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#102 Apr 02 2010 at 5:11 PM Rating: Decent
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I have to agree the colors seems pale, But then again if it is only alpha, it's ok.

Edited, Apr 3rd 2010 1:15am by CWinther
#103thorazinekizzez, Posted: Apr 03 2010 at 11:30 AM, Rating: Sub-Default, (Expand Post) Even in the pre alpha footage of FFXI aside from the armor and small details it looked the same as it does today too.. But like I said before unless someone can talk about a specific set of features the engine might have this is pretty much how its going to look.
#104 Apr 03 2010 at 12:22 PM Rating: Default
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about the criticism on the looks of the game...
i have to agree, were basicly looking at the final resutl with some minor particle updates and stuff.
FFXI was very washed out and non-flashy as compared to every other MMO in existance, but remember, the same team of designers and artists of FFXI are also the ones working on FF14. so expect to see much of the lack of color vibrancy and annoying lighting. the distance fog is a let down but i didnt notice it till someone pointed it out.
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#105 Apr 03 2010 at 12:32 PM Rating: Excellent
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The graphics on a base level obviously will be the same but level of detail can and will always rise or drop by RC in the end, FFXIV is still one of the better looking MMOs to date if we really have to care for graphics.

Also what does graphics truly matter to a game anyway? Maybe I'm just too old and never picked up on why I have to see for hundreds of thousands of miles and see every wrinkle my character may have >.>
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#106 Apr 03 2010 at 12:40 PM Rating: Excellent
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Baring animations, UI and specific particle effects like I said above, those are easy to update compared to engine features. Your looking at the game right now.


You might look at something like Bloom and go "feh, but that's easy, and it's in every game, surely that can't be too impressive!". But the soft light bleeding over the horizon and bouncing off the snake monster's chest is part of what makes people go 'ohhhhhhh' at the screenshots.

Something like simple reflection can go a long way in spite of it being relatively simple. Lord knows reflective water awed people in Age of Conan, and has continued to do so in modern MMOs. If they can swing some vaguely reflective metal ala' WoW, that can change the perception of armor as more convincingly metallic without changing the assets.

I don't mean to go so far as to present a false sense of hope, but I think your not considering on how impressive those post-processing things can look from the outside in.



speaking of which;
Quote:
I have to agree the colors seems pale, But then again if it is only alpha, it's ok.


The palette is something you should take at face value.

Edited, Apr 3rd 2010 3:42pm by Zemzelette
#107 Apr 03 2010 at 1:06 PM Rating: Good
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ABunchaPeople wrote:
the graphics...


Don't make up the game, so I honestly don't give two *****. As long as it isn't a browser based or FFV~esk pixel game, I will barely notice or care about them. I care about the gameplay and whatever atmosphere the game brings to itself.
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#108 Apr 03 2010 at 1:48 PM Rating: Default
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Raiendel wrote:
ABunchaPeople wrote:
the graphics...


Don't make up the game, so I honestly don't give two sh*ts. As long as it isn't a browser based or FFV~esk pixel game, I will barely notice or care about them. I care about the gameplay and whatever atmosphere the game brings to itself.


Not caring about graphics in a video game is one of the dumbest things I've ever heard.
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#109 Apr 03 2010 at 2:10 PM Rating: Good
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The day that graphics make a game, instead of gameplay itself. Is when gaming itself dies.

Yes graphics are nice to look at, but if it doesn't have the gameplay, the game itself going to fail. Who really wants to play a game on graphics only? If the gameplay sucked, but the graphics are omgwtfbbq good, you'll mostly wont play it for long, since it doesn't have gameplay. Unless gameplay not your thing.
#110 Apr 03 2010 at 2:14 PM Rating: Excellent
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Pluelf wrote:
Raiendel wrote:
ABunchaPeople wrote:
the graphics...


Don't make up the game, so I honestly don't give two sh*ts. As long as it isn't a browser based or FFV~esk pixel game, I will barely notice or care about them. I care about the gameplay and whatever atmosphere the game brings to itself.


Not caring about graphics in a video game is one of the dumbest things I've ever heard.


Thus why every 8-16bit console failed..cuz you know their inferior graphics.
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#111 Apr 03 2010 at 3:20 PM Rating: Decent
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Not caring about graphics in a video game is one of the dumbest things I've ever heard.


Weakest argument ever, about anything.
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#112 Apr 03 2010 at 3:54 PM Rating: Good
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Raiendel wrote:
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Not caring about graphics in a video game is one of the dumbest things I've ever heard.


Weakest argument ever, about anything.


Weakest argument for proving why that was the weakest argument. Ohoho! o.O
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#113 Apr 03 2010 at 3:58 PM Rating: Good
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The only thing that is probably going to stay the same is base textures and geometry (Polygon models of the city, and several of the animations with less glitches after some tweaking) and thats it from Alpha. Textures can have more shaders applied to them later on, the lighting itself can be redone or have things turned on that didn't exist, we are missing weather effects which in turn affect the lighting significantly, and like others have said, subtle things like Bloom will drastically change the atmosphere of the graphics. People that are examining the graphics should take them at base value only, just the structure of the games world and nothing more. I have seen too many MMORPG betas and alphas, as well as taken part in even some alpha testing of single player games to believe that these graphics reflect in ANY way the final product, if they end up becoming the final product I will be very, very surprised. I am just happy from a base/non tweak value they look as good as they do.

SE themselves said that the graphics for the alpha had several if not most of the features planned for the final release completely taken out. Those small subtle things change EVERYTHING about how you percieve the graphics when they get turned on. What we are looking at is probably what the lowest of the low settings will look like for the final release.
#114 Apr 03 2010 at 11:21 PM Rating: Good
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I think the game looks beautiful, but still rough around the edges. Maybe my expectations were too high. I never played Aion, but a few friends did and I've seen it run on their PCs, and I've seen plenty of in-game pictures and video.
I expected something like that, except with the story/game play that I've come to depend on from SE.

Now, I understand why my friends do not play Aion anymore. It's all looks and no balanced game play. I'm just saying, its not like the much hyped crystal engine can't produce graphics on par with or better than Aion.
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#115 Apr 03 2010 at 11:32 PM Rating: Good
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stop complaining, you are all still gonna play it no matter how it looks, stop whining :P
#116 Apr 04 2010 at 3:25 AM Rating: Good
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I think the game looks beautiful, but still rough around the edges. Maybe my expectations were too high. I never played Aion, but a few friends did and I've seen it run on their PCs, and I've seen plenty of in-game pictures and video.
I expected something like that, except with the story/game play that I've come to depend on from SE.


Well I can assure you, that Aion looked like crap during it's own Alpha as well.

SE devs aren't miracle makers that can do things other developers can't- every game looks like crap before everything is optimized and all features turned on. They want to keep the FPS high for the testers, thus graphics are on low settings by default.
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#117 Apr 04 2010 at 3:35 AM Rating: Excellent
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Don't worry, the game will look great, Final Fantasy games always do.
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#118 Apr 04 2010 at 4:38 AM Rating: Decent
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Hyanmen wrote:

SE devs aren't miracle makers that can do things other developers can't- every game looks like crap before everything is optimized and all features turned on. They want to keep the FPS high for the testers, thus graphics are on low settings by default.


No that's not how it works. Testing is not done in the lowest settings its done in the highest settings. If its not the highest settings then its the settings deemed most likely for people to run the game in. ( Medium to high )

While I realize adding some cool post processing to the game like bloom can make a difference. My above points were made with all of that in mind. Don't hold your breath for the game to look much different.

Anyway with that said, this mmo will easily have the highest detail as far as character art I have ever seen in an mmo. I'm personally impressed by the level of detail in the game in general. while Jeuno is going to look drab again im sure that many other locations in the world will be really pretty just like in FFXI. /shrugs
#119 Apr 04 2010 at 4:49 AM Rating: Good
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No that's not how it works. Testing is not done in the lowest settings its done in the highest settings. If its not the highest settings then its the settings deemed most likely for people to run the game in. ( Medium to high )


Well yes, the game is capped at 720p for the alpha. I don't think the game as was running on the lowest possible settings, but there were features turned off that would cut the fps considerably. Testing how the game runs is important, but they can't get any feedback on gameplay if the game runs like a slideshow.

The video reminded me of AltanaViewer for XI. No lightning can make a huge difference. If you've ever looked at Alzadaal undersea ruins in the Viewer (no lightning added in), there's a day and night difference. The video gave me same exact vibes. Once lightning and weather effects are added in, then we should be able to see what the game really looks like.
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#120 Apr 04 2010 at 6:28 AM Rating: Decent
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Hyanmen wrote:
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No that's not how it works. Testing is not done in the lowest settings its done in the highest settings. If its not the highest settings then its the settings deemed most likely for people to run the game in. ( Medium to high )


Well yes, the game is capped at 720p for the alpha. I don't think the game as was running on the lowest possible settings, but there were features turned off that would cut the fps considerably. Testing how the game runs is important, but they can't get any feedback on gameplay if the game runs like a slideshow.

The video reminded me of AltanaViewer for XI. No lightning can make a huge difference. If you've ever looked at Alzadaal undersea ruins in the Viewer (no lightning added in), there's a day and night difference. The video gave me same exact vibes. Once lightning and weather effects are added in, then we should be able to see what the game really looks like.


we can hope for the best...
by chance do you know what the features were? because as far as I could see lighting system was identical to FFXI. baked vertex lighting.

Yeah if they do some nice shadow maps or dynamic lighting that would be a pretty big difference.. heck even lightmaps with radiosity would be a huge difference over that.

Edited, Apr 4th 2010 8:35am by thorazinekizzez
#121 Apr 04 2010 at 9:02 AM Rating: Decent
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we can hope for the best...
by chance do you know what the features were? because as far as I could see lighting system was identical to FFXI. baked vertex lighting.


Some parts definitely look better than the others, but even the best parts had quite basic lightning elements in them.

I'm not really professional on the subject so I can't speak facts here, but especially at the 1:00 mark you can see that the hills, grass and water really stand out from the rest of the scene. It feels like it's way too bright overall. The areas look the same way when I explore them in the AltanaViewer because there's no shadows or lightning whatsoever. It gives the textures a really plastic, unnatural look and they tend to stand out. 2:16 I get the same vibes.

But in-game, the areas in XI do look good and not unnatural. I think we will see the same kind of progress in XIV as the alpha goes on.

I had no problems with how the first trailer shown at E3 looked like for example. I bet that was with lightning and weather effects turned on.
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#122 Apr 04 2010 at 1:31 PM Rating: Decent
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Hyanmen wrote:
I'm not really professional on the subject so I can't speak facts here, but especially at the 1:00 mark you can see that the hills, grass and water really stand out from the rest of the scene. It feels like it's way too bright overall. The areas look the same way when I explore them in the AltanaViewer because there's no shadows or lightning whatsoever. It gives the textures a really plastic, unnatural look and they tend to stand out. 2:16 I get the same vibes.

But in-game, the areas in XI do look good and not unnatural. I think we will see the same kind of progress in XIV as the alpha goes on.

I had no problems with how the first trailer shown at E3 looked like for example. I bet that was with lightning and weather effects turned on.


You hit what I was trying to say spot on. And yes, the trailer with the battle on the ship looked nice. Smooth lighting, things that were meant to be wet from the rain wet looked wet, things that were meant to be wood looked like wood, etc. The rain looked very nice too.
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#123 Apr 04 2010 at 2:34 PM Rating: Good
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Raiendel wrote:
ABunchaPeople wrote:
the graphics...


Don't make up the game, so I honestly don't give two sh*ts. As long as it isn't a browser based or FFV~esk pixel game, I will barely notice or care about them. I care about the gameplay and whatever atmosphere the game brings to itself.


Great graphics can go a long way towards producing and enhancing that atmosphere that you're looking for. They can make you stop in your tracks, look around, and just say "Wow". The old pixel games didn't produce that feeling of awe...but our expectations were different back then, in accordance with the capabilities of the systems. Now this isn't to say that games cannot be good without good graphics; obviously that's not true. But graphical quality is undoubtedly one important area that a game can excel in to impress most of us. There are also many games that just don't work with poor graphics, because the strong atmosphere is driven by visual flair (Shadow of the Colossus comes to mind).

Edited, Apr 4th 2010 4:35pm by Eske
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#124 Apr 04 2010 at 4:13 PM Rating: Good
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Eske wrote:
Raiendel wrote:
ABunchaPeople wrote:
the graphics...


Don't make up the game, so I honestly don't give two sh*ts. As long as it isn't a browser based or FFV~esk pixel game, I will barely notice or care about them. I care about the gameplay and whatever atmosphere the game brings to itself.


Great graphics can go a long way towards producing and enhancing that atmosphere that you're looking for. They can make you stop in your tracks, look around, and just say "Wow". The old pixel games didn't produce that feeling of awe...but our expectations were different back then, in accordance with the capabilities of the systems. Now this isn't to say that games cannot be good without good graphics; obviously that's not true. But graphical quality is undoubtedly one important area that a game can excel in to impress most of us. There are also many games that just don't work with poor graphics, because the strong atmosphere is driven by visual flair (Shadow of the Colossus comes to mind).

Edited, Apr 4th 2010 4:35pm by Eske


I also look at the graphics and visual design of a game as an art form. Anything dealing with its aesthetics—the character design, costumes, scenery, architecture, interface design, typography, etc—are all important to me and it's nice to admire a game for excellence in these areas.
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#125 Apr 04 2010 at 4:18 PM Rating: Excellent
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It seems people really gets annoyed when talking about graphics, but what i like about FFXIV and what i liked about FFXI is that it doesn't have that same cartoon look like Aion and WoW, and of course graphics is not everything.
I work with graphics/3D/animation as a hobby and have an interest in it,so I usually have a more critic eye when i look at games.
#126 Apr 04 2010 at 4:20 PM Rating: Decent
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Great graphics can go a long way towards producing and enhancing that atmosphere that you're looking for. They can make you stop in your tracks, look around, and just say "Wow". The old pixel games didn't produce that feeling of awe...but our expectations were different back then, in accordance with the capabilities of the systems. Now this isn't to say that games cannot be good without good graphics; obviously that's not true. But graphical quality is undoubtedly one important area that a game can excel in to impress most of us. There are also many games that just don't work with poor graphics, because the strong atmosphere is driven by visual flair (Shadow of the Colossus comes to mind).


For MMO's it's even more important that the graphics can last through the years, because it's not like you'll play it through in few weeks- you'll be playing it for years in the best case.. And if the game looks "mediocre" when it's released, think about what it looks like in 5-10 years? Not better, I guarantee that.

That's why even if MMO's shouldn't focus on making their graphics the best there is on the gaming market, they should at least put enough effort to it that the art style and design makes it age well.

For example, compare Star Wars Galaxies and FFXI.. and Everquest 2. The way you design the graphics goes a long way, even if it's not technically anything special. EQ2 kinda failed with this, SWG too. EQ2 even moreso because it tried to look "next gen" from the start but I think the end result is nothing pretty to look at, to this day.
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#127 Apr 04 2010 at 5:05 PM Rating: Excellent
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I think one of the problems is deifinately that XI Already set the bar very high for Art direction in the game. So high they can only really duplicate it. For example take shading, the FFXI Engine could in no way handle it, but the XI Art team took it upon themselves to create a fake "shine" effect on most pieces of armour. It's this type of stuff that XIV would excel at if it werent already kinda there in XI

That said, there isn't really a problem with the what the video has shown imo. The textures aren't low quality or stretched like in XI, the decals are plentiful and everything seems to be in place. The fundimentals of the engine look pretty good too, Long drawdistances, smooth animation transitions, a complex shadow system, dynamic lighting/water reflections.

Remember this is an MMO, there are still huge limitations in design regardless of the system it's played on and for an MMO this is still definately top tier. I for one can't wait to see some field area's in action, because I have a feeling that's where the game will excel graphically.

And if that still hasn't convinced you, then at the end of the day whats the worse that could happen? XI-2; all the things we hoped and dreamed for come true in XIV. Yeah sure is scary.
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#128 Apr 04 2010 at 6:00 PM Rating: Decent
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there are other engine features that are not related to the material system or post processing that imo are far more important and can tell us allot about the game before we even play it.

For example, if we can find out whether or not the engine supports streaming of locations in the world then we can then make a safe assessment the black chocobos will allow us to actually fly this time around. Features like this can make all the difference in the way the game plays vs just how it looks. If we can participate in actually flying around the world without a single loading screen via airship or black chocobo to **** with anyone mentioning a couple brown hallways. :)
#129 Apr 04 2010 at 6:11 PM Rating: Good
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[...] at the end of the day whats the worse that could happen? XI-2; all the things we hoped and dreamed for come true in XIV. Yeah sure is scary.


This is actually what worries me a little. Over the years I enjoyed XI quite a lot and while it feels like abandoning a child by moving on, I know when it's time for change. Naturally when they announced XIV I was surprised and excited as anyone else was. Considering the game is being developed by many of the same people who created XI, I expect some degree of influence to be in the game. I wasn't too sure about them modeling the races off of XI but it surprisingly doesn't bother me too much. There are some interesting tribal backgrounds and the character designs have been updated and altered quite a bit which sets them apart from their XI counterparts.

But then you take a look at the beastiary and there begins to be one too many familiar faces. We all expect to see Cactuars and Chocobos, I have no complaints with their presence, I do wish the Cactuar wasn't a replica of XI's but it will do. As for what worries me it isn't the Opo-opo or the Peiste, both fairly uncommon and interesting creatures from XI. It isn't the fact that the Mammet is the same as the automatons, I actually look forward to what behavior they have programmed for them. What worries me is the Raptor, an all too common creature that I really didn't want to see ever again. I know we've been shown only around a dozen of the foes we will face, but I can't help but wonder what else will show it's face if the boring raptors are in the game. Will we see Goblins roaming every area, or perhaps a return of the evil Rarabs? I can't help but wonder how far beyond monsters have they copied things, are we going to see frustrating augments from the get-go? Perhaps the same NM system concept has been used, and we'll all be camping in Aery 2.0 in years to come.
#130 Apr 04 2010 at 7:09 PM Rating: Decent
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I laughed so hard at the "ooohh chocobo" part
#131 Apr 04 2010 at 8:07 PM Rating: Decent
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Quote:
I thought FFXI looked really nice for its time but it was rather dull color wise...FFXIV fixed that.


Though undoubtedly more work than an end-user should have to do, hacking the .ini made the game look light-years beyond what you could push it to in ffxiconfig. It actually looks decent running in an HD resolution, which is quite amazing for a game that came out in 2003 that has to accommodate PS2 hardware limitations (which will also be a problem for FFXIV in a few more years, sadly). Incidentally, the process also produced much more vibrant colours.
Just remember, if you are playing on a PC you can force games to render at higher settings than the GUI will allow. (With some geek-gymnastics lol)

And whoever mentioned the thing about the chef touching their eyes after handling the onion; I'm glad I'm not the only one that noticed lol XD

Elezen here I come :D

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Iambon said:
Quote:
I'm just worried that you apparently need a high end PC to run this lifeless town.

Unless you want it to look like ***, you'll need a PC that can output comparably to a PS3. Just like with FFXI, I'm sure that the console graphics will be the bottom of the barrel and PC graphics will be better from that starting point.

Edited, Apr 4th 2010 10:13pm by AndrianofKujata

Edited, Apr 4th 2010 10:14pm by AndrianofKujata
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#132 Apr 04 2010 at 8:16 PM Rating: Good
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But then you take a look at the beastiary and there begins to be one too many familiar faces. We all expect to see Cactuars and Chocobos, I have no complaints with their presence, I do wish the Cactuar wasn't a replica of XI's but it will do. As for what worries me it isn't the Opo-opo or the Peiste, both fairly uncommon and interesting creatures from XI. It isn't the fact that the Mammet is the same as the automatons, I actually look forward to what behavior they have programmed for them. What worries me is the Raptor, an all too common creature that I really didn't want to see ever again. I know we've been shown only around a dozen of the foes we will face, but I can't help but wonder what else will show it's face if the boring raptors are in the game. Will we see Goblins roaming every area, or perhaps a return of the evil Rarabs? I can't help but wonder how far beyond monsters have they copied things, are we going to see frustrating augments from the get-go? Perhaps the same NM system concept has been used, and we'll all be camping in Aery 2.0 in years to come.


You know, it didn't bother me so much as it did my real life friends that most of the mobs in the game were just stat boosted re-named mobs you fought at the start. But I hear what you're saying. This time around it may annoy me also. Only so much due to the fact that the developers have been pretty adamant about the fact that FFXIV is it's own game and not FFXI-2.
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#133 Apr 04 2010 at 8:52 PM Rating: Good
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But then you take a look at the beastiary and there begins to be one too many familiar faces. We all expect to see Cactuars and Chocobos, I have no complaints with their presence, I do wish the Cactuar wasn't a replica of XI's but it will do. As for what worries me it isn't the Opo-opo or the Peiste, both fairly uncommon and interesting creatures from XI. It isn't the fact that the Mammet is the same as the automatons, I actually look forward to what behavior they have programmed for them. What worries me is the Raptor, an all too common creature that I really didn't want to see ever again. I know we've been shown only around a dozen of the foes we will face, but I can't help but wonder what else will show it's face if the boring raptors are in the game. Will we see Goblins roaming every area, or perhaps a return of the evil Rarabs? I can't help but wonder how far beyond monsters have they copied things, are we going to see frustrating augments from the get-go? Perhaps the same NM system concept has been used, and we'll all be camping in Aery 2.0 in years to come.


Nostalgia is a powerful tool.
But the line between homage and shallow repetition is thin and subjective.

Nostalgia wielded like a fine precision instrument is when when something remains on the homage side of the line. It's hearkens back to our fonder memories and serves to enhance our current experiences without overcoming them.

Nostalgia wielded like a blunt instrument is when something tips over into the shallow side of the line. When the attempt to lean on our memories becomes so obvious and forced it gives the impression the new thing can't stand on it's own two feet. It's the cowardice of Hollywood, insulting in it's transparency.

We all draw the line between these two things in different places, but we all draw the line regardless. Trying to add the most amount of recycled content while turning off the least amount of people is a strange pursuit. There's no correlation between adding more things and getting more customers, as even the hardcore fan-base that's been chatting on forums before the game even starts is highly divided on the issue. It seems like such a senseless agenda.


Edited, Apr 4th 2010 11:10pm by Zemzelette
#134 Apr 04 2010 at 11:25 PM Rating: Decent
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Zemzelette wrote:
Quote:
But then you take a look at the beastiary and there begins to be one too many familiar faces. We all expect to see Cactuars and Chocobos, I have no complaints with their presence, I do wish the Cactuar wasn't a replica of XI's but it will do. As for what worries me it isn't the Opo-opo or the Peiste, both fairly uncommon and interesting creatures from XI. It isn't the fact that the Mammet is the same as the automatons, I actually look forward to what behavior they have programmed for them. What worries me is the Raptor, an all too common creature that I really didn't want to see ever again. I know we've been shown only around a dozen of the foes we will face, but I can't help but wonder what else will show it's face if the boring raptors are in the game. Will we see Goblins roaming every area, or perhaps a return of the evil Rarabs? I can't help but wonder how far beyond monsters have they copied things, are we going to see frustrating augments from the get-go? Perhaps the same NM system concept has been used, and we'll all be camping in Aery 2.0 in years to come.


Nostalgia is a powerful tool.
But the line between homage and shallow repetition is thin and subjective.

Nostalgia wielded like a fine precision instrument is when when something remains on the homage side of the line. It's hearkens back to our fonder memories and serves to enhance our current experiences without overcoming them.

Nostalgia wielded like a blunt instrument is when something tips over into the shallow side of the line. When the attempt to lean on our memories becomes so obvious and forced it gives the impression the new thing can't stand on it's own two feet. It's the cowardice of Hollywood, insulting in it's transparency.

We all draw the line between these two things in different places, but we all draw the line regardless. Trying to add the most amount of recycled content while turning off the least amount of people is a strange pursuit. There's no correlation between adding more things and getting more customers, as even the hardcore fan-base that's been chatting on forums before the game even starts is highly divided on the issue. It seems like such a senseless agenda.


Edited, Apr 4th 2010 11:10pm by Zemzelette


I can't say FFXI had any mind boggling mobs I'd ever want to encounter again, aside from maybe a few NM's. Most of the them were just reskins, and I always felt bad when wailing on cutesy creatures (SE seems to enjoy that though). My opinion would be that reusing mobs is pretty much just a way to cut the budget and be lazy.
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#135 Apr 04 2010 at 11:40 PM Rating: Good
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You realise there are gonna be more then like 10 types of mobs right?
It's just the way they anounced it, relax I'm sure there will be tons of new monsters, just look at those weird birds
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#136 Apr 05 2010 at 12:53 AM Rating: Decent
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There is nothing to say we won't see future graphics updates similar to Aion - Vision.

It's surprising how much difference an HDR lightening system can make, check the video out if you haven't seen it already http://www.youtube.com/watch?v=v5W_Vp5B_hA&feature=fvw
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#137 Apr 05 2010 at 12:41 PM Rating: Good
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Diakar wrote:
There is nothing to say we won't see future graphics updates similar to Aion - Vision.

It's surprising how much difference an HDR lightening system can make, check the video out if you haven't seen it already http://www.youtube.com/watch?v=v5W_Vp5B_hA&feature=fvw


WOAH WHAT. *DED*

this is what xiv needs.
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#138 Apr 05 2010 at 7:05 PM Rating: Decent
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Quote:
Quote:
Quoted Text
I just want to see more attention to regular Miqo´te!


Asianthumbs not doin it for you anymore?
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#139 Jun 09 2010 at 11:01 PM Rating: Good
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New video up: FINAL FANTASY XIV "MISSION IMPOSSIBLE" Showing the new character creation UI, Miqo'te customization.
http://www.youtube.com/watch?v=8Rp1Wryh93s
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#140 Jun 09 2010 at 11:19 PM Rating: Decent
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128 posts
Yazumi wrote:
New video up: FINAL FANTASY XIV "MISSION IMPOSSIBLE" Showing the new character creation UI, Miqo'te customization.
http://www.youtube.com/watch?v=8Rp1Wryh93s


I had quite the fit of laughter.
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#141 Jun 10 2010 at 2:01 AM Rating: Decent

"FINAL FANTASY XIV "MISSION IMPOSSIBLE""
This video contains content from Square Enix Co., Ltd., who has blocked it on copyright grounds.

I SEE WHAT U DID THAR SQEENIX! Good stuffs.
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Currently playing: Monster Hunter 3 Ultimate (WiiU): comatose1
#142 Jun 10 2010 at 2:16 AM Rating: Good
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http://v.youku.com/v_show/id_XMTgwMzU3NjQ4.html

o_O wtf

Looks like the video is up in youtube again. Weird.

Edited, Jun 10th 2010 8:24am by Xentok
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#143 Jun 10 2010 at 2:33 AM Rating: Good
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109 posts
up on the (JP version of youtube?), not on youtube itself as of this posting
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#144 Jun 10 2010 at 2:48 AM Rating: Decent
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Ohh I get it now... It was just part of the whole "Top Secret" thing to only show it for awhile? Well, I'm sure some people out there probably downloaded it off of youtube...

Anyhow! Did anyone else find the announcer especially creepy?
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#145 Jun 10 2010 at 3:34 AM Rating: Decent
EndlessJourney wrote:
Ohh I get it now... It was just part of the whole "Top Secret" thing to only show it for awhile? Well, I'm sure some people out there probably downloaded it off of youtube...

Anyhow! Did anyone else find the announcer especially creepy?


The guy, yes. The female, no. :D
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