This may seem a little strange, and I apologize for that, but I have to put a ‘little’ disclaimer on this because I am new to creating threads on this or any other forum. However I think I am on to something here so please bear with me.
I realized the other day that much of the content on the FFXIV board consists of ideas for MMO design in general that can’t necessarily be expected to fit in FFXIV. The result tends to be good ideas being discounted based solely on their compatibility with FFXIV.
But these ideas are still good ideas nonetheless. Yet they typically end up being discounted for reasons other than their merits, because of the nature of this board, which is to discuss FFXIV.
We know so little about the game (FFXIV) at this point that the idea of dismissing these ideas as pipe dreams ends up feeling a little convoluted IMO.
So I ask the FFXIV message board community to try out a little experiment with me that I’ve worked up, which is to use the long empty spaces between updates to discuss MMORPG design in general as opposed to simply our hopes for FFXIV. I’ve even gone so far as to add a little warning acronym to be included in the thread description for these sorts of ideas. [(TMMOC) or (Theoretical MMO Content,) which is an entirely negotiable term.] In the end my hope is that we can take advantage of the long pauses between content updates and come up with fresh, although perhaps irrelevant ideas, regarding what we, the consumers, have always hoped to see in the evolution of massively multi-player online games.
One of the things I have always been kind of irked by, if only slightly is the amount of trash mobs in dungeons. Maybe I’m the only one but I’ve always felt like I have no need to kill my 10,000th “Green Slime” just to get the opportunity to maybe kill the “Green Slime King”. The first time through a dungeon it’s not such a big deal, but after the tenth time through the “Slime Dungeon” I get to feeling a little insulted by the time sink inherent in this classic bit of MMO design.
Don’t get me wrong, I fully understand that this is intended to increase the difficulty of a dungeon and/or dungeon boss. But I would prefer that the difficulty was more a measure of skill as opposed to free time.
So rather than make a dungeon that will take say 40 minutes to get through the first time, and than say 25-30 minutes to get through the second time, why not make the dungeon consist of minimal trash and just bosses so that I can reasonably expect to get through it 2 or 3 times a day without making my eyes all bloodshot, thus increasing my odds of getting that 5%chance drop?
Again, please forgive me if this idea is completely idiotic, but also please try and see that I have intended these discussions to be a friendly exchange of off the wall ideas.