




Edited, Apr 2nd 2010 2:04pm by Zemzelette
#100 Apr 02 2010 at 12:31 PM Rating: Good
Zemzelette wrote:
If they're in Alpha (and it's an honest alpha), then the textures are final.

You're right insomuch they could have a few complex shaders that are turned off, xebius, although I'm not going to comment on how much is likely. Truly awesome material shaders can make you feel like they replaced a texture, but it's just clever programming that mostly manipulates the assets that are already there. So if something is brown, it's going to stay brown. If something is shiny, it's going to stay shiny. If a texture is flawed, it's still going to stay mostly flawed.

Keeping people firmly rooted in reality is a great position and I don't want to undermine that, thoraz. But, there are some things missing that are just so common in games nowadays (and in the screenies) I can't imagine they're going to ship without. Like varying levels of Bloom, for instance.




Edited, Apr 2nd 2010 2:04pm by Zemzelette



One thing to remember is that SE has stated (I believe?) that the Alpha version will not have adjustable graphics. For all we know, when either the beta/retail release is out, we'll be able to max those GFX slider-bar settings and tweak the look of the game.
#101 Apr 02 2010 at 1:38 PM Rating: Decent
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f they're in Alpha (and it's an honest alpha), then the textures are final.


I wasn't talking about the textures per say. At least I think I wasn't. Agree completely with what you said. There are things that are missing.
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