So SE has said that although no differences have been implemented as of now, some might be added if players wanted it.
I am one of those players. I feel it creates more variety/diversity and it really makes a race worth choosing regardless of aesthetics (although without you're choosing regardless of stats, which is equal really)
It's cool that any one race can do anything but.. am I the only one who thinks that a lalafell matching a Roegadyn in meatshield expertise is odd?
This is how I feel it should be set up, although it probably won't happen.
Hyur (Mid): Jack of all trades, just as hume.
Hyur (High): Higher STR/VIT than mid, Lower INT/MND. (or something to that effect)
Roegadyn (Sea): Like Galka without the huge MP loss, maybe just a bit less than a Hyur. More HP than Mountain.
Roegadyn (Mountain): Less STR/VIT , higher INT/MND MP than the Sea Roegadyns.
Mi'qote (Sun): Much like mithra, high DEX/AGI but higher STR than Moon for ranged/melee classes.
Mi'qote (Moon): High DEX/AGI as well (their cats duh) but perhaps higher INT/MND for Mage classes.
*Sun could also have slightly higher VIT whereas Moon would gain some MP.
Lala (Plains): Higher MND (Pure of heart kinda deal maybe) Higher STR/CHR
Lala (Desert): Higher INT (Ancient dark arts of old perhaps) Higher DEX/VIT
Elezen (Forest): Higher MND/VIT/CHR
Elezen (Shadow): Higher INT/DEX (Living in shadows requires one to be dexterous)
*AGI should be about the same, Forest archers/People living in the dark both require AGI. I would really hope SE had elves be more like elves this time around, and not sluggish turtlenecks. (I played one in FFXI)
Anyone else have some ideas? Does anyone else prefer racial differences?
With this new clan idea SE implemented there are so many options for everyone, no matter which race you choose. I just think the stat differences add to the lore.
Edited, Apr 2nd 2010 10:18pm by GuardianFaith